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Development Info H-World/Jungle update frenzy

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Nov 11, 2002.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: H-World

    <a href="http://h-world.simugraph.com/">H-world</a>, a scriptable rogue-like engine, has been on a furious update path recently. Here's part of the updates:
    <br>
    <br>
    <div align="center"><a href="http://h-world.simugraph.com/"><img src="http://www.rpgcodex.com/images/screenshots/hworld/tiny001.jpg" height="120" width="160"> <img src="http://www.rpgcodex.com/images/screenshots/hworld/tiny002.jpg" height="120" width="160"></a></div>
    <br>
    <br>
    <blockquote><b>10-Nov-02:</b>
    <br>
    NEW: looking is now possible in all 8 directions.(Previously only the major 4 directions).
    <br>
    CHANGE: improved thing inspector display a bit released H-World 0.1.3
    <br>
    <br>
    <b>09-Nov-02:</b>
    <br>
    FIX: fixed a bug in player_visual_connector which occasionally prohibited display of weld clubs and maces
    <br>
    NEW: user defineable inventory graphics files)
    <br>
    NEW: castle boss level
    <br>
    NEW: item inspector now works with ground view too
    <br>
    CHANGE: about 10% of all generated items get magic prefixes</blockquote>
    <br>
    <br>
    There are also <a href="http://h-world.simugraph.com/docs.html">doc files</a> on the <a href="http://h-world.simugraph.com/">H-World</a> page that tell you how to use the scripting for this engine. It comes with a varient made with the engine as well, called, "<i>The Jungle</i>" for those interested in play time rather than script time.
    <br>
    <br>
    Spotted this at <a href="http://yarns.felis7.civ.pl/index.php">YARNS</a>.
    <br>
     
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