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Development Info H-World update

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Mar 15, 2003.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: H-World

    There's an update over at <A href="http://h-world.simugraph.com/">the H-World site</a>, the isometric view rogue-like engine being made by <b>Hansjörg Malthaner</b>. Here's a bit of the news that I'm late with:
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    <blockquote>06-Mar-03: NEW: exits for external levels
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    02-Mar-03: NEW: width/height properties for level description files</blockquote>
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    Yeah, that's interesting, but here's the cool part!
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    <br>
    <blockquote>Along with the transition to the new images, I've started to experiment with the idea of a <a href="http://h-world.simugraph.com/space/">space exploration game</a> built with the H-World engine. </blockquote>
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    <div align="center"><a href="http://h-world.simugraph.com/space/"><img src="http://www.rpgcodex.com/images/screenshots/hworld/tiny005.jpg" height="120" width="160"> <img src="http://www.rpgcodex.com/images/screenshots/hworld/tiny006.jpg" height="120" width="160"></a></div>
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    Hot damn, kids. A space exploration rogue like! And here's the <a href="http://h-world.simugraph.com/space/news.html">news</a> on that project:
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    <blockquote>09-Mar-03: NEW: created basic level descriptions for all planets
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    NEW: improved space station level layout
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    08-Mar-03: CHANGE: reworked spaceship floor and floor lights
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    07-Mar-03: NEW: more work on second space station deck: restaurant/pub
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    NEW: landing on venuslike and earthlike planets implemented
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    NEW: image set for venuslike planets reenabled
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    06-Mar-03: NEW: second space station deck</blockquote>
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    Sorry, I have a huge weakness for space exploration CRPGing.
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  2. chrisbeddoes Erudite

    chrisbeddoes
    Joined:
    Oct 22, 2002
    Messages:
    1,349
    Location:
    RPG land
    ME WANTS DA COOLZ TITLE IN THREADY !!!!

    cool game .
     
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  3. Mad_Dog Liturgist

    Mad_Dog
    Joined:
    Nov 29, 2002
    Messages:
    109
    Sounds super cool. We need more space games... Maybe they can work on a cyberpunk module.:drool:
     
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  4. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    You could include cyberpunk in spacefairing RPGs. I wrote a version of Tradewars for the Amiga CNet BBS back in the early 1990s, which had computer hacking as a means of attacking during combat.
     
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