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Honest Question. WRPGs and JRPGs.

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buru5

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JRPGs are games literally designed for children and teenagers. If you're still enjoying them when you hit your twenties you have a developmental disorder.
 
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buru5

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JRPGs are games literally designed for children and teenagers. If you're still enjoying them when you hit your twenties you have a developmental disorder.

3* confirmed autistic/add fags

Why do you think all the protagonists of JRPGs are 13-15 years old? Time to face the music, kiddies. Good thing you're still probably on your mother's insurance.
 

boot

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criticism aimed at gameplay mechanics falls short of target. JRPGs have healthy variation in their gameplay, some things are the same (big numbers, swords, hair) but the systems nearly always try to have twists and nuance, and usually succeed.

JRPG has a different lineage than western rpg, a very different feel. Most obvious thing to find fault with is the anime style and repetive themes that go with it, but it runs deeper than that. I don't blame people for not liking them, but to write them all off as pedo garbage weeb shit is ridiculous.
 
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buru5

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The only way you can counter the "made for children" fact is if you broaden the scope of what a JRPG is. Aka, you're stupid.

Dragon's Dogma, like Demon Souls and everything that it inspired, is not made in the same stlye as the typical JRPG aimed at children. If anything, they're much closer to action games than anything else. And you know this but you're hoping that I don't, which is why you're stupid. I mean, god damn son, the genre section of that article plainly states it's an action game. No where is "role playing" or "JRPG" listed in that article.

But whatever you need to make yourself feel better about playing children's games. It's cool.
 

boot

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For all your DESUDESUDESU needs, where everything released in an asian language or from an asian developer can be discussed. If it remotely smells Japanese, put it in here.

this is our definition of JRPG, what is yours? FF clones? C'mon, kid.
 
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buru5

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For all your DESUDESUDESU needs, where everything released in an asian language or from an asian developer can be discussed. If it remotely smells Japanese, put it in here.

this is our definition of JRPG, what is yours? FF clones? C'mon, kid.

Dragon Quest clone would be more accurate. And Ok so anything from Japan is a JRPG? Even non-rpgs? Where the fuck do you draw the line? :roll:

What's your favorite childrens' game?
 
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undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
Tried a few japRPG's back in the day. Final Fantasy something and a couple of others. They just didn't hit me so I gave up. Never looked back and I don't believe I missed anything of note with that.
 

Zombra

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The games that were made for children were made for children and totally support my argument. The games that were not made for children were not made for children and therefore I am not talking about them, so again that totally supports my argument. Therefore whether evidence supports my argument or disproves my argument, it actually supports my argument. I'm good at debate!
 

YES!

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Seems like I read a lot of complaints about how there aren't enough turn-based western RPGs, they're not tactical enough, they're lite crap, blah blah blah.

I got to thinking. Why aren't these complainers playing JRPGs? Our Eastern friends have been refining turn-based tactics for decades without ever stopping. These mothers are as crunchy as it gets, and nowadays tons of them are even being ported to PC so you don't have to sully your sense of superiority by buying a console. And there are so many of them available, and so many receiving critical acclaim, it seems impossible that you couldn't find one with gameplay just right for you.

So to bring this back around as a question to the western forum, what is it about WRPGs that makes them superior to their Asian counterparts, despite relatively crap gameplay? (Or is it?)

I'm curious to learn how you view the comparisons and contrasts.

What Asian games are "crunchy"? I tried them all and the ones with any sort of halfway decent chargen and dev are either no content games like Elminage Gothic, or content-lite games like Etrian Odyssey. Compare either to Wiz8 or MMX and see the difference content makes.

Your standard Asian rpg is aimed at children and consists of a laundry list of emos that are 100% created and developed and played by the game. You are just the middle man in an interactive movie with very lite rpg features featuring thoughtless combat, bad itemization, a bad story that would fail as either a book or movie or any real story medium, and characters only retarded children could like. So basically your average jrpg is exactly like any Bioware or CD Project game but with really shitty thoughtless TB combat instead of really bad and shitty thoughtless RTwP or twitch combat.

What is a Japanese game with tons of content like ToEE or WL2 DC, good combat like either, good chargen and dev like either, etc? What is the Asian equivalent of FO1/2, Arcanum, Wiz8, MMX, etc, etc, etc.

There are a few Asian games that are good when you are bored and have no real rpg to play, same as there are a few western games. But nothing replaces real rpgs, which Asia seems to be devoid of. If they start making them I will demurely hold my hand over my mouth as I giggle like a naughty Oriental girl as I apologize and say so sorry. I would fucking love it. That is currently a huge chunk of the world and world's population making shit for monkey retards that could be making good rpgs for me to play, but until they do fuck them. Also fuck Africa. And Australia and NZ who I think combijned can only claim PoE (the arpg mmo) as a rpg game they made and that is a fucking arpg. I don't see a ton coming from South America either, so fuck them. That new Mexican action game with rpg elements looks opretty good though.
 
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buru5

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The games that were made for children were made for children and totally support my argument. The games that were not made for children were not made for children and therefore I am not talking about them, so again that totally supports my argument. Therefore whether evidence supports my argument or disproves my argument, it actually supports my argument. I'm good at debate!

JRPG, WRPG, CRPG are all based on design philosophies. If we change the definition to "anything made in japan!" then we're undermining the whole point of genre labels to begin with. The fact is, there are exceptions to every rule (like some SMT games, not counting Persona), but overall: JRPGs are designed for children. It's just something you're gunna have to accept one day. Quoting my post and changing the wording isn't going to prove me wrong, it just shows you have no sense of irony ("lol! I'm good at debate!").

Dragon's Dogma is not a JRPG. Sorry, but that's just 100% wrong and you're a retard if you think otherwise.
 

Jacob

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Grab the Codex by the pussy
Formerly, games/anime were made non-okatu creative types who grew up watching Astro Boy but as adults read great works of literature, making shows like Mobile Suit Gundam, Ghost in the Shell, Neon Genesis Evangelion, Berserk, Cowboy Bebop, The Big O, and various other creative works.
While I won't argue that these works you mentioned are important anime works, and that many modern anime sucks, I am somewhat disturbed by the implication the 90s creators are super-intellectual fellows and their successor are hopeless artists only capable of derivative mecha anime and child porns because they are not super-literate.

Also, I think most Japanese grew up on Astro Boy.

They read great works of literature because they didn't have any choice, television sucked for the most part. There were like five channels and only a couple of movies released a year. Now there are hundreds or thousands of all of those things on 3-7 formats. There wasn't nearly as much pulp or what we call 'popular culture' either, and most of the modern classics (Catcher in the Rye would be an example) were brand new.

To a certain extent, it was literature or nothing.

I'm also going to point out this is nothing surprising, or anything different from what you would expect. Most artistic and creative types in history were literate and cultured, the idea that someone could work in the creative industry and not have read a lot of classical works is a modern phenomenon.

There's a reason why old hat directors like Terry Gilliam and Ridley Scott talk about classic works of literature while new directors talk about films they watched as they grew up.
And there is George Lucas, who is known to be a car enthusiast, and whose most popular film are influenced by pulp serials.

On the anime side we also have author of modern anime-related works who is influenced by literature (Steins; Gate, Madoka, Haruhi to an extent)

I acknowledge the idea that most creative industry people back then were literate, I also acknowledge that back then there aren't too many comic books and TV shows and those that are available isn't really what we'd call sublime (And actually, not even now), but the idea that most creative types today are illiterate is something that is mostly the opinion of consumer based on the fact that industry standards are much more crystallized today (This includes the analysis of classic movies, so that some Star Wars fan who got into film school could learn about the cinematography of Star Wars and start preaching about it on blog, then his friends would read it and soon everyone in his clique starts seeing Star Wars as a revelation; Once he got a little older he will probably have read some literature and after graduation will settle down as a porn movie editor)

Gaming example: Whatever you think of the quality of Sawyer's work, he sure iisn't illiterate.
 

Zombra

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JRPG, WRPG, CRPG are all based on design philosophies. If we change the definition to "anything made in japan!" then we're undermining the whole point of genre labels to begin with. Dragon's Dogma is not a JRPG.
Actually, I agree; at the risk of going down the "what is RPG" rabbit hole, DD is not a JRPG by any reasonable boundaries of the form. I just saw an opportunity to be a dick and jumped for it. I do disagree that JRPGs are definitionally for children, but eh, that's not an argument worth having imo. Carry on!
 

boot

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If we change the definition to "anything made in japan!" then we're undermining the whole point of genre labels to begin with.

that is the definition, not changing anything
 

Viata

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For all your DESUDESUDESU needs, where everything released in an asian language or from an asian developer can be discussed. If it remotely smells Japanese, put it in here.

this is our definition of JRPG, what is yours? FF clones? C'mon, kid.
Where the fuck do you draw the line? :roll:
When it's not a fucking RPG. That's why we only see JRPG on JRPG board and any other Japanese game on General Gaming.
 
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Viata

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JRPG, WRPG, CRPG are all based on design philosophies. If we change the definition to "anything made in japan!" then we're undermining the whole point of genre labels to begin with. Dragon's Dogma is not a JRPG.
DD is not a JRPG by any reasonable boundaries of the form.
How would one decide what is a JRPG and what not if not for "it was made in Japan"?
Dragon Quest is a clone of Ultima and Wizardry(although we could agree that it has more Ultima elements than Wizardry, which is funny since Yuji Horii wanted to make his own Wizard, case in point: Portopia, his first game, has a 3D maze dungeon in homage to Wizardry on the famicon version.) so we call it RPG or JRPG? If it's a RPG, then any game based on DQ is also an RPG, so FF is an rpg. Thus we get in a hole where we can't anymore distingue between RPG and JRPG.
Unless your definition of JRPG is: anime-based graphics rpg. Then we can call games like FF not JRPG anymore(to which a lot of people would also disagree since FF is the definition of JRPG).
What makes DD not JRPG? Based on Western RPG? So is Dragon Quest. Not your generic anime-based graphics? So is FF and DQ, so they are also not JRPG.
 

DeepOcean

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There is alot to like in JRPG in terms of gameplay, but the idea of playing an spike hair androgenous teenager with edgy teenager issues really disgust me. The cringy monologues about the virtue of friendship, the convoluted metaphysical plots , silly disputes of power between teenagers that can level a whole city, the childish romances and the absoluta insane things for insane sake the Japs do really put me away.
 

Zombra

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How would one decide what is a JRPG and what not if not for "it was made in Japan"?
If that's the only criterion, the term becomes meaningless. That is no longer a genre.

I feel there are many elements to what defines a genre, and not all of them have to be present for a subject to represent that genre, but enough of them must be present for it to be recognizably "of a piece". DD is a 3rd person real time action RPG that has nothing in common with the JRPGs I grew up with except its country of origin. It does meet the Codex subforum definition, but like many words on the Codex, that usage is local jargon only and not fundamentally meaningful.

Anyway we are getting way too far down "what is RPG", which is not the intent of the thread. Feel free to take the last word on this point because this is really not worth arguing about.
 

Hobo Elf

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There is alot to like in JRPG in terms of gameplay, but the idea of playing an spike hair androgenous teenager with edgy teenager issues really disgust me. The cringy monologues about the virtue of friendship, the convoluted metaphysical plots , silly disputes of power between teenagers that can level a whole city, the childish romances and the absoluta insane things for insane sake the Japs do really put me away.

Play Shin Megami Tensei. They let you kill your friends.

How would one decide what is a JRPG and what not if not for "it was made in Japan"?
If that's the only criterion, the term becomes meaningless. That is no longer a genre.

I feel there are many elements to what defines a genre, and not all of them have to be present for a subject to represent that genre, but enough of them must be present for it to be recognizably "of a piece". DD is a 3rd person real time action RPG that has nothing in common with the JRPGs I grew up with except its country of origin. It does meet the Codex subforum definition, but like many words on the Codex, that usage is local jargon only and not fundamentally meaningful.

Anyway we are getting way too far down "what is RPG", which is not the intent of the thread. Feel free to take the last word on this point because this is really not worth arguing about.

I agree with Viata that classifying a game as j/w RPG has to be based on region rather than mechanics, otherwise we go down a slippery slope of absurd nonsense where games like Wizardry, the grandfather of western cRPGs, are more jRPG now than wRPG.
 

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