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Heroes of Might & Magic 7

Discussion in 'Strategy and Simulation' started by Infinitron, Aug 12, 2014.

  1. Tytus Arcane

    Tytus
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    On the shores of a broken life

    [​IMG]
     
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  2. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    [​IMG]

    wat

    a moon doe upgrades into a sun deer

    cant decide if tranny animals or patriarchy
     
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  3. Lucky Arcane

    Lucky
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    Now that’s what I call a deer in headlights.

    A deer that should be extinct.
     
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  4. Archibald Arcane

    Archibald
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    Is this some Twilight fanfiction or is this for real?
     
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  5. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    [​IMG]
     
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  6. theSavant Self-Ejected

    Self-Ejected
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    Actually it looks nice, artwork is well...

    But tbh it kinda bores me. It's all Heroes 5 again. Even though I endorsed this approach at the beginning, now that I see every unit remained exactly the same I can't get myself motivated for it.
     
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  7. Aothan Magister

    Aothan
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    :what:
     
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  8. theSavant Self-Ejected

    Self-Ejected
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    But isn't it true? Haven has become the most unwanted faction ever. Also Sentinel, Guardian, Landsknecht... all look kinda the same. Very unimaginative. Erh... and wait, I don't see any Griffins listed anymore. Griffins are gone? Now it has become even more generic. Why not give them a medium-sized giant? They were in folklores anyways... like "Rübezahl". They could have enhanced the variety with:
    • Giant [stun attack with club]
    • KKK-Monk [upgradeable to Conjurer or Combatant]
     
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  9. hello friend Arcane

    hello friend
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    It has nothing to do with knights and griffins. It has to do with the retarded WoW-like cartoon style that has been employed in every game after no. 4. It all looks so... bland. Soulless. HOMM4 was soulless too, but that was excusable given the circumstances.

    And the HOMM games were all about soul. So very evocative. But that's over with, now. It seems to me that this new installment might be doing a lot of things right. Who knows? It might even be a good game. But I know I won't be able to muster the interest when it is released. HOMM has become an empty husk.

    It's dead, Zed. Bag and tag.
     
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  10. theSavant Self-Ejected

    Self-Ejected
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    I don't like the blobby textured, lollipop style of WoW either, and it was a pain in Heroes 5. However in Heroes 7 it seems like they returned to the roots and made environments and textures look "realistic" again (thanks to Unreal Engine and detailed textures).
     
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  11. hello friend Arcane

    hello friend
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    I'm on an actual spaceship. No joke.
    Hence the elevated butthurt. Of the ones that didn't make the cut, this one might become the one that came closest. We'll see. HOMM5 was pretty good. And yet I couldn't bring myself to play it more than an evening.
     
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  12. Aothan Magister

    Aothan
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    it appears as though they have been replaced with 'Hounds', which undermines my interest all of sudden (I should mention that I've never played HOMM).
     
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  13. theSavant Self-Ejected

    Self-Ejected
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    trannimals :roll:
     
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  14. Quatlo Arcane

    Quatlo
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    Just a friendly reminder that genies are trannies too

    [​IMG]
     
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  15. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    Wizard castle followed that tradition with Rakshasas too.
     
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  16. Seari Cipher

    Seari
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  17. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    I blame WoW.
     
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  18. hello friend Arcane

    hello friend
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    WoW really was a watershed in art design. A domino cascade of popamole.
     
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  19. Ludo Lense Self-Ejected

    Self-Ejected
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    I hate WoW so much for popularizing this tripe. It was "ok" in Warcraft 3 but they completely and utter blew it out of proportion in WoW and going forward. Every thing has to be super colorful and over designed. I remember seeing the protoss zealot for the first time in starcraft 2 and saying "people get payed for this? That armor has more bling and crystals than the average rapper."

    People aren't asking the most important question regarding HOMM, how is the pacing? The key to HOMM gameplay has always been meaningful choices in short spans of time, speed is the make-or-break factor.
    The fact that people are retroactively praising HOMM 5 is major :decline:. Not even taking in account the animations, the game moved at a snail's pace due to the fact that they jacked the prices up for everything in comparison to 1-4 and the skill tree is a confusing mess that requires a guide to plan properly and it takes even longer to get meaningful skills. Artificial lengthening does not a HOMM game make, y'all should be ashamed of yourselves.
     
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  20. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    are there any town screens released?

    [​IMG]
     
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  21. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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  22. Thane Solus LW Games Developer

    Thane Solus
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    looks like an facebook/mobile game. GG!
     
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  23. Mastermind Arcane Patron Bethestard

    Mastermind
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    lots of facebook/mobile games have very good 2d art so that's not necessarily a bad thing. The bigger problem that I can see is that it looks... bland. Heroes 3 maintained a consistent style without making everything look the same. They've consistently failed to hit the sweet spot between consistent and distinct since heroes 5.
     
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  24. hello friend Arcane

    hello friend
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    I'm on an actual spaceship. No joke.
    which mod?
     
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  25. Gondolin Arcane

    Gondolin
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    In the Playground, reading LPs
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