Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,116
Mandalore and others offer their take on the Gothic Remake...but none of the others are Sseth.
It's the opposite. HoMM4's towns have a much more coherent and better developed theme than previous games in the series, since magic schools, skills, hero classess and artifacts are exclusive to specific towns. Creatures have much more distinctive abilities, including the ability to cast spells. So for example, Order in HoMM4 is the 'smart' town, with access to nobility, diplomacy, the treasury, their signature magic school being mental/mind-affecting spells and several creatures capable of spellcasting. You'd be hard-pressed to assign such a specific quality to any town in the previous games (e.g. mage units pre-HoMM4 are just ranged attackers). The towns in previous HoMM's are much more homogenous since everyone has access to the same skills (with the sole exception of necromancy) and spells (at most, a few spells might be banned from a specific town in HoMM3) and creatures have very few abilities worth mentioning, and what few abilities they have usually only have a 20% chance of triggering meaning they rarely come into play.the towns are forgettable uninspired mash-ups with no central theme, as opposed to previous games' memorable and thematically different.
But it is the closest to the actual M&M games in that regard.It has weird focus on hero units that just doesn't work in a "huge armies" type of game like HoMM
It worked nice in MoM and AoW, but in a game where the average stack size linearly grows every week single units don't make sense.Being able to take Heroes into combat was one of the cool things about HoM&M4. Of the problems that game has, that has never been one of them. Hell, it's one of the reasons to play it.
Isn't that the reason why people are buying sequels? I want more of the same BUT better, not a completely different game in the same setting.
Any unit being able to move around freely on the adventure map was the biggest mistake of all imo, because now you spend every turn wasting your time with a ton of weak stacks trying to pick everything up and scout as cheaply and efficiently as possible. When this was limited to heroes there is a higher initial investment and there is an upper limit on how many heroes you can have running around.
Doesn't work in practice.
Tried this last year. Enjoyable gameplay, but it's pretty much grind and grind of the samey missions, so I uninstalled after two hours. Bosses are fun tho
If it's too expensive right now, wait until later February. It'll be on sale.