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Grimoire Thread

Discussion in 'Golden Era Games' started by LESS T_T, Aug 4, 2017.

  1. Gunnar Savant

    Gunnar
    Joined:
    Jul 10, 2016
    Messages:
    724
    You can set wandering monsters to never and then rest as much as you want to regain all your vitality.

    I want to know when we will be getting souped up Necromancers. I tested a party with 2 necromancers after the version changed to 3.0 but I did not notice that they were draining life force from enemies to increase their max HP. (Vamp necros should also be able to do this on a Bite kill, please.)
     
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  2. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
    Joined:
    May 3, 2018
    Messages:
    903
    Location:
    The land of ice and snow.
    Too much work. Better complain on RPG Codex, and rate developer's posts as racist, because we're looking down on him and the whole website - using it as a cudgel to make our own self-entitlement known.
     
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  3. Cleveland Mark Blakemore Golden Era Games Übermensch Developer

    Cleveland Mark Blakemore
    Joined:
    Apr 22, 2008
    Messages:
    7,929
    Location:
    Australia
    That's a good idea about Vamp Necros. Will put this in next version.
     
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  4. Valky Arcane Manlet

    Valky
    Joined:
    Aug 22, 2016
    Messages:
    2,418
    Location:
    Trapped in a bioform
    Quoting for posterity, having this be a feature similar to the ankh option that heals, but instead casting refresh or seeking out to eat a stamina restoring food item like baulder cake, would be a good idea.
     
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  5. Yugomorph Novice

    Yugomorph
    Joined:
    Apr 22, 2017
    Messages:
    6
    Location:
    Belgrade, Serbia
    • incline incline x 1
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  6. Hines Learned

    Hines
    Joined:
    Jan 26, 2017
    Messages:
    248
    I love the new GoG trailer:

     
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  7. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,189
    Location:
    Hyperborea
    I've never played past the demo. Now that I got may last "big game" out of the way (I usually have some big open world game or RPG going alongside a shorter action or strat game), I plan to rectify this. But that's not the point. The point is: even from the demo, I can say that Grimoire puts to shame what passes for dungeon crawling in 99% of games made today. It proves that most of these niggas making RPGs have never played one session of one tabletop game, or a single one of the CRPG classics. If they had, maybe, if they had a bit of a craftman's pride or the capacity to feel shame, they would not try to fob off the utterly lazy, simplistic, insulting wank on us that they do.

    It's all in here. Mystery, atmosphere, foreboding, danger, surprise, riddle, puzzlement, risk, reward. The text alone provides more atmosphere, immersion, and evocation of ancient adventure than any of these phonies, these wannabe film directors and their expensive engines can muster on their best day.

    I don't think I even fully explored or solved all the mysteries of the dungeon in the demo. I don't recall. But I do remember that even if I had, there was a nagging sensation that there was more, some secret passage not discovered or doorway that I walked by and either failed to notice or forgot about. That I only did enough to progress down the critical path, but ultimately the dungeon "beat" me. Comparing Grimoire to most of the rest of the field is like comparing Morrowind to the rest of Elder Scrolls. With Morrowind, after dozens of hours spread across repeated playthroughs across several years, it still feels like, even if not so, I could stumble upon something new, whether a unique weapon, a new kind of dungeon, creature, NPC, faction, spell, environment etc. In every Elder Scrolls subsequent, the sinking feeling that I had seen everything there was to see in the first 10 hours, to be repeated for all remaining hours. No more surprises or the hope of something new, something more. Of course, Morrowind isn't endlessly vast. There is a set number of types for each object, location, and sentient being. The point is it feels like there is always something more to see. I don't precisely know what makes the difference, but maybe it has something to do with the creators behind one type of game talking about desire for detailed simulation, deep systems, pen and paper games and CRPG greats like Wizardy 7, while on the other side they talk about... Call of Duty...and Jackass...

    Yeah. Anyway, welcome back to proper dungeon design.
     
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  8. Solanacean Educated

    Solanacean
    Joined:
    Sep 25, 2017
    Messages:
    35
    Meanwhile on Steam:

    69% of the 433 user reviews for this game are positive.
     
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  9. badger76 Educated

    badger76
    Joined:
    Nov 19, 2019
    Messages:
    114
    I listen to the Grimoire IndieGoGo pitch every single morning during my hour long commute to the coal mines. Cleve's sultry, velvety voice helps soothe my generalized anxiety disorder, depression and the pneumoconiosis caused by years of ingesting a plant-based diet as a child.

    "A lot of things that happen in Grimwahr...don't necessarily advance...the completion of the game. They're just moments in time.

    They're there to give you something to remember. To make you feel like you were part of this world.

    Sometimes it's a small act of kindness...

    ...like finding a seashell for a crab.

    These are all...little moments in time."
    -Cleveland M. Blakemore
     
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  10. Shadowfang Arcane

    Shadowfang
    Joined:
    Aug 27, 2009
    Messages:
    1,312
    Location:
    Road to Arnika
    Shadorwun: Hong Kong BattleTech
    I started to play this gem of a game this December when it reached GOG and I haven't needed the manual so far. Having fun with my suboptimal party, loving the puzzles and secret areas that are everywhere.

    The only thing that can compare is this very thread that gave a few loud chuckles this whole day.
     
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  11. Blaine Cis-Het Oppressor Patron

    Blaine
    Joined:
    Oct 6, 2012
    Messages:
    1,872,325
    Location:
    Roanoke, VA
    Grab the Codex by the pussy
    Sadly, more than a few of them have played tabletop RPGs and classic cRPGs, but they've resigned themselves to creating games designed for humanity's lowest common denominator in order to pay the bills.

    Some lack any sense of pride and/or shame, but the rest suffer, knowing that they're doomed to slop hogs for the rest of their careers. For most people, it's very difficult to change profession unless they're absolutely forced to; furthermore, games are a luxury entertainment, so being a shameless, artless sellout isn't exactly immoral or unethical. No one's forced to endure your creatively bankrupt garbage. It's just pathetic and sad.

    Still and all, it pleases me to know that they're suffering. They should all enroll in trade schools and apprentice to become plumbers or electricians—both professions are sorely needed (average age of a master plumber or electrician in the US is about 50ish), and frankly they'd likely earn more money working a real job while enduring FAR less work-related stress. Best of all, they'd be providing a useful and valuable service that improves society, which would be a major improvement over churning out shovelware.
     
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  12. Verylittlefishes Erudite Patron

    Verylittlefishes
    Joined:
    Sep 14, 2019
    Messages:
    1,354
    Location:
    Oneoropolis
    Was V3 released? Why Steam has only V2?
     
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  13. Butter Magister

    Butter
    Joined:
    Oct 1, 2018
    Messages:
    1,491
    The client says GRIMOIRE 3.0.0.0-R at the top of the window.
     
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  14. Verylittlefishes Erudite Patron

    Verylittlefishes
    Joined:
    Sep 14, 2019
    Messages:
    1,354
    Location:
    Oneoropolis
    • Yes Yes x 1
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  15. Butter Magister

    Butter
    Joined:
    Oct 1, 2018
    Messages:
    1,491
    Yes.
     
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  16. Ludwig von Eisenthal Savant

    Ludwig von Eisenthal
    Joined:
    Mar 15, 2014
    Messages:
    179
    Any news about the changes in 3.0.0.0?
     
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  17. Modron Arcane

    Modron
    Joined:
    May 5, 2012
    Messages:
    4,254
    Change logs are for saps, thals play the game and recognize what is different.
     
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  18. udm Arcane Patron

    udm
    Joined:
    Aug 14, 2008
    Messages:
    1,603
    The PnP industry itself has been declining too. The tranny and wahmenstronk culture has infiltrated the hobby deeply, and nerds being nerds, they either join the cult to find fulfillment to their sexual fantasies, or bend over to demonstrate tolerance and altruism. In the end, the ones who are affected are the ones who just want to play a fucking normal game but have to find some way to circumvent the accompanying political bullshit (whether as part of the lore, the weirdo demographic who might creep into your table, or some other related issue).

    And let's not forget the increasing number of story games that are passing off as RPGs. I like games such as Microscope, but they're not RPGs. Passing around tokens while telling a story does not an RPG make.
     
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  19. Diggfinger Cipher

    Diggfinger
    Joined:
    Jan 6, 2014
    Messages:
    809
    Location:
    Belgium

    [​IMG]
    "Noch eine Bauderdash Kuche, bitte sehr Herr Blakemore??"
     
    Last edited: Jan 15, 2020
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  20. Sykar Arcane

    Sykar
    Joined:
    Dec 2, 2014
    Messages:
    7,575
    Location:
    Turn right after Alpha Centauri
    That´s some atrocious German.
     
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  21. Diggfinger Cipher

    Diggfinger
    Joined:
    Jan 6, 2014
    Messages:
    809
    Location:
    Belgium
    Blame the Danish educational-system :obviously::lol:
     
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  22. Blaine Cis-Het Oppressor Patron

    Blaine
    Joined:
    Oct 6, 2012
    Messages:
    1,872,325
    Location:
    Roanoke, VA
    Grab the Codex by the pussy
    Hell, I know that better than anyone. I discovered PnP through a game of DnD v1.0 at summer camp in 1993, at age 10. In the early 2000s I used to browse RPGnet, but chose to abandon it around 2009 (probably should have done so earlier) due to the absurd SJW infestation. I dropped PnP entirely a couple of years later for much the same reason, though there were other factors as well.

    I've still got piles of old core rulebooks and sourcebooks for Call of Cthulhu, Shadowrun, Cyberpunk, Blue Planet, GURPS 3e/4e, Rifts, WEG Star Wars, oWoD, and many more. Tried to give them all away on the Codex a few years back, actually, but threw in the towel because the logistics of so many people picking and choosing was far too much work to try to sort through, on top of the prohibitive difficulty of arranging for recipients to pay their own shipping costs.
     
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  23. karnak Arcane Patron

    karnak
    Joined:
    Jun 14, 2014
    Messages:
    742
    Location:
    Negative Zone
    Grab the Codex by the pussy
    If you're not interested in them anymore you may, perhaps, sell them on Ebay. You could earn a few bucks and help make some young collectors and RPG enthusiasts very happy.
    I know because it was thanks to Ebay and some owner/sellers of old RPG stuff that I managed to grab some fine pieces of PnP History.
     
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  24. Blaine Cis-Het Oppressor Patron

    Blaine
    Joined:
    Oct 6, 2012
    Messages:
    1,872,325
    Location:
    Roanoke, VA
    Grab the Codex by the pussy
    It's just not worth it. Ebaying them would require drafting dozens of individual listings, each with a photograph, then monitoring the listings regularly and shipping everything piece by piece. I don't have time for that. It's far easier to just store them.

    I could simply drop them off at a FLGS, right? Well, I tried that, too. They want them practically for free, as in a dollar per pile (or something like that). I figured that if I had to give them away anyway, I might as well cut out the middle man... though to be fair, my experience trying to give them away to individuals may be a good argument in favor.

    A few of the books are actually quite valuable, such as a 30th anniversary edition of Call of Cthulhu that's still in its (very thick) plastic wrap. I think at this point I feel I ought to preserve them in case I do end up wanting to use them again.
     
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  25. karnak Arcane Patron

    karnak
    Joined:
    Jun 14, 2014
    Messages:
    742
    Location:
    Negative Zone
    Grab the Codex by the pussy
    I see. Keep them safe, then.
    Sooner or later someone worthy will probably show up and you can then offer them the goods.
     
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