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Hearts of Iron IV - The Ultimate WWII Strategy Game

Vaarna_Aarne

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I wouldn't say it's entirely just because of the Allies and Soviets, from a simulation perspective Germany's industrial capacity is absurd compared to historical and that tends to lead to them having just vastly better and larger army in the field.

(Also one thing that'd be neat to be in a mod would be for the German obsession in just making new production lines and wasting what little they had to go around, albeit it does need to be said that for them it was the least worst bad option available due to how vastly outmatched their economy was by the Allies)
 
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r7209lc3h2541.png
 

Raghar

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But historical Germany was quite weak. A WW II game is basically solved game, Germany is ultimately pushover, and as Chinese general called peanut said. We need to defeat communists first, Japanese would crumble on theirs own weight by overspending theirs economy. Continued fiscal and free material help would simply allow to defeat first communists then weakened Japanese. US representatives were shocked, they never imagined they would have to spend 12 years of throwing money into nearly bottomless hole called China.

But of course WWII can be made even less balanced.
 
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Industrial capacity is not the problem, the logistics is.

I had a game as Manchukuo which ended when Germany attacked me through Siberia.

Invading Russia was and is a complete logistical nightmare. In this game however it's very far from that.
 
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Red Flood Progress Report 15: Altay

From the mountains, rainforests, and rivers, a small warlord state in Siberia rises with ambition and mystical imbued powers with it....

Welcome to Altay, the magical chaotic Turkic state in Siberia. Here we shall embark on a beautiful ride of esoteric Orthodox sex cults, Burkhanism, and Esoteric Bolshevism. Let's go!

Starting Situation

Altay begins in absolute chaos, with the eventual assasination of it's leader by Chinese nationalists in Mongolia.

It then has to pick between various people to fill the power gap, with Rasputin, Gleb Bokii, and Grigorii Choros-Gurkhin as the possible leaders for a takeover.

Burkhanism

The Burkhanists will seek to estabilish a millenarian cult based around the great Coming of the Ak-Burkhan, or White Buddha, who may or may not be Baron Ungern von Sternberg, or Ja Lama. They are unsure, really.

Their main goals are to estabilish and expand syncretism in Altay and to create a fortress nation that will not be conquered by any outside power. They are isolationist.

Rasputinists

The Rasputinists, so-called, are the followers of Rasputin's unorthodox views on Orthodox Christianity. They shall seek to estabilish an ultra-peaceful Altay that seeks to become a Realm of Christ that will truly reach for His Glory through sinning so much you wouldn't believe it. Just have a look!

Esoteric Bolsheviks

The Esoteric Bolsheviks are shamans that follow the teachings of Bokii, an Ukrainian spiritualist that believes the Bourgeoise will be dispelled by a great curse according to historical materialism. He is also the most militaristic leader, seeking to estabilish a Shaman Empire to protect the Revolution from foreign reactionaries and save Altay from misery.

And that is what is in store for Altay! Hope you're excited for the next update!

Love you all,

Red Flood Team

(written by bougainville)

(We're also coding Zheltorossiya, for real this time ;P)

rmp748i3qo541.png
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Still no proper EAGLEAXE content in Red Flood? Eh...

I know they gonna do it. There's an EAGLEAXE icon in the diplomacy branch of the french idea tree.
 
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Progress Report 43: Uniquely Generic (Generic Trees)

Hello, and welcome to Progress Report 41 for Calm Before the Storm. Today, we’ll be taking a look at the Generic Trees.

These trees have been made by myself and Basileios55, so we will both be describing the trees, depending on who made them.

Generic trees are placeholder focus trees that nations without their own focus trees will use. All nations without trees in 0.1 will have generic trees. Our generic trees are also Modular, meaning that they will take into account a nation’s ideology, geographic location, and economy. As such, there are many combinations of tree sections.

Nations cannot change ideology through these trees. Parts of the trees are also sometimes locked to certain ideologies, even within the group. Full tree pictures will have the most recent icons.

Politics:

Far-Left: s_team337

The Far-Left Generic Tree will only be used in Leninist and Revolutionary Socialist Nations. This means only Mongolia and Tannu Tuva will start with it. Both are Leninist.

Each political tree has three sections: Government Policies (Civil Service, Internal Political Relations, etc), Social Policies, and Economic Structure. Of course, no tree is specifically bound to this structure, but that is the general idea.

As I have said, nations are locked to certain decisions based on ideology. As Mongolia and Tannu Tuva are Leninist, they are locked to certain Leninist options. Revolutionary Socialist nations are more free to choose.

Despite these restrictions, we have endeavoured to keep the amount of focuses available to each ideology equal.

The Civil Service Section of the tree starts off with a Purge. Revolutionary Socialists are free to dismiss those who are deemed ideologically unfit, whereas Leninist nations are locked into more fierce purges. After that, they will be allowed to crack down on ideological enemies. After Improving the Secret Police, Leninist Nations will continue (or begin if puppeted) to politicize the judiciary, whereas the Revolutionary Socialists can keep it mostly independent.

In the middle we have Government Structure and Social Policy. Obviously, “Follow Lenin” is exclusive to Leninism, and “Our Own Path” is exclusive to Revolutionary Socialism. Leninist Government Structures will always conform to the Soviet Model. Although we are aware that the Dictatorship of the Proletariat is a Marxist term that in theory does not necessarily mean a totalitarian state, that is what it meant in Practice, and is thus used to differentiate the Soviet Form of Government from other forms.

Revolutionary Socialists, on the other hand, have a choice between a Centralized Dictatorship (which is intentionally more vague than the Leninist Option) and a Decentralized Democracy that relies on the Workers’ Councils. After dealing with Social Reactionarism/Progressivism, Far-Left nations would be able to choose their stances on nationalism. Afterwards comes some focuses on militias and political education.

The Economic Structure tree provides the expected option between Soviet-Style Planned Economies and Vague Non-Soviet Systems. As before, Leninist nations are locked into Command Economies and Forced Collectivization while Revolutionary Socialist nations are free to choose After these and some public works, the nation will be ready to decide their policy towards unions.

Democracies: Basileios55

The Democratic tree covers all nations that start as Social Conservative, Liberal Conservative, Market Liberal, Social Liberal or Social Democrat. The tree also supports Democratic Socialists or Authoritarians if they come to power democratically.

The “Negotiate with the Opposition” branch deals with the stabilization of the country, and while the first 3 focuses are always available, “Stabilize the Country” and beyond requires the nation to have less than 80% stability. As usual, some options are blocked for certain ideologies. For example, Market Liberals can’t negotiate with the workers, and Social Conservatives can’t implement progressive ideas. All options give a bonus but also a debuff, so there’s a bit of strategy here.

In the center we can find various choices that are usually not ideology-locked and give various buffs to research, resources, law cost, political power, etc. These buffs are all temporary though, so some planning is required to optimise them.

The last tree is the Economic Policy section, with the two usual choices: Laissez-Faires or Interventionism? Market Liberals can’t pick intervention, while Social Democrats and Democratic Socialists can’t liberalise. They basically give different kinds of economic bonuses, that are mostly temporary like many bonuses granted by the generic trees.

Far-Right: s_team337:

The Far-Right tree covers the Remaining Authoritarians, Western Autocratic Despotists, and all Far-Right Authoritarian and Fascist countries.

The Civil Service section features a purge, then campaigns against ideological enemies. Authoritarian nations are able to tighten their control over the courts, while Fascists are able to go further and establish special courts specifically for show trials. As you can see, AutDes and FarAut nations can do either.

The Ideology Section is a little bit more complex. Essentially, as you move from left to right, it gets more totalitarian. After this, the nation will have to make a choice between standard Reactionary Traditionalism and the more radical Reactionary Modernism:

Traditionalism, as the description says, looks to emulate the political systems and values of the Pre-WW1 Empires. Reactionary Modernism, on the other hand, seeks to emulate pre-modern values using modern systems and terminology. For example, a 17th Century Absolute (European) Monarchy has a King or Emperor that derives their right to rule from an alleged mandate from God. A Fascist State in the 1920’s and 1930’s features a Supreme Ruler that derives their right to rule from an alleged mandate from their own strength (a personality cult). This is a key component of Fascism. For more information, see Shenfield’s Russian Fascism: Traditions, Tendencies, Movements.

The nation will then be able to continue on other ideological and bureaucratic changes.

The Economics section comes with a choice between Pro-Market and Regulatory Policies. “Empower the Corporations” means that the government moves back on regulations and intervention to allow a laissez-faires system to govern. This grants the state some Political Power (government resources can be used elsewhere) and the economy gains increased efficiency, but the state has fewer factories at its disposal and stability is hurt. “Control the Corporations” moves the government in a Corporatist direction, where the state should generally be able to make decisions in cooperation with other sectors of the nation (in this case the private sector as the laborers were generally not consulted under Authoritarian Corporatism). Such government interference in the economy gives opposite effects to the former option. These lead naturally into Deregulation and Coordination. Hopefully, these speak for themselves.

This follows into the next choice. Now, it might not make much sense for the Anti-Corporation Path to allow Privatize Services, but this happened historically in Fascist Italy and National Socialist Germany. However, both nations nationalized some industries at times. Ergo, both choices are available to all ideologies in the Group.

Eastern Absolute Monarchies: s_team337

Non-Western Absolute Monarchies will start with their own Absolute Monarchy Tree. This tree is based off of eastern nations’ (mainly Afghanistan and Iran) efforts to modernize during the early 20th century.

The Civil Service section mainly involves a choice between Western-Style Reforms or Traditional Systems. The nation will purge those who are not willing to support the monarch’s positions, which will allow the monarch to restructure the bureaucracy the way they see fit. At the end of the tree, the Monarchy, as an institution, will have been properly prepared for the modern era.

The ideology tree is not locked between different ideologies, since the only valid ideology for this tree is Autocratic Despotism. It is a simple choice between modernizing political life by centralizing political activity around the Monarch and their Cabinet (while enacting social reforms) or basing it around the traditional institutions of the Nobility and Clergy. Curtailing the old institutions will give you more ability to act politically, but slightly decrease your authority in the long-term, while empowering generally has the opposite effect. (We are aware that none of the countries with this tree are Christian; the icon is a placeholder that has since been replaced, as the full tree shows).

The economic section follows a similar theme: do you wish to introduce modern industry, or leave the economy with a traditionalist agrarian structure? If you choose to industrialize, you must choose whether to engage in economic dirigisme, or allow the free market to grow your nation: Meanwhile, maintaining the Traditional System will grant you more stability, but will also force you to rely on the West for modern weapons.

Economics: Basileios 55

One problem with the vanilla generic tree is that it is too strong for some countries like Nepal or Oman and too weak for countries like Spain. We aim to fix that problem in 2 ways:

First, we have two different economic trees. One economic tree for Europe and the Americas, and another one for Asia and Africa. ( As usual, China is not included ). This allows to have more flavor in the trees, and better adapt its effects.

Second, the trees have more restrictions, meaning nations with few factories will miss out on the best bonuses, adding some balance to the game.

So let’s start with the “Developed” Economy tree, for the Americas, Europe, Australia and NZ. The first part deals with a problem that almost all countries with this tree faced: the Great Depression. It also provides access to the 4th research slot, provided the country has enough factories. After completing that tree, then some more significant reforms and projects can be started, with many research buffs and the 5th research slot awaiting countries with enough factories (more factories needed than in base game). Military factories are here too, in the same number as vanilla.

The “Underdeveloped” Economic tree is bigger, to reflect that countries with this tree will need more time and effort to build a strong economy. As you can see, it is divided into 3 parts. The first part is open for all countries and grants very weak bonuses: 2 infrastructure, 1 civilian factory, stability, etc. Those countries that build enough factories can gain access to the 2nd part, that gives better and more varied bonuses, like a research slot ( the 3rd, usually ), construction buffs, and factories. Finally, those who manage to build a lot of factories can gain access to the 3rd part, with very strong focuses and the 4th research slot.

Military: Basileios55

The Military tree is shared by all countries in the world. It is divided into 3 branches, as usual: navy, air force and army. Let’s start with the airforce tree (Screenshots taken playing as Sweden). Military trees are usually very straightforward and don’t need a lengthy explanation: it gives research bonuses in the chosen fields, with some airbases and air xp thrown in. A final choice allows countries with a coastline to beef up their naval aviation, while those who don’t have coastline can get rockets instead (provided they have enough factories).

The Army tree is very flexible and has trees for all 4 land doctrines. They are however blocked by factory count and manpower, with Grand Battleplan open for everyone. As usual, it has research bonuses, army experience, and a military factory.

Finally, we come to the Navy tree. It mostly provides research bonuses and experience (no surprises here) with a final choice to be made between more dockyards or doctrine research bonuses. The entire tree is blocked, as you might expect, for landlocked nations.

Foreign Policy:

Foreign Policy in a generic tree? Yes, that’s right. It will be very basic, but it will allow generic countries to align with a great power and, if applicable, join a faction and enter the fight! They are regional, with trees for Europe, Americas, Asia and finally one for colonial states like Jordan, Newfoundland or Syria.

Europe: Basileios55

The **European foreign tree has 3 paths:

Peaceful Neutrality gives economic bonuses (temporary, as you must know at this point) while Armed Neutrality gives military bonuses, a permanent buff to division defense in core territory and mobilization speed. However, if you want to enter the big fight (without being attacked, that is) you have to take a side.

Approaching either power will improve their opinion of you and will also facilitate trade. The military tech bonus received after completing “Military Cooperation” is also determined by the great power you pick.

Finally, some countries will have special decisions to join factions, and those will demand to take a side and do it for the chosen faction. That way, generic countries are actually playable!

Americas: Basileios55

The Americas tree has also 3 branches: Peaceful and Armed Neutrality we have already seen in Europe, and the “Ties with the USA” section. Basically, countries under the Monroe doctrine can choose to align with the USA at the cost of your people being angry at you for giving up sovereignty (stability losses) and the US becoming more and more influential in decision-making, with the final focus removing the possibility of refusing American demands to join the Allies, for example. However, it also gives several bonuses, and if you plan to join the Allies anyway it can be a good choice. Here we have the tree.

Asia: s_team337

Asian nations will get a nearly identical tree to the Europeans, with Far-Off Germany swapped out for Japan:

Colonial Nations: s_team337

Colonial nations will use the Colonial Foreign Policy Tree. It comes in three sections. The option on the left is to draw closer to your overlord in order to get military and economic bonuses from them at the cost of autonomy. The option in the center is to keep the status quo for stability bonuses. The option on the right is to try and gain autonomy (Dominions cannot go down this path). While it gives more autonomy, it comes at the cost of military and economic maluses. The end of each tree will give the nation more parties in their coalition.

British Colonies get a slightly different tree. While the general idea is the same, the effects are of a somewhat different magnitude.

Release Date: s_team337

We know that many have been waiting patiently for over two years now as CBtS has been in development. In that vein, have been working as much as we can to deliver. However, there must come a time when we should actually deliver something. That is why we would like to announce that the release of the first Beta Version of CBtS will drop in August, 2020! The exact date will remain private in case a situation arises where we cannot physically upload the mod and thus need a couple more days.

The First Release will be a Hard Release, meaning that whatever is done will be in the mod. Incomplete nations will be given a generic tree. This means, as an example, that the German Civil War and Leftist Germany will not be in until the Second Major Version, as we will simply not have time to make it.
 
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Kaiserreich Beta 0.10 - ‘Blood on the Yangtze’ is out!

Kaiserreich Beta 0.10 - ‘Blood on the Yangtze’

We are out of alpha! Welcome to the first beta version of Kaiserreich for Hearts of Iron 4. We are so happy to be here and couldn’t be more proud of all the work that has been done to get here. We never would have got here without one of the most amazing and passionate communities in all of gaming. Thank you. This update is our largest ever, with no less than 17 pages of changes. Highlights include, of course, the long awaited China update, the Italian rework, new naval changes, our largest ever performance improvement, an insane number of bug fixes and huge quality of life changes. More than ever before, we hope you enjoy playing Kaiserreich!

The KR4 team

P.S. We owe a massive thanks to Dayshine, among others, who have been working on CWTools. It has been an invaluable tool for us and we encourage modders from all Paradox games to make use of it.

P.P.S. We are aware of many people still having trouble with the new launcher. We believe we have identified, and fixed, the cause of some of the issues, though not all. If you are still having trouble, we have written up a guide which we hope will be of some use: https://kaiserreich.fandom.com/wiki/Troubleshooting_the_HoI4_Launcher

Changes

Notable Additions

  • Industry technologies values in KR are now in line with the vanilla ones, i.e. instead of 10% you now get 20% of new building slots per state in every tech.

  • Stability has been changed to be less lopsided; the effects at 0% stability are -20% factory/dockyard output, -10 organisation, and -10% political power gain, and at 100% stability are +20% factory/dockyard output, +10 organisation, and +10% political power gain. The USA and Germany stability debuffs were changed to accommodate this.

  • The endonym/exonym game rule has been removed. The system can now be switched on and off via a button in the UI. News event settings have also been moved to a button.

  • Political ministers can no longer be added manually so performance cost-heavy checks could be removed. Removed the intelligence minister and theorists. This has lead to sizable (up to a 15% raw improvement, though your mileage may vary) performance improvements.

  • Most (though not all) volunteer events removed, replaced by an improved ai volunteer system.

  • Fixed some major supply zone issues across the globe, supply now works a lot better.

  • Added custom tile pictures to major cities.
The Italian Update

  • Italian states can now peacefully reunify once the SRI is defeated.

  • All Italian war and diplomacy focuses have been transferred to decisions.

  • The Venetian Revolt has been reworked. Now Venice will only rise up in Veneto, but will receive foreign aid after 180 days. 180 days after that, if they have not won yet, they annex Italy. Then they can either restore the Italian Federation or release Lombardy and go their own way.

  • ANI Italy can now join the Belgrade Pact

  • The Neo-Sanfedisti event chain has been reworked to provide more benefits for the Papal States and Sicily if they support the rebels in the SRI.

  • The Papal State is now a Sicilian puppet, and can break free or be annexed by decision after certain points in the game.

  • The Papal States will now only support the Neo-Sanfedisti after 1938.

  • The Two Sicilies have had their faction joining changed to decisions, and require the entire political tree to be completed.

  • Two Sicilies has received a new land reform tree.

  • The Italian Republic now starts as an Austrian puppet, but will break free following Black Monday.

  • The Italian Republic’s government can fall after the 1937 elections if the democratic parties win, leading either to a restoration of the Italian Federation, or devolution into Lombardy and Venice.

  • The Socialist Republic of Italy has had their tree simplified.
Naval Rework 3.0

  • Ship equipment was completely revamped to be in line with Vanilla and easy to maintain in cases of further changes to the naval system from PDX side.

  • MTG system is now extremely similar to vanilla, we have just some extra modules and PZS hull is considered as heavy hull

  • There shouldn't be any non-buildable ships for Non-MTG players

  • All variants were changed from generic to the nation unique (based either on vanilla representation of pre PoD ships or on first naval rework lore for KR timeline unique ships)

  • Added first glimpses of MTG version of ship name lists (for China tags, JAP and AUS)
Added Focus Trees to:

  • Anqing Clique

  • Bhutan

  • East Turkestan

  • Guangdong

  • Guangxi Clique

  • Kumul Khanate

  • League of Eight Provinces

  • Left Kuomintang

  • Ma Clique

  • Manchuria (Puppet)

  • Shan Confederation

  • Shandong Clique

  • Shanxi Clique

  • Sichuan Clique

  • State of Kachin

  • Tibet

  • Xinjiang Clique

  • Yunnan Clique
Reworked/expanded focus trees of:

  • Austrian Empire

  • Brazil

  • Chile

  • Combined Syndicates of America

  • Emilia

  • Fengtian Government

  • German East Asia

  • Japan

  • Legation Cities

  • Lombardy

  • Mongolia

  • Pacific States of America

  • Poland

  • Qing

  • Republic of Italy

  • Socialist Republic of Italy

  • Switzerland

  • Transamur

  • Two Sicilies

  • Union of Britain

  • United States of America

  • Venice
Added Events to/for:

  • Anqing Clique

  • Austria

  • Bhutan

  • East Turkestan

  • Fengtian Government

  • Guangdong

  • Guangxi Clique

  • Hunan

  • Italian Republic

  • Italian Reunification

  • Kumul Khanate

  • League of Eight Provinces

  • Left Kuomintang

  • Legation Cities

  • Ma Clique

  • Mongolia

  • Qing

  • Shandong Clique

  • Shanxi Clique

  • Sichuan Clique

  • Switzerland

  • Tibet

  • Transamur

  • Two Sicilies

  • United Kingdom

  • Venice

  • West Indies Federation

  • Xinjiang Clique

  • Yunnan Clique
Added Decisions to/for:

  • Anqing Clique

  • Austria

  • Bhutan

  • Chile

  • Chinese Reunification

  • Commune of France

  • East Turkestan

  • Fengtian Government

  • German East Asia

  • Guangdong

  • Hunan

  • Italian Republic

  • Italian Reunification

  • Japan

  • Kumul Khanate

  • League of Eight Provinces

  • Left Kuomintang

  • Legation Cities

  • Lombardy

  • Ma Clique

  • Members of the Legation Council

  • Mongolia

  • Qing

  • Shandong Clique

  • Shanxi Clique

  • Sichuan Clique

  • Switzerland

  • Tibet

  • Transamur

  • Transamur

  • Venezuela

  • Venice

  • Xinjiang Clique

  • Yunnan Clique
Added Custom Paths to/for:

  • Bolivia

  • Chile

  • Colombia

  • Cuba

  • Ecuador

  • Paraguay

  • Patagonia

  • Qing

  • Uruguay

  • Venezuela
Mapping

  • Major map changes in China

  • Major map changes in Spain

  • Major map changes in the Middle East

  • Overhauled Austrian, Balkan and Eastern European strategic regions

  • Fixed several misaligned river mouths

  • Merged Trieste into the Austrian Littoral

  • Split Bucovina into Northern and Southern Bucovina

  • Redid Baltic state boundaries

  • Added Trento and Pola as new VPs for Austria.

  • Added Sopron/Ödenburg and Târgu Mureș/Marosvásárhely as new VPs for Hungary.

  • Added Slovak renaming.

  • Added German, Polish, Ukrainian and Romanian renaming for Slovakia and Hungary where appropriate.

  • Adjusted the Finnish-Russian border in Karelia

  • Added correct jungle terrain to Southeast Asia

  • Split off Gambia from Senegal

  • Removed several small island states

  • Fixed broken frontlines along the French-Belgian and Serbian-Bulgarian borders
GFX

  • Added new portraits for Italian countries

  • Removed vanilla portraits in American (CSA, AUS, PSA,USA) countries and replaced them with KR appropriate portraits.

  • Redid many portraits, including: Francisco Franco, Phillipe Petain, Gustaf Adolf, Clement Attlee, Claude Auchinleck, Tom Phillips, John Tovey, Louis Mountbatten, Kenneth Stuart, Georges Valois, John Winant, Prajadahipok, Plaek Phibunsongkhram, Phraya Phahon, Gearoid O Cuineagain, Leon Jouhaux, Yevhen Konovalets, Mykhailo Omelianovych Pavlenko, Hnat Stefaniv, Christian X, Alan Brooke, John Dill, Richard O’Connor, Tom Wintringham, Nguyen An Ninh, Tadeusz Rozwadowski, Witold Pilecki, Anatoly Pepelyaev, Mohammed V, Souphavong Andriy Melnyk, Petar Bojovic, Duarte II, Dwight Eisenhower, Richard Nixon, Marmaduke Grove, Benoit Frachon, Maurice Gamelin, António Carmona, Bento António Gonçalves, Joseph August von Habsburg, Alphonse Georges.

  • Replaced Switzerland’s starting Council portrait with a Swiss Coat of Arms.

  • Added many new unit models, most courtesy of MI2 by McNaughton

  • Redid and added many focus and idea icons

  • Added many new event pics

  • Added many new decision icons
Music Mod

  • Please note that we are delaying the update to the music mod by a few days to let us deal with any issues with the main mod first. Sorry for the slight delay there.

  • “Reflection of the Moon in the Erquan Pool” is the new main theme

  • Added 7 Insulindian songs

  • Added 2 KMT military songs

  • Added 5 peace songs for China
Miscellaneous

Western Europe

  • Changed Switzerland’s SocLib party from ‘Landesring der Unabhängigen’ to ‘Liberale Partei der Schweiz’.

  • The Savoyard Crisis will now not contribute to world tension if it never escalates.

  • Converted Switzerland’s foreign policy from focuses to decisions.

  • Commune of France and Union of Britain now start on partial mobilization.

  • Added more steel to Luxemburg and Flanders-Wallonia.

  • Rebalanced Switzerland’s ‘New Order’ decisions to make it actually possible to secure the government and take ‘Greater Switzerland’.

  • Henri Guisan can no longer be elected General in NatPop Switzerland due to his Romand origins, and Syndicalist Switzerland will no longer elect a general.

  • Denmark will now always simply join the Reichspakt during the Weltkrieg unless they are ruled by the social democrats to prevent issues with events that didn’t anticipate this behavior.

  • Added annexation mission for Alsace-Lorraine.

  • Removed a few small chances for the AI to start WK2 early over small diplomatic incidents.

  • Expanded Switzerland’s national populist path

  • The Kaiser Wilhelm society now exists at game start

  • Germany is no longer locked out of the Walloon annexation event

  • The British and French each have focuses to initiate returning their colonies that they occupy to each other once the mainlands are reclaimed.

  • Changed Germany’s IG Farben focus

  • Germany can no longer invite Iron Guard Romania to the Reichspakt when it is a faction other than the Belgrade Pact

  • Touched up the Savoie Crisis chain

  • Changed the name of the Belgian-Dutch alliance to BeNeSam
Eastern Europe

  • Annexation mission for the United Baltic Duchy has been added for Germany.

  • Added several flavor events for Lithuania

  • Redid annexation missions for the south Slavic states

  • Russia can now directly attack White Ruthenia instead of buying state bonds when White Ruthenia is socialist and they are not

  • Germany now revokes its guarantee on Azerbaijan if they refuse to defend them from Persia

  • Russian/Soviet general transfers no longer leave some in both countries

  • Changed Russian focuses related to China

  • Poland now starts with Chelm

  • Performance optimisation for Russian events and focuses

  • Russian civil war ideas are removed via annexation

  • Fixed focus available conditions for Poland

  • Removed Molotov-Ribbentrop line from Poland and Galician states

  • Russia now no longer joins the internationale via “Deal With the Devil”, it just enters the war

  • Removed the Russian focus to join the Internationale - Syndie Russia can still join under the proper circumstances via event

  • Cut the Ukranian Civil War

  • White Ruthenia’s focus tree times have been shortened (70 to 56)
Southern Europe

  • Annexation missions for Croatia, Hungary, Slovakia and Transylvania have been added for the Austrian Civil War.

  • Release events for Slovakia will now take into account the status of Southern Slovakia and Transcarpathia

  • National France now begins the game controlling Malta.

  • Austria now is made aware of its influence in Italy

  • Bulgaria now takes Nis and Macedonia from Serbia when it has lost them then later goes to war against Serbia with Austria

  • Serbia and Bulgaria are now notified when Romania leaves the Belgrade Pact

  • Moved Greek Megali claims to an event

  • Added annexation missions to Macedonia and Dobrogea

  • Serbia can no longer release Croatia

  • Greece and Romania can now end its war with Bulgaria parallel to the Balkan war when it does not join the Belgrade Pact at the same time as Serbia.
Northern Europe

  • Added a news event for Wilhelm II’s death.

  • Cut the “Every King a Turn” focus in Scandinavia for now as it has been causing unwanted results.
North America

  • West Indies Federation can now peace out with Canada via event once they take the “Join the Internationale” focus.

  • Canada can now release the USA regardless of what they supported

  • (Re-)Added Robert Hale Merriman as a general for the CSA

  • Reduced cost of Hawaii’s focuses to 42 days, down from 70

  • The USA no longer hates Canada for taking New England and Alaska if they return them

  • Cuba can now restore the commission of old generals, meaning all factions now have generals

  • ACW states now have ACW templates removed when released

  • The CSA will no longer embargo Australasia if Australasia went syndicalist prior to the 2AW

  • The USA can no longer use its national guard mobilization for wars other than the 2ACW

  • Montreal and Ottawa are now their own states, removed Queen Charlotte islands and Trans-Pecos

  • SocDem Costa Rica should now sometimes agree to join socialist Centroamerica

  • Added Fox Conner as a general for the USA and AUS

  • The CSA now no longer automatically receives cores on former territories like Puerto Rico

  • USA immediate post-war events now auto-complete focuses rather than bypassing

  • Frank Merriam can now lead the PSA democratic party in 1940
South America

  • Brazil’s anti-syndicalist provincial revolt Bahia is now AuthDem instead of PatAut.

  • Paraguay focus times are now 56 days instead of 70 days.

  • Leader descriptions for all Brazilian leaders.

  • Syndicalist Chile’s foreign policy converted from focuses to decisions.

  • Brazil’s focus tree is now dynamic.

  • Venezuela can now join the Entente if at war with an Internationale member.

  • Venezuela will now attack the West Indies for Essequibo, and can offer the West Indies peace when they hold it for long enough

  • Neves now leads SocCon Vera Cruz

  • Memede now leads PatAut Bahia

  • Siseno Ramos Sarmento added as the new natpop leader of Amazonas

  • Peru’s focuses are now all locked to ideology

  • Removed ideology drift from national spirits in Peru.

  • Peru and Ecuador can now do a white peace if Ecuador is doing well in the Pastaza war. Peru will lose their core on Pastaza when this happens, and when they are outright annexed by Ecuador.

  • Brazil should now receive events about American refugees earlier in the war

  • Bolivian companies are now available to the PBC

  • Syndie Peru should now leave the Buenos Aires-Lima Pact

  • Touched up state ambitions and potential claims in South America, should lead to more consistent peace conferences

  • Buffed Mexican population gain ideas
Asia

  • The Co-Prosperity Sphere is now a starting faction.

  • WIP icons in the BHC and DEH foci trees have been swapped with ones from base game.

  • Fixed a mistake in which Ragnar Colvin was using a portrait photo of John Gregory Crace.

  • Princely Federation now goes isolationist far less

  • Added a warning about claiming the title as Caliph for the Saudis and Rashidis

  • Added new flavor events to Siam

  • Fixed Araki Sakao dying randomly

  • Middle Eastern populations fully adjusted to new states

  • Redid Japan’s foreign policy tree

  • Increase the speed at which Indian nations gain cores on the other conquered factions

  • Optimised Turkestan events, deleted many more

  • Japan now has a unique leader when puppeted by any socialist power

  • Syndicalist Japan will now be able to deal with the Imperial House (AI-only paths)

  • Siam can no longer go down its political trees when puppeted

  • Redid Transamur’s foreign policy and industry sections of their tree

  • Indian states should now have priority in peace conferences for Burma

  • Player-led Australasia can now demand territories from the Anderson doctrine at threat of war
Africa

  • Fixed several event chains involving artists in National France.

  • Libya’s population has been properly adjusted to account for the absence of the Cyrenaican genocide

  • The UK can no longer change the Head of State of British-Aligned South Africa
Other

  • Replaced the Generic European 1 portrait that was using Frank T. Johns likeness.

  • Mechanized companies no also affect amphibious mechanized vehicles

  • Tank companies now also affect td/aa/spg variants

  • Countries which can join the ISAC by other means no longer are invited to join automatically

  • Removed AOG, Normandy, Schleswig-Holstein, and Yugoslavia tags

  • If a country occupies territory owned by a country they are allied with, they should now automatically turn it over

  • Moderate resource rebalancing in parts of western Europe, the Middle East, and East Asia

  • Continued rebalancing starting slots for states, notably the USA

  • Adjusted many monthly population ideas

  • Added voice overs to several tags

  • Removed starting cores for more nations which aren't around in 1936 - saves on performance

  • Converted colonial government ideas to a special government type

  • The corrupt kleptocrat minister trait is now less corrupt

  • Replaced loading screen quote from probable fictional person.

  • Replaced repetitive loading screen quote sources with new quotes from: John McLean, H.G. Wells, Dalton Trumbo, Westbrook Pegler, Earl Browder

  • Nerfed volunteer size ideas across the mod
Incomplete Content

  • Hunan’s focus tree wasn’t finished. Hunan has been given a temporary tree and a few decisions for the time being. It will be in a following patch.
Fixes

Western Europe

  • Fixed the UK General Elections firing before they were supposed to.

  • Fixed the Commune of France being able to use sabotage or development decisions on countries that don’t exist.

  • Fixed Germany’s Bring Back Order focus sometimes not giving the proper effect.

  • Ireland’s and Canada’s events have been adjusted to be less performance-heavy.

  • Belgium can no longer hire Totalist, Syndicalist or Radical Socialist ministers after the interim government ends, unless it’s governed by one of the aforementioned ideologies.

  • Totalist Wallonia now has the correct ministers upon breaking from Flanders-Wallonia.

  • You now have to wait for the economic crisis to hit in order to take ‘Combat the Economic Crisis’ as Switzerland.

  • The VNH doesn’t introduce a private welfare initiative after taking power anymore in the Netherlands.

  • Fixed purged Finnish German generals still being selectable as head of staff, the army, navy and air force.

  • Shortened the news event for the Dutch revolution slightly so it doesn’t clip under the option button.

  • Fixed a missing localisation tag on the Danish-German opinion modifier when a trade deal is rejected.

  • The correct Otto Wels death event will now fire if the SPD is not ruling Germany

  • Fixed the UoB occasionally not getting totalist George Orwell when he is chosen

  • Fixed UoB companies having values different from much of the rest of the game

  • Fixed the UK general election beginning before the focus is taken

  • Fixed Flanders going down the council rule tree when not ruled by the council

  • World tension is no longer generated by the savoyard crisis if it never escalates

  • Fixed up an old CoF chain to help the CSA

  • Mussolini no longer rises from the dead in the fifth SRI congress

  • Fixed the UK’s annexation event for Ireland if it had previously chosen to occupy via its own chain

  • Switzerland can now properly join the Donau-Adriabund

  • Fixed a few events for Switzerland not firing at all

  • The Second Peace with Honour now properly peaces the UoB out with everyone under all circumstances

  • Fixed a reversed opinion modifier for CoF demanding Romandy

  • Added sanity checks for Switzerland addressing black monday

  • Harold Alexander removed as a possible general from the UoB (he’s in Canada)

  • Irish ACW decisions can no longer be taken once the ACW is over

  • The second TUC no longer breaks due to the Lawrence coup

  • Rewrote Britain’s Irish event chain

  • Fixed effects of the Treaty of Arel failing

  • Countries other than France no no longer automatically get cores Alsace-Lorraine when it is conquered

  • Fixed an edge case where Switzerland could not recover from Black Monday

  • Fixed the German Women’s Suffrage chain going nowhere

  • Fixed an event for the death of ex-Chairman Mann for UoB never firing

  • Fixed Ireland not being able to approach the PSA after they unite America
Eastern Europe

  • Lithuanian political focuses are now restricted to their specific ideologies.

  • Fixed Russia not being able to declare war on Poland via focus if Poland annexed Lithuania.

  • Tweaked Lithuania’s ‘Revolt’ and ‘Loyalty’ paths to accomodate for a German victory and the return to puppet status if they revolt.

  • Russian event chain about purchasing White Ruthenian state bonds now only applies if White Ruthenia is either independent and not socialist or is a puppet of Germany. In all other cases they’ll immediately declare war instead.

  • Removed the option to only annex half of White Ruthenia for Russia

  • President Dmitriy will no longer be immortal if the Second Russian Civil War is ongoing.

  • The Intermarium will be disbanded if Ukraine chooses to become isolationist.

  • Fixed Polish ministers not being removed on death.

  • Reordered the PLC tree a bit and prevented it from frequently being locked out of its foreign policy tree

  • Dvinsk is now properly given to the baltic states in annexations when owned

  • Ukraine should no longer send all of its units to Germany when the RP is at war

  • Rozwadowski is no longer immortal

  • Hopefully fixed Russia being inundated with strikes forever

  • Fixed the partition of Ukraine between Poland and DKB firing if DKB does not exist
Southern Europe

  • National Populist Italy will no longer receive events meant for Democratic Italy.

  • Albania will now leave Austria’s faction should Wilhelm zu Wied be assassinated.

  • Fixed several bugs with the Ausgleich event chain.

  • Missions dealing with the collapse of the Portuguese Empire will now be cancelled if Portugal is not at war.

  • Portugal can now no longer always immediately begin its political tree

  • The Iron Guard leadership will no longer flee to Serbia if Serbia has sided against them in the Romanian Civil War.

  • Spain can now bypass certain focuses depending on its level of social breakdown

  • Carlist Spain now always receives the cores it should

  • Sabotage event no longer fires for Spain at the start of the game

  • Romania now loses Belgrade Pact opinion modifiers when it leaves the Pact

  • Italy can no longer join Austria’s faction when at war

  • Fixed Stamboliyski being killed off if Bulgaria is annexed by Serbia

  • Fixed Greek monarchy cosmetic tags being sometimes misapplied

  • Tuscany and Italy can no longer both be ruled by the same person

  • Austria can no longer restore a dead Wilhelm zu Wied in Albania

  • The annexations of Bulgaria are now much less likely to leave odd leftover territory

  • Socialist Bulgaria can no longer join the Donau-Adriabund

  • Fixed Greece being locked out of focuses after losing the Balkan War
Northern Europe

  • Iceland now leaves the Reichspakt when they declare independence in the referendum.

  • Iceland also now leaves its old faction when joining a new one during the ‘Cod War’

  • Iceland can no longer do its resistance decisions once it has broken free

  • King’s Cabinet Denmark will no longer have its government overridden by Kanslergade Agreement events.

  • The Netherlands will no longer have a second revolution after being reconquered by the Dutch East Indies.

  • Fixed puppeted Finland being a kingdom without a king in some cases

  • Changed the name of puppeted Paternal Autocrat Denmark to lose references to kingdom

  • Disabled the choice of government for right wing puppet Sweden

  • Fixed a Norwegian focus relating to Denmark bypassing when Sweden becomes socialist

  • Fixed an improper event tooltip in Norway

  • Fixed the UoB getting a request from Norway meant for the CoF

  • Fixed Dimitriy returning from the dead in Russia

  • August Uproar in Denmark now fires in August

  • Oscar Nygren can no longer return from the dead
North America

  • Canada will no longer receive repeat West Indies annexation missions if it chooses to assume direct control of the Federation.

  • Any trade modifiers regarding war debt repayments will now be removed if the US joins the Entente, allowing for free trade between them.

  • The American Union State can now complete its naval tree if it chooses Trade Interdiction as its doctrine.

  • Fixed broken naval focus mutual exclusivity for socialist Centroamerica

  • Fixed Centroamerica’s native rights event giving the wrong tooltip

  • The ISAC and IEDC are now disbanded when Canada surrenders

  • Hawaii now changes ministers when it changes government

  • Hawaii now peaces out when ts faction leader falls

  • The ACW ceasefire no longer triggers when the PSA is about to win

  • Fixed a Dominican Chain firing for Costa Rica

  • Fixed instances where not selecting anything with the 1936 presidential election could cause Olson to live indefinitely

  • Fixed socialist Centroamerica keeping a non-socialist cosmetic tag when puppeted

  • The American Union State no longer puts its own generals on trial

  • Nimitz is no longer in two ACW factions at once

  • Proper ministers are now added for cuba’s revolutionary democracy path

  • Fixed an edge case where Panama could declare war for Coto Brus without warning

  • Fixed Canada sometimes being locked out of intervening in the US post-ACW when it should be able to

  • Effects and event options for the West Indies Federation are no longer often reversed

  • Fixed the Cuban CNOC leadership event

  • Fixed the Cuban democratic and US-lapdog constitutional convention chain

  • Fixed the Dominican Dictatorship power struggle

  • Fixed status of Belize event for CA

  • Fixed Panama post-1940 focuses not being properly bypassed
South America

  • Ramirez’s Argentina can now access its political tree if he comes to power after the FOP refuses reunification.

  • Removed possible exploit allowing Democratic Argentina to join a faction before dealing with the FOP.

  • Fixed a broken company gfx for argentina

  • Fixed marriage event for Portugal and Brazil firing when the bride is dead

  • Fixed Brazilian resource focuses bypassing due to revolts

  • Fixed a weird frontline issue around the great lakes

  • Fixed issues with Brazil-WIF peace conferences
Asia

  • Transamur will now drop out of any of Japan’s wars if they rebel.

  • Japan will no longer return Okhotsk and Kamchatka to Transamur immediately after receiving the territory.

  • Russia-Japan peace events will now transfer the conquered territory to Transamur if it is a puppet of Japan.

  • Added missing Hejaz annexation event.

  • Siamese events will no longer refer to German engineers if Siam is socialist.

  • Indochina will now correctly guarantee Siam instead of Burma should they accept to cooperate.

  • The Golestan Pact will now be dissolved if Persia chooses to ally with the Bharatiya Commune.

  • The arrival of Dutch exiles as the Dutch government in exile will now give a research buff again instead of a research debuff.

  • The effect of the ‘An army of all Dutch East Indians’ focus now properly reflects the effect that is put in place in-game.

  • Fixed a double removal of the national revolutionary idea in Insulindia.

  • Yemen is no longer referenced in an event about Russia in Saudi Arabia.

  • Fixed Siam’s annexation event for Burma.

  • Fixed mixed up leader descriptions in Kurdistan and Iraq.

  • Touched up old Philippines events, including fixing the many broken or reversed opinion modifiers in the Philippines.

  • Massively improved the major East Asian peace chain.

  • Transamur can no longer elect the military when a full Japanese puppet.

  • Fixed Japan not transferring Siberia to Transamur in peace conferences.

  • Nations can now actually get Korea when they defeat Japan.

  • Fixed Changtang not being taken from Tibet in peace events.

  • The Soviet Union can no longer core Korea.

  • Japan’s faction and tech sharing group now exist at game start.

  • Transamur can now break free from Japan in their tree.

  • Transamur will be given the correct states in their peace deals.

  • Added sanity checks to Insulindia’s faction joining focuses and events.

  • Nepal can no longer become a republic with the king in power.
Africa

  • National France now gets a claim on Rio de Oro if they attempt to seize it, guaranteeing they get the province on the peace conference should war break out with the CNT-FAI.

  • Fixed an event chain for National France in relations to the imprisonment of Lévi Strauss.

  • Egypt and Sudan will no longer receive Mahdist war events as a puppet.

  • Socialist puppet South Africa will no longer have elections in 1943 or 1948 reverting ideology to Social Conservative.

  • Angola no longer takes control of a state in Spain when released.

  • Abyssinia/Ethiopia is now always called Ethiopia.

  • Fixed African state cores from Germany’s decolonization event.

  • Transamur can no longer take its coring decisions multiple times.

  • Germany no longer cedes the Suez Canal automatically when they decide to resist Egyptian demands.
Other

  • Most broken decision and portrait gfx have been fixed

  • Added tooltips to remaining raw oobs without them

  • Fixed the party popularity bar overlapping with the aircraft mission screen

  • General fixes to typos, VP and state names, etc., as always

  • Fixed a government in exile decision remaining after the country was restored

  • Fixed several instances of dates scripted on yyyy/dd/mm format instead of yyyy/mm/dd

  • Fixed up many literature events

  • Fixed several naval commanders having no stats

  • Fixed the Swiss Neutrality tooltip from sometimes showing up when declaring war as any country
We hope you enjoy playing Kaiserreich as much as we did making it!

- The KR4 Team: Alpinia, Anbory, Arvidus, Beelzebub, Blackfalcon501, DSFDarker, Dr. Njitram, Drozdovite, Edouard Saladier, Eragaxshim, Fbruchmueller, Flamefang, Jeankedezeehond, Jonjon428, Jonny BL, KeetnaWilson, Khalil, Kracc, Krčo, Liegnitz, Maltesefalcon, MantisToboggan, Mifil, OperationsManagementDecisions, PPsyrius, Pietrus, Rei VL, Rinbro, Roniius, Roparex, Rylock, Saladenicoise, Sjarlewis, Skip, Telcontar101, The Alpha Dog, Thomahawk2k, Vidyaország, WordZero, Yard1, Zaddy-Chan and Zankoas
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,693
Ship equipment was completely revamped to be in line with Vanilla and easy to maintain in cases of further changes to the naval system from PDX side
Thus they went easy route and copied original.
MTG system is now extremely similar to vanilla, we have just some extra modules and PZS hull is considered as heavy hull
Where is engagement range?
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,693
x3qaDKm.png


Japan. You are figting against ComChi. How hard is to not lose ships to one two submarines?
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,285
Location
Poland
Sub balance is all over the place between the DLCs and patches, they jump from useless to undetectable.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,693
The largest problem is when enemy fleet sitting in port, and you can't invade.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,294
Location
Retaken Potato
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Red Flood Poland teaser pic... and it has E A G L E A A A X E !

h5e9fmp3qd841.png


Hmmm... TBH I'm a bit disappointed. I hope the craziest stuff is in other branches and you can go full Zermatia.
 

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