Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

KickStarter Hero-U: Rogue to Redemption - adventure-RPG from the creators of Quest for Glory

Discussion in 'Adventure Gaming' started by Jaesun, Jul 16, 2012.

  1. <3sRichardSimmons Arcane

    <3sRichardSimmons
    Joined:
    Feb 28, 2011
    Messages:
    1,498
    Location:
    Chicago, IL, Kwa
    Well-fucking-put. :salute:

    Edit: Failed to refresh. Meant as a response to MRY’s post.
     
    • Nuke it from orbit Nuke it from orbit x 1
    ^ Top  
  2. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    14,871
    Location:
    Bulgaria
    You are pushing it a tad bit too far. Still i got "smitten" by that retarded ending that i got. The game is decent and it could be worth 20 bucks.
     
    ^ Top  
  3. sstacks Arcane

    sstacks
    Joined:
    Jan 30, 2014
    Messages:
    1,090
    • Brofist Brofist x 5
    ^ Top  
  4. NotAGolfer Arcane Patron

    NotAGolfer
    Joined:
    Dec 1, 2013
    Messages:
    2,527
    Location:
    Land of Bier and Bratwurst
    Divinity: Original Sin 2
    So I threw a bag with sleeping powder at that Gog King. But I still want to kill the fucker. Why don't you let me kill him without interrupting combat and playing that stupid victory fanfare again and again, game? Whyyyyyy'*$/"§$)/("

    Also multiple choice interactions are a poor replacement for item and icon based puzzles. Still no deal breaker because let's not pretend that the QfG games were that big on puzzle solving to begin with. But this is all still way too brainless with time management and combat being the only minor challenges. Sometimes this feels more like an adventure game book than a real game.

    Still not too bad for a nostalgia cash grab.
    IGN 8/10

    edit:
    those pop culture references though
    Show Spoiler
    [​IMG] [​IMG]

    :lol:
     
    Last edited: Jul 22, 2018
    • Brofist Brofist x 1
    ^ Top  
  5. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    4,210
    Location:
    at a Nowhere near you
    Yeah, I ran into the same issue. Maybe a bug?
    Hear-hear.
     
    ^ Top  
  6. Flint Novice

    Flint
    Joined:
    Sep 17, 2016
    Messages:
    21
    Question about Sea Caves:
    Show Spoiler
    It is the spring break and I agreed to help Katie find the treasure. I'm supposed to bring tattooed skull and she is going to find the key. Now she shuns me away from the pirate cave after the barricade, and I cannot proceed otherwise (I don't have sufficient throwing to cross the water, and blowing the hole in the ceiling up does nothing except killing the poor beast). Am I fucked? Is there a way to proceed?
     
    ^ Top  
  7. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    14,871
    Location:
    Bulgaria
    Show Spoiler
    To get past the barricade next to the fish king you have to blow it up with a big bomb. If you are talking about the climbing in the serpent cave,then i don't believe so,maybe you could drop down from the hole that fall on its head. For the serpent:
    Show Spoiler
    Also the serpent drops pretty good weapon if you kill him,don't know what it drops if you help him tho.
    ,if you have problem finding the skull:
    Show Spoiler
    It is in the next screen after the serpent cave,there is a hole in ground on the right,you have to tie a rope to the ship next to it.
    Hope it helps mate.
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    ^ Top  
  8. DeepOcean Arcane

    DeepOcean
    Joined:
    Nov 8, 2012
    Messages:
    5,468
    Show Spoiler
    You need to get a red gem inside a skeleton that is tied to an anchor AND the tattooed skull, the tattooed skull in on the room right after the room with the sea serpent. You need to have enough throwing and climbing to walk on the rope over the water. If you don't have enough skill points, you can train some more on the practice room.
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    ^ Top  
  9. Flint Novice

    Flint
    Joined:
    Sep 17, 2016
    Messages:
    21
    Thanks, bros.
    Show Spoiler
    It seems that practicing throwing is the only way to go for me. I blew up the barricade but bitch doesn't let me enter cool ass pirate cave and tells me to go look for skull. Blowing the hole does nothing, you can't use it to go down in the cave. Pretty bizarre, I didn't expect such blatant gating without alternative routes.
     
    ^ Top  
  10. DeepOcean Arcane

    DeepOcean
    Joined:
    Nov 8, 2012
    Messages:
    5,468
    Show Spoiler
    If it isn't too annoying, load a previous save before the midterm break and go searching for the tattooed skull and the captain key before triggering Katie's side quest, actually, you can get pretty much get all that is necessary to open the gate before Katie shows up, you will need her blue gem to actually open the gate so you can't open the gate alone and you will need her but you can do all the other steps at your leisure.

    Actually, this is pretty profitable if you have high gaming and luck, you can challenge the pirate captain to a game of Poobah and earn a fortune and the items you will need for Katie's quest. I got 1300 Lyra from him, be aware that his bets are really expensive, so if you have very little money, don't bother.
     
    • Brofist Brofist x 2
    ^ Top  
  11. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    4,405
    Location:
    California
    Continuing my off-the-beaten-path research for my possible Hero-U article. I found this Corey Cole Quora post interesting:
    Looks like most of his Quora stuff is political, but this interested me because it seems a little historically iffy...
     
    • Brofist Brofist x 1
    ^ Top  
  12. Boleskine Arcane

    Boleskine
    Joined:
    Sep 12, 2013
    Messages:
    1,777
    I'm a teenage lesbian and I'm very scared about what's going to happen when I die. I've tried forcing myself to be straight and "praying the gay away" but it doesn't work. What should I do?

     
    • Informative Informative x 1
    ^ Top  
  13. NotAGolfer Arcane Patron

    NotAGolfer
    Joined:
    Dec 1, 2013
    Messages:
    2,527
    Location:
    Land of Bier and Bratwurst
    Divinity: Original Sin 2
    Christians are retarded, news at eleven. What does that have to do with the game though?

    I finished the pirate treasure quest after about 5 attempts to squeeze in all the things I forgot to do before day 3 of the midterm break.
    This game is incredibly restrictive. Are there even any alternative solutions to complete the same task?
    Just to mention one example, why can't I avoid that fight against the Gog King? I wanted to play a more sneaky character but I'm constantly forced to fight. Same for the 2 pirates right after the barrier. And the only alternative way to defeat the wraith king is to flee and tell Moira like the little bitch I am. :argh:
    And while we're talking about bitches, why is there even a discussion that I earned half the fucking pirate treasure, Katie, you entitled brat? What's going on here ffs?!
    :x
     
    • Up Yours Up Yours x 1
    • Salute Salute x 1
    • retadred retadred x 1
    ^ Top  
  14. Boleskine Arcane

    Boleskine
    Joined:
    Sep 12, 2013
    Messages:
    1,777
    If the Bible had never made Corey Cole feel shame or guilt after wasting his seed, he may have never turned away from Christianity, become a game developer, met Lori, or made the QfG series with her.
     
    Last edited: Jul 23, 2018
    • Makes you think... Makes you think... x 1
    • Interesting Interesting x 1
    ^ Top  
  15. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    4,405
    Location:
    California
    I just like that Corey uses "memory" to mean "disk space," the same way my parents did when I was growing up. I find it endearing. The political stuff is irrelevant to my research -- it was noise that I had to get through to get to the signal. I didn't think anyone was left to be surprised that a game developer is staunchly liberal.

    Here's another interesting thing: In May 2018, Corey said that they had "spent about $1M so far." But in July 2018, he says "my budget was $800k." I wonder whether that means they went hundreds of thousands over budget, whether $800k = "about $1M," which is a pretty glib kind of accounting but I guess some people can afford round numbers, or whether he's actually not sure how much was spent on development.

    [EDIT: His two Quora questions do might a funny pairing. Also, many of his other posts an extraordinary.]
    [EDIT2: "It isn’t enough to just redistribute all the wealth in the world. There isn’t that much to go around. You would have to do that on top of redefining attitudes towards wealth so that people will be happy with clean water, enough food, and a roof over their head." I can't tell if this is a Modest Proposal, a lament, or a policy position.]
    [EDIT3: Another substantively interesting one:
     
    Last edited: Jul 23, 2018
    • Informative Informative x 2
    ^ Top  
  16. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    4,405
    Location:
    California
    I doubt it. When you can round up by $200k, you're doing all right. Also, other posts involve him explaining how his father was a millionaire and he grew up with a trust fund (which his father ultimately took away), explaining that "most millionaires are seniors who worked for decades," assuring a poster that $5 million is "plenty to feel rich," explaining why a multimillionaire would still play online poker (there are lots of online poker posts), etc. Actually a lot are about being a millionaire. It's one of five or six recurring topics (probability, poker, politics, religion, and to a lesser extent game development).

    Overall, it's a pretty interesting corpus of posts. I'm not sure how much I want to delve into biographical details -- with "A Fanatic and His RPG," they were really only relevant to me as a jumping off point for design discussion. Much of what I'm reading here doesn't seem to have the same kind of connection. Honestly, the Quora stuff is intriguing but if anything is somewhat inconsistent with the hero-worship that I intended for the article. Also, I had always viewed Corey as the Garfunkel to Lori's Simon, and if I let social media self-exposure shape me too much, it will tilt the article toward him and away from her.
     
    • Informative Informative x 2
    • "It was Aliens" "It was Aliens" x 1
    ^ Top  
  17. DeepOcean Arcane

    DeepOcean
    Joined:
    Nov 8, 2012
    Messages:
    5,468
    Okay, I'm close at the ending but I will put finishing the game for later.

    Mini review, no spoilers.
    Show Spoiler


    My conclusion is that Hero U is an interesting game, I was entertained and I don't regret paying, I really liked the writing and the whole fairy tale vibe the game has, I think the main objective, to make a Quest for Glory inspired game was achieved but the game has some issues that got piling up and piling up, you end the game sort of tired, I never stop feeling the lack of something meaty in terms of gameplay to place my teeth on though, a gameplay loop that was satisfying. My two main complaints being the pacing and the combat.

    The gameplay flow is: go talk with characters to see if they have something new to say, go training your skills and then go fighting (or sneaking), the problem the grinding and the combat weren't enough for me.

    You go all over the place mining characters for new dialog and training your skills, the process involves zero gameplay and lots of repetitive clicking AND backtracking through multiple rooms, this is really time consuming and after some time, it gets tiresome.

    The game is based on a timed schedule and this makes backtracking a even bigger of a problem, between the recreation room and the picklocking room, there are four rooms (depending of the time of the day, you will need to stealth your way through Terk what will make this process even slower), you will probably make this same circuit ALOT of times during the game and what mostly you do is to click on dialog lines and grind for skillpoints, guess what is the effect of this on the pacing of the game?

    I didn't replay yet and tried to ruin my reputation with the characters to see if there is some consequence to it of not being a good two shoes, so I can't say if the reputation system has an impact, I hope it does because this process is quite mindless and without the lure of a fresh story, it will be annoying to replay.

    Maybe I will play again with a snarky character and take the science elective to see if there is something new.

    Besides the slow pacing, another big problem is the combat, it has the basic RPG loop of you getting better and better that is fun but it is too shallow, there is a big variety on the surface, with bombs, traps, magic runes and throwing daggers but bombs work like more damaging daggers and the magic runes work like traps, their use don't completely change the gameplay and in the end, the combat is a repetitive and really slow slug fest. There aren't well crafted combat encounters that go beyond, see enemy with big health bar, how many traps/hits will take to kill him? Not mentioning that enemies respawn (especially on the catacombs) AND there is little to no reward killing them, making combat even more pointless.

    Shallow combat systems always was a problem on the Quest for Glory games but, on Hero U, they focus alot more on the RPG side of things, there are really very few puzzles this time around, and combat was never the strong point of the Coles. I always had fun on seeing on how many different ways I could solve a puzzle or a setpiece on the Quest for Glory games, not much of this here.

    I will mention too the obscurity of the skills too, while the usefulness of some skills like fitness and lockpicking are kinda obvious. I didn't notice a big difference between having 40 of defense and 80 of defense or having 30 throwing daggers and 70 throwing, I had the impression of being a pretty good at dagger throwing during combat that only got slightly better at the end. I expect the game demanded alot more of skill checks too but this rarely happens beyond a very few skills (pro tip: Max out lockpicking). It is disappointing.

    I felt the second half of the game really doesn't introduce much in terms of content, after maxing out pretty much most useful skills (something really easy to do), there are practically no new items on the store and after the grind is over, there isn't much more to do than just wait for the timer to advance the story . I have to say that after doing Katie sidequest, that was the best point of the game, the other sidequests of the other characters were kinda disappointing and short, don't having nowhere near the same amount of detail.

    How would I rate Hero U? Imagine a Quest for Glory 5, with slightly better combat and ALOT better writing. The game is, at best, good for what it is but I enjoyed it and I'm really curious if the Coles get enough money to make the next one and maybe fix those problems.
     
    Last edited: Jul 23, 2018
    • Brofist Brofist x 3
    • Informative Informative x 3
    • Agree Agree x 1
    • Salute Salute x 1
    ^ Top  
  18. lukaszek the determinator

    lukaszek
    Joined:
    Jan 15, 2015
    Messages:
    4,820
    mind comparing to heroine and infamy?
     
    ^ Top  
  19. DeepOcean Arcane

    DeepOcean
    Joined:
    Nov 8, 2012
    Messages:
    5,468
    Both games have some of the problems of Hero U but I think the timer, school routine stuff on Hero U goes a little overkill, I think, there are too few puzzles on Hero U and practically zero good inventory puzzles (beyond some really basic stuff) when the combat isn't good enough to carry the gameplay alone.

    You know, you go exploring, grind a little your skills, do some puzzles, talk with some characters, at you leisure, some quick combat, this is far more enjoyable to me than grind and talk, grind and talk while being prodded by the timer all the time of Hero U. You are on the middle of the dungeon? Sorry dude, it is getting too late, you will be teleported to your room and have to backtrack ALL the way back where you were next day while the enemies respawned, this sort of stuff really grinds your enjoyment. You will need to watch the class lectures when the game wants it and the events happen when the game wants it. The game is too worried with controlling you instead of letting you enjoy yourself and it tries to create this school routine that only adds more backtracking to the game.

    Are you on a dungeon? Great, how about this, the catacombs are big and filled with undead for you to kill everywhere, lots of trash combat and empty spaces, but there is little of interest in there beyond a few side stories and chest filled with items you won't need. Do you need to do some interesting puzzles to solve those sidequest? Nope. Do you need to do some interesting setpiece? Mostly no. (exception of Katie's quest, that was interesting).

    I enjoyed it on the end but I prefer Quest for Infamy and Heroine Quest.
     
    • Brofist Brofist x 7
    • Informative Informative x 2
    • Thanks! Thanks! x 1
    ^ Top  
  20. almondblight Arcane

    almondblight
    Joined:
    Aug 10, 2004
    Messages:
    2,307
    So, budget of $800k, and they went over that to about $1 million. Or that's how I read it at least.
     
    ^ Top  
  21. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    4,405
    Location:
    California
    You must be right. Thanks for that insight. I does make me wonder what a "budget" means in this case, though. For instance, here's this from the original Kickstarter pitch:

    So presumably at this point, when the ask was $400,000, the budget cannot have been $800,000 -- right?!

    Oh. I guess, it was, based on this update:
    Sigh.
     
    ^ Top  
  22. Strange Fellow Magister Patron

    Strange Fellow
    Joined:
    Jun 21, 2018
    Messages:
    1,717
    Why not? They asked for 400,000, but were operating with a budget of 800,000. It follows that they were prepared to supply the remaining 400,000 themselves. What's the problem with that?
     
    ^ Top  
  23. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    4,405
    Location:
    California
    I guess nothing, if it is upfront. Otherwise, it's a considerable undisclosed risk. "If you pay us $400k and if the next Kickstarter for $100k succeeds and if the bank loans us $200k, then the game will ship as we promised it" is different than "If you pay us $400k, then the game will ship as we promised it," no?
     
    ^ Top  
  24. Strange Fellow Magister Patron

    Strange Fellow
    Joined:
    Jun 21, 2018
    Messages:
    1,717
    I think it goes without saying that there's a considerable undisclosed risk involved in giving developers money to make a game. :P

    I didn't follow the Kickstarter, so I couldn't say whether they were upfront about 400k not being enough to fund the game, but I gather they weren't. It it possible of course that this whole "we'll pay half, you'll pay half" thing was something they came up with post hoc, once they realized that 400k wouldn't be enough. But even then, I'm not seeing a problem. By that time it was far too late for backers to get their money back anyway.
    That's certainly one way to put it. Another is: "We are so committed to the development of this game that we are planning on funding it partly out of our own pocket." If anything, I'd say it would have been good PR. They seem to think so too, considering how forthcoming they've been with the admission that they went over budget. I'm assuming they were good for the money when they launched the KS. I don't believe they would be stupid enough to hinge development on a loan that they hadn't yet secured, not when there was half a million dollars of non-refundable backer money involved.
     
    ^ Top  
  25. Mustawd Arcane

    Mustawd
    Joined:
    Jan 10, 2015
    Messages:
    11,597
    They weren’t upfront about it. The kickstarter campaign mentions that $400k is the minimum budget needed for a high quality game. If they were planning all along to double that then it’s safe to say they just BS’ed their backers.

    To be fair that’s also what most campaigns did during that time. It’s a lot more common now to mention investor involvement if it exists during the campaign (Black Geyser did this, for example).
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)