Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview Hellgate Q&A at TVG

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Jun 29, 2005.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Tags: Bill Roper; Flagship Studios; Hellgate: London

    <a href=http://www.totalvideogames.com>TVG</a> has scored an <a href=http://www.totalvideogames.com/articles/Hellgate:_London_-_Q&A..._Feature_7965_3917_0_0_0_0_20.htm>interview</a> with Bill Roper about <a href=http://www.hellgatelondon.com/>Hellgate: London</a>:
    <br>
    <br>
    <blockquote><b>Games increasingly seem to combine several genres for a more ‘wholesome’ gaming experience. With Hellgate merging the action of first-person games, along with the depth of an RPG, do you feel this is the direction many games will take, and are you doing it to try to capture a larger audience or to offer more gameplay components?</b>
    <br>
    <br>
    While there have been first person RPGs, there has never been anything quite like Hellgate: London. We are creating an action oriented, fully randomized, dynamically generated RPG with a massive co-operative online component that combines the community and economy elements of an MMORPG with an individualized gaming experience. Imagine the massive diversity of items from Diablo II mixed with the persistent economy and vibrant community of an MMORPG played from the immersive perspective of Half Life 2. Players can play the game as a stand-alone RPG or join forces with players from around the world through a dedicated online gaming destination.</blockquote>
    <br>
    I'm ok with the Diablo's items, it's the "vibrant MMORPG community" part that bothers me.
    <br>
    <br>
    <br>
    <br>
    <br>
     
    ^ Top  
  2. Surlent Liturgist

    Surlent
    Joined:
    Jul 21, 2004
    Messages:
    825
    I'm sure Hellgate will be interesting title to look for, but somehow that quote came to me like this:
     
    ^ Top  
  3. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    What Bill Roper is referring to is the (free) online service that's similar to Battle.net. Players can basically meet on this service in graphical lobbies (think Guild Wars) and participate in co-op in very, very large groups, fighting against hordes of monsters. I'm not sure why that idea should bother you. Just play offline if you aren't interested in the multiplayer aspect.
     
    ^ Top  
  4. Surlent Liturgist

    Surlent
    Joined:
    Jul 21, 2004
    Messages:
    825
    It doesn't. It was that piece of text taken out of context.
     
    ^ Top  
  5. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    As usual. :roll:

    In any case, there will be a battle.net like service and you will be able to meet thousands of other players online to trade phat loot and play co-op with.

    I personally hope that the implementation of an MMORPG-like economy will be in place, because trading SOJs and Zod runes as currency on Diablo 2 isn't my idea of an economy. It'd be really neat if there was an auction house machine where players could sell each other stuff easily without having to meet each other to trade. I don't see why that's a bad thing.
     
    ^ Top  
  6. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Here's a fact sheet for Hellgate: London

    http://www.hellgateguru.com/factsheet.php

    The stuff you need to know that's pertinent to this thread:
     
    ^ Top  
  7. POOPERSCOOPER Prophet

    POOPERSCOOPER
    Joined:
    Mar 6, 2003
    Messages:
    2,288
    Location:
    California
    so im going to be dumped in a town with a bunch of faggots and have to scream at the top of my lungs to get someone to play with. I swear to god you better start saying everything when promoting hellgate.

    no more gw crap.
     
    ^ Top  
  8. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Yeah okay. Anyway you can probably join games on the fly in Hellgate London so you don't have to go "LFG"
     
    ^ Top  
  9. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Yeah okay. Anyway you can probably join games on the fly in Hellgate London so you don't have to go "LFG"
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)