I got interested into trying the expansion... and... I remember why I gave up on Grim Dawn last time. Grim Dawn is pretty cool on some places, I liked the whole story of the aetherials infiltrating the Empire, their actions made sense on the setting, like they possessing the warden of Burwitch for having a big supply of bodies, I liked how the bandits double down on their sociopathy to the point of betraying humanity to get some scraps from the aetherials.
I liked how the aetherials decided to corrupt trolls and wildlife, using them as shock troops, I liked the whole story of old Arkovia, honestly, all this stuff could be good material for a real RPG some day, unfortunately, Grim Dawn is an ARPG. I think the pacing of the game unfortunately isn't that great, leading to burn out before you even finish the normal mode. You fight the Warden as the first real boss and the fight sucks, despite the cool lore behind, then you fight Daniel Crowley, another boss with a very cool backstory with a really by the numbers fight with nothing special, then it is a fucking LONG time for you to get to the next bosses and the aetherial amalgamation and the Cthulhu reject cultist boss and again, they are so so fights but with zero interesting lore behind them this time, the game only goes downhill when you get to the Necropolis.
I know, it is true that PoE and Diablo 3 make alot of asset re-use as well, but those games are alot more polished than Grim Dawn on a visual, animation and sound level, you guys talk alot about theorycrafting and how theorycrafting is all cool and superior on Grim Dawn, but theorycrafting isn't everything, you will use the same abilities for most of the game and kill thousands of enemies with them, they need to feel good, and most of the abilities on Grim Dawn are passives and many of the actives are underwhelming as fuck in terms of animations and effects. I tried playing a Demolitionist once and the quality of animation and effects on the explosions were disappointing. How a singleplayer game on 2017 doesn't allow for permanent or at least long lasting explosion marks with gore when this could be done on the Myth series so long ago? What is the fun of explosions if the enemies only fall on the ground and disappear like magic, even Diablo I had better death animations.
Let's say I have a ability that adds lighting damage to my sword, I don't only want a sword that does more damage but that can fry enemies to a crisp with it. Even Diablo I, when you used lighting nova, you had the feeling of using a dangerous electric spell with the cool crisping of electricity every time you used it and all enemies had cool and satisfying death animations and sound that were cathartic.
Another thing, where is the gore on Grim Dawn? I know that THQ fucked them up forcing them to make a kid friendly game on Titan Quest but they didn't have the same obligation this time, and still the game is gore free, the most I saw were enemies exploding but conveniently leaving no bodies and blood behind, it is really unsatisfying to kill enemies for them to just disappear right afterwards.
I feel I'm playing a bare bones, cargo cult, Diablo clone on a cool setting, that is it. They had the opportunity to do some crazy shit like a more polished Din's Curse, that would be truly awesome, for example but they gone full Diablo cargo cult without the money or know how, I dunno, Grim Dawn maybe has more options for theory crafting than the competition, I didn't play the game enough to get to know if this is true, but it is kinda of a moot point when you burn out of the game so fast.
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