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Half-Life: Alyx - Valve's full-length flagship VR game set between HL1 and HL2 - coming March 23rd

Discussion in 'General Gaming' started by LESS T_T, Nov 18, 2019.

  1. FeelTheRads Arcane Patron

    FeelTheRads
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    No, man, instead of using such antiquated things as a keyboard, now you wave your hands around like a retard. Gameplay is truly revolutionized with this one simple device!

    Not sure what mimicking picking something up vs. pressing a button to do it has to do with gameplay exactly, but VR drones sure have been brainwashed into thinking this is some amazing thing.

    This is literally like the cretins who think that 3D modelling will be better in VR. Cuz ur right there bro u can liek move the model with your hands!!!

    Not much different from the touch-screen faggots either. That had and probably still has similar cases of zombies. Durr butt touchscreen muh immershun innovative gaemplay changes gaems forever. Oh wait, I guess it did. For the worse. Which is what VR will do if it really catches on.

    Imagine thinking that anyone doing VR games has any interest in gameplay instead of gimmicks and just selling "the new shit". :lol: You must be a Dexter-level retard to fall for this shit.
     
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  2. Dexter Arcane

    Dexter
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    Lulz:
    [​IMG]
    [​IMG]
     
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  3. Tacgnol Shitlord Patron

    Tacgnol
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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Even if Half Life Alyx doesn't sell great, Valve are going to make a killing on the hardware alone.
     
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  4. Spectacle Arcane Patron

    Spectacle
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    Why are you buying extra controllers?
     
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  5. Dexter Arcane

    Dexter
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  6. Dayyālu Arcane

    Dayyālu
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    I'm glad you admit defeat :D

    Dumping lists or gimmicks a point does not make. I mantain my opinion: the entirety of the VR output until now has been mediocre or gimmicky. We will need to see what happens after HL: VR, and even then it needs to be evaluated as a Half Life game and as a shooter.

    I'm entirely up to recognize VR as a proper gaming accessory if it's managed properly: your laundry list of badly looking shovelware developed by morons and hysterical replies aren't managing to sell the point well. Again, we'll need to wait, watch and see. Who knows, if it's good enough in three-four years, if the tech manages to evolve properly and the prices nosedive, I can consider one. I wonder how it would be playing stuff like Steel Armour: Blaze of War in VR.

    I've seen VR applied in museums to give you "the battle experience", and it's interesting! But as a shooter? I need proof.
     
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  7. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker

    They sold all 100 kits and controllers, 5 people are on waiting list now. :thumbsup:
     
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  8. JDR13 Prophet

    JDR13
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    Yeah...no. It's going to take more than that for me to shell out $1500 for a peripheral that I can't use with 98% of my game library.

    Just give us Half-Life 3, and do it the old-fashioned way!
     
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  9. Alexander DeLarge Learned

    Alexander DeLarge
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    Just got my Index delivered. It's awesome. Stay mad VRlets
    [​IMG]
     
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  10. Tehdagah Arcane

    Tehdagah
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    Yes, Valve is aware they can sell cash cows without receiving any criticism and will take advantage of this.
     
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  11. puur prutswerk Augur Patron

    puur prutswerk
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    Codex USB, 2014
    I did not read the entirety of the thread.

    Vr is at a level now where it needs to be pushed. Otherwise the technology will become toxic for investors again for a bunch of years.

    The hardware is already there, the software is lagging behind.

    I understand the sour grapes arguments put forth in this thread, but I have no sympathy for them. Vr needs more and better content now, wether vr-supported or vr-exclusive. This technology offers so much in being able to actually work in 3 dimensions, which opens up massive amounts of opportunities for advancement of the entire planet.

    Especially the valve Index is a good long step in the right direction.
     
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  12. Belegarsson Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°) Patron

    Belegarsson
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    Saw this the other day, I have a feeling that immersive sims can thrive in VR.
     
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  13. Pero_Gamechuck Gamechuck Developer

    Pero_Gamechuck
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    Mixed feelings about this one.

    It looks great, Half-Life is back (sorta?), and I really want to explore the H-L universe more. But I probably still won't purchase a VR system for this.

    Also... I somewhat congratulate Valve for making a massive leap of faith as they did with Steam back in 2004, and it paid off.
    Gabe believed in digital distribution, and the risk was justified. He also believes in VR almost as much. I just hope this doesn't flop as Steam Machines did because we surely won't be seeing H-L 3 in that case.
     
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  14. Perkel Arcane

    Perkel
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    What is Wii controler ? I feel like that lesson wasn't something people learned from.
    The faster motion retards and developers will starve out the faster real games will start to be converted into VR.

    Until those retards figure out force feedback (good luck with that) it will be effectively the same as wheel not attached to anything, absolutely garbage.

    There are few cases where it works like FPS games but everything else is just atrocious to play with and it is not like you can't use mouse instead of motion controled for FPS games and still have detached camera from gun movement.
    Half-Life2 mods had it and it was pretty amazing even without VR. HL2 VR doesn't support motion controlers and yet you can point out gun separately from your head with mouse and it works really well.
     
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  15. cosmicray Learned

    cosmicray
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    Massive leap of faith by forcing online activation for retail? It's not like they released it digital-only.
     
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  16. Dexter Arcane

    Dexter
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    Valve didn't actually directly invest anything into the "Steam Machines", they just did a partner program with hardware manufacturers.

    As for VR:
    https://www.roadtovr.com/valve-index-sold-out-stock-half-life-alyx/
    https://uploadvr.com/oculus-quest-rift-s-black-friday-no-stock/
    In retrospect it's actually kinda remarkable how they planned out the Launch period, they put up the HMD for Sale in June, letting all the people who wanted to Pre-Order based on Tech without the software incentive do so, which made it sell out till like August/September and gave them a rough estimate of what production numbers they need, they announced the game in Late November and a few days before their "Autumn Sale" on November 26 so it doesn't take any spotlight from it, even put it on the front page for the first few days making the kit sell out again. Then they had their big Sale, the next Trailer and Info is set to drop on the 11th next week (no doubt with more front page placement on Steam) ahead of their Christmas Sale which starts on the 19th, giving it and the Valve Index another full week of spotlight and Pre-Christmas Sales before their second big Sale. I'm sure there'll be more before release in Late March and this is just one of their three "big VR games".
     
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  17. Venser Savant

    Venser
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  18. Pero_Gamechuck Gamechuck Developer

    Pero_Gamechuck
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    VR is still (imho) super pricey and way too clunky. I wanted to like it, but I just can't get over the fact you constantly need to have that massive brick strapped onto your face. Then again, it is the most immersive way to play games. But the VR games are still shit. Hope HL:A changes something.
     
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  19. Tehdagah Arcane

    Tehdagah
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    Not really a risky move, the innovative Valve is gone, for the past 10 years the were all about following trends.
     
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  20. TheSentinel Arcane

    TheSentinel
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    Ah yes, the popular trends of in-home streaming, controller design and manufacturing, VR headsets and Linux.
     
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  21. Pero_Gamechuck Gamechuck Developer

    Pero_Gamechuck
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    They got lazy. Too lazy. Thankfully, epic started to make some commotion so Valve finally woke up.
     
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  22. Tehdagah Arcane

    Tehdagah
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    Aside of Linux they were/are all trends.

    Now that you mentioned Epic, the Battle Pass system was pretty innovative and removed the need of lootboxes and pay2win mechanics in f2p games.
     
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  23. Alexander DeLarge Learned

    Alexander DeLarge
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    They were the ones who originally invested in VR before Oculus
    In-home streaming is extremely valuable, especially in the case of VR so a "VR room" with a dedicated high spec isn't required for the living room
    Steam Controller played into the fact that they created the most robust customization/compatibility layers for controllers so it made sense to create their own hardware
     
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  24. Tehdagah Arcane

    Tehdagah
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    Still trends.
     
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  25. TheSentinel Arcane

    TheSentinel
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    How are any of those trends you fucking retard? Are you aware of what "trend" means?
     
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