Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Preview Hellgate London 411 on GameSpot

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Jun 22, 2005.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Hellgate: London

    <a href="http://www.gamespot.com/">GameSpot</a> has a new <A href="http://www.gamespot.com/pc/rpg/hellgatelondon/preview_6127908.html">preview</A> of <A href="http://www.hellgatelondon.com">Hellgate London</a>. Here's a bit about why they picked London instead of Hackensack, New Jersey:
    <br>
    <blockquote>One of the reasons London was chosen for the setting is because the city has such an intriguing history to it, as it's been home to some of history's greatest calamities, such as the Great Fire of London, the plague, and the Blitz. It's also got great architecture, which helps make the buildings in the game look good. But most importantly, there's the Underground, which consists of far more than the world-famous Tube. There are ancient Roman aqueducts, old bomb shelters, and Victorian ballrooms. Most interesting, though, are the disused and abandoned Tube stations. Apparently, to keep people out of them, the British government actually pays people to guard them. The game plays on this real-world anecdote by postulating that those guards may be there to guard against something else. In the game, the demonic gateway originates underground. We got to see some of this subway action during the demonstration, as the game showed us some of the underground levels, all of which are randomly generated.</blockquote>
    <br>
    You forgot the inquisition and the Spice Girls. I'm pretty sure the Romans didn't build aqueducts in London, but I might be wrong about that. Anyway, if that was their criteria for picking a city, wouldn't <b>Rome</b> itself had been a better choice?
    <br>
    <br>
    <br>
    Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
     
    ^ Top  
  2. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Actually, there IS a Hellgate: Rome. London's just one of them.
     
    ^ Top  
  3. Lancaster Novice

    Lancaster
    Joined:
    Jun 22, 2005
    Messages:
    27
    I'm tired of reading how immersive those FP games are. Good games are immersive, bad games are boring. Morrowind's immersion sucked. Hellgate doesn't sound all that great either. They should have stuck with isometric games.
     
    ^ Top  
  4. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Translation: OMG. I DONT HAVE THE GAME YET. BUT IT SUCKS. THEY SHOULD HAVE STUCK WITH ISOMETRIC.
     
    ^ Top  
  5. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    I'd be happier with isometric.
     
    ^ Top  
  6. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    So would I. I like Isometric viewpoints. But I don't think that they made a 'mistake' by making it first and third person. I'm just not sure where people get the idea that 'first person is something new'. It's not. Being 'hip' is definitely not the reason they made the game first/third person, either. That was a conscious design choice. Little cramped tunnels (Like the Maggot Lair) play really poorly in isometric.
     
    ^ Top  
  7. Lancaster Novice

    Lancaster
    Joined:
    Jun 22, 2005
    Messages:
    27
    I didn't say that. I said that claiming that fp=immersion is bullshit, and that it would be better if the developers made an isometric game, since that's what they were really good at: Warcraft, Starcraft, Diablo.
     
    ^ Top  
  8. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Well, you have to admit that if Diablo 2 were played in first person, many parts of the game would have been a lot more immersive, especially in Act 2. At least, I feel that way. It's definitely untrue with a lot of games, but adventuring in first person in games like Diablo seem very immersive to me.

    Anyway, I don't want to argue with you or anything. It's all a matter of taste, really.

    As for the game being released on November 1st, 2005 - that's bullshit. GameSpot is full of shit, as always.
     
    ^ Top  
  9. LlamaGod Cipher

    LlamaGod
    Joined:
    Oct 21, 2004
    Messages:
    3,095
    Location:
    Yes
    You're only saying this because you like this shitheap.
     
    ^ Top  
  10. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    I wonder how anyone could get that impression. :roll:
     
    ^ Top  
  11. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    I dunno, I've got hopes for the game myself.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)