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Heart of the Swarm Is 99% Complete

Discussion in 'Strategy and Simulation' started by Syril, Jun 17, 2012.

  1. Demnogonis Saastuttaja Magister

    Demnogonis Saastuttaja
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    Yes? So have I, ever since SC2 was launched.

    Show me how MMM beats muta ling bling
    ling bling infestor
    T3 zerg comps with infestors and broodlords
    2 or 3 base ling bling all-in

    Since when can Terran just sit in their base? Terran has no other options against Zerg than constant aggression and various all-ins, that's how the dynamic between the races work.

    Terran can't get away with "dumb shit", one split too late, one mistake, your army is gone and you are dead.
     
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  2. raw Arcane Patron

    raw
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    :roll:
     
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  3. Demnogonis Saastuttaja Magister

    Demnogonis Saastuttaja
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    Sounds like you just suck at playing Zerg ;)
     
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  4. Creamy Muffin Savant

    Creamy Muffin
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    I wonder how the amazing Kerrigan - space redneck Jim romance will continue?

    Will she stay human or will she bite off his penis mid coitus with her zerg mandibles?

    Stay tuned to find out.

    SC2 was shit already, so I don't see how this could be an improvement. And from the brief glimpse of the storyline of HotS, it's going to be even worse than the Sc2 and D3 storylines combined. Yahay.
     
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  5. Hellraiser Arcane

    Hellraiser
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    raw yeah but late game you should either have ridiculous map control, simply outmacro the terran and win due to sheer attrition throwing wave after wave of units to counter the opponent replacing your losses far more quickly than the Terran player. You never want to be in a low unit situation as the zerg (without being able to churn out more bugs before you get stomped by the enemies small force) because it pretty much means you lost against anyone. Hell, late game as everyone is about macro and map control. Unless you make a serious tactical mistake everything else other than macro and map control is irrelevant.

    I'll agree that Terran has a ridiculously easier time just MMM balling against Zerg than the Zerg has countering that. Early game is a bitch (if only because of mules making terran one base eco ridiculous) but if you manage to survive that and get ahead in economy, expand all over the map and contain him with muta-harass you win. You just sit back, tech, snipe workers whenever possible, monitor every free expansion point and spread your lovely purple goo all over the map. The only drawback is that you need to be able to make sure he doesn't just murder your base and pushes you on the defensive. But guess what, you have banelings to keep them off you during the early game. Mutabling was a standard army composition against MMMing Terrans from what I remember. Just don't lose mutas and harass whenever possible.

    What can terran do against muta-harass? Thors? T3, slow and expensive. Mass marines? Range is meh and you counter them by using terrain smartly, plus mutas are faster you just need to micro them good to avoid loses and go back and forth between his bases, while the rines chase you around like helpless idiots. Vikings? Mutas are more cost-effective (unless they buffed vikings or nerfed mutas since the last time I played). Battlecruisiers? This could work but he should never get enough res to get enough to kill your muta-ball. All he can do is turtle up but as long as he can't expand and you are building hatcheries and spreading creep whenever you can you're winning. He can't expand because the second he leaves any number of workers without sufficient protection he'll lose them. If he risks that you murder his workers, maybe a few buildings or his new spiffy CC.

    When you can you get broodlords, infestors or whatever the hell counters the terrans army best (if he decided to adapt) and win.

    That's pretty much what I did every time I faced a terran player. Then again I'm in gold league or silver whatever so what could I know. :troll:

    I think I'll reinstall SC2 soon, this time I'll stop playing random and see how far I can get as zerg as that's pretty much the only race I play decently anyway. That and the protoss are fucking boring and I'm a lousy terran.
     
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  6. raw Arcane Patron

    raw
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    should

    strategy game
     
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  7. l3loodAngel Proud INTJ Patron Edgy

    l3loodAngel
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    In bronze probably no, in later leagues wall in and void rush is always a threat for which you have to prepare.
     
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  8. Demnogonis Saastuttaja Magister

    Demnogonis Saastuttaja
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    MMM balling - look first of all if it's a ball it's dead as shit and controlling that shit is no easier than controlling the ling bling infestor/whatever army.
     
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  9. Demnogonis Saastuttaja Magister

    Demnogonis Saastuttaja
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    Haven't seen that shit work in any decent tournament I have watched in two years.
     
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  10. Hellraiser Arcane

    Hellraiser
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    At least if they wall in you can be 100% certain it's either noob rays or derp templars. Believe me, bronze league may be full of noobs but they do know that zerg has a tough time against a void ray rush even if he's prepared.

    I rather have Hydras T1 and roaches T2 than the other way around we have now.

    EDIT: Yeah I was wondering about that, I always thought Void rush was limited to the hurr durr leagues below diamond or even plat.
     
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  11. Demnogonis Saastuttaja Magister

    Demnogonis Saastuttaja
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    Basically the roach was a boring derp unit anyway. Mass them roaches
     
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  12. attackfighter Magister

    attackfighter
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    I saw lots of void ray rushes during the first 2 Gom seasons. They seemed to work pretty well, and there were lots of decent players bitching about them. But I think Void Rays were nerfed since then or something, so this may no longer be true.
     
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  13. l3loodAngel Proud INTJ Patron Edgy

    l3loodAngel
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    Having 120 - 170 APM solves many problems, but you have to constantly train to have such APM. So for employed mortals this threat always persists...

    3 turrets at each minerals base and 3-5 marines if it's not vs 40 mutas. If you go mutas and banelings you are very low on gas if you are not ahead by 1-2 bases.
     
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  14. Ulminati Kamelåså! Patron

    Self-Ejected
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    Those oracle things spamming shields on minerals look kinda gay. Especially considering they don't have to be in range of fire for more than a split second to drop them and what little damage they take then is recovered by their shields before you go drop the next shield. It's basically invisible banshees with an extra dose of bullshit.
     
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  15. raw Arcane Patron

    raw
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    blizzard decided to can all form of voidray harass as well as making them generally useless by removing void speed. the problem was never that vr was too fast though, but that zerg lacks any early AA options.

    banshees are bullshit because they either rule the snot out of your units or are paperplanes. zero versatility, only usage case: bullshit.
     
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  16. Demnogonis Saastuttaja Magister

    Demnogonis Saastuttaja
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    Well constantly improving is at the core of SC2 for the most of us, the more time you can and are willing to spend on it the more you can get out of it. I already quit because I don't feel like playing SC2 every week and I don't find the control aspect of the game fun anymore. But I can't very well argue that, say, Infestors need to change because splitting bio armies is hard. (Now having better controls for splitting and what not, well, I'd like to play a game more like that than SC2 personally.)

    Personally I think that the best reasons to build mutas are to force turrets et cetera, stop drops, make it more difficult for the terran to expand and mop up survivors from battles such as medivacs. I wouldn't expect muta harass to do a lot of damage.
     
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  17. l3loodAngel Proud INTJ Patron Edgy

    l3loodAngel
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    You spend gas to force you opponent to spend minerals? For harassing you forsake upgrades as zerg upgrades are gas heavy and sacrifice a lot of units, like roaches which are cheaper. Also mutas can't do significant dmg to economy unless you opponent has significantly lower skill, because they are not cost effective vs M&M.
     
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  18. hiver Guest

    hiver
    How about you guys stop talking about it and duke it out - on the field of battle?

    then post tube videos here so we can watch?
     
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  19. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    inb4 dartboard buffs and nerfs that Blizztards rationalize as deep strategic gameplay.

    Worse than both of them combined? This I gotta see.
     
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  20. attackfighter Magister

    attackfighter
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    or just post the replay
     
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  21. Erebus Arcane

    Erebus
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    I have to say, as far as multiplayer is concerned, I enjoyed myself a lot more with Warcraft 3 than with Starcraft 2 (except for the much higher number of leavers, teamkillers and assorted douches). The slower pace meant your army couldn't get wiped out simply because you hadn't been paying attention for half a second, heroes were an interesting part of the game and having four races meant much more diverse match-ups than with just three.

    I rather liked the missions in Starcraft 2 and they were nicely diverse. Of course, I'm not saying they couldn't have been better : for instance, the last mission (if you face ground units) is only a matter of spamming tanks and banshees. But, all in all, they were reasonably fun. I also really enjoyed the strategical aspect of WoL (deciding how to spend your money and research points to improve your units throughout the game).

    Of course, the story, characters and dialogues were all terrible. If the writers are the same for HoS, then the potentially interesting story of a heroine struggling to reconcile her two natures is doomed to be awful. I hope that HoS will at least have less stupid clichés than WoL (I'm not afraid that it might have more, because you couldn't accomplish that even if you tried).
     
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  22. snoek Augur

    snoek
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    I haven't bought anything after warcraft 3 (which was still fine). They've only released shittiy prducts since..
     
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  23. attackfighter Magister

    attackfighter
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    Judging from the trailer it somehow is even more cliche ridden.

    "I'm going to find Mengsk and make him pay"
    "How many innocents have you killed? How many more will have to die!?"
    "The killing will never stop... until Mengsk is dead."
    "Vengeance shall be mine!"
    :lol:

    It's like every single sentence is a cliche.
     
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  24. Erebus Arcane

    Erebus
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    They really have kept the exact same writers as in Wings of Liberty. In fact, I'm no longer sure the game even has writers : the dialogue feels like it was computer-generated.

    If humans are behind this, then four important questions come to mind :
    - Have they suffered frontal lobotomies or been dropped when they were children ?
    - Did they actually intend to make post-modernist art by refusing all creativity ?
    - If the answers to the two previous questions are negative, how shameless are they on a scale from one million to one billion ?
    - Have they considered working for Hollywood ?
     
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  25. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    They probably are Hollywood rejects, like Hepler and friends.

    Seems that the BBB (Beth, Blizz, Bio) authors are all at roughly the same level.
     
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