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Heroes of Might & Magic 7

Discussion in 'Strategy and Simulation' started by Infinitron, Aug 12, 2014.

  1. Reject_666_6 Arcane

    Reject_666_6
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    Oh I agree, I was just curious.

    [​IMG]
     
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  2. *-*/\--/\~ Arbiter

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    On the bright side, someone may be able to get away with making a game in homm 2-3 artstyle, as it would be drastically different from this mmo crap.
     
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  3. Bubbles I'm forever blowing

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    The Codex team might be able to ask the "community dev" one or two questions tomorrow, though it doesn't look like anybody's up to speed to on Heroes news. What are the biggest Codex Concerns regarding HMM 7? So far I got Town screens curving the wrong way and females upgrading into males. Is that about right?
     
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  4. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    I think everyone fears it will be another Heroes 6.
     
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  5. CptMace Self-Ejected

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    From what we know it's already way better than Heroes 6 regarding game design. Problem will most probably be on the technical side, and I expect an absolutely shitty optimization + few to none enhancements over H6.

    Now the questions I'd like to know the answers : How's the fluff going (considering H6 didn't even explain the player why a chest full of gold could either grant moneyz or xp) ? Which game of the series is the closest to H7 campaign design (regarding narration and progression) ? How does it feel to work on a Heroes game with a mobile game budget ?
    Whatever you can talk about is cool tho.
     
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  6. Jaedar Arcane Patron

    Jaedar
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    Actually, my point is the opposite.

    We already know from videos and interviews that this will be another 6. Flanking, turn system, small maps, fewer creature tiers...

    The only questions I can think of are variations of "Is it out of malice or just plain stupidity that you decided to implement something as stupid as the flanking?"
    But I'm pretty sure I alrady know the answer.
     
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  7. Ludo Lense Self-Ejected

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    Speed Pacing Speed Pacing Speed Pacing Speed Pacing Speed Pacing Speed Pacing Speed Pacing Speed Pacing and Pacing Speed.

    The essence of HOMM gameplay was its pacing and speed, something which was ruined with the advent of the 3D games with overly long animations and transitions plus questionable design decisions like town levels and raising the building/creature costs. Will HOMM 7 follow the classic formula?
     
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  8. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Also, aren't they keeping the retarded H6 zones of castle control? I can never remember.
     
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  9. CptMace Self-Ejected

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    I don't think any of that is what made H6 unplayable. IMO the main problems were stuff like the shit skill "trees", the town portal for pretty much no cost and from anywhere, no fluff whatsoever and the dynasty bullshit that allowed the hero to start with high level items because reasons.

    Flanking seems to be the kind of mechanic that is overconsidered at the announce and ends up making little difference in the end. From what i've seen it's about 0.8-1.2x damage iirc.

    They do, pretty retarded indeed. I've read they modified it but I don't know to what extent, although I don't see what kind of modification could make it any less shit.
     
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  10. hello friend Arcane

    hello friend
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    What made them go with the current art style? What do they think of HOMM2 and HOMM3's art style? Why do they think no one makes games in art styles such as these anymore?

    Why make everything about dragons? Did it focus-test well?
     
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  11. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

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    :dead:
     
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  12. Zeriel Arcane

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    Flanking wasn't in H6. Where do you guys get these weird ideas? Was it so bad you just didn't play the game but complained about it anyway? I mean, I don't blame you, but it's rather silly.

    And for the record, I found the bonus quite high in the beta, I was actually wondering if it was TOO effective. I think it's an improvement, but then I always found Heroes 2 & 3's only weakness to be the simplicity of the combat, so I guess if you love that then I can see why you'd hate anything additional.
     
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  13. CptMace Self-Ejected

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    Regarding map control, from their website :

     
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  14. Archibald Arcane

    Archibald
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    Forts being destroyable should make it possible to turn them off in options or build a map without them or I'm too optimistic here?

    Choke points sound kinda whatever if level 1 hero can destroy/rebuild it.
     
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  15. Aothan Magister

    Aothan
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    please tell me when the Gryphons return
     
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  16. curry Arcane

    curry
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    If Chokepoints are easy to destroy and costly to build why would anyone build them?
     
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  17. Jaedar Arcane Patron

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    Because they're the only way to get around the map (without fly?).
     
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  18. CptMace Self-Ejected

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    T'is the problem, i remember them saying you can craft some maps without putting any area of control in it, which is not surprising, but the way they said that let me guess it's clearly not the overall map design.
    If we're lucky it'll be a toggable option, they seem to put a lot of features as toggable options, which is cool.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
  20. Cadmus Arcane

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    It's not cool at all. The game should have a strong vision that would work properly. This means they don't know what the fuck they're doing so they let people decide how they want the game to be played. It's like going to a restaurant where they let you change half the things in your meal, it always means it's bland and shit, 100% of the time.
     
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  21. Archibald Arcane

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    I think that default settings will be their "vision". 4X genre usually allows lots of customization, haven't really seen anyone complain about it.
     
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  22. Cadmus Arcane

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    I have a feeling that 4X games are a totally different thing though.
    You know how this customization always goes...
    OMG YOU CAN DISABLE THE QUEST COMPASS IN SKYRIM, DON'T COMPLAIN!
    OMG YOU TURN OFF THE HINTS IN HITMAN:ABSOLUTION, DON'T COMPLAIN!

    4X (I haven't played them so correct me) are much more gamey games than Heroes.
     
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  23. CptMace Self-Ejected

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    I think you're a bit off the point. It's ok, and even suitable, to have several ways to setup a game in a turn-based strategy game. It's not really the same as the pseudo-options like disabling the compass in Skyrim, since doing that makes the game unplayable. We're talking about rule customization here, which basically touches stuff like "do we want a random skill progression or not".
    I had never heard that Civilization showed a lack of vision by its highly customizable game setup.
     
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  24. Zeriel Arcane

    Zeriel
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    Dungeon 3D models are up.

    https://mmh7.ubi.com/en/factions/dungeon/creatures/troglodyte

    The updated models for Necro (vampire and lich) are also there if you browse to Necropolis. Gotta say the models are again highly inconsistent. The redone necro ones are pretty cool, troglodytes are alright, but medusas for example are just a copypasted model from H6/MMX with palette swap. I guess the low budget is real. How long until Ubisoft just cancels the entire Might & Magic franchise?
     
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  25. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Minotaurs don't upgrade to minotaur kings?!

    WHAT THE FUCK :x
     
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