Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Preview Hellgate London gawkings at FiringSquad

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, May 10, 2006.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Hellgate: London

    <a href="http://www.firingsquad.com/">FiringSquad</a> has a <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=10220">preview</a> of <a href="http://www.hellgatelondon.com">Hellgate London</a>. There's not really too much to say about it, so here's a clip:
    <br>
    <blockquote>While there is lots of shooting and action in this game, Hellgate London is a true RPG. Players gain experience, collect items and take on both the main quest and side quests. Speaking of which, Roper told us that there will be quickie mini-quests that will be generated to get extra loot or temporary boosts in abilities. For example one mini-quest may instruct you to kill three specific monsters. Accomplish that and some extra loot may be dropped for you.</blockquote>
    <br>
    Kill three specific monsters for extra loot is a true RPG mini-quest? I'm willing to accept the whole thing as a modern, commercial rogue-like with a great deal of depth, but I'm hoping for a little bit more than killing three specific monsters for mini-quest generation.
    <br>
    <br>
    Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
     
    ^ Top  
  2. Spazmo Erudite

    Spazmo
    Joined:
    Nov 9, 2002
    Messages:
    5,752
    Location:
    Monkey Island
    There have been scripted quests that involved less than killing three specific monsters. Their quest generator isn't doing so bad. Perhaps in 2010, when the technology is fully developed, we can kill four specific monsters.
     
    ^ Top  
  3. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    You were expecting something different?
     
    ^ Top  
  4. oherror Liturgist

    oherror
    Joined:
    Jul 29, 2004
    Messages:
    357
    Location:
    my own worst nightmare
    isnt that what you do in any rpg....i mean kill the big boss kill the bad people....fallout was that way too.....
     
    ^ Top  
  5. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    Yeah, but fallout had STYLE. This prolly wont, but who knows. Anywho, the game maystill be good. These small quest enemies better be boss like, tho, and surrounded by minions, badass style, otherwise it'll get boring as hell.
     
    ^ Top  
  6. Excrément Arbiter

    Excrément
    Joined:
    Feb 21, 2006
    Messages:
    1,005
    Location:
    Rockville
    that may surprise some people here, but I think it is the most bright argument we ever have in this forum.

    some people spend their day to debate that this game is good or is a RPG because of a :
    - subjective definition of what a good game is
    - this game A has this feature, this game B doesn't so A>B

    at the end, we could argue years and years but I think that what make the difference is maybe "STYLE" as Major Blackhart said.
     
    ^ Top  
  7. xemous I have shit taste in games

    xemous
    Joined:
    Aug 6, 2004
    Messages:
    1,108
    Location:
    AU
    ^ Top  
  8. Seven Erudite

    Seven
    Joined:
    Aug 20, 2003
    Messages:
    1,728
    Location:
    North of the Glow
    No, the "mini-quests" in FO were not simply kill this or that; look at the first mission from Shady Sands--rescue Tandy from the raiders--you could fight the boss one on one, you could barter for her, you could talk them into handing her over, you could stealth prison break, or you could just shoot up the whole camp. So it's not just go and kill 3 bad guys.
    And in the odd the chance that you were comparing main quests, which would be suspect since we're discussing side quests then I'd still apply the same argument because there are multiple ways of completing the main story arch.
     
    ^ Top  
  9. dojoteef Liturgist

    dojoteef
    Joined:
    Oct 26, 2004
    Messages:
    970
    Location:
    Las Vegas
    That video makes it look like a straight up action game to me. I wonder if there are any meaningful choices at all.
     
    ^ Top  
  10. Naked_Lunch Erudite

    Naked_Lunch
    Joined:
    Jan 29, 2005
    Messages:
    5,360
    Location:
    Norway, 1967
    Don't be a fucktard. The game's a straight-up action RPG with an extreme emphasis on action. The only choice you'll need to make is what skills to upgrade and what ph4t l3wt to equip. Action RPGs are necessarily bad, but this isn't doing anything new or interesting beyond the first-person perspective. I mean christ, the guns are "spell-delivery systems." Instead trying to do an ARPG that tries to break beyond the Blizzard mold, they just slap a new aesthetic on it and call it a day.
     
    ^ Top  
  11. HardCode Arbiter

    HardCode
    Joined:
    Aug 23, 2005
    Messages:
    1,138
    Sounds like Hellgate Oblivion to me ...
     
    ^ Top  
  12. kingcomrade Kingcomrade Edgy

    kingcomrade
    Joined:
    Oct 16, 2005
    Messages:
    26,884
    Location:
    Cognitive Elite HQ
    Well, I expect a lot more polish out of these devs than from Bethesda, even if its a similar type of game.
     
    • Brofist Brofist x 1
    ^ Top  
  13. vazquez595654 Arbiter

    vazquez595654
    Joined:
    Jul 21, 2005
    Messages:
    1,090
    Location:
    Malta
    Well since you know you aren't ever going to see Fallout/Torment/arcanum or system shock/deus ex/thief type games anymore, Diablo2 clones are the next best thing.
     
    ^ Top  
  14. obediah Erudite

    obediah
    Joined:
    Jan 31, 2005
    Messages:
    5,051
    I have a little bit of hope that Mass Effect will bring back a bit of Deus Ex love. Bioware seems to be pimping the 'gray' in the morality of this one. Of course they're also working hard on the extra for-pay content, so maybe you'll have to pay extra for the type of character you want.

    evil path - 700 pts
    Intimidation results - 700 pts
    ventilation shafts - 700 pts
    3-way romance - 1700 pts
    cowboy hat - 50 pts
    meaningful choices - 50505050405040504050450405004502324234 pts
     
    ^ Top  
  15. Justin Cray Novice

    Justin Cray
    Joined:
    Apr 19, 2006
    Messages:
    19
    Hellgate London looks cool and groovy and most assuredly will be a great timesink. But an rpg? Meh.
     
    ^ Top  
  16. Rhombus Liturgist

    Rhombus
    Joined:
    Dec 18, 2002
    Messages:
    182
    Location:
    In my head.
    Hehe.. that's funny. :)
     
    ^ Top  
  17. fizzelopeguss Arcane

    fizzelopeguss
    Joined:
    Oct 1, 2004
    Messages:
    12,639
    Location:
    Equality Street.
    Is everything randomised? meh, considering it's london it might of made for some good exploring. :?
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)