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Interview Hellgate is teh roel-playing

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, May 19, 2005.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Tags: Flagship Studios; Hellgate: London

    <a href=http://www.gamecloud.com>Game Cloud</a> - how do they come up with these names? - has scored a <a href=http://www.gamecloud.com/article.php?article_id=22>short interview</a> with Flagship's <b>Dave Brevik</b> about Hellgate, the rogue-like supreme.
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    <blockquote>Why was the decision made to make the game have a first person viewpoint, especially since its pretty much a straight RPG in terms of game design?
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    There were several reasons behind this decision. First, the team wanted a new challenge and first person was something that almost all of us had not done before. We saw it as a great design, art, and programming challenge and so it interested us from the start. Second, we feel that the perspective is much more immersive. You get more of a sense of role-playing. You are the person in the world instead of you are commanding an avatar in the world. We wanted to remove that disconnect so the quests and the experience felt more personal.</blockquote>
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    Sounds like another brave attempt to push the genre forward
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    Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
     
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  2. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
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    Messages:
    21,395
    FIRST PERSON IS NOT FUCKING MORE IMMERSIVE! WHOEVER SPREAD THAT FUCKING RUMOUR SHOULD BE MAULED! FUCKING BULLSHIT FUCKERS! FUCK FUCK FUCK!
     
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  3. Stark Liturgist

    Stark
    Joined:
    Mar 31, 2004
    Messages:
    770
    gotta pity the crpg genre as a whole. poor dude got pushed and revolutionized everytime there is an online interview.
     
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  4. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    the crpg genre is a burn victim and no one can dsecide on how they should graft his face.
     
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  5. bryce777 Erudite

    bryce777
    Joined:
    Feb 4, 2005
    Messages:
    4,225
    Location:
    In my country the system operates YOU
    Even when every time you get hit you wobble around???

    How about if they had force feedback in your joystick every time your sword gets parried?
     
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  6. Pegultagol Erudite

    Pegultagol
    Joined:
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    BurquitLMAO
    i guess if first person perspective is to be immersive, it should include putting your own face into the game as well, like sports games. after all, it is 'you' who are supposed to be there as the character. then you are not roleplaying an interesting character anymore, though that may or may not depend on how you view yourself.
     
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  7. space captain Liturgist

    space captain
    Joined:
    Jun 18, 2004
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    343
    Location:
    U. S. of Fuckin' A. ...and dont forget it or we'l
    i like how autoaiming is immersive
     
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  8. LlamaGod Cipher

    LlamaGod
    Joined:
    Oct 21, 2004
    Messages:
    3,095
    Location:
    Yes
    first person is less immersive.

    It's more restricting and harder to get an idea of the area without walking up to everything. Also, you cant go into as much detail with an overall view and with text.

    but its omg immersive because you can look at a lake in front of you and it's like YOU'RE LOOKING AT A LAKE IN REAL LIFE.
     
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