Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Preview Hammer & Sickle prefun at Gamer's Hell

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Aug 9, 2005.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Hammer & Sickle

    <a href="http://www.gamershell.com/">Gamer's Hell</a> has a <A href="http://www.gamershell.com/articles/954.html">preview</A> of <A href="http://www.nival.com/hs">Hammer & Sickle</a> that covers the six classes, turn based combat, and RPG stuff:
    <br>
    <blockquote>To further add to the RPG elements in Hammer and Sickle, the hero’s daily actions and mannerisms will always affect something in the future. For instance, in one of the earlier missions I encountered a young boy and his mother. If I chose to help the young boy stop a train carrying explosives, he could have helped my weapon situation while his mother could have helped forge documents. However, after a heated argument with the boy that escalated very quickly, I had no choice but to kill him and his mother. With every action there are sure to be consequences, and killing that boy and his mother had its fair share of repercussions. The main hero has a behavior meter, and if he acts extremely out of hand, NATO authorities will interfere and a hell of a mess will ensue. If the forger was still living, she would be able to supply me with a new ID so the authorities wouldn’t be watching my every move. Hundreds of incidents like these will occur, so it’s best to be on the lookout for allies instead of rivals. Throughout the entire campaign, an assortment of these RPG elements help make Hammer and Sickle as enjoyable as Silent Storm.</blockquote>
    <br>
    Well, at least I now know not to argue with boys and their mothers in the game.
    <br>
    <br>
    Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
     
    ^ Top  
  2. Naked_Lunch Erudite

    Naked_Lunch
    Joined:
    Jan 29, 2005
    Messages:
    5,360
    Location:
    Norway, 1967
    What I want to know is that, if you run around and make a bunch of enemies, killing everything etc., will you still be able to beat the game? Are there any unkillable NPCs or such?
     
    ^ Top  
  3. dunduks Liturgist

    dunduks
    Joined:
    Jan 28, 2003
    Messages:
    389
    Yes you can, not the most glorious ending, though.
    Nope.
     
    ^ Top  
  4. Naked_Lunch Erudite

    Naked_Lunch
    Joined:
    Jan 29, 2005
    Messages:
    5,360
    Location:
    Norway, 1967
    Lemme guess: World War 3? :)
     
    ^ Top  
  5. dunduks Liturgist

    dunduks
    Joined:
    Jan 28, 2003
    Messages:
    389
    How did you guess :shock:
    :lol:
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)