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Heaven's Vault - open world adventure from 80 Days and Sorcery! dev

Discussion in 'Adventure Gaming' started by LESS T_T, Feb 28, 2017.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    https://www.inklestudios.com/heavensvault/




    https://www.gog.com/game/heavens_vault?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8

    Show Spoiler
    [​IMG]

    Text to full 3D, eh?: http://www.inklestudios.com/2017/03/03/announcing-heavens-vault.html

     
    Last edited by a moderator: Jul 16, 2019
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  2. Don Peste Arcane

    Don Peste
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    The art did catch my eye. Although I would simply call them "COMICS".

    Man, this is really a cheap line. Bravo. Add L.A. Noire and Saint's Row too, why not!

    No clue about this. Does it actually mean anything good?
     
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  3. HoboForEternity In every buttons you press Patron

    HoboForEternity
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    Sorcery was a wonderful journey playing it trough around when 4 was released.

    I cannot cannot get excited.

    It's,cool that,they explore such rarely explored culture in western media too. I hope their office dont get bombed,or anything
     
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  4. Starwars Arcane

    Starwars
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    Would've rather seen another text-based game as I loved both Sorcery! and 80 days (for slightly different reasons, 80 days is way less of a "game" so to speak). But hopefully it'll be good!
     
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  5. almondblight Arcane

    almondblight
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    But not bad name dropping. I mean, stuff like Moebius, Wolfe, and The Last Express are decently well known, but they're not "the new hot shit" that you throw out there just to build hype.
     
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  6. V_K Arcane

    V_K
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    Funny how adventure graphics have come full circle from the late 90s.
    I think Infocom is always good thing to have as influence. And Witness was pretty solid, if somewhat artificial.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.rockpapershotgun.com/20...ault-a-stunning-sci-fi-archaeology-adventure/

     
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  8. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Coming this year:





    [​IMG]

    [​IMG]

     
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  9. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Release in Spring:



     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Coming April 16th.
     
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  11. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Released:

     
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  12. Pretty Prophet Patron

    Pretty
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    Pathfinder: Kingmaker
    Can anyone answer if this is BASED or WOKE?
     
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  13. HoboForEternity In every buttons you press Patron

    HoboForEternity
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    Got it. Probably gunna try tomorrow.
     
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  14. Multi-headed Cow Scholar

    Multi-headed Cow
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    Looking forward to hearing about it. Been really impressed with Inkle's other stuff but since this is something different I'm interested to hear how it pans out.
     
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  15. HoboForEternity In every buttons you press Patron

    HoboForEternity
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    Played 6 hours today. Been loving it.
    The story and central mystery is amazing so far, kinda hard to make sense of and get into at first, but it got me hooked real good.

    I think it falls more into more a walking sim category, but dechipering the language is fun.

    If you choose to, the game do all the work for you, but figuring how it works is fun. For example, i figured how to differentiate verb words with nouns or adjectives from simply a pattern of the character, and how the glyphs works to make a word. For example, the word "holy", "god", "divine" has similar character combined with other character that indicate whether it is a noun, or an adjective. So the character + noun mark means god or godesses. The same character + adjective means holy or divine depending on the context. So is the word that more or less means a person. I figured out, with the context, for example the emperors and empress of the ancient empire is deified people.

    So in the rough speculation, the character "holy" and person "person" combined make the word "emperor". They put alot of work into this fictional letters. For example the word "bless" is also comprised with the mark that indicate a verb and the character "holy" so it means "to make something holy" aka to bless.

    You arent required to recognize these so far, as the game automatically translate most stuff if you got right information, but it is perfectly possible to learn the language yourself. i am learning japanese and Chinese language atm, while i am still a beginner, not even a novice, but it is kinda similar to how hanzi/kanji works. In Chinese there are some hanzi, which is made severL characters, then when combined mean roughly the combination of those words while it still have its own fitting translation.

    My only complaint so far is walking speed is SLOW.
     
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  16. Starwars Arcane

    Starwars
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    Playing a bit of this one, I'm quite liking it so far. Feels like a unique experience which is always welcome. Like HoboForEternity says, it is a walking simulator in a sense, I would guess there are no "failstates" or any real roadblocks to the player's progress. But, the whole translation minigame is a lot of fun, the game presents they mystery of it really well. It's easy to get sucked in.
    And like 80 Days, it's a very relaxing way to spend your time. Again though, no challenge. But... this is a game that still manages to be interesting to play.

    I'm not sure I feel the whole change to controlling your character and walking around adds much though. The whole thing feels kinda clunky to play. I prefer the Sorcery and 80 Days way of moving about, where you just click where you want to go and then get the little text adventures.

    Still, really liking it so far. It's always nice to play a game that does it's own thing.
     
    Last edited: Apr 22, 2019
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  17. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    So is a sjw shit fest or is a normal game?
     
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  18. HoboForEternity In every buttons you press Patron

    HoboForEternity
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    normal
     
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  19. V_K Arcane

    V_K
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    Gave it a shot and quit after 15 minutes. The story seems interesting, and I didn't get much of gameplay, but the visual presentation, UI and controls annoy the crap out of me - to the point of not being able to continue.
     
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  20. Starwars Arcane

    Starwars
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    V_K is right in terms of the UI and controls at least (I don't mind the visuals myself). It feels pretty clunky, and what should be a fun gameplay thing (translating texts and going back to older ones and trying to get them right) is just not very fun due to the shitty UI. The way you can talk and "monologue" when you're walking around is a great idea but again, it feels pretty clunky.
    I also think they dropped the ball on the ship sailing, exploration mechanic. It's a fun idea, especially since you can find artefacts on the way, but it just takes too long. They did add a fast travel thing in a patch though.

    I'm still kinda in love with it though. It's just a supernice game to relax with. I guess there are storybeats that you have to go through and all that but I love that it feels kinda freeform and it feels like there's almost always something new for the characters to talk about whenever you go somewhere. The story and background to the world is a lot of fun to discover, and the music really helps with the mystery of it all.

    I really like Inkle's games I must say. Even though they are very simple in a way and "gameplay light" (well, Sorcery! was a bit more involved I guess), they occupy a really nice niche for me. Again, very relaxing.
     
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  21. V_K Arcane

    V_K
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    The visuals are ok, it's the presentation that didn't work for me. Like a combination of OTS camera control and sprite PC with limited animation (and why on earth is she half-transparent?). Or the way the game shows dialog lines on stalks, which it draws after the showing the whole line.
     
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  22. HoboForEternity In every buttons you press Patron

    HoboForEternity
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    GOG being a scumbag again

     
    Last edited by a moderator: May 7, 2019
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  23. Boleskine Arcane

    Boleskine
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    https://www.pcgamer.com/gog-rejected-heavens-vault-but-is-now-having-second-thoughts/

    :rpgcodex:

    Don't do it - make GOG pay the price for their lack of vision.
     
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  24. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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