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Honest Question. WRPGs and JRPGs.

Discussion in 'General RPG Discussion' started by Zombra, Jul 1, 2017.

  1. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Seems like I read a lot of complaints about how there aren't enough turn-based western RPGs, they're not tactical enough, they're lite crap, blah blah blah.

    I got to thinking. Why aren't these complainers playing JRPGs? Our Eastern friends have been refining turn-based tactics for decades without ever stopping. These mothers are as crunchy as it gets, and nowadays tons of them are even being ported to PC so you don't have to sully your sense of superiority by buying a console. And there are so many of them available, and so many receiving critical acclaim, it seems impossible that you couldn't find one with gameplay just right for you.

    So to bring this back around as a question to the western forum, what is it about WRPGs that makes them superior to their Asian counterparts, despite relatively crap gameplay? (Or is it?)

    I'm curious to learn how you view the comparisons and contrasts.
     
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  2. Sigourn Arcane

    Sigourn
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    No animu artstyle.
     
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  3. abnaxus Arcane Patron

    abnaxus
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    Can't all be weeb cucks.
     
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  4. oldmanpaco Master of Siestas

    oldmanpaco
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    But do they have Pan-Gender romances like a western RPG? Checkmate bitches.
     
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  5. boot Savant

    boot
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    [​IMG]

    You should strengthen your OP with examples.
     
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  6. Mustawd Arcane

    Mustawd
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    Some of the things I want are present in JRPGs, yes. Turn based combat is one of them. As well as blobbers (Wizardry). But to me a lot of jrpgs tend to have issues that make them annoying to play

    1. Grindy,. and not in a good way (Dragonquest series)
    2. You only control the protagonist, and beyond choosing his name, do not have options on looks, sex, etc.
    3. Combat is meh in general, and you get the feeling that the focus was story first. I had this experience with FF6 recently. Combat was meh as hell.
    4. Anime style turns a lot of ppl off. I'm ok with it, but it's a thing
    5. Due to #4, characters and themes usualyl follow anime conventions. In other words, a lot of it is teenage angst BS (Persona series)


    these are generalities of course, but tend to be things that I've heard or stopped me from playing a lot of JRPGs. Personally, I prefer WRPGs, but looking to expand my play of JRPGs moree
     
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  7. octavius Prestigious Gentleman Arcane

    octavius
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    Anime is a deal breaker, no matter how good the game may be.

    The idea of controling a party of toddlers is a major turn off.
     
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  8. mbv123 Savant

    mbv123
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    Like others said - anime artstyle
    It all looks cringy as fuck and there's no way in hell I'm investing dozens of hours on a game that looks like it was made for 5 year olds
     
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  9. Viata Arcane

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    [​IMG]
     
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  10. sser Arcane Cuck Developer

    sser
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    Poorly designed combat anchored with forced grinding. JRPGs are for masochists who have an affinity for bright colors and round heads.
     
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  11. Kyl Von Kull The Night Tripper Patron

    Kyl Von Kull
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    I haven't played many JRPGs since I made it through puberty, but assuming the genre hasn't changed much since the PS1 era I've got two big differences:

    1: Unlike the best western RPGs, JRPGs tend to be linear as fuck. To the extent there is side content, it's inconsequential.

    Which leads me to 2: lack of meaningful C&C.

    Perhaps the genre has matured in the last twenty odd years, but I haven't seen much evidence.

    PS. Still, given all of the lo-fi looking games that are beloved on this site, "because JRPGs look like anime" is a bullshit reason not to like them.
     
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  12. InD_ImaginE Cipher

    InD_ImaginE
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    Because they don't know a good game when they see one :troll:

    Nah honestly, JRPG isn't just for everybody. When people complain about the lack of TB RPGs, they either means the grid movement RPG or blobbers. In case of the former, eeeh it is rare enough these days. I can't even recall good Japanese ones made in the last 5 years? In case of blobbers: what Mustawd said. A lot of people are allergic to insane grind. premade characters (muh PC customization) and anime tropes (weebz xd).
     
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  13. Roguey Arcane Sawyerite

    Roguey
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    I'd only play a turn based jrpg if it had combat that played very much like a wrpg. Valkyria Chronicles was pretty great, but most are not like that.
     
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  14. Barnabas Self-Ejected Patron Shitposter

    Self-Ejected
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    Animae looks dumb
     
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  15. Janise Unwanted

    Unwanted
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    Im not a pedophile. Thats a real complaint.

    > Our Eastern friends have been refining turn-based tactics for decades without ever stopping.
    No they havent. They are fucking autistic and keep regurgitating the same shit over and over and over again INSIDE ONE AND TEH SAME GAYME.
     
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  16. Mustawd Arcane

    Mustawd
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    Gah. Fixed.
     
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  17. Exhuminator Learned

    Exhuminator
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    I enjoy WRPGs and JRPGs equally, both offer their own unique strengths and weaknesses.
    Yes I'm a fence sitting asshole, but I'm an honest fence sitting asshole.
     
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  18. Neanderthal Arcane

    Neanderthal
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    Lets see do I want shit or shit wi sugar on, i'll pass on both cheers.
     
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  19. almondblight Arcane

    almondblight
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    "I don't like how PoE has the same encounter copy and pasted 6 times in a row."
    "You should play a JRPG! It has the same encounter copy and pasted 60 times in a row!"
     
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  20. HoboForEternity sunset tequila Patron

    HoboForEternity
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    most jrpg has meh combat, especially the turn based one. few exceptions like FF tactics but they're considered strategy RPG because those don't have blobber like combat, which i find generally boring.

    one exception is trails series of course. i love that series very much. well written, well translated and you can see the passion and love by everyone involved in making those games.

    TRAILS.ARE.THE.BEST
     
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  21. Jacob Hey, it's me, I Patron

    Jacob
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    Grab the Codex by the pussy
    Valkyria Chronicles is a must play for anyone who claims they can "look past the artstyle."

    That said anime artstyle being a turnoff is seriously a thing. I'm fine with it myself but I (and some other people on the codex, it seems) gets turned off by "huge muscle and shoulder paldron thing" artstyle popularized by WoW so I can understand why they'd be turnoff.

    Turn-based random encounter combat found in Final Fantasy games (and friends) also usually have some gimmicky mechanic, slower thanks to animation, have fewer party slots, and in general feels less lethal than Wizardry clones. (The bonus bosses or some early-mid game bosses can be challenging but that's it)

    I do enjoy JRPGs sometimes because I'm such a weeaboo storyfag (like hobo above, I agree Trails is very enjoyable because of the writing), but often the gameplay mechanics are... so-so, they have some interesting mechanics but it is hardly the main appeal and it is very hard to recommend to other people, since it is considered boring by both gamer who enjoy reflex-based gameplay and gamer who loves strategy.

    Shin Megami Tensei games are the few exception, too bad the most easily obtainable games are somewhat dumbed down (Persona) or have super fucked-up gimmick (Strange Journey).
     
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  22. HoboForEternity sunset tequila Patron

    HoboForEternity
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    agreed. it is a great strategy/RPG thing with unique take of turn based combat. i hope people look past the artsyle (which isn't that bad, then again i like some anime so i dunno) and the cringy writing (like it's bad. really bad. tales of. . . bad) but the core gameplay is solid. it's unique and fun while providing good challenges and it had good level. i hope the later games are translated, and i hope the newest one die in hell burning forever with whoever had the idea making it a hack and slash action game.

    while i agree, it is still cut above most JRPG by adding a battlefield into it. the quartz system is fun to mess up with too, remidned me of the djinns from golden sun.

    then again, i grew up with jrpg and didn't play most wrpg till my late teenage years, so while i have grown out of most jrpg tropes, i have high tolerance for it.

    you might want to check resonance of fate as well. it has interesting setting, but awful story. the appeal is the combat system imo, which is really great and challenging as wacky as it is.
     
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  23. LusciousPear Savant

    LusciousPear
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    MCA Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Check out the "Brave New World", the combat system was modded by grognards and it's satisfyingly complex, though not complicated. Blue magic and Gau are userful again! May have the best JRPG combat now.
     
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  24. Morality Games Arcane Patron

    Morality Games
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    There's nothing specific that makes one genre better than the other. Both have notable strengths and weaknesses that play heavily to taste.

    That said, Japanese games have been in a generalized decline, because they are games made by the older otaku generation for the younger twitter/mobile generation.

    Formerly, games/anime were made non-okatu creative types who grew up watching Astro Boy but as adults read great works of literature, making shows like Mobile Suit Gundam, Ghost in the Shell, Neon Genesis Evangelion, Berserk, Cowboy Bebop, The Big O, and various other creative works.

    Persona 3/4 were sort of like Neverwinter Nights II: Mask of the Betrayer, the end of an era.
     
    Last edited: Jul 1, 2017
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  25. HoboForEternity sunset tequila Patron

    HoboForEternity
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    nah, persona 3/4 are decent, but overrated dating simulator. SMT: Nocturne was the MoTB of Atlus
     
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