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Vapourware Greed Monger Insider Thread (drama inside)

Discussion in 'MMO(RP)G / Online Discussion' started by DarKPenguiN, Mar 31, 2015.

  1. GM_JamesPro Learned

    GM_JamesPro
    Joined:
    Apr 1, 2015
    Messages:
    116
    I am going to post ALL threats Jason makes against me here for now on... Starting with this little one he just sent me on Facebook:

    As long as you send me everything, I'll let you go without any bullshit. If you fuck me, you're going to have major issues
     
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  2. DarKPenguiN Arcane

    DarKPenguiN
    Joined:
    Oct 6, 2012
    Messages:
    1,185
    Location:
    Inside the Hollow Earth
    Wonder what kind of issues? Bowel trouble? That sucks but its nothing probiotics wont fix.

    EDIT- I'm thinking the Appleton household has a few additional holes punched in walls and isnt a very happy place atm...Wonder if A&E is filming the swinger reality show while this is going down or if its already been filmed?

    Jason- If you are referring to trouble he may have through possible litigation I would remind you he is on disability, probably indigent and has worked for YOUR GAME for 3 years with little to no pay.

    Have fun with the PR on that one asshole.
     
    Last edited: Apr 3, 2015
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  3. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    76,718
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hey, leave our Jason alone. :M
     
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  4. DarKPenguiN Arcane

    DarKPenguiN
    Joined:
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    Location:
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    lol- oops...

    Well...Fuck him too.
     
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  5. DarKPenguiN Arcane

    DarKPenguiN
    Joined:
    Oct 6, 2012
    Messages:
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    Location:
    Inside the Hollow Earth
    This is all really simple Jason Appleton.

    First, a Kickstarter AGAINST YOU (if you even try to sue anyone) willbe massive and will even get national Attention thus making you look like more of a douchebag than you already do- people on the interwebs do not like you...At...Fucking...All. You are not a household name...yet. You will be if you attempt this. I promise.

    You have few options here.

    -If I were you I would get into your Forum and begin talking about why the game failed without placing the blame on james proctors good name. Answer for the things you said and promised and fucking apologize- Then go away. never come back to the interwebz again with a sales pitch.

    -You could also come here and we could talk.I know that isnt going to happen except by alt account.

    -Lastly, you can reach into some of those deep pockets from all the "success" you have had and actually start funding the game and communicating with your backers- We know this isnt going to happen so...
     
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  6. Meltedmantis Barely Literate

    Meltedmantis
    Joined:
    Apr 3, 2015
    Messages:
    4
    From jason on fb,

    "Looks like I've been completely duped. After being asked by James to purchase the Voxel Farm system to enable him to get GM ready to launch an alpha, and then told it wouldn't work, I am alerted to James saying hes done with GM, hes locked me out of my own forums and hes using everything hes done while using all of my money, servers and everything I've paid for to try and launch his own game. He is now ignoring my messages. I will be posted all of our skype chats and facebook chats so that everyone can see what I've been dealing with all of this time. I've done nothing but stand up for James from the beginning while everyone was blaming me. It wasn't me. It was my fault for trusting James at his word, over and over again while he blasted just about every other programmer I brought to the team claiming they were all "morons" incapable of doing what he wanted them to. I always took the heat because lets face it, I wasn't liked much anyway and I allowed him to use me as the scapegoat. As long as he was making progress on the game, I would be the bad guy. I'm honestly shaking right now because I can't believe James has done all of this without a word. I've bought every license hes asked for. I've given him every possible bit of support he could need and now I see hes trying to use the fact that people didnt like me to cover himself and garner support. I'm just shocked."
     
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  7. jcd Punished JCD Patron

    jcd
    Probated
    Joined:
    Jan 4, 2012
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    10,433
    Location:
    UNATCO HQ
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
    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    
    Last edited: Dec 31, 2016
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  8. DarKPenguiN Arcane

    DarKPenguiN
    Joined:
    Oct 6, 2012
    Messages:
    1,185
    Location:
    Inside the Hollow Earth
    OMG... People dont like you jason for a reason. James is the only reason you have been shielded from having to respond. Your lone developer...Who isnt getting paid.

    remember how you talked about what an awesome project manager (its a paraphrase- I know. Watch the interviews you did with markee Dragon and reference all of your posts from back when you were getting funding) you are. This is who you placed as your lead programmer. hes been with you 3 years. Aint shit been done on the game and he is still the lead dev.

    YOU were the one who assembled the team and YOU should have replaced him over the 3 years if he was so terrible. No. YOU knew this shit was over and you allowed james to take all the shit and shield you hoping that finally this nightmare would slowly end as people just forgot about things. Your communication was nil- Your forums had dwindled to nothing.

    YOU were done with this shit Jason. Got your money and were done. And were just hoping it all went away.

    This post is like 1/10th of all the communication about GM that jason has given in years.... You should give him access to his forums so he can start talking to his backers and answering their questions and this can be finally put to rest- or not. Balls in his court but he needs the platform to communicate.

    I also find it amusing that you havnt had time to post on your own forum in , what? Close to a year? Now you are worried about being "locked out of it".... I guess your going to be making some time, huh?
     
    Last edited: Apr 3, 2015
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  9. Chamezero Guest

    Chamezero
    holy shit this thread, DarKPenguiN fights against a fighter scammer getting cucked on TV while saving everyone else involved
    ITT
    [​IMG]
     
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  10. Ranselknulf Arcane Patron

    Ranselknulf
    Joined:
    Nov 28, 2012
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    1,867,540
    Location:
    Best America
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    I've read the thread.

    I just think the things you point out about the lead developer working for free and being a scam artist are misdirected and in fact make you look like a idiot.

    If you have nothing to offer in your defense I will rest my case.
     
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  11. Ranselknulf Arcane Patron

    Ranselknulf
    Joined:
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    Dude (appleton) makes a kickstarter and runs away with the money. Appleton gets a dupe (james proctor) to agree to work for free on this game for some Cleveland Mark Blakemorish levels of pay ala Stones of Arnhem and take the full force of shit from unhappy kickstarter backers.

    DarkPatriot Makes a thread shitting on Appleton and James Proctor.. James Proctor says fuck this shit.. I'm working for free on this and I'm tired of being a beta fagget and stops coding the kickstarter mmo because of this thread.

    Chat logs of legal threats from Appleton's neckbeard gloryhole lawyer are currently being posted.
     
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  12. The_whistleblower Literate

    The_whistleblower
    Joined:
    Apr 3, 2015
    Messages:
    6
    posted by Jasoncrow on greed monger

    Well, the last I spoke with James was him telling me to get a refund for VoxelFarm because it wont work for whatever he was trying to do. This coming days after he swore it would get us everything we needed to launch the official alpha and that the rest of the game was near ready for launching. Then I was alerted to all of the chaos James created today out of thin air. He locked me out of these forums and just cursed me out when I asked him what was going on.

    It appears to be one of two things. A. He can't get anything to work and gave up while once again throwing me under the bus for his shortcomings or B. He got everything he thinks he can out of me to run off and try to launch his own game while of course using public opinion of me for cover.

    I'm not going to say anything else about this situation until I know for sure whether James is running off with all of my files and code. I will say that I have done nothing but support James in every conceivable way since we began this. I trusted him a great deal, even after multiple instances that told me I should be more cautious. Every license or asset James requested, I got for him (and I have all of the skype and facebook conversations to prove this).

    I know that many of you like James and he played a very good role on these forums and elsewhere. We had agreed long ago that I would take a step back and let him handle the community along with being lead developer. I took the blame, he took the glory and kept everyone happy. As long as he was making solid progress on the game, I didn't care what people thought about me because once the game was done, none of that would matter anymore anyway.

    Well, I've been duped, quite heavily and now realize I've been used quite a bit. I was never able to keep developers on the team because James would push them all away and blow me up with how each one was a moron or not capable of doing anything and to let him handle it. He didn't want help. He wanted everything done his way or he would lose his shit (again I have all of the messages to show this). I played along because there came a point where I simply couldn't afford to keep wasting money on his experiments or "R&D" as he always put it and he was the only one willing to work on profit share after his initial pay, new computer etc supplied to him. He never made a single deadline he swore to uphold and I could never get development breakdowns on progress made or whats to be finished. He was impossible to deal with but I had no choice. He always had his own agenda.

    That all being said, he told me today he would be supplying all of the code and work finished up to this point. If he does, then I will say no more about this and not take any further action and simply move on with those interested in replacing him. Otherwise, it's going to get pretty bad. I'm not posting idle threats or spiteful bravado here. Once everyone reads everything from start to finish, it will be well understood what my position has been and why it's been so difficult. Why we have gone through every possible game engine, etc. 100k sounds like a lot of money, and at the time we launched the KS, James had told me that with Unity and the assets and his experience, we could have a game ready in 6 months. I learned just how wrong that is and my head has been on the chopping block the entire time at Jame's mercy.

    This however does NOT mean GM is dead. I have every license known to man and endless assets. It all just needs put together by someone capable of doing more than make excuses and blow their lid anytime they are questioned. I have some interested parties now, so hopefully, this will all work out. If James has any integrity left in him at all, he will provide everything he said he would and walk away. I will even delete this thread if he does. If not, well, that's his choice but the things he has done could get him into a lot of trouble and if hes smart, he won't listen to the mindless stoners on other sites leading him to believe he's in the right and that I should "go F myself".

    We will see by this weekends end.

    I'm sorry this has turned out this way. But I'm not done yet.
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    [​IMG]
     
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  14. DarKPenguiN Arcane

    DarKPenguiN
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    Jesus fucking Christ... I dont think the lead dev was a scam artist. I think Jason Appleton is. I needed the lead developer to come here and answer some questions about a backroom company deal that made it appear he was a scam artist. I.e. the email about the MMOI taking over development didnt jive this things he had been saying. It looked like MMOI was in charge of GM and not ECG (this was all done behind the scenes and away from public light). When he posted the chat logs it proved he was not and although the information I hasd was correct, the deal never went through and the email was poorly worded (as if the deal had gone through)- James proctor was being used as a shield for jason Appleton, but james needed to realize that the heat was really onand it was iup to him if he wanted to face this shit alone. he didnt. he quit.

    You may have read the thread NOW but the post I was responding to has you saying "Seems it's time to move onto another game and just forget about this one" and "I stand by my analysis, I think he should stop work completely on this game until the situation is resolved, or just stop work forever as this situation isn't worth the effort to deal with." he had already quit like 1 1/2 to 2 pages ago when you posted this. Not going to argue with you Flunk. You dont like the thread, you think its a waste of time- fan fucking tastic.

    Go on to a thread that interests you or that you support. This one obviously insults you.
     
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  15. Ranselknulf Arcane Patron

    Ranselknulf
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    So Appleton is now claiming he's been duped. Somebody should point people on those forums to this thread.

    The :avatard: of this thread is about to multiply.
     
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  16. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    [​IMG]
     
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  17. Ranselknulf Arcane Patron

    Ranselknulf
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    I agree with what you have posted.

    And no.. I will post where I want too.
     
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  18. DarKPenguiN Arcane

    DarKPenguiN
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    Cant wait to see him actually have a dialogue with his backers.

    Honestly though- It sounds like you should give him whatever code and make a clean break... We will see what kind of progress he makes and how is communication is from now on. He better start hiring I suppose. people who will want money since GM's and his reputation is shit.
     
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  19. DarKPenguiN Arcane

    DarKPenguiN
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    Okay. Thats what ive been trying to tell you. I do not think james is a scammer. I think he got fucked. Bad...
     
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  20. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

    Self-Ejected
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    Nice to see you two got into good terms.

    :thumbsup:
     
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  21. Ranselknulf Arcane Patron

    Ranselknulf
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    Codex might fling shit at each other, but we can occasionally agree on things.
     
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  22. GM_JamesPro Learned

    GM_JamesPro
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    Ok Jason is going to do this else where so here I go here... Here is ALL of my Discussing with Jason...

    This Section is from December 5th 2012 through January 14th 2013... I'm having to go through and remove usernames and passwords which is taking a ton of time.

    [12/5/2012 9:04:21 PM] James Proctor: Here it is with the base character
    [12/5/2012 9:04:33 PM] *** James Proctor sent GM_CharacterCreator4.jpg ***
    [12/5/2012 9:04:52 PM] Jason Appleton: lol
    [12/5/2012 9:04:58 PM] Jason Appleton: one ugly dude
    [12/5/2012 9:05:08 PM] James Proctor: lol He comes with all kinds of faces...
    [12/5/2012 9:05:17 PM] Jason Appleton: oh ok sweet lol
    [12/5/2012 9:05:21 PM] James Proctor: lol
    [12/5/2012 9:05:33 PM] James Proctor: So do you want to use the base male and female?
    [12/5/2012 9:08:47 PM] *** James Proctor sent GM_CharacterCreator_Face.jpg ***
    [12/5/2012 9:08:53 PM] James Proctor: Theres another face... lol
    [12/5/2012 9:09:11 PM] Jason Appleton: yes use those
    [12/5/2012 9:09:15 PM] James Proctor: ok
    [12/5/2012 9:09:48 PM] James Proctor: We will need the starting clothes built for them before we really start showing it off to much... lol
    [12/5/2012 9:10:05 PM] Jason Appleton: its cool
    [12/5/2012 9:31:20 PM] James Proctor: Where is the base female? What folder?
    [12/5/2012 9:32:02 PM] Jason Appleton: might be in the NPC's folder
    [12/5/2012 9:32:10 PM] James Proctor: Didn't see it
    [12/5/2012 9:38:32 PM] James Proctor: I looked through every folder and didn't find it
    [12/5/2012 9:39:47 PM] Jason Appleton: downloading it now
    [12/5/2012 9:39:55 PM] James Proctor: ok
    [12/5/2012 10:31:08 PM] Jason Appleton: ok, FemMedBaseV1
    [12/5/2012 10:31:19 PM] James Proctor: ok
    [12/5/2012 10:31:20 PM] Jason Appleton: its in NPC's now
    [12/5/2012 10:31:23 PM] James Proctor: ok
    [12/5/2012 10:35:40 PM] James Proctor: How big of a file is it?
    [12/5/2012 10:36:12 PM] Jason Appleton: kinda big
    [12/5/2012 10:36:19 PM] Jason Appleton: 170mb I think
    [12/5/2012 10:36:27 PM] James Proctor: oh not too bad...
    [12/5/2012 10:36:41 PM] James Proctor: It's still syncing though...
    [12/5/2012 10:39:25 PM] James Proctor: Using these I'm not sure we can have the Morphs... It interfears with like the Beards and stuff... However there are enough options available and we can create our own options as well that the players can create different looking characters with out the morphes... After this initial Pre-Alpha test and/or Alpha Test I'll see if I can figure out something for the Morphes...
    [12/5/2012 10:40:49 PM] Jason Appleton: So we dont use those beards?
    [12/5/2012 10:41:04 PM] Jason Appleton: ok
    [12/5/2012 10:42:05 PM] James Proctor: If you would rather have the morphs then we can just not use the beards and Moustaches...
    [12/5/2012 10:42:43 PM] James Proctor: A Guy with out Facial Hair though just doesn't seem right! lol
    [12/5/2012 10:43:01 PM] James Proctor: I always have at least a beard! lol
    [12/5/2012 10:43:36 PM] *** Jason Appleton sent Freelancer Agreement.doc ***
    [12/5/2012 10:43:57 PM] James Proctor: What's this for?
    [12/5/2012 10:45:06 PM] Jason Appleton: It's just a freelancer agreement
    [12/5/2012 10:45:16 PM] Jason Appleton: since I'm forming an LLC I have to keep everything legal
    [12/5/2012 10:45:30 PM] Jason Appleton: I have to have records for when I pay everyone
    [12/5/2012 10:45:47 PM] James Proctor: Didn't know I was JUST a Freelancer though... lol
    [12/5/2012 10:46:01 PM] Jason Appleton: you're all freelancers
    [12/5/2012 10:46:29 PM] Jason Appleton: You are a contractor, because you aren't a full time W2 employee or I'd have to pay you benefits and shit
    [12/5/2012 10:48:05 PM] James Proctor: I hope once the game goes live you will bring us all on as Employees lol
    [12/5/2012 10:48:50 PM] Jason Appleton: When the game is done and we have recurring revenue, then yes
    [12/5/2012 10:49:05 PM] Jason Appleton: but on a limited budget and now a staff of 6 people I have to be careful
    [12/5/2012 10:50:43 PM] James Proctor: yeah
    [12/5/2012 10:51:49 PM] James Proctor: For mine you may want to remove this part - Freelancer will also act as Lead Programmer Since I'm not the lead... lol
    [12/5/2012 10:52:19 PM] Jason Appleton: yeah
    [12/5/2012 10:54:39 PM] James Proctor: Now in here it says that we will be payed bi-monthly... That's on top of my $4k that we already talked about right?
    [12/5/2012 10:55:01 PM] Jason Appleton: dude
    [12/5/2012 10:55:19 PM] Jason Appleton: I'm going to be breaking everyones pay into bi weekly pay checks.
    [12/5/2012 10:55:39 PM] Jason Appleton: at the beginning it was just you, then I had to bring on a lot of help.
    [12/5/2012 10:55:48 PM] Jason Appleton: now I have to keep tabs on all of this for taxes
    [12/5/2012 10:56:33 PM] Jason Appleton: We need to figure out how to pay you
    [12/5/2012 10:57:09 PM] Jason Appleton: before it was whatever worked, then I tossed around decent size chunk at once, now I have 5 other people to pay. How do you want to do this?
    [12/5/2012 10:59:09 PM] Jason Appleton: I can give you a little more up front because you started before everyone else, but I need to work something out thats consistent
    [12/5/2012 10:59:31 PM] James Proctor: I don't know that's up to you... It's just that we had agreed on one thing the computer and $4k for that work I had ALREADY done... I told me mom that and we have been counting on that money to get through the winter now you go behind my back and change things up on me... I don't care so much about the money but it's kind of important when we were counting on it in order to survive...
    [12/5/2012 10:59:49 PM] Jason Appleton: no, you misunderstood bro
    [12/5/2012 11:00:08 PM] Jason Appleton: I'm not going behind your back, we are talking about it now
    [12/5/2012 11:00:25 PM] Jason Appleton: I've done everything I've said I was going to do
    [12/5/2012 11:00:33 PM] James Proctor: lol I didn't misunderstand I have it on our Chat history on my other computer...
    [12/5/2012 11:01:14 PM] Jason Appleton: you didnt even want money, but you have to remember, I thought you were going to have the combat demo done, I thought we would have had a lot more accomplished prior to the KS campaign ending bro. I had to bring on all these people to help
    [12/5/2012 11:01:50 PM] Jason Appleton: Are we not able to discuss this without you getting mad?
    [12/5/2012 11:02:22 PM] James Proctor: I'm not mad I just don't know how we will get through the winter now... lol
    [12/5/2012 11:02:51 PM] Jason Appleton: I'm not leaving you hanging man
    [12/5/2012 11:02:56 PM] Jason Appleton: shit
    [12/5/2012 11:03:09 PM] James Proctor: We were counting on that for money for Oil...
    [12/5/2012 11:03:17 PM] Jason Appleton: I just have to be careful and can't throw money around with a team of 6 or 7 people
    [12/5/2012 11:03:23 PM] Jason Appleton: How much do you NEED
    [12/5/2012 11:04:23 PM] Jason Appleton: I honestly didnt realize how many people I was going to have to bring on to get this done dude
    [12/5/2012 11:05:49 PM] James Proctor: To get it done in a reasonable time it's going to take a team twice this size... Takes AAA companies with hundreds of people 4+ years just to release a MMO...
    [12/5/2012 11:06:08 PM] Jason Appleton: No it wont. I've done my research man
    [12/5/2012 11:06:27 PM] Jason Appleton: Early on I didnt know for sure. But I've been reading on gamasutra and other resources
    [12/5/2012 11:06:48 PM] Jason Appleton: For the kind of game we are making it shouldn't take that long, not with the assets and tools we have available
    [12/5/2012 11:07:02 PM] Jason Appleton: thos companies are paying people 80 to $300,000 a year
    [12/5/2012 11:07:17 PM] Jason Appleton: and creating every inch from scratch etc
    [12/5/2012 11:07:24 PM] Jason Appleton: thats not what we are talking about anyway
    [12/5/2012 11:07:45 PM] Jason Appleton: When we get to the point where we have enough to show, we are going to do another round with kickstarter
    [12/5/2012 11:07:58 PM] Jason Appleton: but we didn't have much at all to show this time around
    [12/5/2012 11:08:06 PM] Jason Appleton: which wasn't what I expected
    [12/5/2012 11:08:09 PM] James Proctor: No we did KS WAY to soon...
    [12/5/2012 11:08:27 PM] Jason Appleton: Hindsight is 20/20 bro
    [12/5/2012 11:08:39 PM] James Proctor: But lessions have been learned and we move on from here...
    [12/5/2012 11:08:48 PM] Jason Appleton: I've learning every day
    [12/5/2012 11:09:21 PM] Jason Appleton: I spend all day working on the game, site, managing accounts, questions and guiding the group and I read all night and research
    [12/5/2012 11:09:36 PM] Jason Appleton: what do you need right now
    [12/5/2012 11:11:44 PM] James Proctor: Again I'll leave that up to you to decide... But this time I would like to come to an agreement and stick with it... I'm here, I have plenty of input for the group in our team "Meetings" I work my butt off even though I've been working on stuff that doesn't have much visually to show... I've sent you Screenshots all the time when I am working on something that I can show off... So What do you think my time is worth?
    [12/5/2012 11:12:12 PM] Jason Appleton: Dude I know. I'm not saying this is your last check man
    [12/5/2012 11:12:30 PM] Jason Appleton: I'm just saying I cant toss around huge chucks this early on
    [12/5/2012 11:12:39 PM] Jason Appleton: chunks
    [12/5/2012 11:13:00 PM] James Proctor: Well for me smaller amounts may be better... won't mess my cuirrent income up as much this way...
    [12/5/2012 11:13:17 PM] Jason Appleton: whats your paypal email/
    [12/5/2012 11:13:56 PM] James Proctor: I'm going to have to get one setup... Right now our only Paypal account is on my Mom's Bank Account. I need to open an account my self.
    [12/5/2012 11:14:08 PM] Jason Appleton: yes, you do
    [12/5/2012 11:14:37 PM] James Proctor: lol I just don't have any ID to be able to open a Bank Account! lol
    [12/5/2012 11:14:49 PM] Jason Appleton: how do you not have an Id?
    [12/5/2012 11:14:51 PM] Jason Appleton: a state ID?
    [12/5/2012 11:15:15 PM] James Proctor: lol Nope... Never needed one.
    [12/5/2012 11:15:56 PM] James Proctor: So you have said 2 different things... You said Bi-Weekly. The Agreement says Bi-Monthly... Which is it?
    [12/5/2012 11:16:12 PM] Jason Appleton: every two weeks
    [12/5/2012 11:16:21 PM] Jason Appleton: I know youre a different situation
    [12/5/2012 11:16:24 PM] James Proctor: ok
    [12/5/2012 11:16:32 PM] Jason Appleton: everyone is different
    [12/5/2012 11:16:36 PM] Jason Appleton: Its just a basic template
    [12/5/2012 11:17:47 PM] James Proctor: So now how much are you thinking?
    [12/5/2012 11:18:45 PM] James Proctor: Also completely changing subjects... Is that Female Base model uploaded yet? lol Last I checked it was still waiting to be Synced! lol
    [12/5/2012 11:18:48 PM] Jason Appleton: I was going to send you $2,000 for now
    [12/5/2012 11:19:10 PM] Jason Appleton: $2,000 and a new computer isn't bad for a month
    [12/5/2012 11:19:21 PM] James Proctor: No it isn't
    [12/5/2012 11:19:23 PM] Jason Appleton: thats more than anyone else is making
    [12/5/2012 11:20:08 PM] Jason Appleton: Once things start coming together and we get closer to launch, it will be much easier to pay bonuses than it is to just be free willy with the budget we have
    [12/5/2012 11:20:25 PM] Jason Appleton: not launch, but Alpha
    [12/5/2012 11:20:29 PM] James Proctor: lol yeah
    [12/5/2012 11:23:39 PM] James Proctor: I'm going to give you my email address that's for our paypal account for this month... Before I get payed again though I'll have my own account.
    [12/5/2012 11:23:55 PM] Jason Appleton: ok
    [12/5/2012 11:24:42 PM] James Proctor: It's admin@riseofheroesmmo.com
    [12/5/2012 11:26:29 PM] Jason Appleton: please tell me your penelope gray
    [12/5/2012 11:26:43 PM] James Proctor: lol That's my mom
    [12/5/2012 11:26:48 PM] Jason Appleton: oh god
    [12/5/2012 11:26:57 PM] Jason Appleton: I just sent her $2,100 lol
    [12/5/2012 11:27:22 PM] James Proctor: lol you sent $100 extra?
    [12/5/2012 11:30:33 PM] Jason Appleton: because of fees
    [12/5/2012 11:31:55 PM] James Proctor: what fees are going to cost $100?
    [12/5/2012 11:32:06 PM] Jason Appleton: Paypal takes 5%
    [12/5/2012 11:32:12 PM] James Proctor: oh
    [12/5/2012 11:32:49 PM] Jason Appleton: I'm going to bed bro. Make some magic happen so theres lots of good new for tomorrow. This guy is working on the new site. www.greedmonger.com
    [12/5/2012 11:32:52 PM] Jason Appleton: taking him FOREVER
    [12/5/2012 11:33:05 PM] James Proctor: lol oh
    [12/5/2012 11:33:19 PM] James Proctor: Well have a good night!
    [12/5/2012 11:33:33 PM] James Proctor: Have you actually synced SugarSync?
    [12/5/2012 11:35:34 PM] Jason Appleton: I just add files to the folder
    [12/5/2012 11:35:38 PM] Jason Appleton: thought it was automatic
    [12/5/2012 11:35:50 PM] Jason Appleton: its still uploading
    [12/5/2012 11:40:18 PM] James Proctor: lol ok
    [12/5/2012 11:40:58 PM] Jason Appleton: Can you make the VB log in work on the new site? as well as the recent posts?
    [12/5/2012 11:41:48 PM] James Proctor: I can try to...
    [12/5/2012 11:42:28 PM] James Proctor: The Recent Posts should be easy to do... The Login may not be so easy.
    [12/5/2012 11:43:03 PM] James Proctor: For the Recent Posts just like the latest 5 posts with just the Post title?
    [12/5/2012 11:46:40 PM] James Proctor: And for recent posts it's forum posts right? Not Blog posts...
    [12/6/2012 11:40:27 AM] James Proctor: Do you still want me to do the forum login and latest forum posts?
    [12/6/2012 11:40:36 AM] Jason Appleton: yes if you can
    [12/6/2012 11:40:41 AM] Jason Appleton: would be great
    [12/6/2012 11:40:44 AM] James Proctor: I'll get on that.
    [12/6/2012 11:40:55 AM] Jason Appleton: wordpress login is admin Welcome3
    [12/6/2012 11:41:15 AM] Jason Appleton: Id like to see the twitter panel working too
    [12/6/2012 11:42:00 AM] James Proctor: I may just do 1 thing each day over the next few days so that it doesn't completely take me away from programming...
    [12/6/2012 11:42:25 AM] James Proctor: Do you have the PSD for the site?
    [12/6/2012 11:44:44 AM] Jason Appleton: I mean, some of this stuff I can do myself
    [12/6/2012 11:45:05 AM] Jason Appleton: apparently there are widgets or something for the VB4 integration
    [12/6/2012 11:45:51 AM] James Proctor: Cool... I don't know much about VB so I have no idea what's available for it... I use PHPBB for my forums...
    [12/6/2012 11:46:06 AM] Jason Appleton: ok ill try to see what all I can do on my own first
    [12/6/2012 11:47:13 AM] James Proctor: The Login section is going to be the hardest... Again you have to figure out how the login works which is what I'm having to do for the Authentication Server... lol
    [12/6/2012 11:48:13 AM] James Proctor: Unless of course there is a addon for it...
    [12/6/2012 11:53:37 AM] James Proctor: So what do you think of the female base model?
    [12/6/2012 11:53:42 AM] Jason Appleton: http://www.lampwrights.com/showthread.php?t=41
    [12/6/2012 11:53:52 AM] Jason Appleton: its fine for now
    [12/6/2012 11:55:45 AM] James Proctor: May not work with the version of VB we are running... We are running VB 4 or later correct?
    [12/6/2012 11:56:01 AM] Jason Appleton: yeah
    [12/6/2012 11:56:13 AM] Jason Appleton: some things may not work
    [12/6/2012 11:56:16 AM] James Proctor: Yeah it was designed for VB 3...
    [12/6/2012 11:56:54 AM] James Proctor: Worth giving it a shot though...
    [12/6/2012 11:57:02 AM] Jason Appleton: How do I make the left bar appear on all sub pages? Like if you click an articles read more button
    [12/6/2012 11:57:54 AM] James Proctor: Not sure... I would have to look at it and figure it out. I haven't done much with custom themes for Wordpress.
    [12/6/2012 11:58:16 AM] James Proctor: I'm sure in the Admin panel there is an option for it...
    [12/6/2012 12:14:19 PM] Jason Appleton: ok, so we arent going to be able to use either of those models
    [12/6/2012 12:14:42 PM] Jason Appleton: apparently the designer said nobody but him will be able to make the armor sets and suvch for them
    [12/6/2012 12:15:12 PM] James Proctor: That's bull crap...
    [12/6/2012 12:15:25 PM] James Proctor: Any decent 3D Modeler could do it...
    [12/6/2012 12:16:34 PM] Jason Appleton: See if you can find any better base models
    [12/6/2012 12:16:43 PM] Jason Appleton: I dont care where they come from
    [12/6/2012 12:18:09 PM] James Proctor: Well DAZ creates some great looking models... They are pretty high poly though...
    [12/6/2012 12:18:45 PM] Jason Appleton: So yours saying that if the base model is high poly then all of their clothes and armor do too basically?
    [12/6/2012 12:20:07 PM] James Proctor: http://www.youtube.com/watch?v=Y_JRD6wDeoM
    [12/6/2012 12:20:55 PM] James Proctor: Depends how the character is setup... But yeah most likely if the base model is high poly then you add armor and stuff on top of that it just increases the poly count even more...
    [12/6/2012 12:21:33 PM] James Proctor: But that video shows some Game Ready Models which comes with LODs and animations...
    [12/6/2012 12:25:38 PM] Jason Appleton: http://www.daz3d.com/shop/leon-and-the-night
    [12/6/2012 12:25:44 PM] Jason Appleton: what stuff like that work?
    [12/6/2012 12:27:01 PM] James Proctor: Nope you would need the base model as well and the Poser Application... If you had all the requirements then possibly...
    [12/6/2012 12:27:34 PM] Jason Appleton: Well, I use to use Poser, so I know how to do some of that stuff. I can get Daz3D and whatever else
    [12/6/2012 12:29:50 PM] James Proctor: http://www.daz3d.com/shop/michael-5/ you would need that as well
    [12/6/2012 12:30:18 PM] James Proctor: But before you go buying anything let's see what else there is... I think DAZ models are going to be too high poly...
    [12/6/2012 12:34:01 PM] Jason Appleton: yeah probably
    [12/6/2012 12:34:05 PM] Jason Appleton: but man they look great
    [12/6/2012 12:34:07 PM] Jason Appleton: lol
    [12/6/2012 12:34:13 PM] James Proctor: lol yeah they do
    [12/6/2012 12:36:14 PM] James Proctor: What's the highest you would be willing to spend for each?
    [12/6/2012 12:37:06 PM] Jason Appleton: model
    [12/6/2012 12:37:08 PM] Jason Appleton: ?
    [12/6/2012 12:37:19 PM] James Proctor: Yeah per base model (Male and Female)
    [12/6/2012 12:38:08 PM] James Proctor: Here's a little over 4k Poly Male model - http://www.turbosquid.com/3d-models/human-male-man-3d-max/677704
    [12/6/2012 12:39:32 PM] Jason Appleton: looks good if we canmake him NOT a body builder lol
    [12/6/2012 12:39:44 PM] James Proctor: lol
    [12/6/2012 12:40:36 PM] James Proctor: Here's a female Model that I'm sure your going to flip out when you see the price but she's very detailed and comes with the Facial Morphs and everything - http://www.turbosquid.com/3d-models/max-realistic-v3-8-linda/600901 lol
    [12/6/2012 12:47:22 PM] James Proctor: lol I don't know I'm not really finding any good ones...
    [12/6/2012 12:49:00 PM] James Proctor: We could always make our own using Make Human...
    [12/6/2012 12:55:46 PM] James Proctor: Using make Human it would be simple to have the Morph Targets...
    [12/6/2012 12:57:26 PM] James Proctor: Here's a earlier version of Make Human - http://www.youtube.com/watch?v=t8i8aGU0CwI
    [12/6/2012 1:02:12 PM] Jason Appleton: That chick is bad ass but serious overkill for what we need
    [12/6/2012 1:02:20 PM] James Proctor: lol
    [12/6/2012 1:02:22 PM] James Proctor: yeah
    [12/6/2012 1:03:11 PM] James Proctor: I think MakeHuman is more the way to go... We can create our own Base Models in a matter of minutes then we can spend more time to create different Morph Targets...
    [12/6/2012 1:03:31 PM] Jason Appleton: yes, but what about armor and clothing?
    [12/6/2012 1:03:47 PM] James Proctor: We will need to create clothes and hair and things like that but we would have to do that no matter what we used...
    [12/6/2012 1:03:57 PM] Jason Appleton: right
    [12/6/2012 1:04:29 PM] James Proctor: But with MakeHuman you can create those things with pretty easily
    [12/6/2012 1:05:56 PM] Jason Appleton: http://www.turbosquid.com/3d-models/eric-realistic-male-anatomy-body-3d-model/264830
    [12/6/2012 1:07:30 PM] James Proctor: 14,000 Polies just for the base mesh to say nothing about armor and weapons...
    [12/6/2012 1:10:20 PM] Jason Appleton: ok
    [12/6/2012 1:22:03 PM] James Proctor: lol How anatamically correct do you want these models?
    [12/6/2012 1:22:51 PM] Jason Appleton: I Want vaginas!
    [12/6/2012 1:22:56 PM] Jason Appleton: lol I'm kidding
    [12/6/2012 1:23:05 PM] Jason Appleton: They dont need anything at all
    [12/6/2012 1:23:30 PM] James Proctor: lol
    [12/6/2012 1:24:07 PM] Jason Appleton: we should have a Summon Nymph spell for the very lonely players lol
    [12/6/2012 1:24:49 PM] *** James Proctor sent GM_Character.jpg ***
    [12/6/2012 1:24:51 PM] James Proctor: lol
    [12/6/2012 1:25:07 PM] James Proctor: In just a couple minute that's what I came up with...
    [12/6/2012 1:25:25 PM] Jason Appleton: haha! thats great!
    [12/6/2012 1:25:40 PM] James Proctor: MakeHuman is very simple to use...
    [12/6/2012 1:25:56 PM] Jason Appleton: hell yeah, thats awesome. Easy to make other NPC's then too!
    [12/6/2012 1:26:03 PM] James Proctor: Yes it is
    [12/6/2012 1:26:08 PM] Jason Appleton: perfect man! Good job!
    [12/6/2012 1:26:10 PM] James Proctor: As long as they are human! lol
    [12/6/2012 1:26:56 PM] James Proctor: We can do the full Facial Morphs heck we could have Breast sliders, Belly fat sliders, and everything!
    [12/6/2012 1:27:04 PM] Jason Appleton: yes!!!!
    [12/6/2012 1:27:08 PM] Jason Appleton: Now youre talking!
    [12/6/2012 1:27:57 PM] James Proctor: We will need to have the armor and clothes and stuff modeled still though...
    [12/6/2012 1:29:11 PM] Jason Appleton: right
    [12/6/2012 1:29:23 PM] Jason Appleton: I think Steve will be good for that
    [12/6/2012 1:29:28 PM] Jason Appleton: hes just not good at people
    [12/6/2012 1:29:33 PM] James Proctor: lol yeah
    [12/6/2012 1:39:36 PM] *** James Proctor sent GM_Character_Female.png ***
    [12/6/2012 1:46:25 PM] Jason Appleton: awesome
    [12/6/2012 1:47:20 PM] James Proctor: I'm going to import her into Unity and see what she looks like there...
    [12/6/2012 1:51:45 PM] James Proctor: Ok her Eyebrows didn't come out good! lol
    [12/6/2012 1:53:55 PM] *** James Proctor sent GM_Female_UnityTest.jpg ***
    [12/6/2012 1:59:18 PM] Jason Appleton: lol wtf
    [12/6/2012 1:59:25 PM] James Proctor: lol
    [12/6/2012 2:00:30 PM] *** James Proctor sent GM_Female_Test2.jpg ***
    [12/6/2012 2:00:35 PM] James Proctor: Is that better?
    [12/6/2012 2:00:49 PM] Jason Appleton: ye, need some eyebrows though lol
    [12/6/2012 2:01:05 PM] Jason Appleton: are we going to be able to change hair color etc?
    [12/6/2012 2:01:26 PM] James Proctor: We will have to model some hair styles and colors for them
    [12/6/2012 2:01:28 PM] Jason Appleton: and what about rigging for animations?
    [12/6/2012 2:01:35 PM] James Proctor: It's all rigged
    [12/6/2012 2:01:38 PM] Jason Appleton: oh wow
    [12/6/2012 2:01:40 PM] Jason Appleton: sweet
    [12/6/2012 2:02:24 PM] James Proctor: I should be able to take some of the animations we have and apply them to her... Let me test that now
    [12/6/2012 2:07:07 PM] James Proctor: lol We should see if Steven can do some higher quality Animations... The ones we have aren't that great they do work with her though...
    [12/6/2012 2:30:17 PM] James Proctor: Mind if I post a screenshot of these models on the forum?
    [12/6/2012 2:37:39 PM] *** James Proctor sent GM_AfroDude.jpg ***
    [12/6/2012 2:55:20 PM] Jason Appleton: no dont yet
    [12/6/2012 2:55:29 PM] James Proctor: ok
    [12/6/2012 2:55:52 PM] Jason Appleton: not until we are 100% on everything and have a working system, then we will release a video demonstration
    [12/6/2012 2:56:02 PM] James Proctor: ok cool
    [12/6/2012 2:57:41 PM] *** James Proctor sent GM_Male_Unity3D_Test.jpg ***
    [12/6/2012 2:57:48 PM] James Proctor: There's what the male looks like
    [12/6/2012 2:58:02 PM] Jason Appleton: ok
    [12/6/2012 2:58:43 PM] James Proctor: We really need our own hair styles... There isn't much that comes with MakeHuman besides a few basic ones.
    [12/6/2012 2:59:40 PM] James Proctor: And we may have to reduce the Polys in the body... We can try it as is during pre-Alpha and see how it goes...
    [12/6/2012 3:05:57 PM] Jason Appleton: ok
    [12/6/2012 4:01:22 PM] James Proctor: So do you want to go all out on the Morph targets or still stick to just face?
    [12/6/2012 4:06:00 PM] Jason Appleton: Well, the more we do with the body, the more difficult it will be for the modelers to make armor and clothes
    [12/6/2012 4:06:10 PM] James Proctor: yup
    [12/6/2012 4:06:46 PM] Jason Appleton: just focus on the face and hair for now
    [12/6/2012 4:07:24 PM] James Proctor: There's not much I personally can do with the hair... That's something a modeler will have to do.
    [12/6/2012 4:08:38 PM] Jason Appleton: yeah
    [12/6/2012 4:45:03 PM] Jason Appleton: Do not say anything to him, but do you know whats going on with Matt?
    [12/6/2012 4:45:33 PM] James Proctor: With what?
    [12/6/2012 4:45:46 PM] James Proctor: He seems fine to me...
    [12/6/2012 4:45:55 PM] Jason Appleton: He's leaving the team for some reason. Wants to leave on Good terms but he wants to focus on his own games
    [12/6/2012 4:46:35 PM] James Proctor: I have no idea... I knew he was thinking about it but yesterday he seemed to be fine...
    [12/6/2012 4:51:09 PM] James Proctor: Find out why he's leaving and then we have to do SOMETHING to prevent him from leaving... lol We are going to be WAY far behind if he leaves...
    [12/6/2012 4:51:20 PM] Jason Appleton: I'll find someone else
    [12/6/2012 4:51:29 PM] Jason Appleton: I'm paying him for the crafting system hes done
    [12/6/2012 4:51:43 PM] Jason Appleton: you'll have to set it up on the server and hes going to help you as you need it for free
    [12/6/2012 4:51:59 PM] James Proctor: Pay him for the Whole UI he's done... He almost has the whole thing setup.
    [12/6/2012 4:52:24 PM] Jason Appleton: I am
    [12/6/2012 4:52:32 PM] James Proctor: Cool
    [12/6/2012 4:57:31 PM] James Proctor: So does this promote me to Lead Programmer since Vincent is NEVER joining us in chat... ?
    [12/6/2012 4:57:46 PM] Jason Appleton: lol
    [12/6/2012 4:57:58 PM] Jason Appleton: can you do everything Matt did? lol
    [12/6/2012 4:58:54 PM] James Proctor: lol I can lead if that's what your asking... Your forgetting I've lead my own teams! lol I just need to make sure I don't get so caught up in leading that I burn my self out like I've done in the past...
    [12/6/2012 4:59:51 PM] Jason Appleton: We'll see. Once I've seen you get Matts stuff working on the server, we'll go from there
    [12/6/2012 5:01:01 PM] Jason Appleton: To be very honest, a part of me wonders if he just downloaded all our assets and wants to focus on his game because he has it all now. He didn't have that stuff before.
    [12/6/2012 5:01:53 PM] James Proctor: Who knows... If he releases a game in a couple months using our assets then we will know! lol
    [12/6/2012 5:09:23 PM] Jason Appleton: Give me some bullet points that we know we need our next programmer to have experience in
    [12/6/2012 5:11:09 PM] Jason Appleton: ?
    [12/6/2012 5:13:59 PM] Jason Appleton: Matts stuff is uploading to Sugar now
    [12/6/2012 5:14:10 PM] James Proctor: Well Networking (Including Seamless transition) would be a HUGE plus, Database design, UI design/coding, Script Language Design and Implementation... Lot's of Mathmatics Knowledge... Those would get us started. I doubt you will find some one who is good in all those areas though...
    [12/6/2012 5:15:49 PM] Jason Appleton: [Thursday, December 06, 2012 5:15 PM] Matt Eichler:

    <<< James can take the Crafting recipe book and plug in some of the stuff for the abilities book, since I was mistaken on which UI went to which - but the code is started to be able to click those page tabs, like I was takling about, and have them go from one side to the other. I will explain to James how to do it, if he doesn't get the concept.
    [12/6/2012 5:18:25 PM] James Proctor: Ok
    [12/6/2012 5:18:33 PM] James Proctor: So now got a question for you...
    [12/6/2012 5:19:38 PM] James Proctor: Once the stuff is uploaded and I can get it do you want me to concentrate on getting a Demo of that stuff working with the server so we can get a video out soon showing it off... Or do you want me to continue working on what I'm working on?
    [12/6/2012 5:22:50 PM] Jason Appleton: I want you to get it working on the server but not for a demo yet
    [12/6/2012 5:22:59 PM] James Proctor: ok
    [12/6/2012 5:23:14 PM] Jason Appleton: [Thursday, December 06, 2012 5:18 PM] Matt Eichler:

    <<< By the way, if you are setting it up - you have to build the Server and also the client, because it is authoritative
    I will explain that, when you have the files and want to build it yourself.
    [12/6/2012 5:29:52 PM] Jason Appleton: I'm talking to someone about armor sets, he asked our poly count
    [12/6/2012 5:31:59 PM] James Proctor: The MakeHuman meshes are very high Poly... Really not sure we want to use them unless James or Steven can take them and reduce the Poly count... But for our Avatars I would say we want to stay below prob 8,000 That's roughly the Poly count of Rift's Avatars...
    [12/6/2012 5:32:36 PM] Jason Appleton: ok
    [12/6/2012 5:33:01 PM] James Proctor: Prob. 6,000 for the base models and then 2,000 for armor and weapons...
    [12/6/2012 5:33:30 PM] Jason Appleton: normal map or spec map or both?
    [12/6/2012 5:33:35 PM] James Proctor: both
    [12/6/2012 6:06:46 PM] Jason Appleton: tell me that stuff in private ok? Like, I have to do this, or put up xmas stuff etc.
    [12/6/2012 6:07:02 PM] James Proctor: lol ok
    [12/6/2012 6:07:17 PM] Jason Appleton: I just dont want new people to think its cool to just take off and do other things
    [12/6/2012 6:07:35 PM] Jason Appleton: they may not be paid the same way you are
    [12/6/2012 6:07:48 PM] James Proctor: ok...
    [12/6/2012 6:08:15 PM] Jason Appleton: You know what I mean though? Like if I'm paying someone weekly or bi weekly, I want their fingers bleeding from a 50 hour work week lol
    [12/6/2012 6:08:26 PM] James Proctor: lol
    [12/6/2012 6:08:33 PM] Jason Appleton: heading home and ill be back in a few
    [12/6/2012 6:08:37 PM] James Proctor: ok
    [12/6/2012 6:37:45 PM] Jason Appleton: http://forum.unity3d.com/threads/148738-Photon-3.0-Multiplayer-Server-Client-Application/page2
    [12/6/2012 6:38:00 PM] Jason Appleton: not sure if thats useful
    [12/6/2012 6:38:28 PM] James Proctor: Nope it's for photon
    [12/6/2012 6:38:47 PM] Jason Appleton: ok
    [12/6/2012 6:39:24 PM] James Proctor: Depending on the cost though we might be able to rip the networking out of it...
    [12/6/2012 6:46:19 PM] James Proctor: Having an editor like this - http://zerano-unity3d.com/Preview Images/changes.png would that help you for adding items and Recipes and things like that?
    [12/6/2012 6:50:38 PM] Jason Appleton: heh cool, probably
    [12/6/2012 6:51:31 PM] James Proctor: I've never created custom editor windows before... But now with Matt gone I guess I'm going to have to learn in order to create the tools we will need! lol
    [12/6/2012 7:00:30 PM] James Proctor: We should have a name for our Framework we are putting together
    [12/6/2012 7:03:48 PM] *** James Proctor sent GM_Tools.png ***
    [12/6/2012 7:05:11 PM] Jason Appleton: :)
    [12/6/2012 7:05:26 PM] James Proctor: I'
    [12/6/2012 7:06:02 PM] James Proctor: I'll put all the tools into a dll that can just be added to each of our Projects and then we will all have access to the Tools.
    [12/6/2012 7:11:40 PM] Jason Appleton: k
    [12/6/2012 8:19:02 PM] *** James Proctor sent GM_NodeEditor.jpg ***
    [12/6/2012 8:45:50 PM] James Proctor: great job on the site!
    [12/6/2012 9:13:23 PM] Jason Appleton: im still working on it
    [12/6/2012 9:16:22 PM] James Proctor: Ok I've got some base classes started for creating these Node based Editors... We will be able to create them for any custom editor tool we want...
    [12/6/2012 9:22:59 PM] Jason Appleton: ok
    [12/6/2012 9:23:09 PM] Jason Appleton: so lets see you get this crafting system of matts goin
    [12/6/2012 9:23:25 PM] James Proctor: lol Still Downloading...
    [12/6/2012 9:23:57 PM] James Proctor: I've had several errors trying to download it so I've had to stop it and restart it...
    [12/6/2012 9:38:08 PM] James Proctor: Can you work with Node Based editors?
    [12/6/2012 9:38:24 PM] Jason Appleton: huh?
    [12/6/2012 9:38:28 PM] James Proctor: lol
    [12/6/2012 9:38:34 PM] *** James Proctor sent GM_Tools.jpg ***
    [12/6/2012 9:38:40 PM] James Proctor: These...
    [12/6/2012 9:39:06 PM] Jason Appleton: Oh, I never have but I can learn
    [12/6/2012 9:39:19 PM] Jason Appleton: Soon as my laptop shows up I'm going to install Unity Pro
    [12/6/2012 9:39:28 PM] Jason Appleton: my computer just isnt powerful enough to run it
    [12/6/2012 9:39:47 PM] James Proctor: Buy another License or are you going to want your license back? lol
    [12/6/2012 9:39:51 PM] Jason Appleton: no
    [12/6/2012 9:40:02 PM] Jason Appleton: but I keep forgetting I also bought you that license lol
    [12/6/2012 9:40:08 PM] Jason Appleton: Ill have to get another one
    [12/6/2012 9:40:21 PM] Jason Appleton: unless I dont need 4 Pro, I can use the older version of pro
    [12/6/2012 9:41:39 PM] James Proctor: In order to open up any projects we do you will need Unity4 either free or pro... You can't open Unity4 projects in Unity3.
    [12/6/2012 9:46:45 PM] Jason Appleton: ok
    [12/6/2012 9:47:21 PM] James Proctor: Providing nothing happens this time around there is 10 minutes until that project is downloaded...
    [12/6/2012 9:50:12 PM] Jason Appleton: ok
    [12/6/2012 10:24:04 PM] James Proctor: Is it just me or is this UI HUGE?
    [12/6/2012 10:26:10 PM] Jason Appleton: I dont know lol
    [12/6/2012 10:26:21 PM] James Proctor: lol seems it...
    [12/6/2012 10:27:27 PM] *** James Proctor sent GM_UI_Test.png ***
    [12/6/2012 10:27:43 PM] James Proctor: Just that one book alone fills up almost the entire screen...
    [12/6/2012 11:00:40 PM] James Proctor: Ok so you want this stuff all connected up on the server and integrated into the database correct?
    [12/6/2012 11:05:58 PM] Jason Appleton: yes
    [12/6/2012 11:06:14 PM] Jason Appleton: I'd like to see the system working on the actual server
    [12/6/2012 11:06:34 PM] Jason Appleton: I want to log in and craft some things, that sort of thing
    [12/6/2012 11:06:50 PM] James Proctor: ok With a character and all that stuff?
    [12/6/2012 11:07:10 PM] Jason Appleton: We will still need to figure out how to have each character account with their own recipe books and skill levels etc
    [12/6/2012 11:07:22 PM] Jason Appleton: I dont need the character to do it just the system
    [12/6/2012 11:08:49 PM] James Proctor: Having each character with their Recipe books isn't a problem... That's simple stuff! lol
    [12/6/2012 11:16:05 PM] Jason Appleton: oh ok
    [12/6/2012 11:17:56 PM] Jason Appleton: I kind of need to know, now that you have a fair amount to work with in the GDD, what parts of it you are 100% sure you can do, and what you cant so I know what help we need
    [12/6/2012 11:19:32 PM] James Proctor: I'm downloading an updated version of it...
    [12/6/2012 11:19:42 PM] Jason Appleton: ok
    [12/6/2012 11:20:18 PM] James Proctor: But the more Programmers we have the faster we can get this stuff done... I mean I COULD do it all my self if we had 5 or 6 years! lol
    [12/6/2012 11:25:11 PM] James Proctor: If we could get 2 more programmers that would really speed things up... We could have 1 dedicated to developing the tools we will need and then 2 of us working on the game and then Vincent off in his own little world developing the Housing and Parcel systems... And then David joining in on our Brainstorming sessions...
    [12/6/2012 11:25:56 PM] Jason Appleton: Well, David is building the world and Vince is working on housing and the housing system. Which leaves, crafting, Skills, Combat
    [12/6/2012 11:26:26 PM] James Proctor: and a ton of other minor but just as importing systems...
    [12/6/2012 11:26:39 PM] James Proctor: important... lol
    [12/6/2012 11:29:20 PM] Jason Appleton: oh I know
    [12/6/2012 11:29:32 PM] Jason Appleton: I'm just thinking about the major elements that will trickle down
    [12/6/2012 11:29:39 PM] James Proctor: yeah
    [12/6/2012 11:30:35 PM] James Proctor: So Matt and I had planned on being ready for a Small scale Pre-Alpha test by around the First of the year... Do you still want to shoot for that?
    [12/6/2012 11:31:05 PM] Jason Appleton: Id like to yes
    [12/6/2012 11:31:17 PM] Jason Appleton: I have ads on several sites and am getting slammed with guys right now
    [12/6/2012 11:31:20 PM] Jason Appleton: we will find some people
    [12/6/2012 11:31:30 PM] James Proctor: Ok what are the Absolute MUST haves by then?
    [12/6/2012 11:32:08 PM] Jason Appleton: Combat, Crafting and Housing lol
    [12/6/2012 11:32:27 PM] James Proctor: lol Will Vincent be ready enough with the housing by then?
    [12/6/2012 11:32:34 PM] Jason Appleton: We dont have to have every crafting skill
    [12/6/2012 11:33:00 PM] Jason Appleton: but I want to see full combat and housing, and if everyone can explore, gather resources and craft some things that will be good
    [12/6/2012 11:34:31 PM] James Proctor: You want FULL combat as in the way it's going to be at launch? lol Again I think that's to much to soon... Combat should be fun and enjoyable but ALOT could change between now and the final game which would mean trying to nail combat this early could be a waste of time...
    [12/6/2012 11:35:44 PM] Jason Appleton: Well, its going to be difficult to have real combat without all of the possible elements that need to go into the combat calculations for dmg etc
    [12/6/2012 11:35:57 PM] Jason Appleton: we'll see
    [12/6/2012 11:36:46 PM] James Proctor: We can have all of the stats... When I think of Full Combat I'm thinking the full special Effects, sound effects, full compliment of abilities, ect...
    [12/6/2012 11:37:40 PM] Jason Appleton: no
    [12/6/2012 11:37:43 PM] Jason Appleton: not what I mean
    [12/6/2012 11:37:52 PM] Jason Appleton: I mean the mechanics, the system that drives it etc
    [12/6/2012 11:37:59 PM] Jason Appleton: all of the flash and trash will come after
    [12/6/2012 11:38:04 PM] James Proctor: lol ok
    [12/6/2012 11:38:25 PM] James Proctor: How many abilities do you want for the Pre-Alpha?
    [12/6/2012 11:41:14 PM] Jason Appleton: I dont know
    [12/6/2012 11:41:27 PM] Jason Appleton: As many as we can get done
    [12/6/2012 11:41:54 PM] James Proctor: ok... And what exact date are we shooting for for the pre-alpha?
    [12/6/2012 11:42:08 PM] Jason Appleton: I dont know
    [12/6/2012 11:43:02 PM] James Proctor: ok... Be thinking about and let me know as soon as you decide so I can plan around it...
    [12/6/2012 11:43:38 PM] Jason Appleton: lets see how far we get over the next 30 days first
    [12/6/2012 11:43:45 PM] James Proctor: ok
    [12/6/2012 11:44:09 PM] James Proctor: How long are you going to be staying up?
    [12/6/2012 11:44:24 PM] Jason Appleton: maybe another hour or so why
    [12/6/2012 11:44:32 PM] Jason Appleton: talking to another programmer now from the US
    [12/6/2012 11:44:37 PM] James Proctor: cool
    [12/6/2012 11:45:17 PM] James Proctor: I MAY be able to send you a client with the Crafting... But if your only going to be up another hour then it may have to wait until tomorrow.
    [12/6/2012 11:45:28 PM] Jason Appleton: I want you to talk to this guy with me
    [12/6/2012 11:45:35 PM] James Proctor: ok
    [12/6/2012 11:47:21 PM] Jason Appleton: you there?
    [12/6/2012 11:47:26 PM] Jason Appleton: ok
    [12/6/2012 11:47:27 PM] James Proctor: yeah
    [12/6/2012 11:54:29 PM] James Proctor: He's not going to be willing to take less money then he is worth and he seems to be worth ALOT...
    [12/6/2012 11:55:10 PM] Jason Appleton: lol
    [12/6/2012 11:55:28 PM] Jason Appleton: this is his hobby
    [12/6/2012 11:55:33 PM] James Proctor: I really think he is WAY out of our league... lol
    [12/6/2012 11:57:55 PM] James Proctor: That's David correct?
    [12/6/2012 11:58:39 PM] Jason Appleton: yes
    [12/6/2012 11:58:47 PM] James Proctor: thought so... lol
    [12/7/2012 12:04:48 AM] James Proctor: WOW I was wrong! lol
    [12/7/2012 12:04:49 AM] Jason Appleton: BINGO
    [12/7/2012 12:04:52 AM] Jason Appleton: lol
    [12/7/2012 12:07:27 AM] James Proctor: If he really works out then he should get the Programming Team Lead position if he wants it...
    [12/7/2012 12:07:46 AM] Jason Appleton: I doubt he will have time for that responsibility
    [12/7/2012 12:07:54 AM] James Proctor: lol oh
    [12/7/2012 12:11:16 AM] Jason Appleton: shhh
    [12/7/2012 12:11:47 AM] James Proctor: oh... Opps... It's not private or anything he just needs to find a link to it and he would see it! lol
    [12/7/2012 12:14:42 AM] Jason Appleton: I know
    [12/7/2012 12:21:32 AM] Jason Appleton: [Friday, December 07, 2012 12:04 AM] Mapatti:

    <<< BOM means that the script is saved with UTF encoding, and forums are using ISO-8859-1
    So it is trying to read UTF with ISO-8859-1
    But I have no clue why it is malfunctioning now
    Fix is that you edit that BOM out of there and save on other encoding
    [12/7/2012 12:21:42 AM] Jason Appleton: The forums stopped allowing people to Reply With Quote
    [12/7/2012 12:21:47 AM] Jason Appleton: if you can look at that later
    [12/7/2012 12:22:20 AM] James Proctor: I'll see what I can do
    [12/7/2012 12:24:42 AM] James Proctor: Just did a test and it works fine for me...
    [12/7/2012 12:33:28 AM] James Proctor: Next month we will need to see about purchasing that software for accessing the Servers remotely... Having a new computer I can download the trial again and have another 30 day trial.
    [12/7/2012 12:33:50 AM] Jason Appleton: lol
    [12/7/2012 12:33:54 AM] Jason Appleton: what software?
    [12/7/2012 12:34:31 AM] James Proctor: The Remote Desktop Manager software I use... You said to remind you when the trial was over and we would get it... lol
    [12/7/2012 12:35:24 AM] James Proctor: It's like $50 for a single license or I believe $200 for a team license
    [12/7/2012 12:40:10 AM] Jason Appleton: link me, ill get the license
    [12/7/2012 12:41:48 AM] James Proctor: I was $100 off... a 5 user license is $299
    [12/7/2012 12:41:48 AM] Jason Appleton: will he need sugarsync access?
    [12/7/2012 12:41:52 AM] James Proctor: http://remotedesktopmanager.com/remotedesktopmanager/Buy/Store
    [12/7/2012 12:42:10 AM] James Proctor: yeah at some point... Not sure he needs it tonight though...
    [12/7/2012 12:42:21 AM] Jason Appleton: o
    [12/7/2012 12:42:46 AM] Jason Appleton: how many people will need this software?
    [12/7/2012 12:43:36 AM] James Proctor: The Remote Desktop Software? Just those of us who will be working directly with it... If we switch to Cloud Servers then really none of us will need it! lol
    [12/7/2012 12:45:52 AM] Jason Appleton: oh ok, then I'll wait the month lol
    [12/7/2012 12:45:54 AM] Jason Appleton: just in case
    [12/7/2012 12:46:38 AM] James Proctor: yeah that's why I said I can use the Free trial again... lol
    [12/7/2012 12:48:22 AM] Jason Appleton: Just so you know, never show your weaknesses
    [12/7/2012 12:48:34 AM] Jason Appleton: With me its ok
    [12/7/2012 12:49:08 AM] Jason Appleton: but with everyone else, never let yourself appear to know less
    [12/7/2012 12:49:21 AM] Jason Appleton: does that make sense?
    [12/7/2012 12:49:42 AM] Jason Appleton: I'm only coaching you a bit because I want to prep you for the future
    [12/7/2012 12:49:55 AM] James Proctor: But I'm sure I DO know less then him... lol He works for IBM for crying out loud! lol How can I learn from him if I can't show my weaknesses? lol
    [12/7/2012 12:50:04 AM] Jason Appleton: you may become lead eventually, I want you to look and fit the bill :)
    [12/7/2012 12:50:31 AM] Jason Appleton: You learn by listening, paying attention, asking a question here or there
    [12/7/2012 12:50:47 AM] Jason Appleton: but you want to make sure people know that what you dont know, you learn
    [12/7/2012 12:51:03 AM] Jason Appleton: Picture this:
    [12/7/2012 12:52:36 AM] Jason Appleton: You are an upper level engineer, you come onto a project because it sounds fun and amazing and will be worth it if its going somewhere, you walk into their dev chat and the guy you are working with tells you, he doesnt know, this, that and another thing. Would that be inspiring and make you question whether you're wasting your time?
    [12/7/2012 12:53:06 AM] James Proctor: lol prob...
    [12/7/2012 12:53:12 AM] Jason Appleton: Im NOT knocking you down bro
    [12/7/2012 12:53:26 AM] Jason Appleton: Some times, you have to fake it till you make it.
    [12/7/2012 12:53:30 AM] Jason Appleton: :)
    [12/7/2012 12:53:31 AM] James Proctor: lol
    [12/7/2012 12:53:35 AM] Jason Appleton: I'm serious
    [12/7/2012 12:53:59 AM] Jason Appleton: Just make sure when you fake it, there aren't holes in your faking. lol
    [12/7/2012 12:54:08 AM] Jason Appleton: alright, Im off to bed bro.
    [12/7/2012 12:54:10 AM] Jason Appleton: Good night
    [12/7/2012 12:54:27 AM] Jason Appleton: try to look into the forums, ask Debby
    [12/7/2012 12:54:30 AM] Jason Appleton: night
    [12/7/2012 12:54:37 AM] James Proctor: Good night. Talk to you tomorrow
    [12/7/2012 4:18:28 PM] James Proctor: Ok so Jared is doing things by the book and Drawing up Diagrams and everything which means it's going to take longer to get the Inventory and Crafting systems setup with the database... But since we brought him on to do the database I'm going to leave him be and allow him to do it his way (Which prob. in the long run will be the best way it's just going to take more time)... I can get the 2 systems onto our servers the way Matt currently has it with out the Database so you can login and do some crafting but it won't be completely setup until Jared gets the database stuff done...
    [12/7/2012 4:19:08 PM] Jason Appleton: yeah man thats fine
    [12/7/2012 4:21:18 PM] Jason Appleton: If hes doing all that, maybe you can focus on getting the various skills going
    [12/7/2012 4:21:33 PM] Jason Appleton: laying the foundation for each of them
    [12/7/2012 4:21:40 PM] Jason Appleton: getting the spells setup
    [12/7/2012 4:21:46 PM] Jason Appleton: whatever makes sense
    [12/7/2012 4:23:13 PM] James Proctor: Right now he is just doing the database stuff. But Yeah I can start getting the other foundational systems in place from my many different projects I've started for GM and program what still needs to be programmed...
    [12/7/2012 4:24:45 PM] Jason Appleton: ok
    [12/7/2012 4:32:33 PM] James Proctor: lol Christmas week I'll be gone but I'll have my computer with me so I'll still be on at least some. I may have to watch 1 or all 3 of my little cousins at some point that week and if so then I won't be on during that time! lol
    [12/7/2012 4:33:18 PM] Jason Appleton: ok
    [12/7/2012 4:43:39 PM] James Proctor: I would say we should be looking for a tools Programmer instead... lol
    [12/7/2012 11:25:18 PM] James Proctor: Got our Female Base Character all setup and able to run around...
    [12/7/2012 11:43:05 PM] James Proctor: Did you see that Authentication is fully working now?
    [12/7/2012 11:43:12 PM] Jason Appleton: no
    [12/7/2012 11:43:17 PM] James Proctor: It is! lol
    [12/7/2012 11:43:40 PM] James Proctor: With all future clients you will login with your Forum username and password.
    [12/7/2012 11:43:49 PM] Jason Appleton: oh sweet
    [12/7/2012 11:44:46 PM] James Proctor: Also the Register Button on the login screen opens your browser and directs you to the Forum's Registration page
    [12/7/2012 11:46:10 PM] Jason Appleton: oh cool
    [12/7/2012 11:47:43 PM] James Proctor: That way if some one uploads our client to PiratesBay or something and someone downloads it they will have a way to register with out finding the link to our website or something
    [12/7/2012 11:48:26 PM] Jason Appleton: http://www.greedmonger.com/forum/showthread.php?896-GM-and-security
    [12/7/2012 11:51:39 PM] James Proctor: Yeah he makes some good points and Matt and I (Now I) are taking those types of things into account... Passwords are encrypted on the client before ever being sent across the net and then reencrypted along with a Salt on the server just to authenticate... We will have to be very mindfull of security throughout the whole development process...
    [12/7/2012 11:52:03 PM] Jason Appleton: yes
    [12/7/2012 11:52:13 PM] Jason Appleton: zbrush looks pretty good
    [12/7/2012 11:53:44 PM] James Proctor: It's just for super High Detail modeling... It's ONE of the steps in the process... You create a High Detail version in order to make your normal and Detail maps from then you import the model into 3ds max or some other program to reduce the poly count and texture and everything...
    [12/7/2012 11:54:17 PM] Jason Appleton: i see
    [12/7/2012 11:56:05 PM] James Proctor: using zBrush alone you would end up with like a 100,000 or more poly model depending on what you were making and how detailed you made it! lol WAY to many for a single Model in a MMO! lol
    [12/7/2012 11:56:24 PM] Jason Appleton: i know but i just want to learn
    [12/7/2012 11:56:29 PM] James Proctor: yup
    [12/7/2012 11:56:53 PM] James Proctor: It is a pretty cool program to learn... I've played around with it a little
    [12/7/2012 11:59:01 PM] James Proctor: Well hopefully by the end of the weekend I'll have something put together that we can all login and Walk around...
    [12/7/2012 11:59:35 PM] James Proctor: I'll have the crafting system and inventory system in place as well so we can craft! lol
    [12/8/2012 12:00:01 AM] Jason Appleton: yaaay
    [12/8/2012 12:00:14 AM] James Proctor: We will need some crafting animations though so those won't be in
    [12/8/2012 12:01:46 AM] James Proctor: I think we have a use object Animation that I could use for the Crafting Animation for now
    [12/8/2012 12:02:45 AM] Jason Appleton: ok
    [12/8/2012 12:03:15 AM] James Proctor: Also do you mind if we use the Naked Avatars until we get some clothes for them or should I put in the others?
    [12/8/2012 12:03:31 AM] Jason Appleton: thats fine
    [12/8/2012 12:03:32 AM] James Proctor: ok
    [12/8/2012 12:04:03 AM] James Proctor: Just won't be something we can post screenshots of unless we censor them! lol
    [12/8/2012 12:05:25 AM] James Proctor: So far I'm getting a solid 90+ FPS... Though there is alot that I don't have added yet.
    [12/8/2012 12:20:53 AM] James Proctor: For this weekend I'm going to have it bypass the Character Creation/Selection Process and get right into the world... I'm going to concentrate on getting the Female Base Character Setup and working (Animations, Location, ect all synced) then it will be easier to get the other one setup. Then I'll get the Character Creator setup and working properly with the database and everything once Jared is ready to.
    [12/8/2012 12:21:17 AM] Jason Appleton: ok
    [12/8/2012 12:21:35 AM] Jason Appleton: that one asset, playmaker i think has a lot of awesome animations
    [12/8/2012 12:21:46 AM] Jason Appleton: swimming, swords, etc
    [12/8/2012 12:22:17 AM] James Proctor: I think it was the Character Controller package... But yeah I'll have a look at it once I get things working this weekend.
    [12/8/2012 12:25:08 AM] Jason Appleton: playmaker
    [12/8/2012 12:25:14 AM] Jason Appleton: in unity files
    [12/8/2012 12:25:26 AM] James Proctor: ok
    [12/8/2012 12:25:51 AM] James Proctor: Well the Character Controller package in there as well comes with ALOT of Animations as well...
    [12/8/2012 12:48:49 PM] *** James Proctor sent Bin.rar ***
    [12/8/2012 12:50:27 PM] James Proctor: Here's the latest Client Build
    [12/8/2012 12:50:50 PM] James Proctor: Should have Synced movement and walking animation...
    [12/8/2012 12:51:20 PM] Jason Appleton: It doesnt have the unistorm in it does it?
    [12/8/2012 12:51:34 PM] James Proctor: Yes it does... It runs great on my PC...
    [12/8/2012 12:52:06 PM] James Proctor: I get between 60 and 90 FPS with it...
    [12/8/2012 12:52:21 PM] Jason Appleton: Bro
    [12/8/2012 12:52:33 PM] Jason Appleton: Not gonna bother downloading it.
    [12/8/2012 12:52:34 PM] Jason Appleton: lol
    [12/8/2012 12:52:44 PM] Jason Appleton: Save Unistorm for the very last thing we do
    [12/8/2012 12:52:56 PM] Jason Appleton: I know how it works, but it bogs my laptop down a lot
    [12/8/2012 12:53:08 PM] Jason Appleton: besides I havem't updated it to the newest version yet
    [12/8/2012 12:55:36 PM] James Proctor: lol With out it the graphics suck and we get made fun of for out dated graphics... It really does add a ton to the whole environment...
    [12/8/2012 1:00:33 PM] Jason Appleton: I'll try it man
    [12/8/2012 1:01:00 PM] James Proctor: And how long do you want us to wait before putting it in? Some of the AI will be dependant on it if we are going to have Mobs that only come out during specific times of the day...
    [12/8/2012 1:01:44 PM] Jason Appleton: It's fine, I'll just have to wait until I get the new laptop to look at it all
    [12/8/2012 1:02:15 PM] James Proctor: What's wrong with your Desktop?
    [12/8/2012 1:02:30 PM] Jason Appleton: I can't take it to work...
    [12/8/2012 1:02:33 PM] Jason Appleton: lol
    [12/8/2012 1:02:36 PM] James Proctor: lol oh ok
    [12/8/2012 1:02:47 PM] James Proctor: You work on Saturdays?
    [12/8/2012 1:02:56 PM] Jason Appleton: no
    [12/8/2012 1:03:09 PM] Jason Appleton: but I dont wan all the files spread over multiple computers
    [12/8/2012 1:03:38 PM] James Proctor: oh
    [12/8/2012 1:06:03 PM] Jason Appleton: is everything running on the server?
    [12/8/2012 1:06:08 PM] Jason Appleton: if so resend the file
    [12/8/2012 1:06:41 PM] James Proctor: Movement is all synced with Walking Animation... I don't have the Crafting and Inventory stuff yet...
    [12/8/2012 1:07:21 PM] Jason Appleton: ok, get all that setup and then send me the file to test it. How is Jared doing on the database?
    [12/8/2012 1:07:42 PM] James Proctor: He wasn't on much yesterday so I have no idea.
    [12/8/2012 1:09:01 PM] James Proctor: But I did remove UniStorm for now... We can't really show off any screenshots just yet with Naked Avatars anyways... lol
    [12/8/2012 1:14:27 PM] James Proctor: Do you want the Ability UI as well even though it's no where near finished and really doesn't do anything?
    [12/8/2012 1:15:15 PM] Jason Appleton: I Guess not
    [12/8/2012 1:16:37 PM] James Proctor: ok
    [12/8/2012 1:16:54 PM] James Proctor: Also do you have any specific Recipes you want in right now?
    [12/8/2012 1:17:27 PM] Jason Appleton: plenty in the gDD
    [12/8/2012 1:54:55 PM] James Proctor: Can you get Jared setup with SugarSync?
    [12/8/2012 4:29:02 PM] James Proctor: Are you around?
    [12/8/2012 6:07:12 PM] James Proctor: Here's his email address - jared.michalec@gmail.com
    [12/8/2012 7:15:26 PM] James Proctor: http://www.greedmonger.com/forum/showthread.php?909-Server-Status
    [12/8/2012 7:44:31 PM] James Proctor: Did you get Jared setup on the Project management site as well?
    [12/8/2012 8:21:46 PM] *** James Proctor sent Client.rar ***
    [12/8/2012 8:24:33 PM] James Proctor: Now before you get this I am fully aware that not everything in there is working yet... Moving with the left and Right mouse buttons results in no Animations... And a few other little things the Crafting UI isn't 100% but that's just because I put some wrong textures in places so it's a easy fix... But it's all functional
    [12/8/2012 8:31:48 PM] James Proctor: http://www.youtube.com/watch?feature=player_detailpage&v=cRlfjd0NC0Q
    [12/8/2012 11:55:46 PM] James Proctor: Keep him busy... I want to research that quickly to see what it is
    [12/8/2012 11:55:52 PM] Jason Appleton: ok
    [12/8/2012 11:58:37 PM] James Proctor: http://www.technosoftconsultants.co.in/
    [12/9/2012 12:03:08 AM] James Proctor: From the looks of it his only experience with Games is developing semi illegal bots for Magic the Gathering Online... lol Not sure they are technically illegal but Bots in MMOs certainly don't add to the game...
    [12/9/2012 12:04:14 AM] Jason Appleton: I think hes talking about the AI part of the online version of the game which I've played
    [12/9/2012 12:05:02 AM] James Proctor: No there is a whole collection of Bots you can download to automate trading and selling...
    [12/9/2012 12:06:57 AM] James Proctor: I don't know it's up to you... He certainly seems to have an extensive background in programming between him and his team but can they translate their experince into an actual game is yet to be seen...
    [12/9/2012 9:07:14 PM] James Proctor: The person who started the thread had hopes about making a nice little living off of taxes he would get by renting usage of his land out to those who couldn't get land...
    [12/9/2012 9:07:52 PM] Jason Appleton: lol
    [12/9/2012 9:08:26 PM] James Proctor: I guess he was going to collect the taxes and then turn around and sell the in game currency for real money
    [12/9/2012 9:08:40 PM] Jason Appleton: sorry about his luck
    [12/9/2012 9:08:45 PM] James Proctor: lol
    [12/9/2012 9:11:07 PM] James Proctor: So the plan is still to open the additional 3,000 parcels up for purchas in April when we have our 2nd KickStarter Campaign correct?
    [12/9/2012 9:11:18 PM] Jason Appleton: yes
    [12/9/2012 9:11:22 PM] James Proctor: ok cool
    [12/9/2012 9:11:40 PM] Jason Appleton: but im not even mentioning that right now
    [12/9/2012 9:12:55 PM] James Proctor: lol yeah figured... This close to the last campaign ending they would flip out... We will have to announce it very carefully to make sure we state clearly what our goals are for the 2nd campaign...
    [12/9/2012 9:13:49 PM] Jason Appleton: yeah, im not even worried about that until after April
    [12/9/2012 9:13:55 PM] James Proctor: lol
    [12/9/2012 9:14:30 PM] James Proctor: First things first... Get the basics in place for the PreAlpha test...
    [12/9/2012 9:58:54 PM] James Proctor: So going through the Design document I don't see much on Combat Skills... Are you refering to the normal Strength, Dexterity, ect or are there specific skills for combat?
    [12/9/2012 10:01:21 PM] Jason Appleton: lol
    [12/9/2012 10:01:30 PM] Jason Appleton: theres a ton of stuff in there
    [12/9/2012 10:01:36 PM] Jason Appleton: read the whole thing
    [12/9/2012 10:01:50 PM] James Proctor: I see a ton of different skills but they don't seem to be Combat related...
    [12/9/2012 10:02:26 PM] Jason Appleton: scroll down to combat skills then
    [12/9/2012 10:08:41 PM] James Proctor: So stats and Skills will level up as you use them? So like as you run you will gain stamina and maybe strength and things like that correct?
    [12/9/2012 10:09:22 PM] Jason Appleton: right, certain skills are dependent on certain attributes and will level up those attributes with use
    [12/10/2012 1:09:20 AM] Jason Appleton: dude
    [12/10/2012 1:09:26 AM] Jason Appleton: you gotta see the housing system
    [12/10/2012 1:09:47 AM] James Proctor: Link?
    [12/10/2012 1:10:01 AM] Jason Appleton: Vincent sent me the web player to show the system
    [12/10/2012 1:10:08 AM] James Proctor: oh cool
    [12/10/2012 1:10:14 AM] *** Jason Appleton sent WebPlayer.rar ***
    [12/10/2012 1:11:23 AM] James Proctor: Does it have a way to construct houses yet or just prebuilt ones?
    [12/10/2012 1:11:35 AM] Jason Appleton: you will pick a floor plan from the system
    [12/10/2012 1:12:39 AM] James Proctor: Is he doing all the networking for it or will I have to get together with him to figure out the best way to network it?
    [12/10/2012 1:13:30 AM] Jason Appleton: This is just the base system to show how it will work and how many models he has done
    [12/10/2012 1:13:42 AM] Jason Appleton: now hes doing the desert lands housing and so on
    [12/10/2012 1:13:50 AM] James Proctor: cool
    [12/10/2012 1:13:53 AM] Jason Appleton: they are in order based on size
    [12/10/2012 1:18:51 AM] James Proctor: another 11 minutes and then we should have fully synced and Animated Mobs...
    [12/10/2012 1:18:58 AM] Jason Appleton: sweet
    [12/10/2012 1:22:08 AM] Jason Appleton: you check it out yet?
    [12/10/2012 1:22:18 AM] James Proctor: Yeah I'm in it now
    [12/10/2012 1:22:25 AM] James Proctor: It took a while to load... lol
    [12/10/2012 1:23:01 AM] James Proctor: The texturing and details on these are amazing...
    [12/10/2012 1:23:33 AM] Jason Appleton: yeah
    [12/10/2012 1:23:37 AM] Jason Appleton: click the walls
    [12/10/2012 1:23:48 AM] Jason Appleton: you can pick where you want the doors and windows etc
    [12/10/2012 1:24:29 AM] James Proctor: awesome... That was a feature the community said they wanted! lol
    [12/10/2012 1:25:03 AM] Jason Appleton: yup
    [12/10/2012 1:25:37 AM] James Proctor: The windows are even see through so you can look into the house... HUGE improvement over the premade models we were going to use! lol
    [12/10/2012 1:25:51 AM] Jason Appleton: yup
    [12/10/2012 1:27:48 AM] James Proctor: I can't wait to get these in with UniStorm and check them out!
    [12/10/2012 1:43:05 AM] Jason Appleton: yeah!
    [12/10/2012 1:43:43 AM] Jason Appleton: [12:43:18 AM] Vincent Foster: cool
    [12:43:25 AM] Vincent Foster: using what nextwork api?
    [12:43:34 AM] Jason Appleton: ulink
    [12:43:42 AM] Vincent Foster: interesting
    [12/10/2012 1:44:08 AM] Jason Appleton: that right?
    [12/10/2012 1:44:24 AM] James Proctor: yeah
    [12/10/2012 1:45:18 AM] James Proctor: Ok mobs are synced and animating... Animations are a tiny bit glitchy still but they get the idea across just fine... It's mostly just when a animation first starts that it glitches a little...
    [12/10/2012 1:45:37 AM] James Proctor: I'm looking into it though
    [12/10/2012 1:45:53 AM] James Proctor: Would you like a Update Client?
    [12/10/2012 1:46:10 AM] Jason Appleton: tomorrow
    [12/10/2012 1:46:14 AM] Jason Appleton: bout to hit the bed
    [12/10/2012 1:46:29 AM] James Proctor: ok maybe by then I'll have the animations fixed
    [12/10/2012 1:46:59 AM] Jason Appleton: ok
    [12/10/2012 2:13:08 PM] *** James Proctor sent Client.rar ***
    [12/10/2012 3:54:07 PM] *** James Proctor sent GM_LatestBuild.jpg ***
    [12/10/2012 3:54:29 PM] James Proctor: There's my latest build... It's slightly different then the one I'm uploading
    [12/10/2012 3:54:42 PM] Jason Appleton: lol what is this a gang rape?
    [12/10/2012 3:54:46 PM] James Proctor: lol
    [12/10/2012 3:55:08 PM] James Proctor: I aggroed the 3 of them as I was walking through the field...
    [12/10/2012 3:58:51 PM] James Proctor: lol Now I have 5 of them chasing me
    [12/10/2012 4:02:23 PM] James Proctor: This grass though really hits the FPS hard... Shoots the Draw Calls way up to close to 1000 and sends the FPS from between 60 to 90 all the way down to just over 30...
    [12/10/2012 4:03:02 PM] Jason Appleton: Well, is there a better way of doing it?
    [12/10/2012 4:03:46 PM] James Proctor: Not sure David will have to look into it... I have the grass pretty thick there so maybe just using a little in places will be ok...
    [12/10/2012 4:04:41 PM] James Proctor: I never really used grass much because until this computer I never really had a computer that could handle it...
    [12/10/2012 4:05:18 PM] Jason Appleton: well, what you are using is just a fun thing to test stuff in so what David is doing may be completely different
    [12/10/2012 4:05:35 PM] James Proctor: yeah
    [12/10/2012 4:07:17 PM] James Proctor: The Client is getting there... 51mb out of 90mb now! lol
    [12/10/2012 4:07:34 PM] Jason Appleton: lol
    [12/10/2012 4:07:39 PM] Jason Appleton: so slow
    [12/10/2012 4:08:04 PM] James Proctor: yeah... Wednesday can't get here fast enough! lol
    [12/10/2012 4:09:19 PM] James Proctor: and by the way the Crafting UIs look really good!
    [12/10/2012 4:09:26 PM] Jason Appleton: cool
    [12/10/2012 4:27:07 PM] James Proctor: Though today I'm only like half focused on the game since our Inspection is getting closer I have to be focusing more on that...
    [12/10/2012 4:27:46 PM] James Proctor: Won't be able to focus on the game if I get kicked out of here and end up on the street! lol
    [12/10/2012 4:29:52 PM] James Proctor: Also our Furnace is out so the house won't pass the inspection with that being out so we are trying to get our LandLord in here to take care of that and make sure there are no other safety issues with the appartment.
    [12/10/2012 7:39:40 PM] Jason Appleton: What do we still need help with right now?
    [12/10/2012 7:40:28 PM] Jason Appleton: I'm talking to someone who wants to join us, and has an animator and environmental designer as well if needed but I'm not even sure what we need someone for at this point
    [12/10/2012 7:40:46 PM] James Proctor: We still need a Tool Developer to create our Custom Editor tools...
    [12/10/2012 7:41:09 PM] Jason Appleton: Custom Editor tools for what?
    [12/10/2012 7:41:43 PM] James Proctor: Creating Items, Recipes, things like that... And then any other tools we might need
    [12/10/2012 7:59:05 PM] James Proctor: Sounds like there is enough she can do to be of use to us!
    [12/10/2012 8:05:25 PM] James Proctor: I would say let her join...
    [12/10/2012 8:12:12 PM] James Proctor: So if her price is doable she will be hired just for the UI work correct?
    [12/10/2012 8:12:51 PM] Jason Appleton: lol I know you cant do it haha
    [12/10/2012 8:13:48 PM] James Proctor: hey I got Matt's UI stuff in to the client and all working... But yes UI coding isn't one of my strong points... Not Unity's UI anyways.
    [12/10/2012 8:14:50 PM] James Proctor: AND I don't think the Character Creation and Login screens came out all that bad...
    [12/10/2012 8:16:17 PM] Jason Appleton: no they didnt
    [12/10/2012 8:17:09 PM] James Proctor: The Character Creation window still need to have their art assets applied but we need them created...
    [12/10/2012 8:26:31 PM] James Proctor: At some point she will need Matt's Project as well.
    [12/10/2012 8:26:45 PM] Jason Appleton: oh yeah
    [12/10/2012 8:31:20 PM] James Proctor: 4mb more until this Client is fully uploaded
    [12/10/2012 8:49:01 PM] James Proctor: How much of the client do you have?
    [12/10/2012 8:49:16 PM] Jason Appleton: I dunno, ill check in a minute
    [12/10/2012 8:49:20 PM] James Proctor: ok
    [12/10/2012 8:49:31 PM] James Proctor: It just finished uploading on my end
    [12/10/2012 8:50:50 PM] Jason Appleton: What folder is it in?
    [12/10/2012 8:50:58 PM] James Proctor: Should be in the top folder
    [12/10/2012 8:51:28 PM] James Proctor: Right in Greed Monger
    [12/10/2012 8:51:48 PM] James Proctor: It's Client.rar
    [12/10/2012 8:52:12 PM] Jason Appleton: got it
    [12/10/2012 8:52:21 PM] James Proctor: Trying it now?
    [12/10/2012 8:54:03 PM] Jason Appleton: RUNS LIKE SHIT
    [12/10/2012 8:54:06 PM] Jason Appleton: oops
    [12/10/2012 8:54:10 PM] Jason Appleton: runs like shit lol
    [12/10/2012 8:54:14 PM] James Proctor: lol
    [12/10/2012 8:54:22 PM] James Proctor: Prob. your laptop with UniStorm
    [12/10/2012 8:54:42 PM] Jason Appleton: Maybe, but many people will be using comps like mine
    [12/10/2012 8:54:52 PM] Jason Appleton: cant have it running at 10 FPS
    [12/10/2012 8:54:59 PM] James Proctor: We need to implement Graphics Quality settings
    [12/10/2012 8:55:17 PM] Jason Appleton: well, when you think of things like this, add them to the GDD
    [12/10/2012 8:55:28 PM] Jason Appleton: we need to establish a check list
    [12/10/2012 8:55:34 PM] James Proctor: yup
    [12/10/2012 8:56:38 PM] James Proctor: I'm also going to be converting UniStorm over to C# which should increase it's speed some. We will need to create our own day/night cycle and weather for lower graphics settings as well.
    [12/10/2012 8:57:11 PM] James Proctor: Are you still in?
    [12/10/2012 9:02:38 PM] *** James Proctor sent GM_UniStorm.jpg ***
    [12/10/2012 9:02:52 PM] James Proctor: Could I post this screenshot to the forum?
    [12/10/2012 9:20:07 PM] Jason Appleton: no bro
    [12/10/2012 9:20:22 PM] Jason Appleton: Just focus on getting the skills into the system
    [12/10/2012 9:20:36 PM] Jason Appleton: When we post stuff I want it all to be complete now
    [12/10/2012 9:26:39 PM] James Proctor: Do you mind if I post it to my game development photo album on my facebook which only my friends see? lol I like to keep records of my work.
    [12/10/2012 9:28:17 PM] Jason Appleton: ok
    [12/10/2012 9:28:24 PM] James Proctor: thanks
    [12/10/2012 10:12:23 PM] *** James Proctor sent forge.jpg ***
    [12/10/2012 10:12:37 PM] James Proctor: Theres what he showed me a couple days ago
    [12/10/2012 10:13:17 PM] Jason Appleton: yeah that was sweet, nothing done on it since then I guess?
    [12/10/2012 10:13:55 PM] James Proctor: Nothing that he showed me... he's been busy on contract work still
    [12/10/2012 10:14:00 PM] James Proctor: but let me find out
    [12/10/2012 10:18:26 PM] James Proctor: Ok he's done a little more but he had a deadline with his client so he had to be working on that. The deadlne was today I guess so he's going to be working on the forge after today
    [12/10/2012 10:20:06 PM] Jason Appleton: ok
    [12/10/2012 11:02:12 PM] James Proctor: Steven is still complaining that we didn't use his character model
    [12/10/2012 11:04:52 PM] Jason Appleton: lol
    [12/10/2012 11:12:11 PM] James Proctor: Want to have her create the Player Status bar in the upper Left corner as well?
    [12/10/2012 11:13:33 PM] Jason Appleton: yes
    [12/10/2012 11:14:07 PM] James Proctor: Let her know now or later?
    [12/10/2012 11:14:36 PM] Jason Appleton: now
    [12/10/2012 11:42:40 PM] Jason Appleton: She wants $500, I can probably get her to $400 but is it worth it?
    [12/10/2012 11:43:27 PM] James Proctor: Well We NEED some one to do the UI! lol
    [12/10/2012 11:47:00 PM] Jason Appleton: :P
    [12/10/2012 11:47:16 PM] James Proctor: lol
    [12/10/2012 11:50:29 PM] James Proctor: What do you think about that? Having I open your actual bag and another key open your paper doll?
    [12/10/2012 11:51:49 PM] Jason Appleton: Thats fine
    [12/10/2012 11:52:09 PM] James Proctor: ok I'll have that changed in the next Client Update.
    [12/11/2012 11:56:36 AM] James Proctor: Do you know what's up with Jared? I know he has a big job and all but there are things being held up because I'm trying to give him the lead with the Database stuff but he doesn't seem very active. I could have had the Inventory and Crafting all hooked up to the database by now.
    [12/11/2012 12:49:05 PM] Jason Appleton: Well, he was on last night looking for you to ask some questions but you werent on
    [12/11/2012 12:49:13 PM] Jason Appleton: Send him a direct message
    [12/11/2012 12:50:39 PM] James Proctor: I have sent him a message this morning.
    [12/11/2012 12:58:03 PM] James Proctor: Next Client will have an Area of Interest System implemented with an Options menu that will allow you to change the view distance...
    [12/11/2012 2:14:52 PM] James Proctor: We need to create a press List so whenever we release something big like the Housing Demo those on the press list are notified about it.
    [12/11/2012 2:15:21 PM] James Proctor: Marcus (Markee) didn't even know about the housing Demo we released yesterday...
    [12/11/2012 2:56:57 PM] Jason Appleton: yeah because I want to announce completed in game stuff
    [12/11/2012 2:58:12 PM] James Proctor: Then if you don't want people like Marcus to find out about this stuff then we shouldn't be posting it to the forum, MMORPG.com, Unity3D, ect... lol
    [12/11/2012 3:01:48 PM] Jason Appleton: its fine if they do
    [12/11/2012 3:02:03 PM] Jason Appleton: but its different in an official press release
    [12/11/2012 3:02:18 PM] James Proctor: oh
    [12/11/2012 3:02:56 PM] James Proctor: Well I believe I almost have this Area of Interest System almost coded
    [12/12/2012 2:29:37 PM] Jason Appleton: Try to make sure you stay on top of people to make sure they are making progress. If you want to be Lead, you have to show me you can keep people on task and such, ok?
    [12/12/2012 2:31:41 PM] James Proctor: yup... lol just one thing about that though... When Matt was the lead you kind of had him the lead over the art department as well... We should have some one else who knows about art being the lead for them... Then the Programming lead just leading over the programmers... lol
    [12/12/2012 2:32:02 PM] Jason Appleton: I can handle the art stuff
    [12/12/2012 2:32:06 PM] James Proctor: ok
    [12/12/2012 5:04:49 PM] James Proctor: Ok am I needed any more right now?
    [12/12/2012 5:09:17 PM] Jason Appleton: yeah for a minute until we get this guy sorted lol
    [12/12/2012 5:10:26 PM] James Proctor: lol ok
    [12/12/2012 5:13:01 PM] James Proctor: lol You keep telling people there will be more work for them and I may be out of a job... lol Your giving all my work away! lol
    [12/12/2012 5:21:33 PM] Jason Appleton: No I'm not
    [12/12/2012 5:21:42 PM] Jason Appleton: there is more than plenty and we need to get stuff crankin!
    [12/12/2012 5:21:49 PM] James Proctor: lol
    [12/12/2012 8:05:03 PM] James Proctor: So want to take a look at HeroBlade for your self and see if we can get any ideas from it?
    [12/12/2012 8:05:21 PM] Jason Appleton: I dont even know what is it
    [12/12/2012 8:05:37 PM] James Proctor: HeroBlade is the Editing tools for the HeroEngine
    [12/12/2012 8:18:20 PM] James Proctor: lol I'm not trying to get you to switch... I won't deny it though that making a MMO is up hill battle which can be made easier or harder based on the tools you use using Unity makes it harder, using Hero makes it easier... However I know you talked to them but our model is no different then a Cash Shop except for the Auctions which we could have a seperate site and handle our selfs... They are more then able to handle cash shops... But anyways I'm just seeing about getting ideas from Hero that's all!
    [12/12/2012 8:19:33 PM] Jason Appleton: If it were just a subscription based game, then it would be fine.
    [12/12/2012 8:19:43 PM] Jason Appleton: but we have a different kind of revenue model
    [12/12/2012 8:20:46 PM] James Proctor: Yes I know... I've talked to them about Free 2 play games and cash shops they are able to do it... But anyways like I said I'm just getting ideas from Hero... Doesn't hurt to do that! lol
    [12/12/2012 10:05:10 PM] James Proctor: I have to tell you this Randy guy sort of sounds like he has no clue what he's doing! lol
    [12/12/2012 10:05:46 PM] Jason Appleton: I know! I'm worried. I'm not paying him if he doesnt get anything done.
    [12/12/2012 10:07:01 PM] James Proctor: He may have worked on UO but based on what he told me he did doesn't qualify him any more to be working on a game... He worked on the website's store not the game it's self.
    [12/12/2012 10:07:48 PM] Jason Appleton: yeah I figured that out
    [12/12/2012 10:14:09 PM] James Proctor: Can we provide him with Matt's project?
    [12/12/2012 10:14:28 PM] Jason Appleton: Go ahead
    [12/12/2012 10:14:30 PM] James Proctor: ok
    [12/12/2012 10:59:34 PM] James Proctor: I won't be able to do it until tomorrow though. Need to get the rest of the work done tonight for the inspection tomorrow morning.
    [12/12/2012 11:04:36 PM] Jason Appleton: alright
    [12/12/2012 11:04:50 PM] Jason Appleton: between the internet, the inspection etc, not much done this week bro
    [12/12/2012 11:09:02 PM] James Proctor: lol u haven't seen my personal dev build...
    [12/12/2012 11:09:29 PM] Jason Appleton: No but is it something that is going to be used in the game?
    [12/12/2012 11:09:38 PM] James Proctor: yes
    [12/12/2012 11:09:51 PM] Jason Appleton: I mean, I'm not even sure what that is
    [12/12/2012 11:10:21 PM] James Proctor: My Development build... I run my own version of the server and client on here...
    [12/12/2012 11:11:24 PM] James Proctor: but anyways shutting down so I can bring this back into my office.
    [12/12/2012 11:11:49 PM] Jason Appleton: ok
    [12/13/2012 2:36:54 PM] Jason Appleton: I think this guy might be legit
    [12/13/2012 2:37:06 PM] Jason Appleton: Hes a little whacky but I think hes sharp
    [12/13/2012 2:38:01 PM] Jason Appleton: He sent me his flow chart he made last night and 3 emails breaking down the system etc and says he can crank it out by next friday
    [12/13/2012 2:38:25 PM] James Proctor: I'm not sure about that... Steven and I were taking a look last night at some of his work... He thinks he's mastered everything yet his art work sucks and his coding knowledge doesn't seem much better...
    [12/13/2012 2:40:17 PM] Jason Appleton: well, he has a week to impress us
    [12/13/2012 2:40:41 PM] Jason Appleton: if he doesnt work out, we will find someone else
    [12/13/2012 2:40:42 PM] James Proctor: There's flow chart software that you can get that can make really nice flow charts... Question remains though can he actually code a stable system... I don't want a Rushed job that I'm going to end up having to recode half of just to get it stable enough to use.
    [12/13/2012 2:41:06 PM] Jason Appleton: better than what we have lol
    [12/13/2012 2:41:08 PM] Jason Appleton: we'll see
    [12/13/2012 2:41:23 PM] James Proctor: lol yeah we will see...
    [12/13/2012 2:43:00 PM] Jason Appleton: So what are you doing now/
    [12/13/2012 2:43:35 PM] James Proctor: Eatting Pizza... lol
    [12/13/2012 2:43:57 PM] Jason Appleton: I meant your project for the day
    [12/13/2012 2:44:39 PM] James Proctor: I will be setting up the RunUO Server on one of our Server Blades.
    [12/13/2012 2:44:52 PM] Jason Appleton: ok
    [12/13/2012 2:45:09 PM] Jason Appleton: Is there any way to see the code or how the game is wrriten?
    [12/13/2012 2:45:29 PM] James Proctor: Go to their forum and see if there are any addons you want added as well...
    [12/13/2012 2:45:44 PM] Jason Appleton: if just to get ideas on how we should handle it
    [12/13/2012 2:46:00 PM] James Proctor: We can see the RunUO code since it's opensource but it's not the official server code...
    [12/13/2012 2:46:18 PM] Jason Appleton: Can we see game mechanics and such?
    [12/13/2012 2:46:58 PM] James Proctor: Yes how RunUO did it... Doesn't mean it's done the same way on the official Servers though... lol
    [12/13/2012 2:47:57 PM] James Proctor: Also I was thinking... We could open this RunUO Server up to our Forum Community so we can all have a game to play while they wait for us to get GM into Alpha...
    [12/13/2012 2:52:55 PM] Jason Appleton: not a good idea
    [12/13/2012 2:53:13 PM] Jason Appleton: we dont want Mythic on our asses as a real company
    [12/13/2012 2:53:25 PM] Jason Appleton: its one thing for a hobbyist but another for a company
    [12/13/2012 4:50:20 PM] James Proctor: Ok let's see about getting this RunUO Server setup...
    [12/13/2012 4:55:42 PM] Jason Appleton: ok
    [12/13/2012 5:05:03 PM] James Proctor: This guy is really clueless to basic MMO setups...
    [12/13/2012 5:24:57 PM] Jason Appleton: Can you re-create the combat system like it is in UO or what?
    [12/13/2012 5:28:29 PM] James Proctor: Me Perosnally? Yeah I think so but we can be much more creative with the weapon types...
    [12/13/2012 5:28:45 PM] Jason Appleton: I just want a functional base system right now
    [12/13/2012 5:28:58 PM] Jason Appleton: I just need to know if Randy can do it.
    [12/13/2012 5:29:04 PM] Jason Appleton: then we can expand on it
    [12/13/2012 5:29:27 PM] James Proctor: If Randy can do it? I have my doubts...
    [12/13/2012 6:02:50 PM] James Proctor: Get rid of this freaking guy! lol He has no idea what he's doing and is going to open the game up to hackers and cheaters!
    [12/13/2012 6:03:23 PM] Jason Appleton: Dont flip out
    [12/13/2012 6:03:25 PM] Jason Appleton: relax
    [12/13/2012 6:04:06 PM] James Proctor: He supposedly knows what he's doing but basic MMO 101 states never put ANYTHING that could be taking advantage of on the client...
    [12/13/2012 6:04:08 PM] Jason Appleton: I dont have anyone else? I've been trying to find someone for a week!
    [12/13/2012 6:05:02 PM] Jason Appleton: your points and explain why he is wrong if you think he is and see what he says
    [12/13/2012 6:10:02 PM] James Proctor: I guess I'm just going to have to be plenty involved in the creation of this combat system and hold his hand through the process since he's all we have... Just takes time away from what I need to be doing...
    [12/13/2012 6:10:50 PM] James Proctor: It's a good thing that aspect of it was caught early on though... We would have MAJOR issues down the road had it not been caught...
    [12/13/2012 8:10:10 PM] Jason Appleton: How are things coming along?
    [12/13/2012 8:11:37 PM] James Proctor: I'm talking with Vincent about housing and was dealing with Randy and the combat system... That ended up taking up the time I had to work... I'll try to get the server online later this evening still though.
    [12/13/2012 8:12:07 PM] Jason Appleton: ok
    [12/13/2012 8:31:01 PM] James Proctor: Well I'm going to try and setup a time once a week or every other week for us Programmers to have a meeting. If we can find a time do you want to be involved in the meeting?
    [12/13/2012 8:31:26 PM] Jason Appleton: yes, I'd like to be available in case I'm needed
    [12/13/2012 8:31:31 PM] James Proctor: ok
    [12/13/2012 8:31:42 PM] James Proctor: I'll let you know what time it will be
    [12/13/2012 8:37:29 PM] Jason Appleton: look at the (MMO)RPG Camera & Controller
    [12/13/2012 8:37:58 PM] James Proctor: I have it... Doesn't work with Mechanim since it was created before.
    [12/13/2012 8:38:09 PM] Jason Appleton: oh ok
    [12/13/2012 8:45:38 PM] James Proctor: Ok the meetings are going to be at 9pm EST
    [12/13/2012 8:45:49 PM] James Proctor: Still discussing what day though
    [12/13/2012 11:05:52 PM] Jason Appleton: What's up
    [12/14/2012 11:52:41 PM] Jason Appleton: what are you up to bro
    [12/14/2012 11:58:39 PM] James Proctor: Ok I'm here now...
    [12/14/2012 11:59:40 PM] James Proctor: I had a hectic day today... Had Drama Practice for our Christmas Skit we are doing in Church on Sunday and then had some friends over for dinner and they practically just left.
    [12/14/2012 11:59:58 PM] Jason Appleton: o
    [12/15/2012 12:04:54 AM] James Proctor: How are things going?
    [12/15/2012 12:05:17 AM] Jason Appleton: i just put all 12 crafting UI's in Sugar and a Screenshot
    [12/15/2012 12:05:36 AM] Jason Appleton: I assume you didnt get the UO stuff going ?
    [12/15/2012 12:10:19 AM] James Proctor: Haven't had the time. I got as far as downloading what I need to do so.
    [12/15/2012 12:18:04 AM] James Proctor: But yeah just so you know I'm going to start treating this like a real job... Have a Specific time I start working and a specific time I end work... I can't be working on it non-stop day and night I'm going to burn my self out if I do and besides I have other things I need to do besides being on this computer all the time. Believe me though you will get full time hours out of me with more closer to releases when we are in crunch time mode... lol
    [12/15/2012 12:35:27 AM] Jason Appleton: ok
    [12/15/2012 2:59:01 AM] Jason Appleton: http://zerano-unity3d.com/wp/?p=37#more-37
    [12/15/2012 3:00:22 AM] James Proctor: Not worth the money...
    [12/15/2012 3:01:11 AM] Jason Appleton: im basically paying Randy to recreate this
    [12/15/2012 3:02:07 AM] James Proctor: Alot of these systems we already have started... We would have to dump everything Matt already did... and then Network it all...
    [12/15/2012 3:02:42 AM] Jason Appleton: http://zerano-unity3d.com/zencart/Products/docu_rpg.pdf
    [12/15/2012 3:03:15 AM] James Proctor: I mean it's ONLY $30... If you want to get it that's your choice. We might be able to use it but it's a gamble...
    [12/15/2012 8:36:23 PM] James Proctor: I'll be back to work Monday... And should have most of the week to get stuff accomplished.
    [12/16/2012 12:38:18 AM] Jason Appleton: BE HONESt
    [12/16/2012 12:39:26 AM] James Proctor: Be honest about what?
    [12/16/2012 12:48:25 AM] James Proctor: Really what are you saying to be Honest about? You think I'm leaving the team or something? lol Your stuck with me unless you kick me off... lol
    [12/16/2012 12:48:51 AM] Jason Appleton: no, I meant be honest about how good the armor is!
    [12/16/2012 12:49:00 AM] Jason Appleton: I think its terrible
    [12/16/2012 12:49:07 AM] James Proctor: lol oh
    [12/16/2012 12:49:46 AM] James Proctor: Looks kind of cool... Doesn't look very practical though...
    [12/16/2012 12:49:59 AM] Jason Appleton: it looks like clay formed to a model
    [12/16/2012 12:51:21 AM] James Proctor: I think it's just the texturing that isn't that great and gives it that look...
    [12/16/2012 12:52:27 AM] James Proctor: Did you give him any examples on what you wanted the armor to look like?
    [12/16/2012 12:52:55 AM] Jason Appleton: no, but thats not what I dont like. It just looked like melted cayon or something
    [12/16/2012 12:53:07 AM] Jason Appleton: his pre textured model looked good
    [12/16/2012 12:54:20 AM] James Proctor: yeah then it's just the texturing which is easy enough to redo... Go through armor in current MMOs and find things you like the texturing on and then give him the images or links to the images to give him a basis to go on...
    [12/16/2012 1:06:04 AM] James Proctor: Ok I think the model and texturing as is will work fine once it
    [12/16/2012 1:06:12 AM] James Proctor: it's in game...
    [12/16/2012 1:06:40 AM] James Proctor: We can apply Metal shaders and have Normal and Spec maps that will give it more detail...
    [12/16/2012 8:33:57 PM] Jason Appleton: http://www.the3dstudio.com/product_details.aspx?id_product=653859
    [12/16/2012 8:41:56 PM] Jason Appleton: http://www.the3dstudio.com/product_details.aspx?id_product=627878
    [12/16/2012 8:42:57 PM] Jason Appleton: http://www.the3dstudio.com/product_details.aspx?id_product=637886
    [12/16/2012 8:48:50 PM] James Proctor: Ok... why waste money when we have a program that can create human avatars for us in a matter of a few minutes that's free?
    [12/16/2012 8:49:16 PM] Jason Appleton: because I'm not 100% sold on the quality of those
    [12/16/2012 8:49:41 PM] James Proctor: And those that you sent the link to are even higher polies then the ones MakeHuman generates which isn't good!
    [12/16/2012 8:51:59 PM] James Proctor: there is nothing wrong with the models I can provide... Again it's all in the texturing, Normal maps which currently there isn't even a Normal map, Spec Maps, ect...
    [12/16/2012 8:52:21 PM] Jason Appleton: http://www.the3dstudio.com/product_details.aspx?id_product=584055
    [12/16/2012 8:52:54 PM] Jason Appleton: $100 and we have two really nice models for the player characters
    [12/16/2012 8:53:23 PM] James Proctor: yes that will make it so we could NEVER achieve MMO status...
    [12/16/2012 8:53:45 PM] Jason Appleton: huh?
    [12/16/2012 8:54:11 PM] James Proctor: they are WAY too high poly... they would bring the Client to it's knees before we reached 100 on screen...
    [12/16/2012 8:54:19 PM] Jason Appleton: I see
    [12/16/2012 8:54:29 PM] Jason Appleton: what poly counts are we needing for armor?
    [12/16/2012 8:55:24 PM] James Proctor: the Avatars with weapon, armor, ect really shouldn't be exceeding 10,000 polies... Prob. about 6,000 for the character and 4,000 for everything else.
    [12/16/2012 8:56:53 PM] Jason Appleton: http://www.the3dstudio.com/product_details.aspx?id_product=627878 thats 2,300 pollys
    [12/16/2012 8:58:24 PM] Jason Appleton: http://www.the3dstudio.com/product_details.aspx?id_product=637886 3,224 pollys
    [12/16/2012 9:02:13 PM] James Proctor: If you wanted to do just texture changes for Character Customization then those could work... They aren't rigged though so they will need to be before I can apply Animations to them... We change now though and pretty much everything will need to be redone for character customization, the armor, ect... And they aren't even built to our scale...
    [12/17/2012 1:14:21 PM] Jason Appleton: Are you here?
    [12/17/2012 1:21:09 PM] Jason Appleton: Look bro, I know you have Christmas stuff going on, so do I , but since you got that new computer you have been away a LOT more than you have been working on things and it's starting to bother me. I have a family of 5 and a day job and I manage to be available round the clock for the most part. You said you were going to start taking weekends off, but you were gone most of the week prior. I need to know what your plan is. Buying you that computer and sending you that money wasn't so you could play games all day.
    [12/17/2012 1:21:47 PM] Jason Appleton: It's 12:30 pm and you're of course not around.
    [12/17/2012 1:59:20 PM] James Proctor: So your having someone else doing armor instead of steven?
    [12/17/2012 1:59:51 PM] Jason Appleton: I'm looking into options yes, while Steven is working on getting better.
    [12/17/2012 2:00:09 PM] Jason Appleton: It's good to have backups in case something doesnt work out.
    [12/17/2012 2:00:50 PM] James Proctor: I really think your being completely unreasonable here... We are a INDIE team not a AAA team so you can't expect AAA quality from us!
    [12/17/2012 2:01:52 PM] James Proctor: There is NOTHING wrong with Steven stuff... Is it as good as Terra Online No it's not but it's some of the best Indie armor I've seen!
    [12/17/2012 2:01:56 PM] Jason Appleton: pretty sure that with my guidance last night, Steven just improved his skills significantly since his last armor
    [12/17/2012 2:02:10 PM] Jason Appleton: YOU ARE A PROGRAMMER!
    [12/17/2012 2:02:32 PM] Jason Appleton: You are barely around anymore
    [12/17/2012 2:02:50 PM] Jason Appleton: and if I want something to be better than it is, then I'll handle it.
    [12/17/2012 2:04:21 PM] James Proctor: Yes I'm a Programmer... You are the idea person, Money person, and PR person... Steven IS the 3D Modeler PLEASE let us ALL do our Jobs we were brought on to do... Saying you could get as good as Steven in a couple weeks when Steven has years of experience under his belt is completely uncalled for and is Dreaming if you ask me...
    [12/17/2012 2:05:44 PM] Jason Appleton: That's not what I said first of all, second, I am the money person and I have a game to develop. His original armor looked shotty and I pointed him in the right direction to make it better, which he did.
    [12/17/2012 2:05:59 PM] Jason Appleton: You're really starting to piss me off man
    [12/17/2012 2:06:49 PM] Jason Appleton: You are barely around at all since getting the money and the computer and when you do finally decide to take a break from your gaming, it's to blow up on me about what I want for armor models?
    [12/17/2012 2:06:52 PM] Jason Appleton: SERIOUSLY
    [12/17/2012 2:08:25 PM] Jason Appleton: What companies have you built from the ground up into a 6 figure a year company?
    [12/17/2012 2:08:50 PM] Jason Appleton: Why do you think it's up to you to dictate what my expectations should be for modeling?
    [12/17/2012 2:09:12 PM] Jason Appleton: How do I have 2 high level developers working free just to be a part of the project?
    [12/17/2012 2:09:23 PM] Jason Appleton: and 30 more trying to join the team?
    [12/17/2012 2:09:40 PM] Jason Appleton: My expecations are high for a reason
    [12/17/2012 2:09:57 PM] Jason Appleton: if you sit around downplaying the end goal for something, that's all you'll ever get
    [12/17/2012 2:10:12 PM] Jason Appleton: if you dont strive for the best, you'll never achieve it.
    [12/17/2012 2:10:32 PM] Jason Appleton: Look at Stevens models from before, and the one he just sent.
    [12/17/2012 2:10:34 PM] Jason Appleton: which is better
    [12/17/2012 2:11:40 PM] James Proctor: Look I have stacked my future in the game Development Business on this game... I WANT to see this succeed... And for the Record I HAVE been around... There is things going on in the background that you have no clue about... I worked my butt off before Matt left the team to try and keep him on the team, I'm talking to Steven who is really upset about the way you are, I'm talking to others trying to keep this team together... Heck I've thought about leaving many times because of the way things are going but I've stuck it out...
    [12/17/2012 2:12:16 PM] Jason Appleton: Oh really? And you haven't discussed any of this with me, why?
    [12/17/2012 2:12:43 PM] Jason Appleton: Awia has been trying to reach you for days
    [12/17/2012 2:12:57 PM] Jason Appleton: Steven doesn't count as everyone
    [12/17/2012 2:13:09 PM] Jason Appleton: I'm making Steven better so I can keep him.
    [12/17/2012 2:13:09 PM] James Proctor: lol How? I haven't gotten a single message from her...
    [12/17/2012 2:14:09 PM] Jason Appleton: I want the details. Who is wanting to leave the team? Or do I need to message everyone individually and ask them?
    [12/17/2012 2:17:16 PM] James Proctor: lol There was Matt... We talked for a week+ about how he was undecided before he finally left... Steven showed concern about the leadership for a while... Then others which I don't need to go into details have showed concern but haven't actually talked about leaving... Look we are all pulling for this game BUT everytime we try to get you to do something you start calling into Question our work ethic and get mad with us...
    [12/17/2012 2:17:46 PM] Jason Appleton: you try to get me to do what?
    [12/17/2012 2:17:59 PM] Jason Appleton: Matt had nothing to do with me.
    [12/17/2012 2:18:31 PM] Jason Appleton: Look man, if you are just going to be going behind my back with everyone and not discussing anything with me, then maybe I have a lot to reconsider
    [12/17/2012 2:19:39 PM] James Proctor: I have TRIED to freaking discus things with you... lol What is the team not allowed to discuss their concerns with each other with out you knowing about it?
    [12/17/2012 2:22:44 PM] James Proctor: So anyways like I asked how did Awia try to get ahold of me?
    [12/17/2012 2:27:24 PM] Jason Appleton: Ill talk with you in a few. Busy at work
    [12/17/2012 2:27:31 PM] James Proctor: But anyways I'm going to get some work done... I only have a couple hours right now that I can work before my Mom NEEDS my help getting Christmas Decorations up...
    [12/17/2012 2:30:46 PM] Jason Appleton: thought you guys need that last week
    [12/17/2012 2:31:05 PM] Jason Appleton: did that
    [12/17/2012 2:31:30 PM] James Proctor: Last week we had the housing Inspection that we had to organize the house and deal with any safety issues...
    [12/17/2012 2:31:51 PM] Jason Appleton: I see
    [12/17/2012 3:04:12 PM] Jason Appleton: Look man, you're supposed to be my right hand man. You may not understand everything I do or every decision I make, but you're going to have to trust me. You're also going to have to focus on the tasks over DayZ or whatever video games. This isn't just about making the game successful, this is about you personally growing to the next level of your career. You can't make excuses for others short coming just because you like them. I have a lot of modelers wanting work and I know what they can do and what they charge to do it. Im trying to help Steven get better so I dont have to replace him but being careful in case I do.
    [12/17/2012 3:08:13 PM] James Proctor: There's been a few things I've personally seen that's made me question if we are on the right track... Like for example you thinking about changing character models after we had already decided and started work on creating armor for the MakeHuman models... Are we going to change or are we going to stick with them? That's something we need to decide SOON like now... lol
    [12/17/2012 3:09:50 PM] Jason Appleton: Well, I'm exploring options. I want our base player models to be as good as they can be man. You have to look at this as a Player, not the one doing the work. If you were playing the game, would that base model impress you?
    [12/17/2012 3:11:47 PM] James Proctor: most of it is crappy texturing and no Normal maps and spec maps... The underlying Model is fine... But again this isn't something we can hold off on deciding... Steven shouldn't be doing any work on armor if we are undecided about the base model because the work will have to be redone if we change...
    [12/17/2012 3:12:23 PM] Jason Appleton: I think a big part of what is throwing me is the models hair being so screwed up
    [12/17/2012 3:12:31 PM] James Proctor: yeah
    [12/17/2012 3:12:52 PM] James Proctor: Like I've said right along we will need to create our own Custom hair for it.
    [12/17/2012 3:16:41 PM] James Proctor: Now another Concern I have is Randy... I know he is the only person we have right now doing the combat but he can't even follow simple instructions... lol I've talked to him several times and told him exactly what I needed and he is still off thinking he knows best doing his own thing... And personally (With out seeing any of his code so I could be wrong) I think the way he is doing it is un-needed and is going to result in a system with Higher memory requirements on the server then what is really needed...
    [12/17/2012 3:16:47 PM] Jason Appleton: You want to be Lead Programmer, then I need you on top of everyone, making sure everyone is on the same page, making sure each of their efforts line up into a cohesive unit, making sure everyone has everything they need. You understand the tech and code
    [12/17/2012 3:17:15 PM] Jason Appleton: Well, he tried sending him code files this morning but you werent on
    [12/17/2012 3:17:26 PM] Jason Appleton: ask him for them
    [12/17/2012 3:18:11 PM] James Proctor: yeah I can get those... I saw he sent them. He and I were up at 4am yesterday morning going over stuff so hopefully our conversation lead him the right direction with it now...
    [12/17/2012 3:18:24 PM] Jason Appleton: You need to learn to be subjective and focused on the end goal. You may really like someone, but if they aren't up to task, we may need to replace them. You can't defend Steven with sub par models and constantly be sniping Randy before he's shown you anything.
    [12/17/2012 3:19:04 PM] James Proctor: He hasn't shown me anything but we have talked plenty about his design...
    [12/17/2012 3:21:16 PM] James Proctor: Also David sent me the code for his Paging Terrain system so I can be getting that integrated into the client.
    [12/17/2012 3:22:19 PM] James Proctor: I also talked to Jared this afternoon and he had a little set back with his computer but he's getting everything sorted out.
    [12/17/2012 3:23:03 PM] Jason Appleton: Ok, good, I need you to give me these daily updates so I know whats going on with everyone.
    [12/17/2012 3:23:13 PM] James Proctor: ok
    [12/17/2012 3:24:01 PM] James Proctor: I haven't talked to Vincent today but well Vincent is Vincent... lol He can be counted on to be working even if we don't keep constant tabs on him! lol
    [12/17/2012 3:24:26 PM] Jason Appleton: I know
    [12/17/2012 3:24:37 PM] Jason Appleton: Hes already update the system with a new build
    [12/17/2012 3:24:44 PM] James Proctor: cool
    [12/17/2012 3:25:24 PM] James Proctor: Did you see the forum post asking if they could see the rest of the styles of housing before picking where they wanted their land?
    [12/17/2012 3:25:34 PM] Jason Appleton: not possible
    [12/17/2012 3:25:57 PM] Jason Appleton: I understand they want the whole game developed before making final decisions but it's just not possible
    [12/17/2012 3:26:23 PM] James Proctor: lol figured... There would be no surprise left in it and it's going to take WAY to long to get them all done and we need to get the parcels sorted out before then...
    [12/17/2012 3:51:23 PM] James Proctor: lol I've got Randy's code...
    [12/17/2012 3:59:03 PM] Jason Appleton: ok...and?
    [12/17/2012 3:59:56 PM] Jason Appleton: Is it good? Bad? Whats up
    [12/17/2012 4:02:12 PM] James Proctor: Not sure yet... Personally it seems way over complicated... We are no closer to being able to add individual weapons... and Like I said earlier he isn't listening to a word I say when I tell him what I need from the system... lol
    [12/17/2012 4:02:45 PM] Jason Appleton: ok, then tonight maybe we need to have a 3 ways chat to discuss it and decide if he stays or we replace him.
    [12/17/2012 4:04:27 PM] Jason Appleton: And there is no way to convert that toolkit I showed you before and convert it for our system?
    [12/17/2012 4:04:48 PM] James Proctor: The RPG one?
    [12/17/2012 4:05:26 PM] Jason Appleton: yes
    [12/17/2012 4:05:40 PM] Jason Appleton: It's exactly what we need but I guess its for a different system?
    [12/17/2012 4:07:06 PM] James Proctor: No way of knowing with out seeing how the code is setup... The last one you showed me was for a single player RPG so there would be no Network to rip out... Might be possible to make it networked but I wouldn't know until I saw the code. It's only $30 though so wouldn't be a huge amount wasted if we couldn't use it...
    [12/17/2012 4:07:27 PM] Jason Appleton: alright, I'll buy it tonight when I get home
    [12/17/2012 4:07:32 PM] Jason Appleton: Its worth a shot if we can make it work
    [12/17/2012 4:07:38 PM] James Proctor: ok cool
    [12/17/2012 4:08:16 PM] James Proctor: Once you have it on SugarSync I'll get it and start looking through the code to see if there is any way to network it
    [12/17/2012 4:09:20 PM] James Proctor: Make sure you Grab the Single Player RPG version and not the Smartfox version which is more expensive and already has networking which would make it harder to use...
    [12/17/2012 7:20:52 PM] Jason Appleton: ok back home
    [12/17/2012 7:20:56 PM] Jason Appleton: gonna get those scripts
    [12/17/2012 7:22:10 PM] Jason Appleton: [3:08:08 PM] Jason Appleton: Hey, I'm gonna buy your toolkits tonight to check them out. Will they work for my mmorpg at all?
    [3:08:27 PM] Jason Appleton: Can you customize the kit to work if not?
    [3:09:56 PM] Janson: well i am using smartfoxserver for the server on the advanced multiplayer kit, i have also a photon with more advanced features and everything is customizable. but it costs more then the advanced multiplayer kit.
    [3:10:36 PM] Janson: and i am not realy sell the photon version to the public.
    [3:14:42 PM] Janson: and yes i can code for you...
    [3:17:00 PM] Janson: let me know if you are interested in the photon version and i can give you more information about it...
    [6:21:52 PM] Jason Appleton: well, we dont use Photon, we are using ULink. My question is can it be converted to our needs?
    [12/17/2012 7:22:56 PM] Jason Appleton: you there?
    [12/17/2012 7:23:01 PM] James Proctor: yeah I am
    [12/17/2012 7:23:10 PM] Jason Appleton: k
    [12/17/2012 7:23:44 PM] James Proctor: what was his response?
    [12/17/2012 7:24:37 PM] Jason Appleton: [6:22:29 PM] Janson: everything can be converted, but there is some work needed for something like this
    [6:22:33 PM] Jason Appleton: ok
    [12/17/2012 7:25:10 PM] Jason Appleton: http://forum.unity3d.com/threads/148738-Photon-3.0-Multiplayer-Server-Client-Application
    [12/17/2012 7:26:14 PM] James Proctor: Yeah we get one of the Networked Kits all the networking would have to be removed and our own networking would need to be added. If we get the Single Player Kit then our own Networking would have to be added.
    [12/17/2012 7:26:33 PM] Jason Appleton: http://zerano-unity3d.com/zencart/i...s_id=8&zenid=40b9be29d6c10cb51aa8549e986a59ca
    [12/17/2012 7:26:43 PM] Jason Appleton: ok, so just get the RPG kit then?
    [12/17/2012 7:27:02 PM] James Proctor: Yeah I would...
    [12/17/2012 7:27:12 PM] James Proctor: But hold on let's compare them
    [12/17/2012 7:28:01 PM] James Proctor: If the networked versions have extra features we would use over the single player kit then it might be worth it but if it's just the same thing just networked then it wouldn't be worth it
    [12/17/2012 7:29:12 PM] Jason Appleton: [6:28:57 PM] Jason Appleton: aside from everything being networked
    [12/17/2012 7:29:20 PM] Jason Appleton: [6:28:48 PM] Jason Appleton: what is the difference between the RPG kit and the Advanced Network kit?
    [6:28:57 PM] Jason Appleton: aside from everything being networked
    [12/17/2012 7:29:29 PM] James Proctor: We should think about getting this as well... http://forum.unity3d.com/threads/151396-PaypalIPN-Shop-Integration
    [12/17/2012 7:29:40 PM] Jason Appleton: haha I was going to link that to you
    [12/17/2012 7:29:44 PM] James Proctor: lol
    [12/17/2012 7:32:16 PM] Jason Appleton: [6:31:41 PM] Janson: more customizable, more features, better performance and optimization. talent trees. the ai is the most important part, in the rpg starter kit there is mostly no ai
    [12/17/2012 7:33:19 PM] James Proctor: Well my whole job that I was brought on to do is AI so I'll be doing the AI from scratch regardless... lol
    [12/17/2012 7:33:31 PM] Jason Appleton: ok
    [12/17/2012 7:33:56 PM] James Proctor: Would like to get that ANN package to allow certain Bosses to learn though.
    [12/17/2012 7:33:59 PM] Jason Appleton: [6:33:39 PM] Janson: well and the rpg starter kit was my first kit, so it is not realy perfectly/clean scripted.
    [12/17/2012 7:34:06 PM] Jason Appleton: link me
    [12/17/2012 7:34:41 PM] James Proctor: It was pretty expensive if I remember correctly but let me see if I can find it again
    [12/17/2012 7:35:55 PM] James Proctor: http://u3d.as/content/tong-games/neural-nets-tong-framework/3jC
    [12/17/2012 7:36:05 PM] Jason Appleton: [6:34:00 PM] Janson: because of that is the price diffrence
    [6:35:46 PM] Janson: well there is also a christmas pack for 150$ containing everything from my page( zipped ~1GB)
    [12/17/2012 7:36:07 PM] James Proctor: it's only $50... Not too bad.
    [12/17/2012 7:36:46 PM] James Proctor: $150 for everything isn't bad...
    [12/17/2012 7:38:58 PM] James Proctor: http://zerano-unity3d.com/wp/?p=77 - We might be able to edit that in order to use it in game to allow terraforming...
    [12/17/2012 7:42:01 PM] Jason Appleton: ok, i put everything in Sugarsync
    [12/17/2012 7:42:10 PM] James Proctor: ok
    [12/17/2012 7:42:16 PM] Jason Appleton: inity files
    [12/17/2012 7:42:27 PM] Jason Appleton: unity
    [12/17/2012 7:42:36 PM] Jason Appleton: did you send the base model to that guy?
    [12/17/2012 7:43:30 PM] James Proctor: Not yet... Like I said before we have anyone work on anything for armor we need to make sure that we are going to use those for base models...
    [12/17/2012 7:44:24 PM] Jason Appleton: alright, for now I'll say yes. Steven is the one who said the topology of those models wasn't good
    [12/17/2012 7:45:21 PM] Jason Appleton: as long as the animations, cameras and armor/clothes are good, I guess the model wont matter as much
    [12/17/2012 7:47:32 PM] Jason Appleton: and did you look at Randy's code?
    [12/17/2012 7:47:40 PM] James Proctor: http://www.youtube.com/watch?v=_xMXbbmAzhI
    [12/17/2012 7:47:40 PM] Jason Appleton: I need to know what we are doing with him
    [12/17/2012 7:47:57 PM] James Proctor: I'm not sure what to do with him
    [12/17/2012 7:52:19 PM] Jason Appleton: [6:49:59 PM] Jason Appleton: http://www.youtube.com/watch?v=_xMXbbmAzhI
    [6:50:06 PM] Jason Appleton: is that the stuff I just bought?
    [6:50:11 PM] Janson: no lol
    [6:50:14 PM] Jason Appleton: im confused
    [6:50:45 PM] Janson: you bought the rpg starter kit. so there is no network
    [6:50:57 PM] Jason Appleton: ok, so what is this video for?
    [6:51:33 PM] Janson: this is my photon and it is not availible for public
    [6:51:48 PM] Jason Appleton: ok...
    [12/17/2012 7:53:25 PM] Jason Appleton: can you code stuff to be used on the Ulink system instead of Photon? Like, if I paid you to give me a fully functional combat system similar to Ultima Online, could you do that?
    [12/17/2012 7:53:45 PM] Jason Appleton: oops, was meant for Janson lol
    [12/17/2012 7:53:49 PM] James Proctor: lol
    [12/17/2012 7:54:25 PM] James Proctor: Invite me to the chat and we can all discuss it.
    [12/17/2012 8:00:34 PM] Jason Appleton: looks pretty damn good so far
    [12/17/2012 8:03:48 PM] James Proctor: I can't see it... All of a sudden my internet is going extremely slow...
    [12/17/2012 8:09:49 PM] James Proctor: Maybe he would be interested in seeing the Housing Demo
    [12/17/2012 8:51:37 PM] James Proctor: Even though it will take longer I really think we want to go with a Dynamic system...
    [12/17/2012 8:52:00 PM] Jason Appleton: yeah
    [12/17/2012 8:54:15 PM] James Proctor: lol You plan on firing all of us Programmers once the game launches? lol
    [12/17/2012 8:54:25 PM] Jason Appleton: no way
    [12/17/2012 8:54:27 PM] James Proctor: lol
    [12/17/2012 8:54:39 PM] Jason Appleton: I'll at least keep you around if I can keep you off the gaming long enough lol
    [12/17/2012 8:54:46 PM] James Proctor: lol
    [12/17/2012 8:54:58 PM] Jason Appleton: no seriously, the more I can do that you ugys dont have to the better
    [12/17/2012 8:55:21 PM] James Proctor: The Weekends are my time to get into gaming... In fact Saturday I may be playing some WarZ with Markee Dragon...
    [12/17/2012 8:56:19 PM] Jason Appleton: send Andy that base model
    [12/17/2012 8:56:26 PM] James Proctor: ok
    [12/17/2012 9:09:32 PM] James Proctor: He's going to give us some huge figure that's like half our Budget! lol
    [12/17/2012 9:10:50 PM] Jason Appleton: dont say anything
    [12/17/2012 9:11:39 PM] James Proctor: I'm not... lol the Budget is your responsibility not mine! lol
    [12/17/2012 9:16:56 PM] James Proctor: Looks like we got him...
    [12/17/2012 9:45:35 PM] James Proctor: I need to get going... Have my tree to decorate... I'll be back on in a couple hours
    [12/17/2012 9:49:19 PM] Jason Appleton: ok
    [12/17/2012 10:23:11 PM] James Proctor: Ok back... We ended up waiting too long to decorate the tree tonight and my mom is falling asleep so I told her we would get it done first thing in the morning before I came on here...
    [12/17/2012 10:28:31 PM] Jason Appleton: lol
    [12/18/2012 10:52:05 AM] James Proctor: Ok now it's getting to be more important then ever that you figure out a common Graphical Style for GM... We now have 3 different Modelers working on practically the same thing... This could get messy very quickly with out Direction in the art style.
    [12/18/2012 10:52:39 AM] Jason Appleton: No not really. Different styles can easily come from different climates
    [12/18/2012 10:52:52 AM] Jason Appleton: Does English armor look the same as American?
    [12/18/2012 10:53:09 AM] James Proctor: Yes but that's not what I am talking about...
    [12/18/2012 10:53:10 AM] Jason Appleton: Different parts of the world have different styles
    [12/18/2012 10:53:20 AM] Jason Appleton: then what are you talking about?
    [12/18/2012 10:54:08 AM] Jason Appleton: If its all made around the same base models, whats the problem?
    [12/18/2012 10:54:46 AM] James Proctor: WoW they have different styles of armor and they have armor for the different races yet the visual Quality and Art Direction are all guided by a single style/quality guideline. They all look like they match...
    [12/18/2012 10:55:38 AM] Jason Appleton: So it's ok if the armor looks crappy, because its an indie game, so long as it all matches?
    [12/18/2012 10:55:44 AM] Jason Appleton: lol
    [12/18/2012 10:56:18 AM] Jason Appleton: I mean, I understand what you're saying, but I have 3 people making 1 set of armor.
    [12/18/2012 10:56:21 AM] James Proctor: Are we going to go for Realistic Graphics or Stylized Graphics (Note Stylized doesn't = Cartoony Graphics)... Then if we go for Stylized Graphics then how stylized do we want them?
    [12/18/2012 10:56:26 AM] Jason Appleton: I want to see whose I like the best
    [12/18/2012 10:56:34 AM] Jason Appleton: realistic
    [12/18/2012 10:57:58 AM] James Proctor: Realistic comes with it's own set of issues... The World can get boring... More polies to make them look good which means major lag when you get a bunch of players on screen at once... ect. There is ALL kinds of things to consider here when deciding this...
    [12/18/2012 10:58:52 AM] Jason Appleton: Realistic to me means, not like Wow. I like the Tera Armor sets
    [12/18/2012 10:59:37 AM] James Proctor: How about Star Trek Online? That's a Stylized yet not Cartoony like WoW game...
    [12/18/2012 11:00:49 AM] James Proctor: I mean when you go stylized it opens up alot more possibilities in design of the characters and armor and everything...
    [12/18/2012 11:00:51 AM] Jason Appleton: How bout Tera
    [12/18/2012 11:02:05 AM] James Proctor: We can try to get close but know we have no chance of matching their art style on a $100,000 budget when alot of that has to go toward the infrastructure to run the game on...
    [12/18/2012 11:02:41 AM] Jason Appleton: bro, let me worry about the budget
    [12/18/2012 11:02:54 AM] Jason Appleton: I have people right now already working on it
    [12/18/2012 11:03:12 AM] Jason Appleton: They wont be identical to Tera for $100, but they are using it for inspiration
    [12/18/2012 11:03:48 AM] Jason Appleton: and its not $100k after Amazon and Kickstarter took their cut lol
    [12/18/2012 11:03:55 AM] James Proctor: lol
    [12/18/2012 11:03:58 AM] James Proctor: Even worse
    [12/18/2012 11:05:26 AM] Jason Appleton: We have someone making the combat, skills and spells system for $2,000. I have nice foundation for the housing system already. We have 14GB of assets and a world builder working on the world. Once all of this is done, that's a huge chunk of the game right there. After that, it's all about items in the game, armor, weapons, furnishings etc
    [12/18/2012 11:06:26 AM] James Proctor: I just hope we have enough for the Infrastructure... I haven't seen a powerful enough Quad Core Server for under $2,000...
    [12/18/2012 11:06:44 AM] Jason Appleton: Dont worry about that. If I have to buy one or two I will
    [12/18/2012 11:07:52 AM] James Proctor: We will have to unless we go with Cloud hosting but we will have a better idea of what we need after the Pre-Alpha test and we will have a even better idea as head into the Alpha in April
    [12/18/2012 11:08:12 AM] Jason Appleton: I'm planning on cloud by the time we launch anyway
    [12/18/2012 11:08:28 AM] Jason Appleton: I just think it will be easier. I just need bandwidth data before pushing the button on it
    [12/18/2012 11:09:06 AM] James Proctor: yeah I can get you some general numbers after the Pre-Alpha
    [12/18/2012 11:10:34 AM] James Proctor: We will certainly need to optimize what we are sending over the net in order to reduce the traffic as much as possible.
    [12/18/2012 11:11:33 AM] Jason Appleton: yes
    [12/18/2012 5:55:06 PM] James Proctor: I know we have a ton of work to do on GM 1 using Unity3D but mind if in my free time I start looking into starting some R&D on creating our own Engine for GM 2?
    [12/18/2012 6:00:50 PM] James Proctor: The Opensource ProLand Engine would be the Environment Rendering Backbone of our Game Engine... It's able to render full sized Planets the size of Earth with Seamless transition from Space down to the planet's Surface... Does Day/Night Rendering, Realistic Water Simulation, Forest Rendering, ect. And it's OpenGL so it can be used on Many different platforms...
    [12/18/2012 6:01:44 PM] James Proctor: http://www.youtube.com/watch?feature=player_embedded&v=4Ghulpp6CPw
    [12/18/2012 6:59:50 PM] Jason Appleton: we can chat about it when I get home tonight. I mean, you're giving me shit about changing character models and you want to change the entire engine? lol
    [12/18/2012 7:24:17 PM] Jason Appleton: I'm weary of replacing the enginer because that could be a whole new can of worms we open with lots of problems.
    [12/18/2012 7:24:40 PM] Jason Appleton: This is something we would use instead of Unity right?
    [12/18/2012 7:25:19 PM] James Proctor: This is something we would use for future Projects not GM 1 now...
    [12/18/2012 7:27:58 PM] James Proctor: It takes years to build a solid Engine so if we create our own engine that we would then have as many copies of as we wanted with out worrying about Licensing Fees and everything then we would need to start doing some R&D stuff on it now so in a few years when we are ready for GM 2 we have the engine all set to go... We would also have the option of Licensing the engine out to other developers which would be another stream of income...
    [12/18/2012 7:30:46 PM] James Proctor: ProLand though I don't think is going to work... I tried running the Demos twice and both times they restarted my Computer on me... lol
    [12/18/2012 7:32:09 PM] Jason Appleton: So youre saying the enginer youre talking about crashed your system?
    [12/18/2012 7:32:14 PM] Jason Appleton: Yes! Lets use that@!
    [12/18/2012 7:32:15 PM] Jason Appleton: lol
    [12/18/2012 7:32:19 PM] James Proctor: lol
    [12/18/2012 7:32:40 PM] James Proctor: That's why I said I don't think it's going to work... lol
    [12/18/2012 7:35:28 PM] James Proctor: But for creating our own engine I would start out with a Opensource Engine as the Base then we can add on our own Features, Make any upgrades we need to, ect. Multiverse is a Completely Opensource MMO Engine... The Client SUCKs as far as graphics go but it contains a solid Server Backend... The Client is written in C# so we Could fairly easily create a Unity3D Client for it.
    [12/18/2012 7:37:17 PM] James Proctor: But then we would be unable to really license the engine out since it would be using Unity3D... We could sell it on the asset store though. We could also create our own Client using the C# port of Ogre3D which is a opensource Graphics Engine that I have extensive experience with.
    [12/18/2012 7:39:00 PM] Jason Appleton: I'm sure there are things within the game right now you could be working on. We have until April for an Alpha. I mean, I'm still waiting on you to go through the GDD and add some of the technical elements to it. We need to break things down into more detail.
    [12/18/2012 7:41:49 PM] James Proctor: Yes... But I still have free time that I'm working specifically on the game... lol If we were a larger team we would have a team of people specifically working on Research and Development type tasks but we don't so that falls to me or the other Programmers if we are really thinking about our Future as well as our Current Project...
    [12/18/2012 7:41:59 PM] James Proctor: *not
    [12/18/2012 7:42:46 PM] James Proctor: With GM we had no time for the whole Research and Development Phase of the Project... lol
    [12/18/2012 7:43:55 PM] Jason Appleton: bro, we need to get a functional game built first. We dont have a budget for optional R&D
    [12/18/2012 7:45:22 PM] Jason Appleton: Is there another reason you aren't wanting to actually work on the game itself at this point?
    [12/18/2012 7:46:39 PM] Jason Appleton: I'm not attacking you or anything. Just trying to figure out where you head is
    [12/18/2012 7:46:51 PM] James Proctor: No... I am working on it. I'm just also a Engine Developer and I have been unable to work on any engines lately and I'm starting to get antzy to work on another engine! lol
    [12/18/2012 7:47:49 PM] Jason Appleton: Well dude once this game is done you can build an engine all you'd like. But right now, we have a budget to build a game, not an engine. If we finish the game and there is money left over, then yeah, lets play with some new ideas!
    [12/18/2012 7:48:18 PM] Jason Appleton: There are a LOT of things I'd like to do within the game but know we can't because of budget
    [12/18/2012 7:48:33 PM] Jason Appleton: I want a system that enables players to actually craft items in the game
    [12/18/2012 7:48:41 PM] Jason Appleton: but cant do that
    [12/18/2012 7:48:46 PM] Jason Appleton: or build their own dungeons
    [12/18/2012 7:48:49 PM] Jason Appleton: etc
    [12/18/2012 7:49:15 PM] James Proctor: Alot of the ground breaking stuff prob. isn't even doable with Unity3D... lol That's why you design and Optimize an engine for your needs...
    [12/18/2012 7:49:50 PM] Jason Appleton: And as soon as we have a retail ready game we will.
    [12/18/2012 7:51:19 PM] James Proctor: It would have to go into GM 2 though... It would be nearly impossible to change engines for a already released game... lol
    [12/18/2012 7:52:02 PM] James Proctor: Wouldn't be impossible just not practical to do so...
    [12/18/2012 7:57:56 PM] James Proctor: Also have you heard of the Torque3D Engine?
    [12/18/2012 7:58:04 PM] Jason Appleton: yes
    [12/18/2012 7:58:11 PM] James Proctor: It's gone Opensource...
    [12/18/2012 7:58:13 PM] Jason Appleton: Thats what Aaron and them started with before going with Unity
    [12/18/2012 7:58:18 PM] James Proctor: yeah
    [12/18/2012 7:58:32 PM] James Proctor: It's now free and completely opensource
    [12/18/2012 8:01:10 PM] Jason Appleton: heh thats great. If it were better, it wouldn't be lol
    [12/18/2012 8:01:21 PM] James Proctor: lol
    [12/18/2012 9:00:03 PM] Jason Appleton: Got our first 3 spell icons
    [12/18/2012 9:00:32 PM] James Proctor: Cool
    [12/18/2012 9:01:06 PM] James Proctor: I'm sure Janson will be needing them soon...
    [12/18/2012 9:01:33 PM] Jason Appleton: yeah its why I had the icon artist switch gears and get started on them
    [12/19/2012 7:38:01 PM] Jason Appleton: Whats up
    [12/19/2012 7:39:12 PM] James Proctor: Not a whole lot... what's up with you?
    [12/19/2012 7:40:28 PM] Jason Appleton: Just checking on ya. Haven't seen you on all day. Website is about done
    [12/19/2012 7:41:00 PM] James Proctor: Cool... It will be great having a Completely finished website!
    [12/19/2012 7:41:18 PM] James Proctor: I've been staying away from chat today trying to get some work done... lol
    [12/19/2012 7:47:08 PM] Jason Appleton: what you working on?
    [12/19/2012 7:47:20 PM] Jason Appleton: Janson sent me a video of what he has going. Looks awesome
    [12/19/2012 7:51:08 PM] James Proctor: Cool can I see it?
    [12/19/2012 7:51:16 PM] *** Jason Appleton sent GreedMonger Skill 0.1.avi ***
    [12/19/2012 7:51:34 PM] James Proctor: I'm working on our tech for Seamless Transitions
    [12/19/2012 7:57:17 PM] James Proctor: lol It's going to take way to long to download that...
    [12/19/2012 11:34:35 PM] James Proctor: lol Well so much for that...
    [12/19/2012 11:34:44 PM] Jason Appleton: huh?
    [12/19/2012 11:35:45 PM] James Proctor: lol I was thinking about Integrating Janson's systems into the client and Master Server instead of him creating a little Demo of it... He needs to be paid before he's willing to give me the code to integrate it though... lol
    [12/19/2012 11:36:59 PM] Jason Appleton: Let me ask you what you think about this...He said it would take a month to do this. He's got half of it done in 2 days. I'm not sure if its because he already had the system or if it just didn't take near as long to do and he hustled me. What do you think?
    [12/19/2012 11:37:44 PM] Jason Appleton: Did you watch the video
    [12/19/2012 11:38:22 PM] James Proctor: No it was going to take way to long to download it.
    [12/19/2012 11:38:42 PM] Jason Appleton: Its been on Sugarsync since this afternoon bro
    [12/19/2012 11:39:53 PM] James Proctor: oh ok well I usually have SugarSync turned off when I'm on the internet because I'm still trying to sync this computer with it and it slows my net speed way down when it's downloading stuff.
    [12/19/2012 11:41:42 PM] Jason Appleton: hard to play DayZ with Sugarsync on, I get it
    [12/19/2012 11:42:12 PM] James Proctor: lol I've played like a single life this morning and that's it...
    [12/19/2012 11:42:21 PM] Jason Appleton: yeah yeah slacker
    [12/19/2012 11:42:51 PM] Jason Appleton: I should have sent your computer in parts. One new part a week lol
    [12/19/2012 11:43:21 PM] James Proctor: and I haven't played ANY warZ since they made the changes yesterday I believe it was... They increased the death timer to 4 hours and they added a option to pay money to revive your character before the 4 hours...
    [12/19/2012 11:43:29 PM] James Proctor: lol No I'm still working
    [12/19/2012 11:43:47 PM] Jason Appleton: wtf 4 hours unless you pay more monet? Fuck that game
    [12/19/2012 11:44:14 PM] James Proctor: lol yeah everyone is upset about it... You should have seen Markee's Video about it when he found out.
    [12/19/2012 11:44:40 PM] Jason Appleton: I bought the Big Environment Pack 2 also, downloading now
    [12/19/2012 11:44:45 PM] James Proctor: Cool
    [12/19/2012 11:45:39 PM] James Proctor: I refuse to play Pay to win games... It defeats the whole Free to Play aspect of it...
    [12/19/2012 11:47:21 PM] James Proctor: So getting back to Janson I have no idea what to think... It's possible he did what I have thought about doing and told you that it would take longer to complete then he thought it would just in case something goes wrong he has time before he MUST have it done.
    [12/19/2012 11:48:57 PM] Jason Appleton: 30 days to 2 days is more than just being careful
    [12/19/2012 11:49:16 PM] Jason Appleton: Watch the video and tell me if its possible to do what he did in 2 days
    [12/19/2012 11:49:33 PM] Jason Appleton: I am assuming he already had it built, which if he did, thats fine
    [12/19/2012 11:49:39 PM] James Proctor: In Star Trek Generations there is a Conversation between James T. Kirk and Scotty where they are talking about getting the Ship's engines back online and James asks Scotty if he always double the time he says it would take just so he makes sure he has it done... That conversation just about sums it up... lol
    [12/19/2012 11:50:43 PM] James Proctor: yeah he did have alot of stuff already done based on his MMO Prototype which he could have just adapted for our needs...
    [12/19/2012 11:51:02 PM] Jason Appleton: yeah
    [12/19/2012 11:51:52 PM] Jason Appleton: alright, well, tomorrow I want to make sure he has the spells done and that its easy to use, works as it should and then I want to see him or you using the skills and leveling them a bit
    [12/19/2012 11:52:30 PM] Jason Appleton: Then I'll pay him half to get it on the server, then we need to cover every element of the system and what we need it to do so he can finish it completely
    [12/19/2012 11:53:03 PM] James Proctor: ok
    [12/19/2012 11:53:23 PM] Jason Appleton: Then you'll need to start creating particle affects for them
    [12/19/2012 11:53:59 PM] James Proctor: I'll be around tomorrow morning and an hour or 2 in the afternoon but most of the afternoon and evening I've got Christmas Church stuff to go to...
    [12/19/2012 11:55:14 PM] James Proctor: lol I promise after this month I won't be so busy with stuff but December is ALWAYS crazy for me...
    [12/19/2012 11:55:15 PM] Jason Appleton: So what exactly did you do today?
    [12/19/2012 11:55:26 PM] Jason Appleton: What can you show me?
    [12/19/2012 11:55:47 PM] Jason Appleton: You're the only person that I can't see progress on.
    [12/19/2012 11:56:58 PM] James Proctor: Nothing can be shown... It's all behind the scenes stuff... Well I could upgrade the Master World Simulation Server software with my development build and show you the Interest Management stuff I've been working on...
    [12/19/2012 11:57:42 PM] Jason Appleton: Tomorrow I want to look at everything you've done in detail so the next time you show me, I have something to compare it to
    [12/19/2012 11:57:56 PM] James Proctor: ok
    [12/19/2012 11:58:12 PM] Jason Appleton: As far as I know, you made a demo for Kickstarter and got the servers online and Ulink working. Thats all I know
    [12/19/2012 11:58:50 PM] James Proctor: lol On the live server I've got the mobs running around and attacking you...
    [12/19/2012 11:59:28 PM] James Proctor: I've Programmed the whole Authentication Server and got it connected to the Forum Database...
    [12/19/2012 11:59:57 PM] Jason Appleton: Do me a favor, just create a log sheet on Sugarcync I can look at every day
    [12/20/2012 12:00:19 AM] Jason Appleton: It's not just so I can monitor what you do, but so I have a better understanding of what is going on
    [12/20/2012 12:00:58 AM] James Proctor: I'll have one for all the Programmers and I'll keep it updated...
    [12/20/2012 12:01:19 AM] Jason Appleton: I only care about things that are to be used and implemented into the game. Not demo's or fluff stuff.
    [12/20/2012 12:01:39 AM] Jason Appleton: Right now, we have people working on the primary systems for the builk of the game
    [12/20/2012 12:01:59 AM] Jason Appleton: then we will bring it all together into the server and from there, it's all about adding content and functionality
    [12/20/2012 12:02:09 AM] Jason Appleton: from what I can tell, things are moving forward pretty fast
    [12/20/2012 12:02:27 AM] Jason Appleton: but its all got to work together
    [12/20/2012 12:02:42 AM] James Proctor: Yeah... still alot of foundational stuff to put together though...
    [12/20/2012 12:02:48 AM] Jason Appleton: right
    [12/20/2012 12:02:52 AM] Jason Appleton: ok, going to bed
    [12/20/2012 12:02:56 AM] Jason Appleton: talk tomorrow
    [12/20/2012 12:02:58 AM] James Proctor: ok
    [12/20/2012 12:03:04 AM] James Proctor: have a good night
    [12/21/2012 8:09:29 AM] James Proctor: Good morning...
    [12/21/2012 8:13:07 AM] James Proctor: After looking through the Combat and skill system I think it has some major issues... First of all everything seems to be hardcoded in that in order to add new skills and abilities it would require the server to be recompiled, uploaded to the server, and restarted... That really defeats the whole reason for having a Dynamic system... Second from looking at it it seems to be a pretty lengthy ordeal to add new skills and abilities so it's not at all friendly to those who don't know how to program...
    [12/21/2012 10:50:50 AM] Jason Appleton: ok, please make a list of everything that needs to be fixed
    [12/21/2012 10:52:15 AM] Jason Appleton: If you were the developer of it, how would you want someone to present a list of things to fix
    [12/21/2012 10:52:34 AM] James Proctor: Janson and I have already talked this morning after I sent that to you... We have discussed several things... He needs to talk to you about adding his Node based editor. I guess he wants to keep the rights to it or something like that...
    [12/21/2012 10:54:11 AM] Jason Appleton: lol
    [12/21/2012 10:54:21 AM] Jason Appleton: this guy is kind of a pain to deal with
    [12/21/2012 10:54:27 AM] James Proctor: lol
    [12/21/2012 10:55:16 AM] Jason Appleton: Are you going to be capable of creating the spells and skills etc using his system?
    [12/21/2012 10:55:47 AM] James Proctor: if he can pull off what we discussed this morning then anyone would be able to...
    [12/21/2012 10:58:56 AM] James Proctor: He has a problem though because we are going to be using Asset Bundles for Effects and Icons and things like that so we can add new content very easily... Asset Bundles are a Pro Only feature so he isn't going to be able to use them... I've told him to just get it setup so it can handle them and then I'll get the actual Asset Bundle code implemented... Also he is unable to work with the database because he only has windows and I guess he doesn't get how to do something as simple as setup a Linux Virtual machine on his computer... lol
    [12/21/2012 11:11:15 AM] Jason Appleton: Ok, hes going to use the node system
    [12/21/2012 11:29:10 AM] James Proctor: ok
    [12/21/2012 7:13:40 PM] James Proctor: So some major changes are going to be made to Janson's Combat system... Do you want the current version still integrated into the master projects until the new version is ready or hold off?
    [12/22/2012 1:23:39 AM] Jason Appleton: I think something has happened to my web server. Nothing is working. Do me a favor and email support@amerinoc.com and tell them Jason Appleton's server is apparently down and I can't send or recieve emails.
    [12/22/2012 1:28:39 AM] James Proctor: Email sent
    [12/22/2012 1:28:47 AM] Jason Appleton: thanks man
    [12/22/2012 1:28:51 AM] James Proctor: no problem
    [12/22/2012 1:28:53 AM] Jason Appleton: Not sure whats going on
    [12/22/2012 1:29:12 AM] James Proctor: I have no idea. Hopefully not another hacking attempt! lol
    [12/22/2012 1:30:24 AM] Jason Appleton: I'm backing up the greed monger web server just in case
    [12/22/2012 1:30:31 AM] James Proctor: good idea!
    [12/22/2012 1:31:11 AM] James Proctor: We may not get an response until after Christmas...
    [12/22/2012 1:32:15 AM] James Proctor:
    [12/22/2012 1:32:28 AM] James Proctor: lol I was wrong...
    [12/22/2012 1:34:44 AM] Jason Appleton: its a managed server
    [12/22/2012 2:03:02 AM] James Proctor: Site appears to be back up
    [12/22/2012 6:00:52 AM] James Proctor: I've got the UI from Janson's combat system in place... The actual combat stuff though I'm holding off on implementing until the changes have been made...
    [12/22/2012 6:01:32 AM] *** James Proctor sent GM_UI.jpg ***
    [12/22/2012 7:59:09 PM] Jason Appleton: ok cool
    [12/22/2012 11:34:53 PM] James Proctor: I'm not sure Jared is going to work out... He just seems to busy and seems to want to do everything by the book which with our tight deadlines we don't have days to sit around waiting for him to draw up diagrams before implementing the database code... lol
    [12/25/2012 10:26:24 PM] James Proctor: Merry Christmas
    [12/27/2012 2:12:43 AM] Jason Appleton: Do you by chance know anything about iPhone app development
    [12/27/2012 9:10:09 AM] James Proctor: Did you know anything about this new computer of mine being Refurbished?
    [12/27/2012 10:08:34 AM] James Proctor: No I don't know much about iPhone App Development... I don't have an iPhone to test anything on so I've never attempted to look into it. However with Unity it should be pretty straight forward just have to make sure that it's optimized for the iPhone...
    [12/27/2012 12:45:06 PM] Jason Appleton: no it should be brand new
    [12/27/2012 12:45:47 PM] James Proctor: well the ad now says refurbished... lol
    [12/27/2012 12:48:09 PM] James Proctor: And the Graphics Card on my computer isn't the one they advertised... I'm going to have to save up and get a whole new computer... This one isn't good for development! Marcus and I were discussing computers this morning and yeah this one is very inflexable for development... lol It will get me through for now but it's not the long term solution that the other computer we had discussed getting would have been!
    [12/27/2012 12:49:48 PM] James Proctor: This computer comes with a custom PSU so it's not a simple matter of upgrading the PSU to upgrade the computer... There is like no way to upgrade this beyond what the 450 PSU will allow
    [12/27/2012 12:53:00 PM] Jason Appleton: Dude I have no idea, give them a call.
    [12/27/2012 12:55:04 PM] James Proctor: I'm just going to try and upgrade the graphics card if the PSU will let me. The card they advertised isn't even all that great...
    [12/27/2012 12:56:48 PM] James Proctor: http://www.videocardbenchmark.net/gpu.php?gpu=GeForce+GT+620
    [12/27/2012 1:02:11 PM] Jason Appleton: Sorry man, I sent you the specs and you seemed to have been quite happy with it since you got it
    [12/27/2012 1:04:35 PM] James Proctor: They seemed to be good... And they are certainly better then my old computer... I'm just finding that some stuff I thought I could do with it I can't now... lol The Graphics card doesn't have the dual monitor support like I thought... Which got me talking to Marcus who told me how inflexable the computer is...
    [12/27/2012 1:08:03 PM] James Proctor: I'm new to gaming computers... I am use to having $400 walmart specials that you just throw away and buy a new one when it's time to upgrade... I didn't know to look to see if the power supply could be upgraded and all that stuff... But anyways it will get me through development at least and then once I start getting more money post launch I can buy a new custom built PC then.
    [12/27/2012 1:11:18 PM] Jason Appleton: Have you gone through and made a list of all of the changes needed to be made to the combat/skill systems yet? I'm assuming you haven't, so we need to get that done for Janson
    [12/27/2012 1:11:54 PM] James Proctor: For the newest version?
    [12/27/2012 1:12:56 PM] Jason Appleton: For the whole thing, I need you to run through what he's done and make a list of anything that needs to be changed to make it work on our server, make sure it can be used easily to add skills, spells, etc. Make sure the leveling progression system is in there etc
    [12/27/2012 1:14:06 PM] James Proctor: well I hadn't written anything down but I discussed with him some stuff and was fixing them. I haven't checked out the latest version that he added this morning though.
    [12/27/2012 1:14:53 PM] James Proctor: what do you want to do about Jared?
    [12/27/2012 1:15:12 PM] Jason Appleton: What do you mean?
    [12/27/2012 1:16:12 PM] James Proctor: well he is really starting to hold us up... As far as I can tell he hasn't done anything about the database. I tried talking to him yesterday to see what his status was and he never responded...
    [12/27/2012 1:16:20 PM] Jason Appleton: ok
    [12/27/2012 1:17:03 PM] James Proctor: I know he is busy with his day time job but we really need to get things tied into the database.
    [12/27/2012 1:17:37 PM] Jason Appleton: yeah
    [12/27/2012 1:18:04 PM] Jason Appleton: [Thursday, December 27, 2012 1:17 PM] Jason Appleton:

    <<< Hey bud, I need to find out if you're going to have the time for this as James is waiting on the dbase to be able to implement the combat/skills/spells system for the game but apparently has been unable to reach you and hasn't seen anything done yet.
    If you're just too busy for this I understand. I just really need to know.
    [12/27/2012 1:18:37 PM] Jason Appleton: I'll see what he says
    [12/27/2012 1:18:47 PM] Jason Appleton: If he doesnt work out I'll just have to find someone else
    [12/27/2012 1:18:51 PM] James Proctor: ok great
    [12/27/2012 1:19:05 PM] Jason Appleton: can always see if Janson can do it
    [12/27/2012 1:19:21 PM] James Proctor: the database stuff is simple... I can do it in a couple hours... it's not a problem! lol
    [12/27/2012 1:19:42 PM] Jason Appleton: oh well, then go ahead and knock it out and send Jared a message letting him know
    [12/27/2012 1:19:47 PM] James Proctor: ok
    [12/27/2012 1:20:52 PM] James Proctor: the part that's going to take the longest while I'm here at my grandmother's house is downloading the combat system because my grandmother has extremely slow internet
    [12/27/2012 1:24:39 PM] James Proctor: ok now what do you want to do about converting the inventory and crafting systems over to using NGUI?
    [12/27/2012 1:25:14 PM] Jason Appleton: what do u propose? The girl who was doing it couldnt get hold of you for a week
    [12/27/2012 1:26:09 PM] James Proctor: lol I still say she never tried... I didn't have any Private messages from her or anything... but yeah I don't know. Can you get a hold of her?
    [12/27/2012 1:28:18 PM] Jason Appleton: yes she did because she messaged me looking for you
    [12/27/2012 1:28:36 PM] Jason Appleton: send her a message bro
    [12/27/2012 1:28:40 PM] Jason Appleton: I tried keeping her around
    [12/27/2012 1:28:51 PM] Jason Appleton: do some damage control bra!
    [12/27/2012 1:31:07 PM] James Proctor: She's not on my list... What was her screen name?
    [12/27/2012 1:32:52 PM] James Proctor: It was Awia correct?
    [12/27/2012 1:35:11 PM] James Proctor: she was also waiting on you as well so both of us messed up with her... lol
    [12/27/2012 1:57:02 PM] James Proctor: What were you told exactly about uPikko server? Were you told it wasn't available to the public yet? It sounds like some people already have access to it...
    [12/27/2012 2:25:57 PM] Jason Appleton: yeah I was told it wasnt ready yet
    [12/27/2012 9:24:39 PM] Jason Appleton: I added a bunch more spell icons to Sugar
    [12/28/2012 12:00:42 AM] Jason Appleton: Ok, so this is your job for between tonight and tomorrow afternoon. I want you to put together a complete break down of where we are in development and a list of things we need to get done over the next two weeks. I need the list detailed. I've asked you to do quite a few things over the past couple of weeks that never get done. It's something, you have somewhere to be, this doesnt work or that doesn't work, you're taking a break from taking a break etc. I need this done and in detail.
    [12/28/2012 12:02:14 AM] Jason Appleton: I need you to really step up and start taking this more seriously and getting more active. You are my eyes and ears to the other devs which means nothing if I can't get you to do the things I need you do to.
    [12/28/2012 12:02:54 AM] Jason Appleton: You don't have any set pay, so I can't demand anything, but I may have to begin looking for someone else to take over as Lead if you aren't going to have the time or self motivation.
    [12/28/2012 12:03:28 AM] Jason Appleton: As of right now, I'm not 100% sure where development is, compared to what is left to be done.
    [12/28/2012 12:03:52 AM] Jason Appleton: We really need to get organized and stay on task.
    [12/28/2012 12:04:40 AM] Jason Appleton: I need an itemized list of all of the weapons, shields, furniture and other in game assets that we currently have ready to go so that I can begin creating the crafting recipes for them.
    [12/28/2012 12:05:34 AM] Jason Appleton: I still dont see any logs in the Sugar Sync either
    [12/28/2012 12:06:09 AM] Jason Appleton: I can't think of a single thing I've asked of you over the past 2 weeks that has been completed yet, either because it hasn't happened, or I can't find any evidence of it.
    [12/28/2012 12:07:15 AM] Jason Appleton: I have almost $5,000 invested in you so far and I didn't do all of that just for a demo scene that can br tossed together by anyone with Unity experience. I'm getting really concerned.
    [12/28/2012 12:08:09 AM] Jason Appleton: The next two weeks is going to determine your long term role in the future of the game bro.
    [12/28/2012 8:18:46 AM] James Proctor: Ok the document on where we are and what needs to be done between now and the Pre-Alpha/Alpha test is started...
    [12/28/2012 12:15:30 PM] James Proctor: So we now have the Lizard man, Troll, and Watcher all setup with AI scripts and Area of Interest so they know when players are around them...
    [12/28/2012 12:39:34 PM] *** James Proctor sent GM_Watchers.png ***
    [12/28/2012 12:46:57 PM] Jason Appleton: cool
    [12/28/2012 12:47:58 PM] James Proctor: So Graphically yes my test area isn't exactly the way the final game is going to be but so far graphically based on it is it where you want the game to be heading?
    [12/28/2012 12:53:39 PM] Jason Appleton: well David is building the world so it should look much different. I'd like to see some video or screens of what hes been doing
    [12/28/2012 12:55:16 PM] James Proctor: Yes the world will look different however the Graphical Quality should be about the same... Or worse until it's integrated into the master projects because I don't think David is doing anything with UniStorm...
    [12/28/2012 1:04:31 PM] James Proctor: Jason I need you to give Janson a new Very Quick task... I need a NGUI Options Menu... He won't do any tasks unless you give him the task to do since your the one paying him...
    [12/28/2012 1:07:36 PM] James Proctor: wow he's going to charge $40 just for a freaking simple Options menu...
    [12/28/2012 1:10:08 PM] James Proctor: never mind asking him to do it... It's not worth the $40. I'll just have to learn NGUI my self and do it.
    [12/28/2012 1:10:22 PM] Jason Appleton: Thats how Germans are man
    [12/28/2012 1:10:27 PM] James Proctor: lol
    [12/28/2012 1:11:08 PM] Jason Appleton: he will nickel and dime us to death. He doesnt care about the project, just the money
    [12/28/2012 1:11:55 PM] James Proctor: Do we have ANY programmers that I can just give tasks to and not have to worry about them trying to get all the money out of us that we can or am I going to be stuck doing alot of it my self?
    [12/28/2012 1:12:24 PM] Jason Appleton: I mean, you pretty much are that guy
    [12/28/2012 1:12:32 PM] James Proctor: :( lol ok
    [12/28/2012 1:12:45 PM] Jason Appleton: I mean, really, you fill the gaps
    [12/28/2012 1:15:11 PM] James Proctor: But it would be nice to have people I can count on to do the things that I'm not good at... I suck at GUI work... NGUI I have never used but I NEED an options menu that I can add some graphical settings to and get my testing stuff I have in the corner out of the way of the Player's Status UI... Just a freaking simple little window that I can add stuff to... Nothing big and fancy for now. And yet he wanted $40... lol
    [12/28/2012 1:15:35 PM] Jason Appleton: we had that person with Awia bro
    [12/28/2012 1:15:55 PM] James Proctor: she was being paid per job as well...
    [12/28/2012 1:16:58 PM] Jason Appleton: well yeah, I mean, if you want to try and find someone to help with these things let me know what you find
    [12/28/2012 1:19:13 PM] James Proctor: well I think I'll use the Unity Default UI for now just to get it running quickly. Then once we have the menu finalized before Beta we can have it redone with NGUI...
    [12/28/2012 1:22:23 PM] Jason Appleton: ok
    [12/28/2012 1:26:43 PM] James Proctor: oh yes and yesterday when I was talking to Marcus he was saying that he would love to help us out with any testing!
    [12/28/2012 1:31:56 PM] Jason Appleton: who is MArcus?
    [12/28/2012 1:32:07 PM] Jason Appleton: oh from the forums, yeah I know
    [12/28/2012 1:32:55 PM] James Proctor: No it's Markee Dragon... His real name is Marcus Ekenberry
    [12/28/2012 1:33:04 PM] Jason Appleton: ooh ok
    [12/28/2012 1:35:23 PM] James Proctor: I told him that being a KS Backer he would be able to get into the Alpha test in April for sure but that the pre-alpha test we hadn't decided who would be allowed in but we could prob. get him in since he is very tech minded but it was your call.
    [12/28/2012 1:36:26 PM] Jason Appleton: we'll see
    [12/28/2012 1:40:22 PM] James Proctor: For the pre-alpha test we really need people who know what they are doing... You had talked about allowing the highest backers to get into the pre-alpha but really we can't do that... We need people who can help us get things ready who know how to test things and submit bug reports...
    [12/28/2012 1:41:51 PM] Jason Appleton: I'm just not worried about any of that right now. I'm keeping my focus on actually having something to test
    [12/28/2012 1:43:52 PM] James Proctor: My focus is on the big picture... What do we need to do before pre-alpha... Pre-Alpha it's self... What needs to be done before April... ect.
    [12/28/2012 1:46:20 PM] Jason Appleton: I need your focus to be on development. Not testing, not who is going to be in Alpha or Beta.
    [12/28/2012 1:57:22 PM] Jason Appleton: Dude, I'm not trying to be a dick, but I really dont think you can blame me. You seem to fly off onto random things on a regular basis. You don't stay very focused and honestly, since your computer showed up, your productivity has dropp 70% at least. We had our play time, Holidays are over and it's seriously time to get this game done. There is only so much time and money and this just can't drag on forever.
    [12/28/2012 1:59:29 PM] James Proctor: yeah I know... I'm just trying to keep focused on the whole picture... We have about a month and a half before we should be conducting the pre-alpha...
    [12/28/2012 1:59:53 PM] Jason Appleton: all the more reason to focus on development bro
    [12/28/2012 2:00:12 PM] James Proctor: lol I am... I'm coding the Options Menu right now!
    [12/28/2012 2:00:17 PM] Jason Appleton: ok
    [12/28/2012 2:00:25 PM] Jason Appleton: im working out these housing recipes
    [12/28/2012 2:01:14 PM] James Proctor: Cool... hopefully I'll be getting the housing system with in the next month so I can convert it to C# and get the networking done.
    [12/28/2012 2:02:00 PM] James Proctor: I have the code for part of it right now so I could start integrating it any time. I just don't have the models for it yet.
    [12/28/2012 2:02:07 PM] Jason Appleton: how do I change my middle mouse button? When I push it, it opens an array of windows of programs Im using but I cant use this housing tool with it like that
    [12/28/2012 2:03:13 PM] James Proctor: I have no idea... There should be a Options menu in your Control Panel for Controlling your keyboard and mouse...
    [12/28/2012 2:07:19 PM] James Proctor: Ok the menu that comes up when you press escape should that be a Draggable window or not?
    [12/28/2012 2:32:43 PM] James Proctor: Ok part of the menu is working... You press escape a menu opens and you have several different options... Logout will log you out of the game and return you to the login screen. Resume Game will close the menu and allow you to continue playing...
    [12/28/2012 2:55:55 PM] Jason Appleton: nice
    [12/28/2012 2:59:08 PM] James Proctor: We should get uTsung working and do some load testing...
    [12/28/2012 2:59:41 PM] James Proctor: uTsung is the first load testing tool that is specialized for game development. This easy-to-use tool replaces armies of beta testers - slashing both development time and costs.
    [12/28/2012 3:00:00 PM] Jason Appleton: we have the license for it right?
    [12/28/2012 3:00:17 PM] James Proctor: Nope there is no license. It's free and Opensource...
    [12/28/2012 3:00:24 PM] Jason Appleton: oh i see
    [12/28/2012 3:01:07 PM] James Proctor: Overview.

    To load test is to learn about your system. It is to learn its limits and how it behaves when it no longer is able to cope with the load. Having the ability to do automatic load testing at the push of a button results in quick feedback on how your code affects performance. Since MuchDifferent has pioneered the use of automatic load testing in game technology development, the quality of the UnityPark Suite can be seen as the most obvious testament of the effectiveness of these test tools.
    [12/28/2012 3:01:54 PM] James Proctor: Performance.

    uTsung is built on top of load testing technology that has been under constant improvement since 2001 and is extremely efficient. One core can produce the traffic for 1,000 simulated players.
    [12/28/2012 3:03:24 PM] James Proctor: So we COULD use this instead of having an actual Pre-Alpha test if we needed to.
    [12/28/2012 3:44:02 PM] James Proctor: lol People will get how things work once they get into the game and start playing around with stuff... Until then they really won't get it... lol
    [12/28/2012 3:44:25 PM] Jason Appleton: tired of answering the same question again and again
    [12/28/2012 3:45:01 PM] James Proctor: lol Then just leave them to discuss it and try to figure it out on their own... lol
    [12/28/2012 3:46:49 PM] James Proctor: But you know how it use to be that the Avatars would stick around after you exited the client so you would end up with a whole bunch of avatars hanging around with no one to control them? Well now with the logout option that'
    [12/28/2012 3:46:59 PM] James Proctor: That's no longer the case!
    [12/28/2012 3:47:58 PM] Jason Appleton: awesome
    [12/28/2012 3:48:41 PM] James Proctor: I'm also going to set it up so that if a player just exits the client with out logging off it logs them off automatically
    [12/28/2012 3:53:08 PM] James Proctor: Ok done... Now no matter how the player exits the client the client will always log it's self out of the game...
    [12/28/2012 3:55:46 PM] Jason Appleton: good
    [12/28/2012 3:56:24 PM] Jason Appleton: So you know, a part of the reason I want you to put all of these udpates in the log is so that the other devs can read what all is being done by each dev to inspire their own completion
    [12/28/2012 3:57:02 PM] Jason Appleton: In other words, if a dev reads about how much progress you are making, he will be more inclined to keep his log updated and be inspired by the fact that so much is getting done outside of his own job
    [12/28/2012 3:57:08 PM] Jason Appleton: does that make sense?
    [12/28/2012 3:57:18 PM] James Proctor: yeah
    [12/28/2012 3:57:27 PM] Jason Appleton: all of you are doing things, but it feels very isolated
    [12/28/2012 3:57:30 PM] James Proctor: It's always nice to see progress being made
    [12/28/2012 3:57:42 PM] Jason Appleton: all of you need to know what the rest of you are accomplishing
    [12/28/2012 3:59:09 PM] James Proctor: I really need to work on getting the updater implemented and then if it's ok with you I would like the team to spend an hour or so every evening just running around and fooling around in the game... It would let them see what's being done and give us a chance to test things out.
    [12/28/2012 4:01:30 PM] James Proctor: I am a very strong advocate of testing every little thing out along the way... I would much rather know about any huge bugs with the team testing it out instead of when we go to let the general public in... Some Bugs are easier to fix and isolate before having the full system online...
    [12/28/2012 4:04:08 PM] James Proctor: Also take a look at the asset store today... Some of the top selling assets are 50% off for the next 3 days.
    [12/28/2012 4:08:20 PM] Jason Appleton: ill look
    [12/28/2012 4:08:23 PM] James Proctor: http://u3d.as/content/mister-necturus/island-sarrasa-game-level/2sP
    [12/28/2012 4:08:28 PM] Jason Appleton: chances are we already own them all
    [12/28/2012 4:08:54 PM] James Proctor: $175.00 $87.50
    [12/28/2012 4:09:26 PM] James Proctor: That Island level was $175 but with 50% off it's $87.50
    [12/28/2012 4:11:00 PM] James Proctor: http://www.youtube.com/user/MycroSlonik?v=6KvfzW9KyEY&lr=1
    [12/28/2012 4:12:57 PM] Jason Appleton: yeah but it wouldnt look right in our game
    [12/28/2012 4:13:02 PM] Jason Appleton: i thought about it before
    [12/28/2012 4:13:05 PM] Jason Appleton: very blocky
    [12/28/2012 4:13:24 PM] Jason Appleton: is it safe to assume we will be able to use any of the weapons I find on the store?
    [12/28/2012 4:13:54 PM] James Proctor: Yeah we should be able to
    [12/28/2012 4:14:22 PM] Jason Appleton: ok
    [12/28/2012 4:14:27 PM] James Proctor: Just make sure they don't have some insanely high Poly count
    [12/28/2012 4:15:38 PM] James Proctor: weapons should have a poly count no higher then 1,000... Even that though is prob. pretty high.
    [12/28/2012 4:52:55 PM] James Proctor: Almost have a loading screen done...
    [12/28/2012 4:56:03 PM] Jason Appleton: i just bought a lot of weapons
    [12/28/2012 4:56:14 PM] James Proctor: cool
    [12/29/2012 11:20:45 AM] James Proctor: I'll be heading home in a couple hours and I'll be home around 2 this afternoon. When I get home I'll be working toward getting a new build ready for you.
    [12/29/2012 5:47:47 PM] James Proctor: Are you around?
    [12/29/2012 6:27:14 PM] James Proctor: Oh yes I had an idea to add some dynamic World Events sort of like Rift's Rift game play.
    [12/29/2012 8:37:00 PM] Jason Appleton: hey I'm back, went to see the Hobbit tonight
    [12/31/2012 11:53:03 AM] James Proctor: I'm talking to Janson now... Still got a ton of stuff he needs to do on the combat system...
    [12/31/2012 11:53:27 AM] Jason Appleton: yeah I figured
    [12/31/2012 11:54:25 AM] James Proctor: You want him to get the UI that he did fully working correct? So that would include the minimap and things like that right?
    [12/31/2012 11:54:43 AM] Jason Appleton: yes
    [12/31/2012 11:54:48 AM] James Proctor: ok
    [12/31/2012 11:58:14 AM] *** James Proctor sent GM_Areastoworkon.png ***
    [12/31/2012 11:58:24 AM] James Proctor: Just on UI stuff can you see anyting else?
    [12/31/2012 11:59:48 AM] Jason Appleton: Need to make sure the spells and skills are ready for the book and automatically activated once the player reaches a certain skill level
    [12/31/2012 12:00:29 PM] Jason Appleton: So they either need to be in the book but greyed out until the player reaches the proper skill or they need to appear in the book
    [12/31/2012 12:00:35 PM] James Proctor: 1 would be getting the minimap working... 2 would be getting those buttons to work and a nice transition between pages... 3 and 4 is removing those areas... and 5 is moving those 2 buttons down to where the menu and lag buttons are currently.
    [12/31/2012 12:02:00 PM] James Proctor: which would you rather have? Them being there but greyed out or them appearing when you reach the level required? I personally like to be able to see what I can learn...
    [12/31/2012 12:03:11 PM] *** Jason Appleton sent parcel_data_wip.rar ***
    [12/31/2012 12:03:29 PM] Jason Appleton: The spells should appear at proper level
    [12/31/2012 12:04:08 PM] James Proctor: ok
    [12/31/2012 12:04:28 PM] James Proctor: Also what is going on with the forum? Are you going to be changing forum software or what?
    [12/31/2012 12:04:45 PM] Jason Appleton: no, just how it looks and adding some functions
    [12/31/2012 12:05:12 PM] James Proctor: ok good... Because the game depends on the forum software now for authentication! lol
    [12/31/2012 2:21:54 PM] James Proctor: Did you ever hear from Jared?
    [12/31/2012 2:23:24 PM] Jason Appleton: No, I think he dropped off the Earth
    [12/31/2012 2:23:30 PM] James Proctor: lol
    [12/31/2012 2:23:58 PM] James Proctor: Ok well that's fine... No big deal.
    [12/31/2012 2:24:34 PM] Jason Appleton: I'm really anxious to start seeing the world building come together
    [12/31/2012 2:25:41 PM] James Proctor: yeah... Once we can start integrating some of the actual regions that David is developing then it will really start seeming like things are coming together...
    [12/31/2012 2:26:03 PM] Jason Appleton: exactly.
    [12/31/2012 2:26:12 PM] Jason Appleton: I hate this feeling of limbo
    [12/31/2012 2:26:54 PM] Jason Appleton: How good is the combat/spells/skill system rated 1-10 in terms of what we need and completion?
    [12/31/2012 2:27:00 PM] James Proctor: lol it's just a feeling though... Everything is progressing nicely just not to much is ready to start being integrated together...
    [12/31/2012 2:28:13 PM] James Proctor: Still playing around with the combat system... Trying to figure everything out. He has a lot of useless code mixed in which is making it harder to pull the needed peices out.
    [12/31/2012 11:56:16 PM] Jason Appleton: you there?
    [12/31/2012 11:56:44 PM] Jason Appleton: if you are there I need to discuss some things with you
    [12/31/2012 11:58:45 PM] Jason Appleton: Vincent is going to begin building the parcel distribution system but is going to need your help coding the multiplayer permissions because he doesnt know multiplayer programming at all.
    [12/31/2012 11:59:17 PM] Jason Appleton: [10:47:24 PM] Vincent Foster: ok then elabore more on what exactly you mean by parcel system
    [10:47:28 PM] Jason Appleton: this is what players will use to build the house
    [10:47:51 PM] Jason Appleton: now, we need the system in place to allocating coordinates for parcels of land to players
    [10:48:08 PM] Jason Appleton: and then giving the player the means to assign permissions
    [10:48:10 PM] Jason Appleton: to the land
    [10:48:26 PM] Vincent Foster: ok elaborate on that so i have complete understanding of what you mean and want please
    [10:48:38 PM] Jason Appleton: ok, so I join the game...
    [10:48:49 PM] Jason Appleton: I then purchase a parcel of land out of 6,000 parcels
    [10:48:55 PM] Vincent Foster: ok
    [10:48:55 PM] Jason Appleton: up to 4 parcels
    [10:49:02 PM] Vincent Foster: max parcels = 4
    [10:49:05 PM] Jason Appleton: each parcel being 40x40 meters
    [10:49:09 PM] Vincent Foster: ok
    [10:49:21 PM] Vincent Foster: taking notes 1 sec
    [10:49:23 PM] Jason Appleton: Current Kickstarter backers may have up to 60 parcels
    [10:49:50 PM] Jason Appleton: so we will have the total world map
    [10:50:07 PM] Jason Appleton: with every square unit or meter, set to a coordinate
    [10:50:12 PM] Jason Appleton: latitude and longitude
    [10:50:48 PM] Vincent Foster: yes
    [10:50:49 PM] Jason Appleton: we need the system to store these coordinates into parcels of land. Some will be wild lands, not owned by players, others will
    [10:50:51 PM] Vincent Foster: grid layout
    [10:51:07 PM] Jason Appleton: the player ownable parcels need to be cataloged
    [10:51:31 PM] Jason Appleton: so that when a player purchases a parcel or multiple parcels, they are automatically assigned parcels they will own
    [10:51:47 PM] Vincent Foster: ok so they cant pick
    [10:51:51 PM] Vincent Foster: they are auto
    [10:52:11 PM] Jason Appleton: no, it will be random when they buy them from the system. If they want to pick and choose, they will have to buy parcels from other players
    [10:52:24 PM] Vincent Foster: ok
    [10:53:07 PM] Jason Appleton: ok, so then once they have their parcels of land, they will need to be able have exclusive rights to build on the land, drop items nobody else can touch, hunt and gather resources that may spawn on that land etc
    [10:53:25 PM] Jason Appleton: but, be able to assign permissions to their land to other players who have paid them for those rights
    [10:53:36 PM] Vincent Foster: that has to do with multiplayer coding the rights and permissions
    [10:53:39 PM] Jason Appleton: paid them in gold
    [10:53:41 PM] Vincent Foster: i cant do that part
    [10:53:56 PM] Vincent Foster: i can make the grid system and auto picing ect
    [10:54:06 PM] Vincent Foster: i dont know multiplayer coding
    [10:54:19 PM] Vincent Foster: and i am not going to lie to you about it
    [10:54:27 PM] Vincent Foster: what i do know i am very good at
    [10:54:34 PM] Jason Appleton: then you will have to work hand in hand with James on that
    [10:54:57 PM] Jason Appleton: the parcel system was the primary reason for hiring you lol you just talked me into having you do the housing models as well
    [10:55:13 PM] Vincent Foster: listen i model animate texture write music and code single player games
    [10:55:33 PM] Vincent Foster: and the parcel system most of it is no problem but i told you from start i dont do multiplayer code
    [10:55:43 PM] Vincent Foster: the house building code no problem
    [10:55:53 PM] Vincent Foster: im good at that done simillar 100 times
    [10:56:26 PM] Vincent Foster: ie what i do do not many can do better
    [10:56:39 PM] Vincent Foster: but some things like multiplayer i havent done yet
    [10:56:52 PM] Vincent Foster: so permissions chating ect no idea where to even beging
    [10:57:01 PM] Vincent Foster: i know nothing about sockets ect
    [10:57:16 PM] Vincent Foster: netowrk comunication
    [10:57:36 PM] Jason Appleton: ok, then please figure out how to get the parcel system to the point you need James to step in and work with you on the multiplayer elements.
    [10:58:12 PM] Vincent Foster: yeah makeing the grid auto selecting purchases and assinging them to a player ect no problem
    [12/31/2012 11:59:37 PM] Jason Appleton: [Monday, December 31, 2012 11:58 PM] Vincent Foster:

    <<< i can get a majority of it done and then he can take my code from there
    [1/1/2013 12:00:00 AM] Jason Appleton: [Monday, December 31, 2012 11:59 PM] Vincent Foster:

    <<< trading and permissions is multiplayer stuff
    the rest is not a problem
    [1/1/2013 12:01:52 AM] Jason Appleton: [10:59:56 PM] Vincent Foster: ie anything to do with the player and the parecl he owns not a problem as long as it doesnt involve other players
    [11:00:13 PM] Jason Appleton: well, when players sell their land or estates, they will do so through our forums. Once a buyer has been established, we will manually transfer ownership rights and handle the exchange of funds
    [11:00:21 PM] Vincent Foster: and seems to me trading would be a simple swap of cell indexes
    [11:00:50 PM] Vincent Foster: and if you dont own cell x you have no rights there
    [11:01:00 PM] Vincent Foster: but like i said that has to do with the multiplayer part
    [11:01:04 PM] Jason Appleton: selling property is just changing the user assigned to the parcels and them taking over permissions control
    [11:01:14 PM] Vincent Foster: right
    [1/1/2013 12:02:04 AM] Jason Appleton: [Tuesday, January 01, 2013 12:01 AM] Vincent Foster:

    <<< but its still network comunication
    wwhich i dont do
    [1/1/2013 9:27:41 AM] James Proctor: Yeah I knew I would have to do the networking parts of Vincent stuff. We had already talked about him not being able to do the networking.
    [1/1/2013 12:27:42 PM] James Proctor: I just put together a new Housing demo that allows you to walk around your house that you build...
    [1/1/2013 12:41:33 PM] James Proctor: The smallest size house is tiny once you get stairs in it... lol
    [1/1/2013 1:07:36 PM] Jason Appleton: no shit? Can I see it in a web player?
    [1/1/2013 1:07:43 PM] James Proctor: yup
    [1/1/2013 1:10:23 PM] *** James Proctor sent webPlayer.rar ***
    [1/1/2013 1:10:59 PM] James Proctor: The Controls are pretty much the same... WASD moves you around. E opens doors.
    [1/1/2013 1:12:16 PM] James Proctor: It's slightly harder to build right now because it's the First Person Controller that I'm using so it's harder to position the mouse where you want to build a wall but it's possible to do just harder
    [1/1/2013 1:13:42 PM] Jason Appleton: it crashed on me when I walked out of the house
    [1/1/2013 1:14:52 PM] Jason Appleton: cant edit 2nd floors
    [1/1/2013 1:15:05 PM] James Proctor: lol crashed on me as well... Doesn't crash in the editor...
    [1/1/2013 1:15:29 PM] Jason Appleton: I uploaded the parcel data wip file for you as well
    [1/1/2013 1:15:33 PM] Jason Appleton: to Sugar
    [1/1/2013 1:15:43 PM] Jason Appleton: its basically what will control the construction bins
    [1/1/2013 1:23:52 PM] *** James Proctor sent webPlayer.rar ***
    [1/1/2013 1:24:05 PM] James Proctor: try this version... It shouldn't crash this time
    [1/1/2013 1:24:09 PM] Jason Appleton: ok
    [1/1/2013 1:24:55 PM] James Proctor: And For editing the 2nd floor put in stairs on the first floor then get out of edit mode and go up to the 2nd floor then edit the 2nd floor...
    [1/1/2013 1:27:20 PM] James Proctor: does that version work?
    [1/1/2013 1:30:59 PM] Jason Appleton: il check in a sec
    [1/1/2013 1:31:03 PM] James Proctor: ok
    [1/1/2013 1:31:20 PM] James Proctor: If it works for you then I'm going to start integrating it into the Client
    [1/1/2013 1:31:29 PM] Jason Appleton: ok
    [1/1/2013 1:34:50 PM] James Proctor: But if you don't mind I think I'm going to redo the GUI for it.
    [1/1/2013 1:35:34 PM] Jason Appleton: if you can make it look better sure, make sure you look at the parcel file too.
    [1/1/2013 1:35:43 PM] James Proctor: yeah
    [1/1/2013 1:36:56 PM] James Proctor: I just want to get the GUI setup in a window instead of going across the top where it would mess up the Player's Status GUI and any other GUIs we have at the top of the screen...
    [1/1/2013 1:37:12 PM] Jason Appleton: aaah, good call
    [1/1/2013 1:37:51 PM] Jason Appleton: its kind of difficult to edit the houses in 1st person though
    [1/1/2013 1:38:40 PM] James Proctor: yeah I can setup a second camera that's setup as a Isometric Camera for editing. When you go into editing mode it would activate the Build Camera.
    [1/1/2013 1:39:15 PM] Jason Appleton: yeah thats the ebst bet
    [1/1/2013 1:39:25 PM] James Proctor: or would a top down camera be better?
    [1/1/2013 1:39:47 PM] Jason Appleton: well, if you had an option for both that would be great
    [1/1/2013 1:39:58 PM] Jason Appleton: otherwise, top down may be easiest
    [1/1/2013 1:40:15 PM] James Proctor: Editing walls a top down view would be the best... Editing windows and Doors a direct view of the wall would be best I would think...
    [1/1/2013 1:41:02 PM] James Proctor: I'll play around with it and see what I can come up with.
    [1/1/2013 1:42:07 PM] Jason Appleton: ok
    [1/1/2013 2:18:47 PM] *** James Proctor sent GM_House.jpg ***
    [1/1/2013 2:19:01 PM] James Proctor: Don't have it full integrated yet but there it is...
    [1/1/2013 7:16:11 PM] James Proctor: Jason are you around?
    [1/1/2013 8:11:59 PM] Jason Appleton: http://www.ratemydateapp.com/
    [1/1/2013 8:12:34 PM] Jason Appleton: sweet
    [1/1/2013 8:13:31 PM] James Proctor: Right now it's not networked but you can edit the house, open the door, ect.
    [1/2/2013 1:05:44 AM] Jason Appleton: http://www.vbulletin.org/forum/showthread.php?t=285283
    [1/2/2013 1:07:46 AM] James Proctor: Looks to me like that doesn't use PayPal
    [1/2/2013 1:07:58 AM] Jason Appleton: no but thats a good thing
    [1/2/2013 1:08:17 AM] Jason Appleton: in a way, because we make 15% of all transactions already, paypal takes 5%
    [1/2/2013 1:08:57 AM] Jason Appleton: this would handle all of our parcel sales
    [1/2/2013 1:09:50 AM] Jason Appleton: oh nevermind, looks like they take 10% lol
    [1/2/2013 1:09:57 AM] James Proctor: lol
    [1/2/2013 1:10:36 AM] James Proctor: And I was thinking about having a more dynamic system where players could fast travel to the parcels to see what they look like and things like that...
    [1/2/2013 1:11:20 AM] Jason Appleton: oh wait, the 10% is only if they use the embedded processing system, but they can use paypal instea
    [1/2/2013 1:11:22 AM] Jason Appleton: d
    [1/2/2013 12:50:38 PM] James Proctor: I need to know one thing... We won't ever have any true Pay to win features will we? Buying land I wouldn't call pay to win... WarZ's pay money to revive your character right away or wait 4 hours for the death timer to run out IS pay to win...
    [1/2/2013 12:53:07 PM] Jason Appleton: no dude
    [1/2/2013 12:53:19 PM] Jason Appleton: stop letting the ignorant community fill you with ideas lol
    [1/2/2013 12:53:32 PM] Jason Appleton: I hate that shit too
    [1/2/2013 12:54:00 PM] James Proctor: No it had nothing to do with what others are saying... I just REFUSE to be a part in any way of any sort of Pay to Win game...
    [1/2/2013 12:54:27 PM] Jason Appleton: There is nothing pay to win about this game. How do you not know that by now?
    [1/2/2013 12:54:53 PM] Jason Appleton: For $100 a month you get double stats and a God sword, but other than that no.
    [1/2/2013 12:55:21 PM] James Proctor: lol I hope your joking...
    [1/2/2013 12:55:38 PM] Jason Appleton: ....
    [1/2/2013 12:55:57 PM] Jason Appleton: have you and Janson developed any such features?
    [1/2/2013 12:56:26 PM] James Proctor: lol no not yet... But what's to stop us in the future? lol
    [1/2/2013 12:56:36 PM] Jason Appleton: the fact that I would never ask you to
    [1/2/2013 12:56:58 PM] James Proctor: good! lol
    [1/2/2013 12:57:34 PM] Jason Appleton: I want Ultima Online in 3D with player owned housing. That's it.
    [1/2/2013 1:30:01 PM] James Proctor: It's pretty simple to Build in 3rd person view
    [1/2/2013 1:33:06 PM] Jason Appleton: well, the player will be able to roll out from first to 3rd whenever they want
    [1/2/2013 1:33:49 PM] James Proctor: yeah. Right now I don't even have 1st person working correctly on our Character Controller with our Avatars yet
    [1/2/2013 2:14:17 PM] James Proctor: Any idea when David will be getting some of the Regions done?
    [1/2/2013 2:40:46 PM] Jason Appleton: I'm not sure...he told me his holdiay would be busy through new year but I'm expecting him back on board soon
    [1/2/2013 2:42:16 PM] James Proctor: ok cool
    [1/2/2013 2:42:46 PM] James Proctor: My test region is getting very crowded and messed up... lol
    [1/2/2013 2:43:20 PM] James Proctor: AND Vincent needs some of the regions in order to work out the Parcel system
    [1/2/2013 2:44:26 PM] Jason Appleton: right
    [1/3/2013 1:04:44 AM] Jason Appleton: What happened to the once a week meeting?
    [1/3/2013 1:05:23 AM] Jason Appleton: Vincenet is on, I'm giving him hell for not talking to david yet and leaving Dev chat
    [1/3/2013 1:05:41 AM] Jason Appleton: he said he was told we were setting up a weekly meeting but then he never heard anything
    [1/3/2013 1:05:41 AM] James Proctor: I've been planning on starting it up now that the holiday season is over. No ones been online at the same time long enough to schedual it.
    [1/3/2013 1:07:20 AM] Jason Appleton: Somebody needs to make sure he is on the same page and you and David about this parcel system
    [1/3/2013 1:08:06 AM] James Proctor: But yeah we really NEED Vincent to take part in the chat way more then he has to this point. We are discussing things ALL the time that could impact what he is doing and it's a waste of time to have to repeat things a whole bunch of times...
    [1/3/2013 1:12:57 AM] James Proctor: lol It's a PROGRAMMERS meeting... Not meeting for the whole team. loil
    [1/3/2013 1:13:25 AM] James Proctor: Unless you want it to be for the whole team... lol
    [1/3/2013 1:14:52 AM] Jason Appleton: just the primary devs
    [1/3/2013 1:25:15 AM] James Proctor: Sounds to me like Vincent is developing an attitude... lol
    [1/3/2013 1:08:56 PM] James Proctor: Good afternoon!
    [1/3/2013 1:12:15 PM] Jason Appleton: yo
    [1/3/2013 1:15:33 PM] James Proctor: I spent $99 last night to get a 1 year subscription to http://www.gameinstitute.com - There is like over 500 hours worth of Video talks on everything from C++ programming, Game Engine Design, DirectX, AI, 3D Modeling, Character Design and Modeling, to even Game Console development. AND through it I got an awesome DX 11 Game Engine with full source code so I can continue work on it then rebrand it (Make it my own Engine) and License it out all I want!
    [1/3/2013 1:17:44 PM] James Proctor: You should really see the Graphics this engine is capable of!
    [1/3/2013 1:20:24 PM] James Proctor: I can send you the links to the Videos for the 3D Modeling stuff if you want.
    [1/3/2013 1:21:01 PM] Jason Appleton: tonight I can check it out
    [1/3/2013 1:21:06 PM] James Proctor: ok
    [1/3/2013 1:21:25 PM] *** James Proctor sent Carbon_Demo.jpg ***
    [1/3/2013 1:21:40 PM] James Proctor: There's a screenshot from the World Editor of the game engine
    [1/3/2013 1:26:50 PM] James Proctor: It comes with a full physics engine with fully destructable environments. Path finding, Networking, you name it and it prob. has it and if not I've got the source code so it could be added! lol
    [1/3/2013 1:47:31 PM] Jason Appleton: Now that you've had your fun, get back to work on Greed monger before I fly to Maine and kick the shit out of you for losing focus
    [1/3/2013 1:50:25 PM] James Proctor: lol I'm not losing focus... I just need to have a couple projects going so that I'm not ALWAYS working on the same thing and burn my self out... In the evening after 5 I'll work on the engine and before 5 I'll work on GM... Nothing wrong with that. lol
    [1/4/2013 3:15:38 PM] Jason Appleton: Are you online?
    [1/4/2013 3:16:03 PM] Jason Appleton: ...........
    [1/4/2013 3:16:53 PM] James Proctor: Yes I am
    [1/4/2013 3:17:39 PM] Jason Appleton: hop into the housing chat with David and I
    [1/4/2013 3:17:49 PM] James Proctor: I'm reading it
    [1/4/2013 3:38:13 PM] Jason Appleton: What is the status on the combat, spells and skill progression system? Has Janson been working on it? Have you been able to add the spells etc?
    [1/4/2013 3:40:16 PM] James Proctor: There will be some changes that I will have to make in order to get it setup with our Servers. So I'm trying to hold off until it's to a point that it's nearly complete for the Testing before I add it in. I'll check with Janson and see what the status is on it.
    [1/4/2013 3:42:52 PM] James Proctor: I've sent Janson a Message to see what the status is.
    [1/4/2013 3:43:49 PM] Jason Appleton: ok
    [1/4/2013 9:00:47 PM] James Proctor: Vincent is really starting to get to me! lol
    [1/4/2013 9:11:55 PM] Jason Appleton: hah
    [1/4/2013 9:12:03 PM] Jason Appleton: its good sometimes to have a devils advocate
    [1/4/2013 9:12:09 PM] James Proctor: lol
    [1/4/2013 9:12:27 PM] Jason Appleton: hes just a very antisocial dude
    [1/4/2013 9:13:28 PM] James Proctor: And the more he talks with us the more he seems to want things done HIS way or else he develops an attitude about it that just get's worse the more we discuss things with him.
    [1/5/2013 12:46:56 PM] James Proctor: Do you by any chance still have the License Key that you gave me for Unity4?
    [1/5/2013 3:59:59 PM] Jason Appleton: probably somewhere why?
    [1/5/2013 4:00:51 PM] James Proctor: Because since switching to this computer I've been using the trial and it ran out yesterday. If you don't have it then I'll need to plug in my old computer and get it.
    [1/5/2013 4:03:08 PM] Jason Appleton: R3-A8N6-KNXF-FBJV-EE6V-MUH2
    [1/5/2013 4:03:17 PM] James Proctor: ok thanks
    [1/5/2013 4:03:22 PM] Jason Appleton: werd
    [1/5/2013 4:03:28 PM] James Proctor: what?
    [1/5/2013 4:03:35 PM] Jason Appleton: lol
    [1/5/2013 4:03:49 PM] Jason Appleton: said "word" as in, Word yo!
    [1/5/2013 4:04:04 PM] James Proctor: oh...
    [1/5/2013 4:04:31 PM] Jason Appleton: you gots ta werk on yo slang mang
    [1/5/2013 4:04:41 PM] James Proctor: what was the email address and pass for it?
    [1/5/2013 4:04:54 PM] James Proctor: lol Well you said werd... lol
    [1/5/2013 4:05:04 PM] Jason Appleton: press@mmabigshow.com
    [1/5/2013 4:05:06 PM] Jason Appleton: ecrow385
    [1/5/2013 4:05:09 PM] James Proctor: thanks
    [1/7/2013 12:10:16 PM] Jason Appleton: Get er dun!
    [1/7/2013 12:10:18 PM] Jason Appleton: :)
    [1/7/2013 12:43:33 PM] James Proctor: lol Looks like you have a future Basketball star!
    [1/7/2013 1:16:53 PM] Jason Appleton: haha
    [1/7/2013 2:52:01 PM] Jason Appleton: Make sure you go through every tiny nook and cranny because as soon as I pay him the balance, he wont touch shit without additional payment
    [1/7/2013 2:52:30 PM] James Proctor: yeah I've gotten that picture from him...
    [1/7/2013 2:52:31 PM] Jason Appleton: exactly
    [1/7/2013 2:53:00 PM] James Proctor: He's in it ONLY for the money... lol
    [1/7/2013 2:54:35 PM] James Proctor: When do you plan on giving him his final payment? The Minimap is part of this initial payment correct? He hasn't even attempted it from the looks of it! lol
    [1/7/2013 2:55:10 PM] Jason Appleton: well, hes not getting it until every single thing is done
    [1/7/2013 2:57:11 PM] James Proctor: On the hotbar you want some sort of indictator when the cool down is done and the skill/spell can be used again right?
    [1/7/2013 2:58:39 PM] Jason Appleton: yeah
    [1/7/2013 2:59:20 PM] James Proctor: ok so that hasn't even been touched... He doesn't even have the spell disabled after use (No cooldown)...
    [1/7/2013 2:59:49 PM] Jason Appleton: Go through it in detail, make a list and send it to him and myself
    [1/7/2013 3:00:04 PM] James Proctor: yup doing that.
    [1/7/2013 3:00:09 PM] Jason Appleton: ok good
    [1/7/2013 3:01:55 PM] James Proctor: Ok time for a discussion if you have time.
    [1/7/2013 3:01:57 PM] Jason Appleton: ok
    [1/7/2013 3:03:06 PM] James Proctor: Ok What features should the Minimap? An indicator where the player is located... Should it also have indicators of areas of interest where the player might want to adventure to? What else can you think of?
    [1/7/2013 3:05:25 PM] Jason Appleton: just a sec
    [1/7/2013 3:05:48 PM] James Proctor: ok
    [1/7/2013 3:21:08 PM] Jason Appleton: ok
    [1/7/2013 3:21:31 PM] Jason Appleton: areas of interest, city names etc should show on the world map only
    [1/7/2013 3:21:46 PM] Jason Appleton: mini map will be too small
    [1/7/2013 3:22:09 PM] Jason Appleton: mini map might show harvestable nodes
    [1/7/2013 3:22:10 PM] James Proctor: Yeah I was thinking more just tiny blips showing the locations
    [1/7/2013 3:22:16 PM] Jason Appleton: yeah thats fine
    [1/7/2013 3:24:10 PM] James Proctor: So a blip for Player's postion, Blips for locations of interest (both assigned by us and player assigned), Blips for location of Resources that the player has a high enough skill level to harvest, Anything else?
    [1/7/2013 3:24:47 PM] James Proctor: How about mob locations?
    [1/7/2013 3:25:29 PM] James Proctor: And then we should have a config window where the player can decide what they want shown on the minimap...
    [1/7/2013 3:26:08 PM] Jason Appleton: mobs should appear as red blips yes
    [1/7/2013 3:26:12 PM] James Proctor: ok
    [1/7/2013 3:26:14 PM] Jason Appleton: yup
    [1/7/2013 3:26:16 PM] Jason Appleton: sounds good
    [1/7/2013 3:26:35 PM] James Proctor: And you want Janson to do all of this now correct?
    [1/7/2013 3:27:14 PM] Jason Appleton: sure
    [1/7/2013 3:28:24 PM] James Proctor: By now I mean before his final payment for this job... lol You don't want to give this to him as another job after the combat system is done?
    [1/7/2013 3:29:19 PM] James Proctor: I can only picture what he would charge for the minimap if he was going to charge $40 for just a empty window... lol
    [1/7/2013 3:33:08 PM] Jason Appleton: I thought it was all part of the deal but I cant remember
    [1/7/2013 3:33:33 PM] James Proctor: Hopefully it was
    [1/7/2013 3:34:24 PM] Jason Appleton: Just talk to him assuming it is part of the total $2k deal
    [1/7/2013 3:34:46 PM] James Proctor: On the minimap do you want the player to be able to zoom in and zoom out?
    [1/7/2013 3:34:58 PM] Jason Appleton: if he says it isn't part of it, then say, oh, I'll have to talk to Jason then, what are you wanting to get that done if Jason says its not part ofit?
    [1/7/2013 3:35:04 PM] Jason Appleton: yes, would be nice
    [1/7/2013 3:35:09 PM] James Proctor: ok
    [1/7/2013 3:38:04 PM] James Proctor: I also added that it should be easily customizable so we could add other things to it post launch if we needed to.
    [1/7/2013 3:38:40 PM] Jason Appleton: ok
    [1/7/2013 3:38:44 PM] James Proctor: Minimap
    - Blip for Player's Location (Green?)
    - Red Blip for Mob locations
    - Blip for Geographical Locations of interest (Both Marked by us and Marked by the player)
    - Blip for resources that the player is a high enough level to harvest
    - Zoom in and out on the minimap
    - Config window to allow the Player to choose what should be displayed on it (Default would be everything listed above).
    - Customizable so we could easily add other things post launch if needed
    [1/7/2013 3:38:56 PM] James Proctor: Theres what I have anything else you can think of before I move on?
    [1/7/2013 3:39:05 PM] Jason Appleton: thats good for the map
    [1/7/2013 3:39:28 PM] Jason Appleton: now lets see where the combat and skills are. It will be hard for me to know or evaluate without seeing it all in action
    [1/7/2013 3:40:15 PM] James Proctor: I can upload his demo server to one of our Servers so we can go on together and test it out. It's really hard to test out combat with out having something to fight! lol
    [1/7/2013 3:41:50 PM] Jason Appleton: eachother? heh
    [1/7/2013 3:42:16 PM] James Proctor: lol yeah but right now with just me there is no one to fight! lol
    [1/7/2013 3:44:30 PM] Jason Appleton: hve him throw something in there to fight
    [1/7/2013 3:45:14 PM] James Proctor: Last I knew it was ONLY setup for PvP
    [1/7/2013 3:45:30 PM] Jason Appleton: huh?
    [1/7/2013 3:46:13 PM] James Proctor: He didn't have it capable of having AI characters using it last I knew.
    [1/7/2013 3:46:34 PM] Jason Appleton: I see, because you're the AI guy
    [1/7/2013 3:47:18 PM] James Proctor: No because it wasn't setup to be used by AI... It needed a player...
    [1/7/2013 4:52:07 PM] James Proctor: Ok I can see that we are going to have some major issues with Janson... He's trying to say that Buffs, Debuffs, Area of Effect Spells, ect isn't part of a Combat system and that he will have to talk to you about Payment...
    [1/7/2013 5:10:22 PM] Jason Appleton: All combat, spells, and skill progress is a part of the system
    [1/7/2013 5:10:39 PM] James Proctor: He's saying it's not
    [1/7/2013 5:11:48 PM] Jason Appleton: talking to him now
    [1/7/2013 5:11:54 PM] James Proctor: This guy is really unfreaking believable...
    [1/7/2013 5:15:29 PM] Jason Appleton: lol yeah
    [1/7/2013 5:16:12 PM] James Proctor: I think we should cut him loose after this job is complete...
    [1/7/2013 5:16:50 PM] Jason Appleton: the question is, what he has done, is it good?
    [1/7/2013 5:17:43 PM] Jason Appleton: Hi again Jason!

    Sorry for not being so responsive, we have been very busy with the preparation of our next release of uLink. However, we are planning to make PikkoServer available through a revenue share model in the future. It takes about one day to implement it in a game made with uLink so you don't have to make any special considerations for your game if you choose to develop with it uLink to begin with. Today, I can't give you any timetables for an indie license for PikkoServer.
    [1/7/2013 5:17:50 PM] Jason Appleton: from pikko server guys
    [1/7/2013 5:20:22 PM] James Proctor: Same issue... We don't have time to sit around and wait for them to finish it... lol Too bad. And as far as if the combat system is any good I'm still playing around with it.
    [1/7/2013 5:53:35 PM] Jason Appleton: [3:48:31 PM] Janson: Do you have some time to speak?
    [3:59:45 PM] Janson: let me know when you are arround please...
    [4:10:51 PM] Jason Appleton: Whats up
    [4:10:56 PM] Janson: hey
    [4:10:59 PM] Janson: also
    [4:11:05 PM] Janson: We have a problem
    [4:11:11 PM] Jason Appleton: what now
    [4:14:30 PM] Janson: We spoke about what needs to be done in the combat system and now james comes and gives new ideas and such and what i should add... This all was not in the gdd and as we discussed the price it was not mentioned. i can copy and paste the our conversion. And i would like to speak about the price only with one person, my contractor. This does not work this way, how it is now. It can work this way, if you will pay me / hour then i cann do all things james says me...
    [4:15:13 PM] Jason Appleton: What are the new ideas you're referring to?
    [4:15:18 PM] Jason Appleton: I dont know of anything new
    [4:19:21 PM] Janson: ok, well i should add now, whether it the taget is . Enemy, Friend, Self, Party, ect. based on that information i will need to make some checks...Buffs, Debuffs, Minimap, allowed usage of skills/spells based where the player is located(Parceles)...
    [4:20:39 PM] Janson: As i spoke with you about the price, i do not want to speak with james about anything payment related.
    [4:22:42 PM] Jason Appleton: ok, basicaly I hired you to create a fully functional combat, spell and skill progression system. That means anything related to the 3 of those, is part of the deal. Because we are in early development, not every tiny detail of that has been broken down but with your experience, you should know that there are some things not in the GDD that would need to be in those systems.
    [4:23:10 PM] Jason Appleton: the mini map isnt part of the deal, that much I agree
    [4:23:39 PM] Janson: Yes i know this, but we spoke about the price based on the gdd or is that wrong?
    [4:25:22 PM] Jason Appleton: The GDD defined enough to get you going, I explained it wasn't completed
    [4:25:27 PM] Janson: Because of those little things i said 3000$ but you said 2000$ and so i agreed because i saw that those things are not in the gdd...
    [4:25:40 PM] Jason Appleton: no, come on now
    [4:26:53 PM] Jason Appleton: So you're saying that you knew you were being hired to develop a full combat, skill progression and Spell system and noticed we didn't have things you knew we would need in the GDD yet, so you agreed to do the job because of it instead of explaining, "Here are some things to consider"
    [4:26:54 PM] Jason Appleton: ?
    [4:28:43 PM] Janson: No i simply did not know that you need those things, normaly i know how a full combat system in regular games works, but people are not always doing normal combat systems, they make something new...
    [4:30:01 PM] Janson: " Pay is dependent on the completion of the Greed Monger Combat, Skill Progression and Spells System as explained in the Game Design Document" this are not my words
    [4:33:32 PM] Janson: This all are simple things to add and would not take me 3-5 hours, it is not a problem i can add those as long as it is in scope. But i would like to speak about the payments only with you, because you are the one who hired me, is that ok?
    [4:44:59 PM] Janson: still there?
    [4:45:07 PM] Jason Appleton: busy at work as well
    [4:45:21 PM] Janson: ah ok, write me when you are free
    [4:45:45 PM] Jason Appleton: I dont mind if you just talk payments with me.
    [4:45:54 PM] Janson: great!
    [4:46:52 PM] Jason Appleton: I just want to make sure that I have a full combat, spell and skill progression system completed and ready to rock. We dont have every detail in the GDD bro, it's not going to be possible. I update the GDD myself and am very busy as well. But you should know with your level of experience what all is entailed in developing such a system.
    [4:47:16 PM] Jason Appleton: We arent throwing new things at you, just the finishing touches to complete whats already planned
    [4:47:35 PM] Jason Appleton: I'm not even having you add all of the skills and spells to work in the system which originally was my intention
    [4:48:10 PM] Jason Appleton: you made the system in such a way that it's easy to have someone else add those things, so I dont have a problem with that
    [4:48:40 PM] Jason Appleton: but it was originally supposed to be something for you to do. But I also didnt tell you "You are no longer doing this so I want to pay less".
    [4:48:59 PM] Jason Appleton: Its part of building a relationship
    [4:49:21 PM] Jason Appleton: Once this is all done, then I will have something else for you and I to agree on and have you build
    [4:49:29 PM] Jason Appleton: provided this goes a little more smoothly
    [4:51:15 PM] Janson: Yes i understand this and because of that i am saying i can add a simple buff, debuff system. But i made one Buff/Debuff system for a complex uo shard, i will not go the complex thing(because alone such a buff/ debuff system can take more then one month) but a simple one is not a problem.
    [1/7/2013 6:07:38 PM] James Proctor: lol I really hope your not really considering giving him some other jobs once this is complete. The way he is about it he's NOT a good fit for this team!
    [1/7/2013 6:11:41 PM] Jason Appleton: I care primarily about progress right now, it depends on what he gets done and how he handles himself.
    [1/7/2013 6:12:16 PM] Jason Appleton: I can't get rid of everyone willing to work because they may have a bit of an attitude. You can't build the game on your own bro lol
    [1/7/2013 6:12:57 PM] James Proctor: lol true but if there is friction in the team then it's hard to get anything done!
    [1/7/2013 6:14:35 PM] James Proctor: But anyways Janson knows what needs to be done. I've told him to get those things done then upload the new version and I'll get it integrated and then release a new Client Version. Then we can all get on and test it out and see if we find anything else that needs to be done.
    [1/7/2013 6:14:37 PM] Jason Appleton: Well, then use me as a medium then.
    [1/7/2013 6:18:18 PM] James Proctor: lol I'm doing some research on other in development indie Sandbox MMOs (Our Direct Competors) and wow some of them make us look like complete amatures... :( lol
    [1/7/2013 6:21:50 PM] Jason Appleton: like what?
    [1/7/2013 6:22:16 PM] James Proctor: http://www.kickstarter.com/projects/forsakenstudios/embers-of-caerus-investor-prototype?ref=card
    [1/7/2013 6:22:52 PM] James Proctor: They got less money then we did but they have partnered with some top companies in the Game Development industry like Speed tree and Havok
    [1/7/2013 6:23:29 PM] Jason Appleton: That doesnt mean anything
    [1/7/2013 6:24:29 PM] James Proctor: They have alot of the same ideas we do but yeah so far they are WAY out of our league... Our dynamic snow is just a texture change. Theirs some how actually builds up in 3d...
    [1/7/2013 6:24:49 PM] Jason Appleton: They SAY that
    [1/7/2013 6:24:57 PM] James Proctor: They have a video of it! lol
    [1/7/2013 6:25:01 PM] Jason Appleton: and honestly, it doesnt matter
    [1/7/2013 6:25:17 PM] Jason Appleton: Greed Monger is about the gameplay and property
    [1/7/2013 6:25:25 PM] Jason Appleton: Its not meant to be state of the art
    [1/7/2013 6:25:45 PM] Jason Appleton: It's UO in 3D, thats what the people want
    [1/7/2013 6:25:49 PM] Jason Appleton: thats what they are getting
    [1/7/2013 6:28:57 PM] James Proctor: Well once we are into Alpha I really hope you start getting us partnered with some different companies... It will help spread the word about us and will get us Licenses for cheaper from the companies we partner with!
    [1/7/2013 6:29:24 PM] Jason Appleton: Partner with who? To do what?
    [1/7/2013 6:29:36 PM] Jason Appleton: I mean, I can do all of that if I had a purpose
    [1/7/2013 6:30:58 PM] Jason Appleton: If you can give me a list of people I should contact, what Id be contacting them for and give me an idea as to how that stuff works, I can sell it
    [1/7/2013 6:31:30 PM] James Proctor: That would be for you and them to decide on... lol I'll make out a list of Companies you could contact that we would have something to gain from and then you can contact them and see if a partnership would be attainable and what they would want...
    [1/7/2013 6:31:50 PM] Jason Appleton: thats just it, I dont know who has anything we would want or need
    [1/7/2013 6:32:17 PM] James Proctor: I'll make a list for you.
    [1/7/2013 6:32:33 PM] James Proctor: SpeedTree would certainly be a huge plus...
    [1/7/2013 8:55:20 PM] James Proctor: Weather is now fully synced between Server and Client!
    [1/7/2013 8:55:29 PM] Jason Appleton: ok
    [1/7/2013 8:55:46 PM] James Proctor: So if it's raining on my client it will also be raining on yours.
    [1/7/2013 8:55:56 PM] Jason Appleton: koolio
    [1/7/2013 8:56:26 PM] James Proctor: I still need to get the Day/Night cycle optimized and Synced.
    [1/7/2013 10:04:06 PM] James Proctor: So what is up with Randy? Are you still testing him to see how well he can make armor?
    [1/7/2013 10:04:12 PM] Jason Appleton: nah
    [1/7/2013 10:04:44 PM] James Proctor: Ok then who is doing the armor and clothes?
    [1/7/2013 10:04:50 PM] Jason Appleton: Ill worry about armor and clothing etc once we have a base game ready
    [1/7/2013 10:06:29 PM] James Proctor: lol not a good idea but your game...
    [1/7/2013 10:07:36 PM] Jason Appleton: I know, but so far, Steven hasn't even finished a complete set and you've been swearing by him. Randy was a whack job. I mean, I have someone who can do the armor and clothing, but hes doing the statues right now
    [1/7/2013 10:09:28 PM] Jason Appleton: David used to be on daily, now hes barely on. I'm worried about him. He is full of apologies but I dont know what hes getting done
    [1/7/2013 10:09:49 PM] Jason Appleton: Everyone seems to fucking unreliable and I'm starting to get really pissed
    [1/7/2013 10:10:30 PM] Jason Appleton: I'm starting to realize that the only way to get anything done, is to open an office and hire people to work in house
    [1/7/2013 10:10:43 PM] Jason Appleton: people who work from home just fuck around
    [1/7/2013 10:11:10 PM] James Proctor: Well hopefully with the holiday season behind us everyone will start getting back into the swing of things.
    [1/7/2013 10:11:46 PM] James Proctor: I have one last holiday or end of the Holiday season party left which is Thursday night and then I'm 100% free after that.
    [1/7/2013 10:12:24 PM] Jason Appleton: ITs Fucking January 7th! Holidays are over.
    [1/7/2013 10:12:37 PM] Jason Appleton: Dave is off for two weeks
    [1/7/2013 10:12:42 PM] Jason Appleton: but where is he?
    [1/7/2013 10:12:54 PM] Jason Appleton: Vincent is reliable, hes getting stuff done
    [1/7/2013 10:13:15 PM] James Proctor: lol I have no idea! lol But Don't be getting mad at me! lol I've been working since Noon today! lol
    [1/7/2013 10:14:26 PM] Jason Appleton: I'm just frustrated right now. Too much not being done, I dont know where world building is right now.
    [1/7/2013 10:14:41 PM] James Proctor: And as far my party goes we started out having a Christmas party but then things got so crazy to try and schedual it that we started having a end of the Holiday Season Party in January after the new year when people were more available.
    [1/7/2013 10:15:31 PM] James Proctor: This is something we do every year that we started doing LONG before GM was even a thought! lol
    [1/7/2013 10:19:17 PM] Jason Appleton: How long will it be until you have a plot of land with everything done so far working on it
    [1/7/2013 10:19:55 PM] James Proctor: Hopefully it will be included with my next release.
    [1/7/2013 10:21:21 PM] James Proctor: Ok Steven is working on getting a full complete set of armor done and he will have it done by the end of the week for you to check out.
    [1/7/2013 10:21:47 PM] Jason Appleton: bro, hes been working on a single armor set for 3 weeks lol I'm kind of over it
    [1/7/2013 10:22:14 PM] James Proctor: lol Just one more chance... What do we have to loose? lol
    [1/7/2013 10:23:15 PM] James Proctor: at worse we don't get any armor which is exactly what we would get by the end of the week if we didn't give him a chance. At best we get our first armor set by the end of the week...
    [1/7/2013 10:30:07 PM] Jason Appleton: How long do you think it should take david to create a useable world?
    [1/7/2013 10:31:34 PM] James Proctor: From what he was saying he is automating alot of the process, then with the Dynamic Tree spawns I wouldn't think it would take as long as one would think. The world will be largely devoid of Objects...
    [1/7/2013 10:32:32 PM] Jason Appleton: Thats fine, my biggest concern is actually getting the regions and in game world ready for structure placements etc
    [1/7/2013 10:32:42 PM] Jason Appleton: I want something I can run through
    [1/7/2013 10:32:49 PM] Jason Appleton: I NEED to see something taking shape soon
    [1/7/2013 10:34:54 PM] James Proctor: Well with my next released Client we will have Combat in place, Mobs, and the foundations layed for the Parcel system (Permissions, Grass land housing, ect). Some of the parcel system will have to be integrated into other systems as those systems are integrated but the basics will be there.
    [1/7/2013 10:35:15 PM] James Proctor: It will all be in a modified Testing world still though...
    [1/7/2013 10:35:34 PM] James Proctor: Unless David can get me the 9 regions he was going to get for me.
    [1/7/2013 10:35:52 PM] Jason Appleton: ok
    [1/7/2013 10:36:58 PM] James Proctor: So with the next release things should certainly look more like a game... lol
    [1/7/2013 10:40:39 PM] James Proctor: On the login screen do you want the prefab housing it has to be replaced with some of our custom housing?
    [1/7/2013 11:08:35 PM] Jason Appleton: use ours
    [1/7/2013 11:08:48 PM] James Proctor: ok
    [1/7/2013 11:09:12 PM] James Proctor: I'll have that switched over for the next release as well
    [1/7/2013 11:09:19 PM] Jason Appleton: ok
    [1/7/2013 11:14:55 PM] James Proctor: So how do you want the hunting permissions to work? As long as the mob is on the player's owned land then another player would need permission to hunt them but if they leave the player's land then they are free game? Or if the Spawner for them spawns on the player's land then another player would need permission to hunt them even if they walked off of the player's land?
    [1/7/2013 11:16:13 PM] Jason Appleton: hmm
    [1/7/2013 11:17:47 PM] Jason Appleton: The land parcels are large enough that I'd think that animals that spawn would most likely remain within the parcel boundaries
    [1/7/2013 11:19:03 PM] James Proctor: No... they aren't that large... 4 parcels together I could see being large enough but not a single parcel...
    [1/7/2013 11:24:42 PM] Jason Appleton: talking to a world builder from tabula rasa and Project Copernicus
    [1/7/2013 11:24:58 PM] James Proctor: Cool
    [1/7/2013 11:26:18 PM] Jason Appleton: Break down the region sizes for me? And number of regions
    [1/7/2013 11:27:01 PM] James Proctor: 512meters by 512meters...
    [1/7/2013 11:27:39 PM] Jason Appleton: a region is only 512 meters?
    [1/7/2013 11:28:08 PM] Jason Appleton: so one region fits 12.8 parcels?
    [1/7/2013 11:28:26 PM] Jason Appleton: oh wait, 512 times 512
    [1/7/2013 11:29:43 PM] James Proctor: lol yeah
    [1/7/2013 11:32:06 PM] Jason Appleton: http://www.adamreynolds.net/
    [1/7/2013 11:34:09 PM] James Proctor: looks cool... I'm sure he would want more then a couple thousand though! lol
    [1/7/2013 11:35:08 PM] Jason Appleton: yeah we'll see
    [1/7/2013 11:56:44 PM] Jason Appleton: how big is a climate
    [1/7/2013 11:58:52 PM] James Proctor: We will be having equal number of parcels in all 5 climates correct?
    [1/7/2013 11:59:23 PM] Jason Appleton: yes
    [1/8/2013 12:00:30 AM] James Proctor: Ok so then roughly 4800 parcels this includes wild parcels per climate.
    [1/8/2013 12:02:03 AM] James Proctor: 163 parcels per region about
    [1/8/2013 12:02:36 AM] James Proctor: So about 30 regions per climate.
    [1/8/2013 12:02:55 AM] Jason Appleton: ok
    [1/8/2013 12:03:51 AM] James Proctor: David has the exact numbers already figured out I'm sure.
    [1/8/2013 12:05:54 AM] Jason Appleton: $750 per climate
    [1/8/2013 12:08:30 AM] *** James Proctor sent GM_ParcelTests.jpg ***
    [1/8/2013 12:11:21 AM] James Proctor: That was just a quick setup to test out the permissions. Just press E to try and use a pretend item and it runs through the required checks to see if the item can be used...
    [1/8/2013 12:13:01 AM] Jason Appleton: Hey James, is David planning on autopopulating the trees?
    [1/8/2013 12:13:57 AM] James Proctor: yes he has a tree spawning system like the one that I breifly tried to create where the trees grow and populates them self.
    [1/8/2013 12:14:25 AM] Jason Appleton: I see
    [1/8/2013 12:20:10 AM] James Proctor: Can I make a suggestion? Let's concentrate on the Grass Lands area first since we have at least the basic housing done for the Grass Lands and none done for the Tropical Climate. Let's focus on getting a single Climate completely finished so then we start having something to show off.
    [1/8/2013 12:24:21 AM] Jason Appleton: ok
    [1/8/2013 7:12:37 PM] James Proctor: Ok the moment of truth... What to do about seamless/Networking...
    [1/8/2013 7:15:13 PM] James Proctor: Stick with uLink and have a really hard time doing seamless... Move to Photon and have to create a whole crap load of features while also paying $1,000 or so per physical Server just for licensing... Or completely roll our own networking using Lidgren where we can completely Optimize the networking for our needs...
    [1/8/2013 7:16:20 PM] Jason Appleton: Not sure what you mean
    [1/8/2013 7:16:26 PM] Jason Appleton: Why cant we use ulink now?
    [1/8/2013 7:17:45 PM] James Proctor: The way it's setup you NEED uPikko for Seamless... I thought I could do seamless using the P2P hand off method but you pretty much need to reload the whole level with it which would be WAY to slow for it to be seamless...
    [1/8/2013 7:18:27 PM] Jason Appleton: ok, so we dont have a seemless world right now
    [1/8/2013 7:18:31 PM] Jason Appleton: not the end of the world
    [1/8/2013 7:18:42 PM] Jason Appleton: it sucks
    [1/8/2013 7:18:52 PM] James Proctor: yes it is... Zoned worlds suck and it's a waste of time working on them...
    [1/8/2013 7:19:08 PM] Jason Appleton: doesnt look like we have any options
    [1/8/2013 7:19:42 PM] James Proctor: You can't really have a Zoned Sandbox MMO these days with all of the seamless offerings out there.
    [1/8/2013 7:20:45 PM] James Proctor: And using the 512x512 meter terrain players would be zoning every other thing. I don't know about others but I KNOW I wouldn't play a game that would be forcing you to zone that much...
    [1/8/2013 7:28:58 PM] Jason Appleton: See if you can do some searching to find some alternatives
    [1/8/2013 7:29:22 PM] Jason Appleton: I've emailed upikko again
    [1/8/2013 7:31:31 PM] James Proctor: There is Badumna it's pretty expensive even with the indie license but it would save us money not needing as many servers... It's a P2P based networking library with the option of hosting some features Server side... I've used it some but I have ALOT of concerns about using P2P for MMOs even with the most important features being done Server side...
    [1/8/2013 7:34:22 PM] Jason Appleton: So what tier would we be for that?
    [1/8/2013 7:34:36 PM] Jason Appleton: Badumna Indie – is available to all independent developers. It is offered in three different tiers. Tier-1: $200 (max 500CCU), Tier-2: $1000 (max 1000CCU), and Tier-3: $4000 (max 5000CCU). You can switch to a higher tier by paying the difference. Indie license is offered as a once only license fee per application.
    [1/8/2013 7:35:57 PM] James Proctor: For the Alpha test we would want Tier 2... For Open Beta or Launch we would want at the very least Tier 3 if not the Commercial License...
    [1/8/2013 7:37:04 PM] James Proctor: But don't move forward with that yet... lol Like I said I have some real issues using P2P networks for MMOs...
    [1/8/2013 7:37:25 PM] James Proctor: I'm still searching...
    [1/8/2013 7:37:41 PM] Jason Appleton: yeah, its not really for mmos. Its for multiplayer games but I dont like the idea of using it on our scale
    [1/8/2013 7:38:51 PM] James Proctor: It's been used in MMOs before... When I was on Aaron's team we were using back then and Farland Online WAS using it before they switched to HeroCloud.
    [1/8/2013 7:42:58 PM] James Proctor: Could you do something for me? Contact Turbine and see if they have a MMO Engine to license and see how much the licensing costs. According to Aaron they have licensed a Engine from Turbine that is based on the Unity3D Source Code...
    [1/8/2013 7:43:57 PM] Jason Appleton: ok
    [1/8/2013 7:46:22 PM] James Proctor: I saw a old Press release from Turbine stateing that they have Licensed the Vision Engine from Havok... Vision is an AWESOME looking engine... Completely state of the art DirectX 11 Graphics, The physics Engine is the best around, Animation System is top notch... Fully Destructable Environments. ect... So I have no idea why they would then turn around and license Unity as well but yeah maybe they did...
    [1/8/2013 7:49:06 PM] Jason Appleton: I emailed them
    [1/8/2013 7:49:11 PM] James Proctor: ok
    [1/8/2013 7:49:46 PM] Jason Appleton: keep lookin
    [1/8/2013 8:18:46 PM] James Proctor: Well turbine was a dead end... The people Aaron is in contact with are former employees of Turbine and now work for Aaron... lol
    [1/8/2013 8:19:48 PM] James Proctor: and Aaron isn't willing to give me any contact info to get a hold of them to see about us getting the engine and Aaron isn't willing to license it...
    [1/8/2013 8:24:22 PM] Jason Appleton: Hes probably fuill of shit too
    [1/8/2013 8:24:44 PM] James Proctor: lol prob...
    [1/8/2013 8:24:56 PM] Jason Appleton: everything he says is smoke and mirrors
    [1/8/2013 8:26:47 PM] James Proctor: lol Why did you even HAVE to pick Unity in the first place... lol
    [1/8/2013 8:27:32 PM] Jason Appleton: They still dont have a working website and its been down for months
    [1/8/2013 8:28:02 PM] Jason Appleton: they have a website for shogun, which displays several games that will never see the light of day and none of them have sites of their own
    [1/8/2013 8:28:12 PM] James Proctor: yeah
    [1/8/2013 8:28:25 PM] Jason Appleton: I know what it means to be "partners" with them, nothing
    [1/8/2013 8:28:42 PM] James Proctor: lol
    [1/8/2013 8:29:57 PM] Jason Appleton: He tried sending me a demo of his game and it was all prefab unity store shit and nothing worked until I crashed to desktop
    [1/8/2013 8:30:22 PM] Jason Appleton: that was after he hyped it like nothing else I've seen lol
    [1/8/2013 8:30:37 PM] Jason Appleton: after it all crashed, he was all excuses
    [1/8/2013 8:31:18 PM] James Proctor: lol
    [1/8/2013 8:31:45 PM] James Proctor: I haven't even seen any of his demos other then what I worked on with him when I was on his team
    [1/8/2013 9:01:40 PM] James Proctor: Would you mind if I take the rest of the week to do some R&D and try to come up with a solution to this? I want to see what I can come up with using Lidgren...
    [1/9/2013 1:00:22 AM] Jason Appleton: http://forum.unity3d.com/threads/16...tion-Options?p=1131113&viewfull=1#post1131113
    [1/9/2013 1:09:17 AM] James Proctor: I posted in there...
    [1/9/2013 2:49:20 AM] James Proctor: This lady is too funny that pretty much copied and pasted our KickStarter page for her own project...
    [1/9/2013 2:50:00 AM] James Proctor: She stole our ideas right down to the Climates which I believe is a unique feature to GM and our idea to expand into Space...
    [1/9/2013 11:32:19 AM] Jason Appleton: yeah she emailed me saying she was going to remove her campaign
    [1/9/2013 11:32:21 AM] Jason Appleton: total phony
    [1/9/2013 11:33:28 AM] James Proctor: when did she email you? She just posted 2 updates not too long ago... 1 of her updates was to even announce Islands for KickStarter Backers! lol
    [1/9/2013 11:34:27 AM] Jason Appleton: lol
    [1/9/2013 11:34:58 AM] Jason Appleton: at 5am
    [1/9/2013 11:43:59 AM] James Proctor: Sounds to me like MMOs using Unity3D may be a thing of the past unless you want to purchas an addittional License...
    [1/9/2013 11:44:02 AM] James Proctor: Streaming and Cloud Gaming Restrictions

    You may not directly or indirectly distribute interactive Licensee Content by means of streaming or broadcasting such Licensee Content that is primarily executed on a server and transmitted over the Internet or other network to end user devices without a separate license from Unity. This restriction does not prevent end users from remotely accessing Licensee Content from an end user device that is running on another end user device.
    [1/9/2013 11:53:09 AM] Jason Appleton: So youre saying now we cant use Unity or something?
    [1/9/2013 11:55:30 AM] James Proctor: I have no idea... I posted on Unity's forum to find out how it will affect us. There are alot of people angry about these changes because Unity did it in such a way as to try and hide them...
    [1/9/2013 12:00:48 PM] Jason Appleton: yeah thats shady as hell
    [1/9/2013 12:03:08 PM] James Proctor: And the wording is so generic it COULD be used for most anything from us using SugarSync to share assets right up to Cloud gaming where the enduser doesn't actually have access to the game but it's ALL streamed to them...
    [1/9/2013 12:04:34 PM] James Proctor: $1500 for a single license isn't good enough for them but now they needed some way to make more money off of it's users... lol
    [1/9/2013 12:06:33 PM] Jason Appleton: Need to find out if that is retroactive from the date. If they just added it, it could be for future versions which are more geared to MMO's
    [1/9/2013 12:07:10 PM] James Proctor: No it's for Unity4
    [1/9/2013 12:09:48 PM] Jason Appleton: They cant just change the agreement after a purchase.
    [1/9/2013 12:09:54 PM] Jason Appleton: retroactively
    [1/9/2013 12:10:03 PM] Jason Appleton: they would get sued into bankrupcty
    [1/9/2013 12:10:15 PM] Jason Appleton: link me to the threa
    [1/9/2013 12:10:17 PM] Jason Appleton: d
    [1/9/2013 12:10:34 PM] Jason Appleton: unless that was changed before 4 came out
    [1/9/2013 12:11:08 PM] James Proctor: May have been changed before but it's just now coming to light...
    [1/9/2013 12:11:26 PM] James Proctor: http://feedback.unity3d.com/unity/all-categories/1/top/active/remove-new-40-eula-restrictions - Theres a poll to try and get them to remove them.
    [1/9/2013 12:11:48 PM] James Proctor: http://forum.unity3d.com/threads/161689-Unity-4-New-EULA-Restrictions
    [1/9/2013 12:12:01 PM] James Proctor: http://unity3d.com/company/legal/eula
    [1/9/2013 12:14:42 PM] Jason Appleton: Problem is, to use HERO, we would have to have a monthly subscription for them to take 30% of
    [1/9/2013 12:16:28 PM] James Proctor: Are you sure? They have said over and over again that cashshops are completely doable in herocloud...
    [1/9/2013 12:19:10 PM] James Proctor: When you talked to them did you tell them about the Auction System for land? If so I am thinking that's what might not be doable with HeroCloud...
    [1/9/2013 12:21:16 PM] James Proctor: Have you looked at all into BigWorld? We would need to host the servers but it's a proven Engine for MMOs (World of Tanks and alot of others all use it)... Hero isn't the only other option if Unity ended up not working out...
    [1/9/2013 12:22:55 PM] James Proctor: No matter what engine we used all of our Art assets can be used with them though they might have to be converted to another format but that's not a problem. The only stuff we wouldn't be able to use is the code stuff we have so far...
    [1/9/2013 12:24:38 PM] James Proctor: http://forum.unity3d.com/threads/165538-EULA-changes-and-us
    [1/9/2013 12:26:42 PM] Jason Appleton: Does HERO engine solve our seamless issue?
    [1/9/2013 12:27:05 PM] James Proctor: lol totally... Couldn't be easier to setup seamless...
    [1/9/2013 12:27:13 PM] Jason Appleton: Cant use the Code stuff?
    [1/9/2013 12:27:24 PM] Jason Appleton: Meaning, everything we've built in the past 2 months is useless?
    [1/9/2013 12:30:03 PM] Jason Appleton: http://www.greedmonger.com/forum/showthread.php?1105-Major-Concern-I-d-like-your-feedback
    [1/9/2013 12:30:40 PM] James Proctor: For Code yes with any other engine... The Art assets we have Built aren't... Most of the stuff I have had to be doing in the last couple months is all taking care of for you with something like Hero since everything I've been working on is basic Foundational stuff. Combat is pretty simple to setup with Hero and in fact comes with a basic Combat implementation. Housing would have to be done custom for coding but shouldn't take very long. With Hero you can have a fully opterational Game in as little as 6 months...
    [1/9/2013 12:33:34 PM] Jason Appleton: So what about everything I'm paying Janson to do? All a waste?
    [1/9/2013 12:33:49 PM] Jason Appleton: thats $2,000 down the shitter!
    [1/9/2013 12:36:14 PM] James Proctor: If we go with another engine yes... If you want to keep with Unity we can but we have some Major road blocks that we are running into that would be solved with an engine that was built for MMO which I tried telling you would happen when I first joined the team... Unity isn't designed for MMOs and as such isn't able to do some of the things we need it to now with Unity starting to show signs they may start targetting MMOs and the like is Unity REALLY worth the risk?
    [1/9/2013 12:37:31 PM] Jason Appleton: The only reason I didn't go with HERO was because of our business model. They cant charge a FTP game 30% of revenue. So I posted that thread to get feedback from the players if they would be ok with a $10 monthly fee.
    [1/9/2013 12:37:37 PM] Jason Appleton: But dont post in it
    [1/9/2013 12:37:54 PM] Jason Appleton: I want to you to go into a doom and gloom sales pitch to the public.
    [1/9/2013 12:37:58 PM] Jason Appleton: I DONT want you to lol
    [1/9/2013 12:38:07 PM] James Proctor: lol
    [1/9/2013 12:39:05 PM] James Proctor: But like I said Hero ISN'T the only option out there... Yes Hero is an awesome engine and their HeroCloud service makes it even more awesome but there are other MMO Engine out there with Indie Licenses...
    [1/9/2013 12:40:05 PM] James Proctor: Why don't you talk to Adam about BigWorld he has personal Experience with it...
    [1/9/2013 12:47:16 PM] James Proctor: while your waiting to decide do you want to take a look at Hero? I can have you join my server so you can take a look at the tools...
    [1/9/2013 12:51:28 PM] Jason Appleton: So far it sounds like everyone is fine with $10 per month
    [1/9/2013 12:52:06 PM] James Proctor: yeah
    [1/9/2013 12:52:59 PM] Jason Appleton: Adam likes Hero as well
    [1/9/2013 12:53:38 PM] James Proctor: Be prepared though for some who were against us from the start using that against us though... lol But in the Long run I really think we will be far better off going with an engine that is made for the type of game we are trying to make even more so considering the scale of MMOs...
    [1/9/2013 1:01:49 PM] Jason Appleton: I've got a call and email into HERO
    [1/9/2013 1:02:12 PM] James Proctor: ok
    [1/9/2013 1:02:59 PM] James Proctor: lol and with Hero you can get licenses for ALL of us for way less then a single license for a single developer using Unity3D! lol
    [1/9/2013 1:03:11 PM] Jason Appleton: I'm going to offer them 50 to 75% rev share on the $10 per month and see if they will let us keep the estate sale revenue
    [1/9/2013 1:05:31 PM] James Proctor: Offer them 100% of that and have us make our money the same way we were planning on before... lol
    [1/9/2013 1:05:51 PM] Jason Appleton: yeah, we'll see
    [1/9/2013 1:06:38 PM] James Proctor: We no longer have server and bandwidth costs to worry about so our expenses will get a whole lot lower then we thought so it would pretty much be ALL profit for us...
    [1/9/2013 1:07:04 PM] Jason Appleton: true
    [1/9/2013 1:07:11 PM] Jason Appleton: I'm just worried about everything Ive spent so far
    [1/9/2013 1:08:05 PM] James Proctor: yeah but if this game becomes as popular as it has the potential to we will be making plenty of money to get that back...
    [1/9/2013 1:08:24 PM] Jason Appleton: I'm talking about getting the game finished under budget
    [1/9/2013 1:09:18 PM] James Proctor: The only thing we can't use is the Code... All of the models and sounds and everything we will still be able to use no problem...
    [1/9/2013 1:09:53 PM] Jason Appleton: I've spent as much or more on code as I have assets
    [1/9/2013 1:10:17 PM] James Proctor: Oh the trees and bushes and everything we won't be able to use but we have access to the whole Speed Tree 6 library and designing tools
    [1/9/2013 1:10:45 PM] Jason Appleton: so a 25 seat lifetime membership with Hero is $500
    [1/9/2013 1:11:27 PM] Jason Appleton: If we did that, everything everyone does will all be on the same system right?
    [1/9/2013 1:12:05 PM] James Proctor: yup I've got a free license for 999 because I got 2 worlds before they started charging and so I was grandfathered over... But if you pay you get some added features and the option to start out with one of their templates.
    [1/9/2013 1:13:16 PM] James Proctor: Yes everything will be on the same system... World editing is done in real time so everyone in the area can see the world being created around them... All scripting is visible as soon as it's compiled so you personally will be able to know exactly where everything stands at all times...
    [1/9/2013 1:29:30 PM] Jason Appleton: What about our world map, world building etc?
    [1/9/2013 1:29:35 PM] Jason Appleton: Land parcels
    [1/9/2013 1:29:56 PM] Jason Appleton: all of that, can we do that in Hero?
    [1/9/2013 1:30:05 PM] James Proctor: should all be very much doable
    [1/9/2013 1:30:32 PM] James Proctor: In fact on Hero's Wiki they have a little tutorial/Discussion on player Housing...
    [1/9/2013 1:31:01 PM] Jason Appleton: they are apparently having some problems though
    [1/9/2013 1:31:02 PM] James Proctor: Just take a look at what the Repopulation is doing with their Player Built cities...
    [1/9/2013 1:31:33 PM] Jason Appleton: they are launching another kickstarter saying if they dont get the money they need the old KS backers are fucked
    [1/9/2013 1:32:17 PM] James Proctor: They are? I get updates from them all the time and I haven't seen anything about that. I'll have to get in touch with them again and see whats up with it...
    [1/9/2013 1:42:10 PM] James Proctor: I don't see anything on their website about a new KickStarter
    [1/9/2013 1:43:02 PM] Jason Appleton: They may have pulled it down or it may be an internal update to backers
    [1/9/2013 1:43:08 PM] Jason Appleton: I just read about it recently
    [1/9/2013 1:49:46 PM] James Proctor: oh
    [1/9/2013 1:51:13 PM] James Proctor: well anyways we shouldn't have any issue with player placed housing... Heck in one of my servers I have a system like that already started with players being able to place buildings, trees, props, ect. Though it's no where near a finished system yet I was just messing around with it.
    [1/9/2013 1:55:25 PM] Jason Appleton: ok, I'll see whats possible if I can get them on the phone
    [1/9/2013 1:55:51 PM] Jason Appleton: I got voicemails from two different numbers when I called
    [1/9/2013 1:56:08 PM] James Proctor: lol maybe they are on lunch break or something... lol
    [1/9/2013 3:34:16 PM] James Proctor: Some people on the forum are asking what the rest of the team thinks about Hero can I respond?
    [1/9/2013 3:54:44 PM] Jason Appleton: yes
    [1/9/2013 6:07:10 PM] Jason Appleton:
    [1/9/2013 6:07:12 PM] Jason Appleton:
    [1/9/2013 6:07:30 PM] James Proctor: ok
    [1/9/2013 6:08:31 PM] James Proctor: Ok we have to wait until the server is active in order to setup the accounts
    [1/9/2013 6:09:37 PM] James Proctor: You don't have access to any of the stuff until then...
    [1/9/2013 6:14:41 PM] Jason Appleton: ko
    [1/9/2013 6:26:33 PM] James Proctor: heroenginecompany 7 months ago
    We are in the process of adding art packs, but we don't currently have production artists in house. As part of the growth of the getting HeroEngine into the hands of indie devs though we will certainly be bringing more art packs online for HeroCloud developers this year.
    [1/9/2013 6:27:31 PM] James Proctor: There's been talk about setting up a full Asset Store for Hero like they have for Unity
    [1/9/2013 6:31:15 PM] Jason Appleton: nice
    [1/9/2013 6:48:49 PM] James Proctor: Ok well maybe Cooper didn't understand what you meant or something because I have explained what we want and they are saying it's not a problem... So yes having the subscription would help us in some ways but it seems we COULD go either way now...
    [1/9/2013 6:50:46 PM] James Proctor: Here's the thread in case you have any other questions or anything you want to ask them about it... https://community.heroengine.com/forums/index.php/topic,3886.0.html
    [1/9/2013 7:04:18 PM] Jason Appleton: Ok, well, we are going to stick with the sub
    [1/9/2013 7:04:27 PM] James Proctor: ok
    [1/9/2013 7:04:41 PM] Jason Appleton: everyone is cool with it and I dont want to screw anything up with Hero
    [1/9/2013 7:05:14 PM] James Proctor: lol the extra income won't hurt anyone either... lol
    [1/9/2013 7:09:57 PM] James Proctor: They also have a full Inventory/Item system as part of their MMO Foundations Framework now.
    [1/9/2013 7:10:18 PM] Jason Appleton: so it will be easy to keep our stuff organized?
    [1/9/2013 7:10:33 PM] Jason Appleton: Thats great but our Unity assets are worthless now
    [1/9/2013 7:10:44 PM] James Proctor: No they aren't
    [1/9/2013 7:10:49 PM] Jason Appleton: oh?
    [1/9/2013 7:11:18 PM] James Proctor: Like I said before our Code is but not all the art assets we bought
    [1/9/2013 7:11:22 PM] Jason Appleton: make sure you touch base with Vince so he knows as well in case there is anything he needs to change
    [1/9/2013 7:11:37 PM] Jason Appleton: art, but we have a lot of Unity packages
    [1/9/2013 7:11:52 PM] James Proctor: Yeah but in those Unity packages are the FBX files
    [1/9/2013 7:12:28 PM] James Proctor: We will need to import them into Unity and then get the FBX and texture files out.
    [1/9/2013 8:34:25 PM] James Proctor: Ok so like I thought it's the auction system that they are saying they can't handle... I don't see why having your wife or some one setup another company and setting up the auction site would be against the rules or anything...
    [1/9/2013 8:40:32 PM] James Proctor: We could also forget about having the auction system in place at launch... Go with just the subscription and parcel sales at launch raise the $75k to buy the source license and then add in the auction system in an update after...
    [1/9/2013 8:43:01 PM] Jason Appleton: Its not going to be an auction system anyway
    [1/9/2013 8:44:13 PM] Jason Appleton: I wanna use the Classified system for vbulletin
    [1/9/2013 8:44:36 PM] Jason Appleton: let people post ads etc, but I'm not worried about that for now
    [1/9/2013 8:49:39 PM] James Proctor: yeah plenty of time to figure out a system that shouldn't have a need until a few months after launch.
    [1/9/2013 8:50:20 PM] Jason Appleton: oh dont kid yourself, parcels be on sale the day the system is live lol
    [1/9/2013 8:50:58 PM] James Proctor: lol Prob. But I would hope people would give the game a chance before they decided to start selling of parcels... lol
    [1/9/2013 8:51:44 PM] Jason Appleton: bro, there are people who bought land strictly to resell at launch
    [1/9/2013 8:52:28 PM] James Proctor: It's not even good business choices to start selling before that parcels have a chance to become in demand though! lol
    [1/9/2013 8:52:38 PM] Jason Appleton: yeah
    [1/9/2013 9:54:41 PM] James Proctor: Also I'm not sure if your aware of this but the Elder Scrolls Online is also being created using HeroEngine... Though they have the source license and could have made their own changes to the engine.
    [1/9/2013 9:54:55 PM] Jason Appleton: yeah im sure they are
    [1/9/2013 9:56:26 PM] James Proctor: For us even once we do get the source License if we are able to we shouldn't have to make any changes to the code base for a while. Most likely not until a couple years into the game when the graphics start aging and we need to upgrade the rendering engine.
    [1/9/2013 9:57:36 PM] James Proctor: Would be nice to keep the rendering engine up to date though with each version of Direct X that comes out.
    [1/9/2013 9:59:14 PM] James Proctor: http://wiki.heroengine.com/wiki/HeroEngine_Roadmap
    [1/9/2013 10:07:07 PM] James Proctor: what is webplayer.rar?
    [1/9/2013 10:11:44 PM] Jason Appleton: its the housing demo
    [1/9/2013 10:12:03 PM] James Proctor: oh
    [1/9/2013 10:36:07 PM] James Proctor: This could certainly come in handy for GM! - http://hewiki.heroengine.com/wiki/Social_System
    [1/9/2013 10:47:37 PM] Jason Appleton: Hi Jason,

    I saw your post about the server options you are considering.

    We think Badumna is a great option for sandbox style MMOs because the P2P architecture enables you to have one unsharded world.

    http://www.scalify.com/documentation...umna-in-5.html

    It is a hybrid P2P/client-server solution, so servers can be used wherever you require authentication etc. If you have any questions about our solution I can put you directly in touch with our CTO (currently in California santoshk@scalify.com )

    I can make sure the Indie licensing fits your needs, regardless of what is currently published on our site. You can reach me at steve.telburn@scalify.com

    Best of luck with the development and your search for a server solution.

    Best regards
    Steve Telburn
    CEO
    Scalify
    [1/9/2013 10:50:06 PM] James Proctor: yes I don't trust P2P networks for MMOs at this point in time... To many risks of players being able to cheat the system... I know they have done a huge amount to try and add security measures but until there is at least 1 successful MMO that uses a P2P network I wouldn't dare trust it.
    [1/9/2013 10:50:22 PM] Jason Appleton: k
    [1/9/2013 10:59:47 PM] Jason Appleton: Dude, one thing I forgot about is whether or not Hero will try to take 30% of the Kickstarter money....
    [1/9/2013 10:59:54 PM] Jason Appleton: total deal breaker if they do
    [1/9/2013 11:00:33 PM] Jason Appleton: technically, its not revenue because it was pledged funds
    [1/9/2013 11:00:46 PM] James Proctor: Already checking that... lol I don't think they would be able to force us to give them 30% of the current KickStarter money that we got BEFORE moving to Hero...
    [1/9/2013 11:00:49 PM] Jason Appleton: basically a donation
    [1/9/2013 11:00:57 PM] Jason Appleton: right
    [1/9/2013 11:01:05 PM] Jason Appleton: thats what I'm thinking as well
    [1/9/2013 11:01:22 PM] Jason Appleton: that and they are donations, not revenue
    [1/9/2013 11:01:26 PM] James Proctor: yeah
    [1/9/2013 11:01:35 PM] Jason Appleton: and it didnt use their credit card processing system etc
    [1/9/2013 11:02:07 PM] Jason Appleton: im off to bed, not feeling well
    [1/9/2013 11:02:14 PM] James Proctor: I mean if they included Kickstarter funding in their 30% then they really wouldn't be allowing us to get on our feet which would be bad for them as well. If we don't make money then don't! lol
    [1/9/2013 11:02:56 PM] James Proctor: ok. Hope your feeling better tomorrow! Could be a fun day of getting started with hero!
    [1/10/2013 11:30:51 AM] James Proctor: hello
    [1/10/2013 11:33:06 AM] James Proctor: I really think we should focus on getting the $75k post launch as quickly as possible and then go back to F2P.
    [1/10/2013 11:36:59 AM] Jason Appleton: easier said than done bro
    [1/10/2013 11:37:08 AM] Jason Appleton: the only other way is with a full cash shop
    [1/10/2013 11:37:57 AM] Jason Appleton: now, if we opened the flood gates to a full player crafted cash shop that would most likely solve all of the problems but 4 out of 5 people are for the subs. And just because someone says they dont like it, doesnt mean they wont pay it. Nobody wants to pay a sub.
    [1/10/2013 11:38:36 AM] Jason Appleton: Lets focus on getting a playable alpha that we can show off and then it will make these decisions much easier to make
    [1/10/2013 11:47:37 AM] James Proctor: From Copper: Technically, any money you take from players that then gives those player's the game, or digital objects within the game, would entitle us to a revenue share on the HeroCloud. We have yet to enforce that on any of the 10 or so kickstarted games on the engine, but that doesn't mean we couldn't choose to enforce that if someone were to attempt to take advantage and bypass our revenue share.

    We're more interested in dev teams securing funding that will allow them to ship a project.

    There's no timeline on the Mac client, we have deprioritized it in favor of updating and modernizing all the features of the Window's client, and those two goals are somewhat diametrically opposed.
    [1/10/2013 12:00:17 PM] Jason Appleton: ok good
    [1/10/2013 12:13:11 PM] James Proctor: any word on our server yet?
    [1/10/2013 12:24:10 PM] Jason Appleton: not yet
    [1/10/2013 12:24:17 PM] Jason Appleton: you can log in and see
    [1/10/2013 12:25:04 PM] James Proctor: yeah just didn't have time... I could ask you and then continue rushing around to get things done before the party tonight while I was waiting for you to respond... lol
    [1/10/2013 12:33:09 PM] Jason Appleton: server is up
    [1/10/2013 12:33:23 PM] James Proctor: yup it is... I'm logged in now
    [1/10/2013 12:44:14 PM] James Proctor: Do you want me set as an admin or not?
    [1/10/2013 12:44:56 PM] James Proctor: If I'm set as an admin it would allow me to create accounts and stuff using my own account instead of having to use yours
    [1/10/2013 12:45:08 PM] Jason Appleton: thats fine
    [1/10/2013 12:45:21 PM] James Proctor: ok
    [1/12/2013 12:25:50 AM] James Proctor: Earth to Jason... I need to ask you a question... lol
    [1/12/2013 4:44:22 PM] James Proctor: Mind if I post a little intro thread on Hero's Forum?
    [1/12/2013 5:10:59 PM] James Proctor: What are you up to?
    [1/12/2013 5:15:11 PM] James Proctor: You know HeroBlade CAN be a great team morale booster being able to see all of the work being done... And can also have the other affect when I look and see I am like the ONLY person online... lol
    [1/12/2013 5:18:36 PM] Jason Appleton: right
    [1/12/2013 5:18:59 PM] Jason Appleton: I had books on how to use Unity, which I dont have for Hero so me logging in is pointless right now
    [1/12/2013 5:19:19 PM] Jason Appleton: I dont know whats up with David, he acts like hes on board and busy but then I dont see him forever
    [1/12/2013 5:19:42 PM] James Proctor: There are plenty of Videos that show you how to use Hero and there is the full wiki...
    [1/12/2013 5:19:52 PM] Jason Appleton: yeah, I still have to go through them
    [1/12/2013 5:19:58 PM] James Proctor: cool
    [1/12/2013 5:20:15 PM] Jason Appleton: I mean, vincent is modeling the next climate of houses
    [1/12/2013 5:20:33 PM] Jason Appleton: Grass and Desert are done, 3 climates to go
    [1/12/2013 5:20:40 PM] James Proctor: Once you know the layout of the editor then it's just a matter of getting on and playing around with it.
    [1/12/2013 5:20:56 PM] Jason Appleton: realistically, I dont know what all I can offer right now anyway
    [1/12/2013 5:21:05 PM] James Proctor: lol oh
    [1/12/2013 5:21:50 PM] Jason Appleton: I'm just not a developer bro
    [1/12/2013 5:22:01 PM] Jason Appleton: and there isn't anything done yet that I can explore, see or work with
    [1/12/2013 5:23:54 PM] Jason Appleton: I'm honestly working on zbrush so I can model items and weapons and such without paying someone to make them
    [1/12/2013 5:24:12 PM] James Proctor: Well by the end of next week I can have a basic tool setup so you can start getting some of the items in game. The tool would be basic at this point and extended in the future but it would be enough to get started with.
    [1/12/2013 5:25:35 PM] James Proctor: Heck I could have a very basic tool setup in a couple hours! lol
    [1/12/2013 5:25:45 PM] Jason Appleton: ok good
    [1/12/2013 5:32:34 PM] Jason Appleton: give me that character model. I wanna try making an armor suit in zbrush
    [1/12/2013 5:32:47 PM] James Proctor: ok
    [1/12/2013 5:33:17 PM] *** James Proctor sent gm_male.rar ***
    [1/12/2013 5:33:21 PM] James Proctor: There's the male
    [1/12/2013 5:38:57 PM] Jason Appleton: how do I import this male mode into zbrush?
    [1/12/2013 5:39:32 PM] James Proctor: I have no idea... I don't use ZBrush
    [1/12/2013 5:40:20 PM] Jason Appleton: ok, im going to assume if I develop and armor set as subtools, they can be sized to the male model later
    [1/12/2013 5:41:10 PM] James Proctor: I would say so once imported into Maya or 3dsmax you should be able to edit the vertices to fit the mesh to the character
    [1/12/2013 5:41:38 PM] Jason Appleton: yeh
    [1/12/2013 5:42:28 PM] James Proctor: But yeah We have a few tools already for items... They came with the Item System that's new with Hero 2.0 lol
    [1/12/2013 5:45:13 PM] *** James Proctor sent GM_Item_Spec_Editor.jpg ***
    [1/12/2013 6:29:50 PM] James Proctor: lol guess who's back on MMORPG.com?
    [1/12/2013 6:52:23 PM] James Proctor: So yeah Harper is back stiring up trouble...
    [1/12/2013 8:11:21 PM] Jason Appleton: ?
    [1/12/2013 8:11:41 PM] Jason Appleton: oh
    [1/12/2013 8:12:06 PM] James Proctor: It's all been diffused... I don't think we will have any more issues with Harper
    [1/12/2013 8:27:12 PM] Jason Appleton: I had to make my last post.
    [1/12/2013 8:27:24 PM] Jason Appleton: the guy is dillusional, jealous as hell and a spazz
    [1/12/2013 8:28:57 PM] James Proctor: lol I know your the Lead and the PR guy but Did you REALLY have to? I had things taking care of with no hard feelings between our team and him...
    [1/12/2013 8:29:27 PM] Jason Appleton: Well, hes not calling YOU a liar, a scammer etc. So, yeah
    [1/12/2013 8:30:39 PM] James Proctor: I know but carrying on is just making our team look immature...
    [1/12/2013 8:31:21 PM] Jason Appleton: hah, ok James. I'm a 35 year old professional not some punk kid on Adherol.
    [1/12/2013 8:31:40 PM] Jason Appleton: You can buy into the forum hype and games if youd like
    [1/12/2013 8:31:58 PM] Jason Appleton: I'm not running for political office.
    [1/12/2013 8:32:17 PM] Jason Appleton: you pointed the thread out to me
    [1/12/2013 8:33:05 PM] James Proctor: lol Yeah before I had things under control... But anyways it's over and done with what's been said has been said not let's just move on! lol
    [1/12/2013 8:33:24 PM] Jason Appleton: Id like to see how you respond to have a hand ful or loony toons constantly posting hate threads about you, saying youre a scam artist etc etc. I highly doubt it would be as easy for you to sit on your horse bro.
    [1/12/2013 8:34:17 PM] Jason Appleton: It's been a month and a half and so far, we haven't accomplished anything but learning that we need to use a different engine.
    [1/12/2013 8:35:30 PM] James Proctor: By them saying that about you they are saying it about the team not just you... So YES they say it about me, about Vincent, about Steven, about David, ect... Maybe they are specific about your name because your the face of the team... But believe me I've read some pretty bad things about me personally as well!
    [1/12/2013 8:36:12 PM] Jason Appleton: alright, well, I'm done feeding the trolls. I dont even read that shit anymore unless you point it out to me
    [1/12/2013 8:37:33 PM] James Proctor: Ok then let's just forget about it... Concentrate on the game and show people what we can do. We ARE making progress. I just brought on our Character node today We have inventory we just need the UI for it things are getting done in the very short time we have been with Hero!
    [1/12/2013 8:38:46 PM] Jason Appleton: Based on where we are, what sort of help should I be trying to find right now?
    [1/12/2013 8:39:14 PM] James Proctor: Steven could certainly use some help getting the assets converted to Hero.
    [1/12/2013 8:39:46 PM] James Proctor: We really need to see what's up with David
    [1/12/2013 8:40:56 PM] James Proctor: Have you talked to Spuke about exporting his models right as Hero's format instead of to fbx?
    [1/12/2013 8:42:56 PM] Jason Appleton: oh shit
    [1/12/2013 8:43:16 PM] James Proctor: what?
    [1/12/2013 8:43:36 PM] Jason Appleton: forgot, I just messaged him
    [1/12/2013 8:43:54 PM] James Proctor: ok. I had sent him a message but he like never responds to me! lol
    [1/12/2013 8:44:07 PM] Jason Appleton: hes not on right now
    [1/12/2013 8:44:20 PM] Jason Appleton: ok, so we need help in World Building, Asset Migration, what else?
    [1/12/2013 8:44:34 PM] James Proctor: For now I think that's it
    [1/12/2013 8:44:46 PM] Jason Appleton: What about Crafting?
    [1/12/2013 8:45:00 PM] Jason Appleton: Are we going to be able to migrate that crafting system?
    [1/12/2013 8:45:05 PM] James Proctor: There are things we need to do before we are ready for crafting
    [1/12/2013 8:45:22 PM] Jason Appleton: ok, break it down for me so I understand
    [1/12/2013 8:45:40 PM] Jason Appleton: we obviously need our world built, then the UI and combat/spells
    [1/12/2013 8:45:48 PM] James Proctor: We can setup crafting similar to that but we are going to need to completely rewrite it in HSL.
    [1/12/2013 8:46:16 PM] Jason Appleton: damn, ok, it shouldn't take too long for someone to redo what he did though. It was a pretty quick development
    [1/12/2013 8:47:17 PM] James Proctor: Right now we should concentrate on doing what we need to for our Character node.
    [1/12/2013 8:47:55 PM] James Proctor: Some one could start getting our Spell and Weapon effects setup though
    [1/12/2013 8:48:22 PM] James Proctor: That might be something you could do if you wanted to learn some parts of Hero.
    [1/12/2013 8:48:31 PM] James Proctor: It's all done through a visual editor
    [1/12/2013 8:50:10 PM] Jason Appleton: yeah I'm down to learn
    [1/12/2013 8:50:25 PM] Jason Appleton: https://community.heroengine.com/forums/index.php/topic,3912.0.html
    [1/12/2013 8:50:46 PM] James Proctor: and you have the fantasy lowlands area which is a full area setup like you would have in a full MMO with Mobs and stuff so you could test out your effects there.
    [1/12/2013 8:52:46 PM] James Proctor: I'm going to respond there with the links to the Markee Dragon interviews
    [1/12/2013 8:53:05 PM] Jason Appleton: ok
    [1/12/2013 8:53:56 PM] Jason Appleton: gonna take a shower, ill be back on tonight. Link me to anything I need to reead to learn how to do what you need me to do
    [1/12/2013 8:54:18 PM] James Proctor: ok
    [1/12/2013 9:57:25 PM] Jason Appleton: [8:53:11 PM] Steven Davis (Animator/3d Artist): I have exported several characters and weapons
    [8:54:01 PM] Jason Appleton: out of the hundreds there are, I'm looking for exact numbers. How many were you able to do in the 24 hours since you started? I'm trying to get an idea as to what you are capable of
    [8:55:46 PM] Steven Davis (Animator/3d Artist): looking now
    [8:56:58 PM] Steven Davis (Animator/3d Artist): 50 models so far
    [1/12/2013 9:57:28 PM] Jason Appleton: is that accurate?
    [1/12/2013 9:58:16 PM] James Proctor: I can't say because I don't know if he's uploaded them all to the asset server. I can check how many are on the asset server.
    [1/12/2013 9:58:41 PM] Jason Appleton: yes please
    [1/12/2013 9:59:30 PM] James Proctor: There are 11 on the asset server. Tell him to upload them all.
    [1/12/2013 10:01:40 PM] Jason Appleton: I just think hes kind of a con man
    [1/12/2013 10:04:10 PM] Jason Appleton: He asked me yesterday if I would pay him to export everything and I said I would think about it as I had other things to deal with. He said he wanted to get started for free because he owed me from pre-paying him before for stuff he never did. I said sure. Now, 24 hours later hes asking for money, says he did 50 models but there are only 11. I asked him to go ahead and upload the ones hes done because I want to make sure hes being honest so I know I can trust him to do the rest with pay. He then asked if he could continue experting others first before syncing
    [1/12/2013 10:05:55 PM] Jason Appleton: this guy has yet to finish anything hes been paid to do, for some reason you keep preaching about how great he is yet, hes done nothing to deserve the praise or pay. Hes screwed others in the past as has been shown on the forums and I keep trying to give him chances, but hes just shady to me bro
    [1/12/2013 10:22:01 PM] James Proctor: Ok just tell him we really need him to upload them now.
    [1/12/2013 10:35:36 PM] Jason Appleton: hes trying to charge me $700-$800 to convert everything
    [1/12/2013 10:36:46 PM] James Proctor: Really if he were to follow through that wouldn't be much considering the amount we have to be converted and alot of the models will have changes that will need to be made to be converted and everything...
    [1/12/2013 10:37:13 PM] James Proctor: It's a lengthy process...
    [1/12/2013 10:37:20 PM] Jason Appleton: what I KNOW will happen, is even if I were to agree, he will just be asking for more in a week
    [1/12/2013 10:38:00 PM] Jason Appleton: I'm offering $500
    [1/12/2013 10:38:00 PM] James Proctor: Put something in writing that you both agree to and stick with it.
    [1/12/2013 10:39:33 PM] Jason Appleton: [9:22:14 PM] Steven Davis (Animator/3d Artist): ok let me see whats left...
    [9:23:17 PM] Steven Davis (Animator/3d Artist): 128 left... added to what I already have... and thats not even accurate because there are no telling what one Unity package contains
    [9:26:38 PM] Steven Davis (Animator/3d Artist): Also just so you understand it more than just hitting the "export" button.... I have to convert all the textures, apply it in maya with Hero mat, adjust position of model in maya and then export, also it has to be saved in specific folders, etc...
    [9:35:07 PM] Steven Davis (Animator/3d Artist): I think its worth about $700-800... this will take at least 2 weeks imo
    [9:37:34 PM] Jason Appleton: I would be willing to pay $500 when its all finished
    [9:37:41 PM] Jason Appleton: I know I can get it done for $500
    [9:37:56 PM] Steven Davis (Animator/3d Artist): Ok but i need something down
    [9:38:05 PM] Steven Davis (Animator/3d Artist): and
    [9:38:18 PM] Jason Appleton: So you went from owing me to wanting something down?
    [9:38:48 PM] Jason Appleton: pre-paying for work hasnt worked out so well
    [9:38:54 PM] Steven Davis (Animator/3d Artist): Ive done free work... I cant wait 2 weeks
    [9:39:06 PM] Jason Appleton: get it done sooner?
    [9:39:24 PM] Steven Davis (Animator/3d Artist): i need to pay my bill or I wont have internet
    [1/12/2013 10:41:04 PM] James Proctor: He's used that accuse about loosing his internet in the past...
    [1/12/2013 10:41:11 PM] Jason Appleton: yup
    [1/12/2013 10:42:47 PM] James Proctor: I don't know... It's your call. I'll support whatever you want to do. If you choose to let him go I know I'll hear about it but like I said I'll support your choice.
    [1/12/2013 10:42:52 PM] Jason Appleton: [9:40:27 PM] Jason Appleton: what are you expecting up front? I have NO gaurantee that you will finish. I can't afford to have you flake out or quit.
    [9:42:00 PM] Jason Appleton: How much have I paid you already? $300? $400?
    [9:42:08 PM] Jason Appleton: What do I have to show for it so far?
    [9:42:22 PM] Steven Davis (Animator/3d Artist): Im not going to quit... im dont flake out.. I need half down and the rest when I have done every asset that can be done..
    [9:42:31 PM] Jason Appleton: not gonna happen bro
    [1/12/2013 10:43:17 PM] Jason Appleton: [Saturday, January 12, 2013 10:43 PM] Steven Davis (Animator/3d Artist):

    <<< so after all the work I have done you dont want to pay me?
    [1/12/2013 10:47:00 PM] Jason Appleton: [9:43:25 PM] Jason Appleton: how much have I paid you?
    [9:43:44 PM] Steven Davis (Animator/3d Artist): $300 and then you bought a statue head... thats it
    [9:43:57 PM] Jason Appleton: and for that $300, what do I have to show for it?
    [9:44:07 PM] Steven Davis (Animator/3d Artist): I made you a character model...
    [9:44:13 PM] Jason Appleton: a little statue of a gravestone?
    [9:44:19 PM] Steven Davis (Animator/3d Artist): yeah that too
    [9:44:24 PM] Jason Appleton: a character model we couldn't use
    [9:44:46 PM] Jason Appleton: I mean look bro, I keep trying to give you chances to help out but you ask for too much and o too little
    [9:45:13 PM] Jason Appleton: you go from owing me, to me owing you over night with 11 models converted
    [9:45:25 PM] Steven Davis (Animator/3d Artist): ive done more than 11...
    [9:45:28 PM] Jason Appleton: I'm not a bank, I'm an employer with goals that need to be met.
    [9:45:31 PM] Jason Appleton: I see 11
    [9:45:39 PM] Steven Davis (Animator/3d Artist): so now Im a liar?
    [9:46:09 PM] Jason Appleton: I dont know, are you? You said you've done 50 but only have 11. I asked you to upload the rest and you basically said no
    Steven Davis (Animator/3d Artist)
    [1/12/2013 10:47:18 PM] Jason Appleton: [Saturday, January 12, 2013 10:46 PM] Steven Davis (Animator/3d Artist):

    <<< No Im busy doing something nobody else on your team will or knows how to do... I said I would upoad them later.. I did not say I wouldnt upload them

    [1/12/2013 10:56:35 PM] James Proctor: lol wow
    [1/12/2013 11:48:14 PM] James Proctor: Have you got any response yet from the help wanted ad?
    [1/12/2013 11:48:58 PM] Jason Appleton: not yet
    [1/13/2013 3:13:04 AM] Jason Appleton: you there bud?
    [1/13/2013 3:13:21 AM] James Proctor: Yes not for long though... Need to get to bed
    [1/13/2013 3:13:36 AM] Jason Appleton: yeah me too lol
    [1/13/2013 3:14:06 AM] Jason Appleton: so I'm emailing developers of current MMO's to see if there is a chance of being able to buy some of their already created assets to save us time and effort.
    [1/13/2013 3:14:18 AM] Jason Appleton: but because of using Hero, I need to know if its a waste of time.
    [1/13/2013 3:14:29 AM] Jason Appleton: like I got this response from one guy
    [1/13/2013 3:14:43 AM] Jason Appleton: Hi

    I don't know if our system is the best for what you need, especially since we are in the middle of a client change, from OpenGL 1 to Opengl 2+. Our client is free, but the server is not, and while I might be willing to license it, I'd want cash, not a promise of future earnings.

    This being said, there are some other MMORPGs out there, some that are quite good and come with client/server sourcecode and different tools. One of them is Saga of Ryzom, the other is Planeshift. Saga of Ryzom is more complete, so if I were you I'd give it a try.

    Hope this helps,
    Radu
    [1/13/2013 3:16:34 AM] James Proctor: Yes I've worked with both... Planeshift I was never able to figure out... Ryzom their graphics are pretty good but their tools at this point in time suck. Does have potential though in the future if they continue development of their engine and tools.
    [1/13/2013 3:17:18 AM] Jason Appleton: I'm trying to buy someones crafting system, etc
    [1/13/2013 3:17:39 AM] James Proctor: Don't bother unless it was some one who used Hero...
    [1/13/2013 3:18:31 AM] Jason Appleton: ok
    [1/13/2013 3:19:23 AM] James Proctor: There are some Hero Built MMOs though that never made it to launch because of loss of funding... I'm not sure how much they had in terms of crafting but it might be a shot to look into it.
    [1/13/2013 3:19:39 AM] Jason Appleton: see if you can get me a list
    [1/13/2013 3:20:02 AM] James Proctor: ok. It's going to have to wait until tomorrow evening though. I really need to get to bed.
    [1/13/2013 3:20:07 AM] Jason Appleton: yeh
    [1/13/2013 3:20:24 AM] James Proctor: I have to be up at 5! lol
    [1/13/2013 3:20:31 AM] Jason Appleton: lol shit
    [1/13/2013 3:20:34 AM] James Proctor: lol
    [1/13/2013 3:20:34 AM] Jason Appleton: gnight!
    [1/13/2013 3:20:37 AM] James Proctor: Good night
    [1/13/2013 10:17:36 PM] James Proctor: Hello
    [1/13/2013 10:25:50 PM] Jason Appleton: http://www.esenthel.com
    [1/13/2013 10:26:33 PM] Jason Appleton: I kind of agree there but I may be biased based on all the issues I experienced with HE and trying to build even a small world. Then of course there is Unity EULA concerning gambling and streaming. Of course I am still kind of in the dark about what type of game Greed Monger is. (You know, massive open gridded world or instanced.) since I can't get the answer as above posted question I give my though here.

    If it is massive open gridded world then it will fail hard in HE because the engine does not support gridding it has to be made in checkerboard or some sort irregular pattern because the loading of the areas in a 9x block will cause very poor performance on the client with players getting dumped into the abyss when they hit a boundary where collisions don't occur such as a steep incline. Placing objects to stop progress before hitting said location only creates another fail point on boundary collisions. I discontinued my project in Oct under circumstances I rather not relate more details in which some of my post in the HE forums were deleted.

    They be better off to go to Esenthel Engine 2. Simply becasue it can do MMORPGs and it does have UNLIMITED land mass (well, up to reasonable level like hard drive size) Of course again that is only limited by the requirements of the client which could be stipulated as 1 to 10 tera bytes. :)

    If it is a small instanced world HE will work just fine.
    [1/13/2013 10:28:06 PM] Jason Appleton: Everyone keeps crapping on Hero saying it wont work for what we need it to do
    [1/13/2013 10:29:07 PM] James Proctor: Yes I have used it... I have the demo MMO Source code for it and my own world created with it... The Tools aren't that great. Though I've never tried the new Esenthel 2.0 tools. I believe it can import FBX files no problem. Some Good to it some Bad to it... We would be forced to create the full server software foundation and everything so it would be a TON of work...
    [1/13/2013 10:29:09 PM] Jason Appleton: I don't know of any MMORPG's that have actually used HERO completely to launch
    [1/13/2013 10:29:29 PM] James Proctor: SWTOR uses Hero...
    [1/13/2013 10:29:40 PM] Jason Appleton: but it doesnt
    [1/13/2013 10:29:45 PM] Jason Appleton: I've read the articles
    [1/13/2013 10:30:07 PM] Jason Appleton: It was used initially for the collaboritive elements but not used to run the actual game
    [1/13/2013 10:30:13 PM] Jason Appleton: same with Elder Scrolls Online
    [1/13/2013 10:30:30 PM] James Proctor: YES it does... They use a modified version of like the Alpha version of Hero...
    [1/13/2013 10:31:01 PM] Jason Appleton: How long will it take before we will know for sure if Hero will be able to run our land masses the way we need it to?
    [1/13/2013 10:31:32 PM] James Proctor: Depends on when David get's his butt moving
    [1/13/2013 10:31:47 PM] Jason Appleton: I'm just so worried about finding out in a month that Hero wont work either
    [1/13/2013 10:32:16 PM] Jason Appleton: At this point I have to wonder if David is really on board
    [1/13/2013 10:32:32 PM] Jason Appleton: he told me his wife was giving him hell for not spending time with her on his vacation
    [1/13/2013 10:32:45 PM] Jason Appleton: but hes never on now and I haven't seen any progress from him in weeks now
    [1/13/2013 10:33:27 PM] James Proctor: Hero is Designed from the ground up to handle MMOs... Most of the comments about Hero are being made based on the Modified Alpha Version of Hero that SWTOR uses... And others are coming from people who MIGHT have tried using it but didn't know what the heck they were doing...
    [1/13/2013 10:33:51 PM] Jason Appleton: Yes, I can understand that. I just hope youre right
    [1/13/2013 10:35:37 PM] Jason Appleton: What is a reference world?
    [1/13/2013 10:35:44 PM] James Proctor: One thing I have heard about hero and I still find this to be true is that it's Shadows aren't very optimized... Even on this computer having the shadows decreases the framerate alot...
    [1/13/2013 10:36:01 PM] Jason Appleton: https://community.heroengine.com/forums/index.php/topic,3914.0.html
    [1/13/2013 10:36:34 PM] James Proctor: The Ref. Worlds are worlds they put together with specific game play in mind. You can log on to them and see how they handled different systems and parts of the MMO.
    [1/13/2013 10:36:54 PM] Jason Appleton: I see
    [1/13/2013 10:37:02 PM] Jason Appleton: Would it help to have something like that?
    [1/13/2013 10:38:17 PM] James Proctor: The Hero's Journey Ref. World is the full source code for Hero's Journey. It's pretty old though and not completely Coded to the best standards anymore. But it's a great start for a typical MMORPG.
    [1/13/2013 10:38:49 PM] James Proctor: I'm not sure if that one is for sale though.
    [1/13/2013 10:39:49 PM] James Proctor: None of the others that they have would really help at all. They have a Space Shooter on Rails world, First Person Shooter world, and a little Facebook farmville style game world.
    [1/13/2013 10:40:02 PM] Jason Appleton: I see
    [1/13/2013 10:41:33 PM] James Proctor: If The Hero's Journey World was for sale though that would be the one to get. The Repopulation Team (and myself when I was on the team) spent like a month or 2 copying over the code from the Hero's journey Ref. World to get it all working on our Server.
    [1/13/2013 10:41:41 PM] James Proctor: Well their server now... lol
    [1/13/2013 10:42:27 PM] Jason Appleton: you were on that team? What happened?
    [1/13/2013 10:44:17 PM] James Proctor: I joined as a AI Programmer and I was helping them get the files moved over but my skills weren't needed so I started working on my own side project intending to go back when they needed my help but I just got so wrapped up in my side project that I continued working on it.
    [1/13/2013 10:44:33 PM] Jason Appleton: I see
    [1/13/2013 10:45:24 PM] James Proctor: I still have contacts with them. I've known them since their days with the Torque MMOKit when I was also checking out the MMOKit...
    [1/13/2013 10:48:42 PM] Jason Appleton: I emailed Cooper about the Ref World cost
    [1/13/2013 10:49:42 PM] Jason Appleton: I'm just concerned because as of right now, we have you and Vincent actually working on things. Everyone else is slacking off or fucking around and now that we are using Hero, I feel our options for support staff are more limited
    [1/13/2013 10:50:07 PM] James Proctor: They are messed up with this new licensing system... One of the perks of paying for this license was that we could start out with a Ref. World. Now they are charging extra for it?
    [1/13/2013 10:50:54 PM] Jason Appleton: Well, I think there is one in the system now, but if we wanted to actually own and use it in our game there is a cost. I'm not sure
    [1/13/2013 10:51:29 PM] James Proctor: At first there was nothing about it costing money when they first announced about it...
    [1/13/2013 10:53:43 PM] James Proctor: But we really need to decide what we are going to do and move forward with whatever we decide. There are positive and negatives to Hero just like there would be for any Engine we picked. Esenthel is a pretty nice engine but it certainly does have it's drawbacks.
    [1/13/2013 10:57:05 PM] *** James Proctor sent RoH_Esenthel_Prototype.jpg ***
    [1/13/2013 10:57:55 PM] James Proctor: Theres a little prototype I threw together using Esenthel. It had full Multiplayer but was based on a P2P network instead of a MMO Network...
    [1/13/2013 11:00:44 PM] Jason Appleton: If you are telling me we can get this game built in Hero, then I'm all for it. I just need to be sure is all
    [1/13/2013 11:01:08 PM] Jason Appleton: See if you can find us some world building help
    [1/13/2013 11:01:33 PM] Jason Appleton: I figure you are more tied into the community than I am of course. If you know anyone who can help, see what they are up to.
    [1/13/2013 11:01:51 PM] Jason Appleton: At this point Iw ant to get Davids height map nad get someone else building the climates we can rely on
    [1/13/2013 11:02:45 PM] Jason Appleton: I'm going to hit the sheets for now, have to wake up for work but will be online all day tomorrow
    [1/13/2013 11:03:01 PM] James Proctor: Ok hold on just a minute...
    [1/13/2013 11:03:09 PM] Jason Appleton: ok, whats up
    [1/13/2013 11:03:44 PM] James Proctor: ok never mind...
    [1/13/2013 11:04:11 PM] Jason Appleton: ?
    [1/13/2013 11:04:58 PM] James Proctor: I'll just give you a little heads up... Steven is working on something but were you prefer finished things over work in progress stuff he doesn't want you to see until he is finished working on what he is working on...
    [1/13/2013 11:05:42 PM] Jason Appleton: My concern is a functional game as proposed to the public. I'm not concerned with having the best graphics or anything, that can all be updated later. I just want to make sure we can have our land, our parcels, combat, crafting etc working
    [1/13/2013 11:05:53 PM] Jason Appleton: What is he working on? Hes supposed to be exporting and importing lol
    [1/13/2013 11:06:42 PM] James Proctor: He is exporting and importing but he's also working on something else... I really can't say though because he really wants to wait for you to see it until he is finished with it.
    [1/13/2013 11:08:35 PM] Jason Appleton: alright
    [1/13/2013 11:08:39 PM] Jason Appleton: have a good night bud
    [1/13/2013 11:09:06 PM] James Proctor: You too! Talk to you in the morning.
    [1/14/2013 3:15:46 PM] Jason Appleton: you around?
    [1/14/2013 3:15:57 PM] James Proctor: Yup I'm here
    [1/14/2013 3:16:02 PM] Jason Appleton: Been talking to David
    [1/14/2013 3:16:19 PM] Jason Appleton: [1/13/2013 9:43:50 PM] Jason Appleton: Is it possible to get the height map put on Sugar Sync?
    [2:05:48 PM] David Bennell (World Builder): yeah i'll do that now
    [2:06:13 PM] Jason Appleton: Oh thank you. Have you managed to get anything new done on the Grasslands climate by chance?
    [2:07:54 PM] Jason Appleton: Can you let me know honestly how commited you are at this point? I really just need to know what to expect, how much world building help I'll need etc.
    [2:09:41 PM] David Bennell (World Builder): I have to say my dwindling free time plus moving to Hero Engine, is probably terminal... I was waiting to see if I was going to get more free time or really fall in love with Hero... neither is really hapening
    [2:10:15 PM] Jason Appleton: I had a feeling. You went from being very active to non existent
    [2:10:24 PM] Jason Appleton: What are your concerns with Hero?
    [2:11:18 PM] David Bennell (World Builder): nothing in particualr its just all new... I have't used it so it presents a learning curve that I don't have the time or engergy to overcome at the moment
    [2:11:39 PM] David Bennell (World Builder): I did have a good play around with it
    [2:11:53 PM] David Bennell (World Builder): and it does look quite good, but all my experience is with unity
    [2:11:58 PM] Jason Appleton: Would it make any difference if I paid you per climate?
    [2:12:21 PM] Jason Appleton: I mean, doing all of this for free I understand isn't much motivation
    [2:12:28 PM] Jason Appleton: but I do value your experience and knowledge
    [2:12:51 PM] Jason Appleton: According to James, once you've passed the curve, it's really very easy to work in Hero
    [2:13:21 PM] David Bennell (World Builder): I can stay around for helping wtih smaller stuff... but I really need a few weeks faffing around with Hero engine in my own time...
    [2:13:37 PM] Jason Appleton: I see
    [2:14:11 PM] David Bennell (World Builder): I keep getting pulled in meany difrent directions for my time atm
    [2:14:13 PM] Jason Appleton: ok, well, at the very least I appreciate you getting the height map done. Hopefully that will help the next guy get everything chunked up into regions
    [2:15:07 PM] Jason Appleton: We will keep you in dev chat so you can hop in whenever and play with Hero as you like and if anything changes, just let me know. If you can make sure you put what you've accomplished thus far into Sugar Sync I will really appreciate it
    [2:15:20 PM] Jason Appleton: Ill keep your seat in Hero active as well
    [2:15:30 PM] David Bennell (World Builder): yeah sure ok
    [1/14/2013 3:16:22 PM] James Proctor: Cool is he still with us?
    [1/14/2013 3:18:35 PM] Jason Appleton: To sum it up, switching to Hero pushed him out. At least, thats what hes saying
    [1/14/2013 3:19:25 PM] James Proctor: Yeah. I don't see it being an issue though... The tools with Hero for world building are way more advanced then Unity but extremely easy to use...
    [1/14/2013 3:19:40 PM] Jason Appleton: I just think he has other shit going on
    [1/14/2013 3:19:50 PM] James Proctor: yeah I would say so...
    [1/14/2013 3:20:15 PM] James Proctor: But Heck you could prob. get one and create the regions your self with very little effort...
    [1/14/2013 3:20:57 PM] Jason Appleton: Are you able to take his height map and implement the world in the regions? Or do I need to find another world builder to do that? If you can manage getting the world map setup with the height map, I can find people to help with the world building from there. I just dont want to bring someone on and have NOTHING, like we did with Adam.
    [1/14/2013 3:21:24 PM] Jason Appleton: hes uploading the height map to Sugar now
    [1/14/2013 3:22:16 PM] James Proctor: yeah. I can work this afternoon and see how far I get with creating the seamless links setup and stitching everything together. Then decide from there if we need further help
    [1/14/2013 3:22:59 PM] Jason Appleton: Dude, I would really appreciate that. I feel like once we at least have our world map implemented, it will be easier to work on for everyone
    [1/14/2013 3:23:34 PM] James Proctor: Getting it setup Seamlessly will be time consuming but it's not all that hard...
    [1/14/2013 3:24:09 PM] James Proctor: I actually have some custom tools I got from the Repopulation Team for helping with that I believe I can bring over from my world.
    [1/14/2013 3:24:23 PM] Jason Appleton: that would be sweet
    [1/14/2013 3:25:20 PM] Jason Appleton: #1. We need to implement the world height map into the regions. #2. Implement the UI #3. Implement the Combat/Skill/Spell System. #4. Implement the Housing Models/Tool
    [1/14/2013 3:25:34 PM] Jason Appleton: Then, we begin fleshing out the climates properly
    [1/14/2013 3:25:43 PM] James Proctor: yeah
    [1/14/2013 3:25:47 PM] Jason Appleton: sound about right?
    [1/14/2013 3:25:55 PM] James Proctor: yup sounds good to me!
    [1/14/2013 3:25:59 PM] Jason Appleton: ok good man
    [1/14/2013 3:26:19 PM] Jason Appleton: I'll see what I can do tonight to find some more people. Right now, its you, me and vince. haha I'm pulling my hiar out.
    [1/14/2013 3:26:38 PM] James Proctor: We have Steven as well...
    [1/14/2013 3:26:43 PM] Jason Appleton: Well, and Janson I guess too
    [1/14/2013 3:27:04 PM] James Proctor: yeah.
    [1/14/2013 4:21:26 PM] Jason Appleton: Now Janson is saying Hero makes his laptop overheat and he cant use it. WTF
    [1/14/2013 4:22:01 PM] James Proctor: Then he has a crappy system...
    [1/14/2013 4:22:31 PM] James Proctor: I've always had no issues with Hero on my old Computer as well as on this system...
    [1/14/2013 4:23:39 PM] James Proctor: Though I'll admit that Hero 2.0 increases the system Requirements for the tools... Since a card that supports PS 3.0 and VS 3.0 are needed with their DirectX 11 Renderer
    [1/14/2013 4:24:25 PM] Jason Appleton: [3:22:30 PM] Jason Appleton: So what do you propose we do?
    [3:24:00 PM] Janson: Well i do not know, what to do. Would be great if you could pay me out for the unity system, maybe i will be able to purchase a new computer in the next months but at the moment i am not able to do it.
    [1/14/2013 4:24:49 PM] Jason Appleton: I knew he was going to say that
    [1/14/2013 4:24:58 PM] James Proctor: WOW he's just trying to get money from us...
    [1/14/2013 4:25:35 PM] James Proctor: He's mad because the work he's already done isn't going to get used and now he still wants to be paid for it...
    [1/14/2013 4:26:14 PM] Jason Appleton: If I pay him, we will never see him again and I can't afford to pay $2k for something we can't use. I need him to make it work on Hero first
    [1/14/2013 4:26:38 PM] James Proctor: The work he already did wasn't even that great to begin with and he kept "Forgetting" to add things that I had reminded him about...
    [1/14/2013 4:27:43 PM] James Proctor: Basic functionality for a MMO Combat system he was forgetting to add... The Area of effect spells he didn't even have setup correctly... lol
    [1/14/2013 4:46:33 PM] James Proctor: Are you able to come on to HeroEngine?
    [1/14/2013 4:51:49 PM] Jason Appleton: I cant until I get home tonight, but will tonight for sure
    [1/14/2013 4:52:15 PM] Jason Appleton: I lef tmy laptop at home today
    [1/14/2013 4:54:11 PM] James Proctor: lol ok. I just set up a quick demo of the Seamless in Hero and wanted to have you take a look at it... I haven't gotten any of the Files from David yet so that hasn't been started.
    [1/14/2013 5:43:36 PM] Jason Appleton: ok
    [1/14/2013 5:44:12 PM] James Proctor: These heightmaps seem awefully flat... Almost like there is NO height to them at all.
    [1/14/2013 7:39:16 PM] James Proctor: Ok we can't use these files. They Suck really! lol The mountains don't look natural at all...
    [1/14/2013 8:12:19 PM] Jason Appleton: Your own Editable HJ Ref is 5995.00 USD. No clue how many square miles it is, but there's hundreds of ancient areas, versus only dozens of relatively new polished ones. It's mostly worth it for the art assets and characters and few areas that are nicely polished, though there's obviously a lot of core systems, but a great deal of spaghetti as well. The reason it's that cheap is that you don't get the source art Maya files for the assets, so what you see is what you get.
    [1/14/2013 8:12:39 PM] Jason Appleton: are you serious?
    [1/14/2013 8:13:34 PM] James Proctor: That's fairly cheap for what you get...
    [1/14/2013 8:13:56 PM] James Proctor: Am I serious about what? Our World map or the price for the HJ Ref world?
    [1/14/2013 8:14:22 PM] Jason Appleton: the world map
    [1/14/2013 8:14:35 PM] James Proctor: lol yeah it sucks...
    [1/14/2013 8:14:42 PM] Jason Appleton: Is it possible to make the mountains bigger, change things etc? I mean, he made it to scale according to the world map
    [1/14/2013 8:16:19 PM] James Proctor: I don't have the pro version of World Machine. I just have the basic free version so I can't even export the heightmaps in chunks like David can. But from what I have seen the moutains are very unrealistic... David said he had the coast line all done but I don't see that at all...
    [1/14/2013 8:17:42 PM] *** James Proctor sent GM_Mountains.png ***
    [1/14/2013 8:17:50 PM] James Proctor: Just look at those mountains...
    [1/14/2013 8:20:32 PM] Jason Appleton: Jesus
    [1/14/2013 8:20:48 PM] Jason Appleton: so what do we do
    [1/14/2013 8:21:35 PM] James Proctor: Find a World Builder... lol Get in touch with Adam and see if he would be willing to come back as the Lead World Builder...
    [1/14/2013 8:23:43 PM] James Proctor: But I can't get any of the seamless links setup until I have Actual areas to work with or at the very least have the heightmaps to work with.
    [1/14/2013 8:31:07 PM] Jason Appleton: what does the valcanic area look like?
    [1/14/2013 8:31:25 PM] James Proctor: That WAS the Volcanic area! lol
    [1/14/2013 8:31:33 PM] Jason Appleton: are you serious/
    [1/14/2013 8:31:36 PM] James Proctor: yup
    [1/14/2013 8:32:23 PM] James Proctor: I do have to say though that David was doing alot of the finer details right in Unity so the World Machine file wasn't the final result...
    [1/14/2013 8:33:09 PM] James Proctor: But the world Machine file is all we have to go by and who knows just how much detail he was putting in in Unity...
    [1/14/2013 8:35:05 PM] Jason Appleton: damn
    [1/14/2013 8:36:09 PM] James Proctor: See if Adam will come back. He'd have full control over the World Building so wouldn't have to wait around or anything.
    [1/14/2013 8:36:41 PM] Jason Appleton: I dont think hes interested
    [1/14/2013 8:36:51 PM] Jason Appleton: He wanted an easy in, easy out job
    [1/14/2013 8:36:57 PM] James Proctor: oh
    [1/14/2013 8:37:10 PM] Jason Appleton: He wanted everything laid out for him, mapped in detail with plans to follow
    [1/14/2013 8:37:42 PM] James Proctor: well then post on GameDev again asking for a world Builder... Add it to our help wanted on Hero's forum if it isn't already there.
    [1/14/2013 8:38:37 PM] Jason Appleton: I did
    [1/14/2013 8:38:42 PM] James Proctor: On Game Dev though make sure you post links to many of the top sites that you have done interviews with as well as the links to the Markee Dragon Interviews...
    [1/14/2013 8:39:13 PM] James Proctor: Did you unshare the folder with Steven?
    [1/14/2013 8:40:16 PM] James Proctor: https://store.speedtree.com/trees/
    [1/14/2013 8:41:23 PM] Jason Appleton: Oh I think I hit the wrong button on him, let me add him
    [1/14/2013 8:41:26 PM] Jason Appleton: I was screwing around with things
    [1/14/2013 8:41:32 PM] James Proctor: ok
    [1/14/2013 8:42:27 PM] Jason Appleton: he should be in now
    [1/14/2013 8:42:42 PM] James Proctor: ok thanks
    [1/14/2013 8:46:25 PM] James Proctor: The person doing the Icons is still with us right?
    [1/14/2013 9:01:02 PM] Jason Appleton: yeah, she just finished everything I asked of her, when I send her more she will do them
    [1/14/2013 9:01:19 PM] James Proctor: ok cool
    [1/14/2013 9:22:27 PM] Jason Appleton: Ok, I think we got our world builder. And he got a day job so he can work cheaper than he was before which will really help
    [1/14/2013 9:23:05 PM] James Proctor: yeah
    [1/14/2013 9:23:50 PM] James Proctor: I just hope he doesn't start demanding more and more money like others have on the team... lol
    [1/14/2013 9:24:27 PM] Jason Appleton: Nah, I dont think hes like that. Hes very laid back and was easy to work with before.
    [1/14/2013 9:24:35 PM] James Proctor: Cool
    [1/14/2013 9:24:38 PM] Jason Appleton: I think you'll like him
    [1/14/2013 9:36:50 PM] James Proctor: http://www.youtube.com/watch?v=4twg08ERMcQ - That's some pretty nice Oceans for a MMO...
    [1/14/2013 9:45:12 PM] Jason Appleton: dude, I poened Hero and it runs like choppy shit on my computer
    [1/14/2013 9:45:33 PM] James Proctor: Laptop or PC?
    [1/14/2013 9:45:39 PM] Jason Appleton: my alienware
    [1/14/2013 9:45:41 PM] Jason Appleton: laptop
    [1/14/2013 9:45:52 PM] Jason Appleton: that I run Skyrim on max settings
    [1/14/2013 9:46:15 PM] James Proctor: see what it's like on your PC...
    [1/14/2013 9:46:30 PM] Jason Appleton: ill have to try that later
    [1/14/2013 9:46:41 PM] Jason Appleton: im in the living room with my wife right now
    [1/14/2013 9:46:46 PM] James Proctor: ok
    [1/14/2013 9:47:14 PM] James Proctor: HeroEngine is Built for Studios... Most studios wouldn't be using Laptops! lol
    [1/14/2013 9:47:38 PM] Jason Appleton: http://www.youtube.com/watch?v=8wCvDWcosQI
    [1/14/2013 9:47:44 PM] Jason Appleton: pretty bad ass cloth
    [1/14/2013 9:48:41 PM] James Proctor: Yeah they have removed that... Cloth like that isn't suitable for more then 2 or 3 characters on screen at once using it. Certainly not hundreds like could be required by an MMO.
    [1/14/2013 9:49:45 PM] James Proctor: They are continueing to look for more releastic Cloth Simulation that won't be so hard on the CPU and GPU. Until then though it's easy enough to replicate it through animation.
    [1/14/2013 9:55:13 PM] Jason Appleton: My laptop is an 8 core I think right?
    [1/14/2013 9:55:28 PM] James Proctor: I have no idea...
    [1/14/2013 9:56:20 PM] James Proctor: What was your FPS that you were getting?
    [1/14/2013 9:56:31 PM] Jason Appleton: I could barely rotate the camera
    [1/14/2013 9:57:41 PM] James Proctor: Where you in the Fantasy Low Lands? That was a pretty hard area on my old PC... I hardly ever went in there because I would only get 2 or 3 frames per second in there.
    [1/14/2013 9:58:07 PM] James Proctor: I get 30+ in there now.
    [1/14/2013 9:59:17 PM] James Proctor: Sign back in and on the character selection screen there is a check box near the bottom that says log into empty area or something like that. Check that box.
    [1/14/2013 9:59:26 PM] Jason Appleton: ok
    [1/14/2013 10:00:22 PM] James Proctor: Let me know when your on and I'll teleport to you
    [1/14/2013 10:03:53 PM] Jason Appleton: bah
    [1/14/2013 10:04:04 PM] James Proctor: come back in to a empty place
    [1/14/2013 10:04:57 PM] James Proctor: HeroBlade also does more stats and debuging stuff which results in a lower FPS then the player Client will have
    [1/14/2013 10:05:18 PM] Jason Appleton: I should be able to run anything flawlessly on this laptop
    [1/14/2013 10:16:11 PM] Jason Appleton: lol I had to get out before I crashed it or something lol
    [1/14/2013 10:16:19 PM] James Proctor: lol
    [1/14/2013 10:16:31 PM] James Proctor: Nothing you were doing would have crashed it...
    [1/14/2013 10:16:39 PM] Jason Appleton: lol
    [1/14/2013 10:17:14 PM] James Proctor: Now things I mess around with COULD Crash it! lol I've been known to Crash a couple different Hero Servers before... lol So far so good with ours though!
    [1/14/2013 10:17:23 PM] Jason Appleton: oh gawd
    [1/14/2013 10:17:28 PM] James Proctor: lol
    [1/14/2013 10:18:20 PM] James Proctor: It's what happens when your coding though! lol Code doesn't ALWAYS work the way you planned for it to... lol
    [1/14/2013 10:23:54 PM] James Proctor: https://community.heroengine.com/forums/index.php/topic,845.0.html
    [1/14/2013 10:25:03 PM] Jason Appleton: ?
    [1/14/2013 10:25:36 PM] James Proctor: It's a thread where they list out sourceing companies that can work with HeroEngine
    [1/14/2013 10:25:45 PM] Jason Appleton: o
    [1/14/2013 10:26:16 PM] James Proctor: For Art they say to just contact them and they will give you contact information
    [1/14/2013 10:27:34 PM] James Proctor: For technical OutSourcing they require a minimum of $200k with $50k down... lol Another words for the big boys only... lol
    [1/14/2013 10:27:58 PM] Jason Appleton: lol
    [1/14/2013 10:31:48 PM] Jason Appleton: did you setup vinces account or did i?
    [1/14/2013 10:32:05 PM] James Proctor: Not sure. I'll have a look
    [1/14/2013 10:32:22 PM] Jason Appleton: oh nobody did lol
    [1/14/2013 10:32:27 PM] James Proctor: nope
    [1/14/2013 10:32:43 PM] James Proctor: Do you want to or do you want me to?
    [1/14/2013 10:33:26 PM] Jason Appleton: i just did
    [1/14/2013 10:33:33 PM] James Proctor: lol Yup I see that.
    [1/14/2013 10:33:40 PM] James Proctor: Are you talking to him?
    [1/14/2013 10:34:16 PM] Jason Appleton: yeh
    [1/14/2013 10:35:27 PM] James Proctor: ok cool
    [1/14/2013 10:40:39 PM] Jason Appleton: James, please help Vince get setup with Hero
    [1/14/2013 10:41:12 PM] James Proctor: I've got to hit the store before they close in 20 minutes but I will as soon as I get back
    [1/14/2013 11:10:51 PM] James Proctor: I'm back
    [1/14/2013 11:42:35 PM] *** James Proctor sent GM_Ax.png ***
     
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  23. DarKPenguiN Arcane

    DarKPenguiN
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  24. DarKPenguiN Arcane

    DarKPenguiN
    Joined:
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    HOLY SHIT James... Thats a fucking log. About to curl up with the tablet and read this shit.
    :updatedmytxt:
     
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  25. DarKPenguiN Arcane

    DarKPenguiN
    Joined:
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    Messages:
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    Location:
    Inside the Hollow Earth
    [12/5/2012 11:05:49 PM] James Proctor: To get it done in a reasonable time it's going to take a team twice this size... Takes AAA companies with hundreds of people 4+ years just to release a MMO...
    [12/5/2012 11:06:08 PM] Jason Appleton: No it wont. I've done my research man
    [12/5/2012 11:06:27 PM] Jason Appleton: Early on I didnt know for sure. But I've been reading on gamasutra and other resources
    [12/5/2012 11:06:48 PM] Jason Appleton: For the kind of game we are making it shouldn't take that long, not with the assets and tools we have available


    Is this for real? tell me this isnt for real?
     
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