Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Preview Hellgate London prefun at WorthPlaying

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Oct 31, 2005.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Hellgate: London

    <a href="http://www.worthplaying.com/">WorthPlaying</a> has a <a href="http://www.worthplaying.com/article.php?sid=29511">preview</A> of <a href="http://www.hellgatelondon.com">Hellgate London</a>, talking about various things they've seen from an early, early build of the game. Here's a little bit on dress up:
    <br>
    <blockquote> Each weapon in the game, whether it's ranged or melee, is "socketed" and can be customized inserting certain mod packs. We didn't get to see much of this displayed in the demo, but some effects of mods, ranging from added damage to wider damage cones, were described for us. One cool effect we did get to see what was how you could see how mods changed the appearance of a weapon in-game. Similarly, in classic Diablo style every piece of armor you acquire alters your character's appearance. The variety of looks in the final build should be positively dazzling, as the demo showed off at least eight different parts of the body that had unique armor bits for them.</blockquote>
    <br>
    Are they talking about flashy particle effects on the weapon or actual change of detail of the weapon?
    <br>
    <br>
    Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
     
    ^ Top  
  2. DarkSign Erudite

    DarkSign
    Joined:
    Jul 24, 2004
    Messages:
    3,910
    Location:
    Shepardizing caselaw with the F5 button.
    "One cool effect we did get to see what was how you could see how mods changed the appearance of a weapon in-game."

    Sounds like they mean the actual weapon...which is cool.
     
    ^ Top  
  3. Screaming_life Liturgist

    Screaming_life
    Joined:
    Oct 29, 2004
    Messages:
    353
    Location:
    On Maggie's Farm... No More
    yep, reads like actual weapon to me...
     
    ^ Top  
  4. Section8 Erudite

    Section8
    Joined:
    Oct 23, 2002
    Messages:
    4,321
    Location:
    Wardenclyffe
    I'd be slightly skeptical of anything more than "ruby = fire damage = fire particle effects," but I couldn't really give a rat's about minor visual changes as long as the fire damage has advantages and disadvantages in gameplay terms.
     
    ^ Top  
  5. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Weapon dress up sounds heaps of cool, but I have to agree. I'm thinking fire particle effects myself.
     
    ^ Top  
  6. DarkSign Erudite

    DarkSign
    Joined:
    Jul 24, 2004
    Messages:
    3,910
    Location:
    Shepardizing caselaw with the F5 button.
    Well Im sure they thought that that was already understood. I mean if you're going to the lengths of changing what the gun looks like, you'd damn sure better change the particle effects.

    They did this feature simply for all the people who would complain "waaaaa!! I put a scope on my gun but it doesnt show up!! waaaaahhh!!! that's just dumb!!"

    I stand by my original assessment. It said nothing of particles because that was understood.
     
    ^ Top  
  7. Section8 Erudite

    Section8
    Joined:
    Oct 23, 2002
    Messages:
    4,321
    Location:
    Wardenclyffe
    Fair enough, but it's still just fluff. ;)
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)