Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Harpoon 3 ANW - Party Like It's 1994

Discussion in 'TCancer News & Content Comments' started by Jason, Jul 4, 2006.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,682
    Location:
    baby arm fantasy island
    <strong>[ Review ]</strong>

    <p>The Bovine Conspiracy reviewed <a href="http://advancedgaming.biz/index.php?cevent=page.view&id=59" title="Harpoon 3">Harpoon 3: Advanced Naval Warfare</a> this past weekend and gave it their seal of approval with a score of 8/10. They had a lot of love for the varied scenarios and solid AI.</p><blockquote><p>Not only are the scenarios well done, I was impressed by the AI as well. The enemy bombers did a great job dodging my fighters while their submarines kept quiet and stalked my surface fleets. Special mention needs to go to the friendly AI which assists you in commanding your forces. There was a report of an unknown submarine lurking in the waters ahead of my carrier task force. I launched an ASW helicopter to check things out. All I have to do is click on the &ldquo;air ops&rdquo; button, then click on the unknown submarine contact. The AI will take care of the rest. I watched as the helicopter flew to the area of the contact, dropped Sonarbuoys, identified the contact as an enemy sub, and then launched torpedoes that destroyed the sub. All of this was done without any further input from me. The same is true with air, sub, and surface missions which are easily created in the game. This just shows how the player is able to micromanage as much or as little as he wants. </p></blockquote><p>The retro graphics and confusing interface weren't as appealing, though.</p><blockquote><p>Of course the game does have some negatives. When playing the game you get the feeling that this is a continuation of a game engine created in 1994, and that's because it is. The graphics are as Spartan as it gets, though this isn&rsquo;t necessarily a bad thing since you are looking at the similar screen to what a real naval commander would experience, right down to the NTDS icons. Still, something should have been done to make the game more user friendly. The sound is just nothing to write home about, and the game plays laughably poor quality 1990s video to represent missile and aircraft launches. What is really bad however, is the user interface. Not much has been made to improve this, and once you get into the heat of battle you will find yourself wishing for an easier time commanding your ships. This is only slightly offset by several hotkeys listed in the manual which you will want to learn pronto. </p></blockquote><p>Read: <a href="http://www.bovineconspiracy.com/index.php?option=com_content&task=view&id=302&Itemid=42" title="Review">Harpoon 3 ANW Review</a> </p><p>Spotted @ <a href="http://www.bovineconspiracy.com/index.php">The Bovine Conspiracy</a></p>
     
    ^ Top  
  2. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,682
    Location:
    baby arm fantasy island
    Just found another review at Out of Eight, with a score of 7/8.
     
    ^ Top