Information:
- The Congregation of Merchants: A trading Nation ruled by prince merchants. They use their vast riches to gather power and increase their wealth.
- The Bridge Alliance: Always seeking to learn more about the world and those around them, this nation believes science can explain everything and knowledge is power. (Opposed to Native)
- The Coin Guard: The main guild of mercenaries on the old continent. Military companies, bodyguards, paid assassins, combat instructors… they are hired by all the nations and important persons for their combat skills.
- Thélème: A nation where magic users represent both religious and political power. Their mission is to preach the good word and convert the Islanders to their monotheist religion. (Opposed to Native)
- The Nauts: The only guild of navigators that can cross the high sea. They prosper thanks to their travels, helping other factions to cross the waves.
- Islanders/Teer Fradean/Natives (Yecht Fradí in native language): They are native to the island of Teer Fradee. They are not a united faction, but all of them live in harmony with Nature, which they consider sacred. Some of them seem to have an even deeper, physical link to their environment, able to use elemental magic or to call for creatures. With colonization of the island underway, they must choose to be friend or foe to the new arrivals.
Siora belongs to the Natives faction obviously, and she uses light blades and elemental magic. Likes: nature, magic. Dislikes: colonizers, mansplainers, science. When travelling with the MC, the player can understand the natives' language.
Aphra belongs to the Bridge Alliance faction, and she's an excellent ranged fighter who
needs protection from melee attackers doesn't need no protection from no-one, you fucking bigot. The Bridge Alliance is in opposition to the natives, so basically they're scientific racists.
Petrus belongs to the Theleme faction, and he's apparently quite versatile, able to fight at range or up close. He wants to bring the glory of God to the dirty Teer Fradean savages. Likes: smoking pipes, smoking barbarian savages with musket.
Vasco belongs to the Nauts faction, and so suffers from scurvy throughout most of the game. If you can find some oranges for him to eat, he'll fuck you up the arse. Likes: cannonballs. Dislikes: sweaty balls.
Kurt belongs to the Coin Guard faction, and as such will do pretty much anything for the right coin, including sucking off Vasco. He's the MC's companion from the start of the game, along with Vasco. He's a melee combat master and can wear heavy armor.