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Review Hammer & Sickle crushed by EuroGamer

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Mar 20, 2006.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Tags: Hammer & Sickle

    Another <a href="http://www.eurogamer.net/article.php?article_id=63291">review</a> of <a href="http://www.nival.com/hs">Hammer & Sickle</a> that's pretty negative. This time, <a href="http://www.eurogamer.net/">EuroGamer</a> gets to do the trashing and they gave it a meager <b>4/10</b>. That's not too good there. Anyway, clippage:
    <br>
    <blockquote>The central plot events are patchily related and the clichéd storyline is relayed via poor cut-scenes and journal entries written in bad English. There's little direction given and half the time you're left meandering around hoping to bump into the next plot fragment.</blockquote>
    <br>
    Bad English is what Russian translated games do best!
    <br>
    <br>
    Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
     
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  2. LaDoushe Scholar

    LaDoushe
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    By and large, the complaints leveled in this review (upon full reading) seem fairly valid. I'm not sure if that would merit such a low score, but at least they complained of linearity and interface problems instead of the fact that it is not Halo. I do find it ironic, however, that the review itself is some what difficult to understand, due to the reviewer's UK-isms. Basically British slang = Ebonics, in terms of understandibility and nonsensicality.
     
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  3. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
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    UK-isms? It's called English mother-fucker. They speak it in most parts of the world.

    I have to say I'm not interested in H&S in anyway what-so-ever. I'm still to get through Silent Storm after being bored to death the minute I encountered Panzerkliens and then even more bored (if that's actually at all possible) when I started using Panzerkliens and walking around the map at a painfully 4 steps per "wait while we take 10 minutes to calculate non-hostile character movements" turn. Now you'd think I'd simply ditch the Panzerkleins and not use them but that's not so easy when they're the only thing you picked up in the last campaign with energy guns which you need to take out... yet more "invincible to every other weapon in the game, including high-powered explosives" Panzerkliens.

    Shooting walls out is fun but they sure as hell didn't have to make it as painful as they possibly could.
     
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  4. LaDoushe Scholar

    LaDoushe
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    I didn't say it wasn't English, I said it was hard to understand. I assume I'm not the only one that needed subtitles, at least intermittently, for "Trainspotting." Kinda like Pootie Tang...


    ...which I actually haven't seen. :oops:
     
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  5. Jason chasing a bee

    Jason
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  6. Balor Arcane

    Balor
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    Well, there are no minitanks in H&S, not to mention that it one of the more nonlinear games in existance and it's RPG elements are quite strong.
     
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  7. Naked_Lunch Erudite

    Naked_Lunch
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  8. Nutcracker Scholar

    Nutcracker
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    I'd say it was written in fairly standard English...
     
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  9. voodoo1man Liturgist

    voodoo1man
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    IMO, PKs in Sentinels are actually not bad at all since they balanced the rocket launchers, grenades, and made snipers more effective in damaging the PK occupants with critical hits. They make for a really nice fresh change in the middle of the game since they're so much more difficult to beat and require very different tactics. Also they took the level design into account and now all the missions where you can use PKs are actually designed for them. And the PK weapons are actually useful and make sense tactically now. Autocannon + medium mortars + sharpshooting grenadier = (slowly) mobile, direct or non-line of sight (!) fire-support.
     
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  10. Twinfalls Erudite

    Twinfalls
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    The second and third sentences are indeed UK-isms: "Went down the Hammer & Sickle, early doors. Spent the afternoon queuing for a pint."
     
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