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Development Info Haphazard up to Version 0.2

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Nov 9, 2003.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Haphazard

    <A href="http://haphazard.sourceforge.net/">Haphazard</a> has been updated to <A href="http://sourceforge.net/project/showfiles.php?group_id=72012">version 0.2</a> of the homebrew CRPG made by people who aren't happy the way CRPG gaming is going. Here's a list of the new features:
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    <br>
    <blockquote><b>Version 0.2 - Released 2003-11-04</b>
    <br>
    <ul><li>New gameplay!</li><li>Skill screen</li><li>Skill experience</li><li>Seamless movement</li><li>Rudimentary AI</li><li>Items are drawn in the world</li><li>Pick up things and get descriptions with a right click</li><li>A* Path planner</li></ul></blockquote>
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    <br>
    For some background about this thing:
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    <br>
    <blockquote>Frankly, we're tired of levelling up, we're tired of having strong story lines, we're tired of having to battle through every game we see (and we're especially tired of the d20 system which atleast I have never liked). Instead we're aiming towards an open-ended adventure game (For example Elite II was truly open-ended) and for that we need a world independent of eventual players. Think of it as a RPG combined with a virtual world where there are a lots of simplified laws of nature.
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    <br>
    Our gaming system (developed in-house and copyrighted) enables you to play in a class-less, level-less skill-based world. You cannot be all powerful since you "forget" skills you don't use and the skills you do use can only reach up to a certain point.</blockquote>
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    I don't know how much I like the idea of <i>forgetting</i> skills. I haven't ridden a bicycle since I was a kid, pretty sure I can still do it, though.
    <br>
     
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  2. Sitra Achara Arcane Patron

    Sitra Achara
    Joined:
    Sep 1, 2003
    Messages:
    1,666
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    It sounds reasonable to me, especially if the rate of forgetting skills is proportional to the skill levels. Will that be fun, though?
     
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  3. Otaku_Hanzo Erudite

    Otaku_Hanzo
    Joined:
    Oct 19, 2003
    Messages:
    3,463
    Location:
    The state of insanity.
    This game is....... different. That's for sure. Wow.
     
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  4. Grey_Ghost Novice

    Grey_Ghost
    Joined:
    Nov 9, 2003
    Messages:
    1
    So basically it's Ultima Offline. :roll: Seriously this describes the original skill system from Ultima Online, I hated that system.

    Oh incase anyone wants to go off on me about how UO's current system isn't such a pain in the ass, I already know. Came way to late for me.

    Grey_Ghost
     
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  5. Petey_the_Skid Liturgist

    Petey_the_Skid
    Joined:
    Jul 1, 2003
    Messages:
    170
    Location:
    Stanstead, Quebec
    woohoo, openended gameplay without a strong story line, sounds pretty dull, kind of like daggerfall/morrowind type stuff.
     
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