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Hearthstone

Discussion in 'The Gazebo' started by J1M, Aug 18, 2013.

  1. GrainWetski Arcane

    GrainWetski
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    Should be pretty good in spell heavy decks. Fun if not good.

    [​IMG]
     
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  2. Metro Arcane Beg Auditor

    Metro
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    Fun? Sure. Good? No. Playing this card could lose you the game.
     
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  3. Revenant Guest

    Revenant
    lolrandom v2.0
     
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  4. v1rus Arcane

    v1rus
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    Indeed, it can lose you a game, or win a lost game. That's kinda good actually. You know how most of HS cards are bad cause they are "win more" cards? Well, this card ain't. Also, there is a big deal of spells without target, and you profit from those a lot - secrets, card draws, board removal (lighting strike for example - no matter what happens, lighting strike cant hit your own board)
     
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  5. Metro Arcane Beg Auditor

    Metro
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    Still only about three or four legendaries I'd consider craft-worthy so far -- this not being one of them.
     
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  6. Grubba Arcane

    Grubba
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    :nocountryforshitposters:

    It's actually a strong contender for the most "win more" card they've ever released, lol.
     
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  7. v1rus Arcane

    v1rus
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    How's it win more? :O Its absolute, insane randomness. You can have 30 hp, awesome board and your opponent can have 1 hp. You play Yoggie, one tree of life, one twisting netehre and three pyroblasts into your face later, and you lost. Its not "win more", just like it isnt "lose more". Its "fuck this, lets get all random" - and that can have both positive and negative outcome. Except you control when you use him, so, using him when you obviously lost, and cant do anything else, can actually win you the game, or give you a turn or two to save your ass by yourself. If the randomness has the negative outcome in that situation, you lost nothing, since you lost the game before using Yoggie anyway.
     
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  8. Metro Arcane Beg Auditor

    Metro
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    It's an RNG Deathwing. No one will be playing it in serious matches. It can't be a 'win more' card if it relies on random chance to accomplish that goal. Kel'Thuzad is a 'win more' card
     
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  9. Metro Arcane Beg Auditor

    Metro
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    [​IMG]

    Solid card. You would use it with Siphon Soul or possible a board clear in Handlock.
     
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  10. v1rus Arcane

    v1rus
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    Ye, looks gewd. Kinda disappointed tho, for some reason, i was sure Cho is goint to be neutral.
     
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  11. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    Edit:Derp. I'm dumb.
     
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  12. Quigs Magister

    Quigs
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    Makes up for the crap lock rare spell. Can be used with three or four cards for a board clear, Bane of Doom for a full momentum swing, or even Siphon Soul for a net 3 health loss. Given that it's a 7 drop, you'll almost certainly be able to get the two card combo you want.

    I run Demonheart, and while it's admittedly not a great card, having a floating watcher out on turn 6, dropping Cho`Gall, Demonheart, Coin, Flame Imp for an 11/11 swing forward is pretty fun.
     
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  13. v1rus Arcane

    v1rus
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    Just be careful not to use the coin before demonheart, or you are gonna have a bad time.
     
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  14. Quigs Magister

    Quigs
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    Actually, I didn't even realize that Chogall's spell thing would also trigger the watcher, making it a 13/13. Jeez. Granted, It's not a OTK like a lot of priest combos, but it's also a lot more likely to be pulled off. Such a great card. Looking forward to playing it.
     
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  15. Metro Arcane Beg Auditor

    Metro
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    [​IMG]
    Alternate Argent Squire? Nothing amazing but I guess some deathrattle synergy if there is such a thing.

    [​IMG]
    Terrible. I'll take 2 mana 1/1 Power of the Wild over this trash.

    [​IMG]
    Doesn't do enough for 9 mana assuming silence is still a thing. Another mediocre neutral legendary.
     
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  16. Explorerbc Arcane

    Explorerbc
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    Why is almost every epic card in this set filler crap ?

    Also, I'm really a sucker for anything Cthulhu related and I want those legendaries in my collection, but they are bad :negative:
     
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  17. Revenant Guest

    Revenant
    Children's Cthulhu in a children's card game.
     
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  18. GrainWetski Arcane

    GrainWetski
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    More importantly, that's probably the most boring legendary in the entire game.
     
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  19. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    Yeah that leg sucks at a 9 cost. Even at 7 it still seems like it might be too relegated to late game to matter.

    And holy shit that druid epic is one of the worst cards yet.
     
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  20. Metro Arcane Beg Auditor

    Metro
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    They've been phoning it in on neutral legendaries for awhile now. Barely one, maybe two end up playable every expansion/adventure. Which is fine for me so I don't have to craft them... of course these are the shitty ones I end up getting in packs. So far N'Zoth is the only neutral legendary I'd strongly consider crafting. Class-wise probably the Rogue one that gives toxins/spells. After that maaaaaybe the derpy Pally Rag and Shaman healing thing. Cho'Gall is a good card but I don't play much warlock.

    TGT had ten neutral legendaries. So far we've seen eight in OG. Going to assume the remaining two or three are just as crappy.
     
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  21. Quigs Magister

    Quigs
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    Icehowl.
     
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  22. WhiteGuts Arcane

    WhiteGuts
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    Epic cards in Hearthstone in general are mostly filler crap
     
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  23. v1rus Arcane

    v1rus
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    The druid epic sux, my Cenarius can pwnz it anytime he wants. The leg is meh, but i really, and i mean REALLY, like the art for the warlock one. Sure, it might not be very hs-like, but damn, that guy looks so retarded, you jsut gotta love him.
     
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  24. Ninjerk Arcane

    Ninjerk
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    Men, I installed this game. What's the tl;dr?
     
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  25. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    It's a derpy fun game pretty perfectly suited to a bus/train commute. Be ready to rage until you build up a decent card collection though.
     
    Last edited: Apr 11, 2016
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