YES!
Hi, I'm Roqua
- Joined
- Feb 26, 2017
- Messages
- 2,088
Some more random notes.
1) Digging through the game files, you can find some spell formulas. Some of them *are* affected by Intelligence, but they're mostly status (i.e. roll more die for Phantasm). The damage formula is gated behind "POWER" and "SLICE" constants, so it's still a mystery what each of the attributes do.
2) The game files also contain all the NPC dialogue prompts. One thing that I didn't realize is some prompts can be modified a bit (i.e. "Lich" will differ from "Lich where"—who/where distinctions are pretty common). There are also prompts that do not show from a Mind Read 7 spell, but nothing major as far as I can tell.
3) Class changing into prestige classes (Assassin, Jester, etc) does not allow you to learn their new skills. This means Ninjutsu and Powerstrike should be unobtainable (the latter without a Sanctuary start ofc)
and some random tips for any beginners/lurkers on top of whatever else
-You can bug Berserk. Have a character enter Berserker mode, use the Berserking skill, then rest, and when you enter the next fight, the default action will be set to Berserk even if you aren't in Berserker mode. Never choose another action and you can continue this indefinitely
-Robbery is fairly borked. I started with 20, robbed Gorlo completely (careful to get the key before you start or he'll get angry), resold all the items back to him, leveled up to 100 quickly, now you can do the same to any other NPC with an infinite gold source. You can also get the Royal Seal from Smithers a bit early with 100 Robbery.
-Sleep Bards etc
-In addition to the above on Berserkers, Lethal Blow and CC sounds like it's probably going to dictate the entire endgame. I don't believe there's any benefit to going Warrior at all other than a lower exp threshold for level 10 class changes, so I say your frontliners should be two Berserkers.
-You can also recruit and dismiss NPCs continuously. For one, you can get an easy source of poison daggers (2d4) early by doing that with Raghilda. Not many other applications, BUT: I've got a high leveled Raghilda and Rosy. I dismissed them, and they retain their levels and *most* of their stats (some differ slightly, skills usually reset to baseline when you recruited), but their exp bar is reset to something like 2700/6500. This seems like an easy way to farm levels without going through a grueling 500k exp for level 10 if you can continuously do this, but I'm not going to bother testing it. (The benefit is basically infinite stats anyway, since you can't class change NPCs. You also have to relearn their skills/spells.)
-If you just keep the Mind Read and Locate Item scrolls on you, you can just use them and then savescum after writing notes to get all the NPC dialogue prompts and the current dungeon layout.
-The bonus points you get on character creation seem fairly negligible. Skills seem like the worst use since the ones you need most level up naturally. HP quickly becomes obsolete after a few levels; 20 hp does not matter at all for a 400HP+ tank. It may be more reasonable on casters. Attributes seem to be the best use, but since Cleve remains enigmatic about what they do, there seems to be very little noticeable benefit to any of them besides Speed and Devotion.
*and a note to Cleve: I spent a few minutes trying to find Mistral again after I dismissed him. The game says he went to the Crypt of Monks, the location spell points to the Crypt of Monks, but I could never encounter him, even through stepping on every single tile. Might be bad luck, or might be something worth looking into.
I must wonder about the necessity of Sages as well. I like having two instrument users, but between the Bard and Sage, the Sage is the slowest fuck imaginable with a base speed far behind the rest of my party, even pumping everything solely into that stat. I'm also desperately wishing I had a Necromancer, because most of my spells overlap.
You can charm and rob with impunity without worrying about robbery.
Items have some stats on them that help with lethal blows I think. The lethal stat being one. I think it causes decapitations, but it does seem to increase the rate of lethal blows.
Hammer&mace items have a great CC in knocking enemies unconscious.
The bonus points on character creation are very important in my opinion to getting speed up quickly. Certain races have bonus point multipliers. More bonus points equals more speed or dev for casters.
If picked up some items that seem to have penetration on them, making any penetration from stats less valuable. But since I can't tell exactly what the formula for strength and agility and penetration or dodge is, and I do great damage without caring about it and focusing on speed, who cares?
I don't understand the armor going over 127 resting it to 000 and negative to IAC.
Strength would be more important since heavier armors are really heavy if you didn't hit that 127 cap or whatever it is. Being over encumbered really lowers your speed. Those pants from Shrike add way over half the encumbrance to all the classes that can wear them, bringing them all into the red.
Bards can wear much more sturdy equipment than sages and seem to have higher HP gains on level up.