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Helherron - a very addictive Nahlakh-like game

Discussion in 'General RPG Discussion' started by evil rasta, Feb 11, 2004.

  1. Lagi Learned

    Lagi
    Joined:
    Jul 19, 2015
    Messages:
    253
    Location:
    Desert
    eee... i just stealing this info, for easier future use.
    google doc
     
    Last edited: Feb 1, 2018
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  2. mercyRPG Arbiter

    mercyRPG
    Joined:
    Feb 20, 2013
    Messages:
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    Location:
    Alpha Centauri
    MAXIMUM FUN FEATURE!

    Antti, we need to be able to see first what the merchants have to sell, then exit dialogue. If it is a valuable item, then we can Exit from Talk and attack the merchant, otherwise if we decide its not worth attacking or we are still too weak, then --> go back into dialogue and trade with them!

    Currently there is no way to SEE FIRST what the merchant has on offer AND exit dialogue then enter into the dialogue again. Final farewell should be "BYE!" so we release the merchant not to meet them again.

    Later merchants should be visualized on the main map, traveling nicely with their caravan, so marauders - like my happy party - can track the merchants and attack them, A'la Battle Brothers. Maybe then visualize GUARDS strength / numbers traveling beside the caravan.
     
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  3. Lagi Learned

    Lagi
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    looks like mercy you play the shit out of helherron,

    you think improving merchant murdering process, is the most important "feature" to develop?:D
     
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  4. mercyRPG Arbiter

    mercyRPG
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    Alpha Centauri
    Usually dungeons do not contain highly useful items. That's why people like me scour the roads up and down, up and down *X times, until a merchant is found. Kill the merchant and take his valuable Blizzard scrolls and high priced items. Lots of fun! Hunt Loot Burn Kill with my party and repeat. Great stress reliever.
     
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  5. Zombra An iron rock in the river of blood and evil Patron

    Zombra
    Joined:
    Jan 12, 2004
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    8,034
    Location:
    Black Goat Woods !@#*%&^
    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    I just heard about this for the first time, peeked at screenshots and got a Wizard's Crown vibe. Sell me this game.
     
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  6. Lagi Learned

    Lagi
    Joined:
    Jul 19, 2015
    Messages:
    253
    Location:
    Desert
    • 8 characters
    • well thought out spells - f.ex. debuff/control area of effect spells, are not useless when nuke spell come into play
    • freedom - buy scroll/potions/wand/food with powerful spell and wipe out enemies even as greenhorns
    • crafting - easy& available from start, put your spells into potions or scrolls, and let your cripple build characters do something.
    • fast - after key input, there is instant performance [not like in Natuk or Vogel games]
    • decent inventory
    • quite bloody
    • old school difficulty - go wherever you want and get your ass beaten.
    • fair amount of status to get during combat or spell casting
    • learn new spell by buying books
    • you can complain on the internet about the game mechanic/balance, and feel superior
    well, I'm not the best merchant, but you doesnt look like undecided customer either.
     
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  7. BLOBERT Prestigious Gentleman Arcane Patron

    BLOBERT
    Joined:
    Jun 12, 2007
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    3,616
    Location:
    BRO
    BROS HOLY SHIT I FINISHED IT

    LAST BATTLE WASNT TOO BAD BY THEN I HAD LIKE TEN FUCKING GOLEMS HELPING ME

    WAS GONNA TAKE ON TIKKU BUT MY BEST FIGHTER DIED IN HELL THERE GOESS $200K PLUS IN EQUIPMENT LOLOLLOLOL
     
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  8. Morm Novice

    Morm
    Joined:
    Jan 16, 2017
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    Location:
    Paris
    I'm interested in this game but I can't find where to download it, the github seems down.

    Anybody has a link ?
     
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  9. Grauken Arcane Patron

    Grauken
    Joined:
    Mar 22, 2013
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    4,075
    Here you go
     
    Last edited: Oct 31, 2018
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  10. Serus Arcane

    Serus
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    Small but great planet of Potatohole
    This seems to be the 2.1053 version. The latest one is 2.1055 I think. The link here seems to work perfectly for me:
    http://www.helherron.com
    Morm
     
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  11. Lagi Learned

    Lagi
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    Location:
    Desert
  12. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
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    Is this any good?

    Lagi
    are you the developer of Helherron?
     
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  13. Haba Harbinger of Decline Patron

    Haba
    Joined:
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    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    You could literally look at the previous page to figure that out.
     
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  14. rusty_shackleford Arcane

    rusty_shackleford
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    He doesn't have a developer tag therefore I have no way to know.
     
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  15. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
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    1,868,137
    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    The actual developer has an account here and his name itself is dead give-away.
     
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  16. Gunnar Savant

    Gunnar
    Joined:
    Jul 10, 2016
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    722
    Yes.
     
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  17. draylyn Novice

    draylyn
    Joined:
    Aug 14, 2017
    Messages:
    5
    i saw the chart posted about skills /class is there one for skills/race?? the one in josh's is 14 yrs old?? and many many versions out of date.. im wondering if a lizardman monk is worth it as they have no unarmed to hit creatures who need magic or silver to damage... seems like theyd suffer towward mid end game.. and what about orc shaman for early versions they were great.. seemed to even have some undoc bonus but.. the newwer game 2.1055 wwith liught spells etc orcs darkvision is great..but... toward mid end game they dont seem to get mag/pray as fast/high as having a human shaman.. seems like mid end game my human shaman is stronger better able... so maybe the intial darkvision isnt wworth the less mag/pray skills vrs human... id liove to see some sort of race/skills chart
     
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  18. draylyn Novice

    draylyn
    Joined:
    Aug 14, 2017
    Messages:
    5
    1. read somewhere else that killing a merchant .. meant you didnt get any more merchants appearing afterwards?? so should wait for godly items etc..... is that true? if you kill merchant no more appear??? but i dont think thats correct is it?

    2. the slay samebi timed quest.. any idea how long i have?? ?? and does time start from when i get the letter?? talk to the priest in the temple?? or is it timed based on how many days ive played in total since creating the characters???? that cant be right.. it has to be timed starting from when i hit lvl 10 and get the quest right>????not the total time ive played since lvl 1
     
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