Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Gothic 2 DX11 patch

Discussion in 'Piranha Bytes' started by Gord, Oct 19, 2014.

  1. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,165
    to each his own. i tried it for a bit and didn't have any real fps lost but i don't like the lighting. it feels wrong. there's an apt mona lisa comparison jpg that fits.

    i think it looks gorgeous all on its own.
     
    • Agree Agree x 1
    ^ Top  
  2. nomask7 Arcane

    nomask7
    Joined:
    Apr 30, 2008
    Messages:
    7,620
    Mine has 4GB and also four times the raw processing power of my older 1GB card. You can google "card model" and "benchmark" to compare them. In your case I guess the amount of VRAM could indeed be the issue, since your card isn't exactly weak in terms of processing power.

    Games like this can stutter in a few spots or under a few circumstances (e.g. night with a lot of lights in a complex city) even with solid hardware due to how badly optimised they are for newer drivers, but if you need to use a view distance under 180% or something with your specs to have a playable game then something's wrong, at least if we're talking about the original renderer.
     
    ^ Top  
  3. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,165
    taking out Trolls in Act 1. shadowbeasts are no longer insurmountable. i love this


    question: how exactly did Piranha Bytes drop the ball w/ Gothic 3? everything seems so good here
     
    ^ Top  
  4. Tito Anic Magister Shitposter

    Tito Anic
    Joined:
    Dec 27, 2015
    Messages:
    1,679
    Location:
    Magalan
    It has big gameworld: there is 3 main faction quest lines; 3 geographical zones, lots of hidden caves, old friends in the new emploi. It is good.

    p.s. Dont expect Gothic 2.5 - it is different game, more sandbox, freeroam.
     
    ^ Top  
  5. nomask7 Arcane

    nomask7
    Joined:
    Apr 30, 2008
    Messages:
    7,620
    Yeah, it seems like they just wanted to do something different, a more 'modern' type of open world game, for better or worse.

    It's been a while, but probably the area that most resembles something like a Gothic 2 area is the snowy northern region. That's a nicely done place, with great soundtrack and easy to get lost.

    Ultimately, I think they just got lucky with Gothic 2. Who knows, they may get lucky again with ELEX.
     
    ^ Top  
  6. Cyberarmy Love fool Patron

    Cyberarmy
    Joined:
    Feb 7, 2013
    Messages:
    5,620
    Location:
    Smyrna - Scalanouva
    Divinity: Original Sin 2
    1-It was probably one of the buggiest releases ever.
    2-Not enough interesting characters and quests. Game is filled with shitty MMO quests...
    3-Beyond shitty chest looting "system". No more hand placed phat loot in chest, loot is only affected by the number of creates you opened. Killed dragons and opened their chest first in game? Too bad here take some carrots and weed rolls...
    4-Changed combat...
     
    • Agree Agree x 2
    • Funny Funny x 1
    ^ Top  
  7. Haplo Liturgist Patron

    Haplo
    Joined:
    Sep 14, 2016
    Messages:
    3,058
    Pillars of Eternity 2: Deadfire
    Gothic 3 is a huge open world combat/exploration game. Very light on story/quests.
    Also you conquer numerous occupied towns... which means a lot of battles with 20-30 orcs/humans at a time... as well as orc camps in the north... with 20-30 orcs.
    If you use the community patch, they will actually try to attack together rather then patiently wait in a queue... which means you will be running away A LOT to catch a breath and get some distance.

    Also the devs really screwed up one potentially great game aspect: weapon reach. Long weapons (scythe - be sure to get it from the first village, spears, halberds) are awesome. But the large 2-handed weapon category (swords, axes) somehow have even less distance then the 1-handed swords. And all craftable/artifact weapons are either 1-handed or 2-handed. Which makes the orc halberd god-tier and all "story loot" useless.
     
    ^ Top  
  8. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    26,387
    Location:
    Apple Strudel Food Inspection GmbH
    I think I should replay G1+2. It's been too long.

    Dirty secret: I've yet to play G2 with the NotR expansion. I heard it's gud.
     
    ^ Top  
  9. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    16,621
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Filthy :d1p:er, do it.
     
    ^ Top  
  10. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,165
    venturng into the island of ancients and it's beautiful. it's like a compact Khorinis. it reminds me of early level Dark Souls (undead burg). also, is it just me, or is it hilariosu how Wargs pose a greater threat than trolls? they hit like trucks. not finding anything too tough on the island/ i guess prioritizing my skills has really paid off.

    I wish i could share screens but GOG doesn't allow it. Picked up a cool fire bow by Merc camp.

    also, figured out a hilarious of taking out orcs one one: stand COMPLETELY still and swing your weapon left to right. it works ALMOST every time.
     
    ^ Top  
  11. nomask7 Arcane

    nomask7
    Joined:
    Apr 30, 2008
    Messages:
    7,620
    Yeah, the infamous weapon swing exploit. Protip: a self-respecting sword man only uses the primary attack button, doing graceful combos or a swift strike now and then.
     
    ^ Top  
  12. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,165
    question:

    im at roud' 90 strength and 83% w/ one handed. the next big weapon I have isn't usable until strength 120. should I be pumping strength as I refuse to do magic/ranged or boost my One Handed to 100%? are there diminishing returns with pumping One Handed past 80% since i think 70 or 80 is technically "master." maybe there's a new proficiency at 90/100? thanks for the advice.

    i do feel OP but maybe that's bc ive come to terms with the controls and figured out the 3 or so ways enemies can attack you (rush, vertical slash, bait you)

    maybe I should be pumping 2 handers now, but no matter what i still need to get STRNG up. maybe this is where I'll abandon/leave 1 handers.
     
    ^ Top  
  13. Doktor Best Arcane

    Doktor Best
    Joined:
    Feb 2, 2015
    Messages:
    2,159


    Watch both videos and you know everything you need to know. Also watch his other videos about Gothic 1+2, hes a true fan and his insights are definitely worth a watch.
     
    • Agree Agree x 1
    ^ Top  
  14. sullynathan Arcane

    sullynathan
    Joined:
    Dec 22, 2015
    Messages:
    6,004
    Location:
    Not Europe
    Combat in G3 was better than its predecessors if it wasn't so buggy.
     
    ^ Top  
  15. Epsilon Cipher

    Epsilon
    Joined:
    Jul 11, 2009
    Messages:
    428
    What? Combat would've been good if it wasn't so bad? What?!
     
    ^ Top  
  16. Obsequious Approbation Arbiter

    Obsequious Approbation
    Joined:
    Nov 21, 2014
    Messages:
    313
    What swampweed are you smoking. They ditched side-stepping, the backward jump, the feckin chained attacks and different attack styles. Instead you had what, an attack and block button?
     
    ^ Top  
  17. sullynathan Arcane

    sullynathan
    Joined:
    Dec 22, 2015
    Messages:
    6,004
    Location:
    Not Europe
    If I remember correctly there was a lot of different attacks in G3. If you were knocked down, you could block on the floor or do an attack while getting up. There were directional attacks too. All the games had pretty poor combat, Gothic 3's had the most potential.
     
    ^ Top  
  18. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,165
    i thought they got rid of the side stepping in gothic 2? you mean strafing? or is the turn button the side step button when in combat mode?

    finished Expansion area. best chunk of the game by far. everything is tight, combat is great, progression isn't there since I came well equipped already and nothing posed a threat. i really hope CH2 ups the difficulty cuz im killing most creatures without much trouble.


    weird side question: never played an elder scrolls game (for longer than an hour, Oblivion, shudder) how does Morrowind compare to this? combat, hiking simulator, skill progression, item progression, quest flexibility, etc


    also, there's 1 thing i must have missed that i need help with. it's hinted that the pirate leader, Greg, has a secret stash somewhere on a beach on the southside of the map, problem is there isn't any water, less a beach, to be found anywhere near the South of the expansion area. am i missing something?
     
    ^ Top  
  19. Mozg Arcane

    Mozg
    Joined:
    Oct 20, 2015
    Messages:
    2,033
    Morrowind:

    Combat - startlingly worthless on every level
    Hike Sim - Cool
    Progression - You'll figure out one of the hundreds of ways to break it in the first couple hours. Failing that it self-breaks shortly thereafter.
    Quests - Almost all fetch/kill quests you hike for, but there's no compass so it tends to enhance the hike element. Note one of the first cases of transparent Bethesda dishonesty with the relatively robust Fargoth quest in the first town they used for press demos and note that no other quest in the game has anywhere near that amount of complexity.

    and you didn't ask but the writing/story design and the main quest is pretty cool.
     
    ^ Top  
  20. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,165
    combat in morrowind:

    is the progression similar to Gothic? spend points on weapon stats? how are the mechanics, dodging, strafing, blocking, crushing dmg vs slashing?
     
    ^ Top  
  21. Mozg Arcane

    Mozg
    Joined:
    Oct 20, 2015
    Messages:
    2,033
    It's too shitty for me to bother explaining it
     
    • Funny Funny x 2
    ^ Top  
  22. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,165
    ok. then, say I want something akin to this once i'm finished.

    should I look to Risen 1, Morrowind, Arx Fatalis?
     
    ^ Top  
  23. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    16,621
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    There's a beach just past the pirate's zone beyond a huge boulder, you seen that?
     
    ^ Top  
  24. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,165
    ya i missed that! it's even displayed on the map! WHAT A FOOL

    just started CH2 proper


    DA FEELS :love:
     
    ^ Top  
  25. Haplo Liturgist Patron

    Haplo
    Joined:
    Sep 14, 2016
    Messages:
    3,058
    Pillars of Eternity 2: Deadfire
    Yep, that pretty much sums it up.
    Combat is hopeless. Gothic is miles ahead of even Oblivion and Skyrim in terms of combat and enemy behavior patterns, nevermind the older Morrowind. Actually the combat and graphics were pretty much the only improvements in the later titles... pretty much everything else was a downgrade.

    Exploration is great, landscape vistas are awesome and architecture amazing.
    Progression... it's a Bethesda game, you know. Though here at least you can feel godlike real fast rather then painfully fight huge bullet sponges like in the more modern titles.
    As for quests, I think some guilds were okay also. Dark Brotherhood comes to mind.

    Most importantly the entire setting is pretty unique, somewhat alien even. That is not your cliche high fantasy land. The "lore" (pardon) is great.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)