Tick Tock Crocodile
Guest
There's a funny parallel between HS and SV right now, with the Rogue and Mage quests being like much faster variants of Maelstrom Serpent and Dimensional Shift, respectively.
Funny enough those two plants are one of only three rare cards I didn't pull out of 100+ packs.Another thing that seems to be really good (and fun) right now is Handlock. Those 3 mana 4/8 plants are actually really amazing. I've been playing it for a while now and I've only ever lost to quest rogue, but even that matchup seems fairly winnable. And you only need two new cards for it.
That is funny, because exactly the same thing happened to me. Got at least one copy of every rare, even got three golden sentries, but not a single 4/8 plant. Had to craft them.Funny enough those two plants are one of only three rare cards I didn't pull out of 100+ packs.Another thing that seems to be really good (and fun) right now is Handlock. Those 3 mana 4/8 plants are actually really amazing. I've been playing it for a while now and I've only ever lost to quest rogue, but even that matchup seems fairly winnable. And you only need two new cards for it.
I realize this is way too long, so here is a tl;dr summary of why this expansion has killed the game for me:
- Legendary quest cards and must-have epics that support them put an outrageous amount of the game behind a gigantic paywall.
- The amount of duplicates and low rate of epics/legendaries in packs makes it incredibly expensive to craft a playable deck.
- Team 5 seems to be more interested in designing decks than cards, so that cool epic you got in a pack is close to useless without the dozen other cards that synergize with it.
- It has become abundantly clear that Team 5 is designing this game to squeeze as much money out of its playerbase as possible, rather than creating a fun game that anyone can play.
Mage is far from broken. So far it seems like less consistent version of freeze mage. Good, but not t1. It also gets screwed hard by dirty rat.Rogue quest is hillariously broken. So is mage with Alex and Arcane Giants. That one is 30 to 0 OTK, very consistently. So fun and interactive. Didn't they say they wanted to retire freeze mage with the removal of Ice Lance? Lolblizzard.
These predictions are almost always like half wrong. The priest quest is pretty bad though, I've yet to see someone make it work. It just doesn't do enough and the deathrattles in standard are too weak. He also made a pretty good call on handlock.
Mage is far from broken. So far it seems like less consistent version of freeze mage. Good, but not t1. It also gets screwed hard by dirty rat.Rogue quest is hillariously broken. So is mage with Alex and Arcane Giants. That one is 30 to 0 OTK, very consistently. So fun and interactive. Didn't they say they wanted to retire freeze mage with the removal of Ice Lance? Lolblizzard.
47 packs opened on thursday, got 1 legend (warrior quest) and 7 epics. Weak.
Quest warrior deck has been doing pretty good. Cornered Sentry is great, those 1/1s you give your opponent set up interactions with so many things. Set up brawl and second-rate bruiser. They're good for when you have armorsmith or frothing berserker, and of course they're easily eliminated with whirlwind or ravaging ghoul. I've won most of my games against quest rogue, dirty rat and brawl being key cards in that matchup. Pirate warrior is tough but I did beat the last one I faced.