Gord
Arcane
- Joined
- Feb 16, 2011
- Messages
- 7,049
Some guy from the german World of Gothic forums is working on a DX11 patch for Gothic:
Here's the link to the (currently) latest thread:
Gothic in DX11 (World of Gothic Forums)
https://forum.worldofplayers.de/forum/threads/1502591-D3D11-Renderer-für-Gothic-2-(alpha)-21
Screenshots and example videos are in the linked thread.
The project is quite far already, but still considered alpha, so expect stability issues and stuffies.
With this mod, I want to bring the engine of Gothic 1&2 into a more modern state. Through an own implementation of the DirectDraw-API and using hooking and assemblercode-modifications of gothics intern engine calls, I have managed to completely replace gothics old rendering architecture with a new one, which is able to utilize more of the current GPU generations power for rendering.
Since Gothic in its original state tries to cull as much as possible, this takes a lot of work from the CPU, which was slowing down the game even on todays processors. While the original renderer did a really great job with the tech from 2002, GPUs have grown much faster.
And now, that they can actually use their power to render, we not only get a big performance boost on most systems, but also more features, as seen below.
Features:
- Dynamic Shadows
- Increased draw distance
- Increased Performance
- HBAO+
- Water refractions
- Atmospheric Scattering
- Heightfog
- Normalmapping
- Full DynamicLighting
- Vegetationgeneration
- Hardware Tesselation
- Editor-Panel to insert some of the renderers features into the world
- Custom-Built UI-Framework based on Direct2D
- Updater, to make sure you are always running the latest version.
Here's the link to the (currently) latest thread:
https://forum.worldofplayers.de/forum/threads/1502591-D3D11-Renderer-für-Gothic-2-(alpha)-21
Screenshots and example videos are in the linked thread.
The project is quite far already, but still considered alpha, so expect stability issues and stuffies.
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