Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial How Mass Effect challenged my definition of 'RPG'

CrustyBot

Arcane
Patron
Joined
Dec 29, 2011
Messages
814
Codex 2012
tBcmK.jpg
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
I can not wait for Sea to get in the industry.

He'll be fightin' the good fight for us all.

Edit: Also who is that Harlan Sumgui guy? I mean he isn't totally wrong but he seems to act out of a world where only DX:HR and Bioware games exist.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Gamasutra lets every random person who has played a game post articles to fill blank space these days. That pretty much means a LOT of casual gamers who are Beth/Bio fans AND Indie developers posting their crap there everyday.
 

FUDU

Arcane
Joined
Jan 2, 2012
Messages
1,217
Location
COLD POTATO
How Mass Effect challenged my definition of "RPG" or How I had a mild stroke, just before I sat down to write this article.
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
The Mass Effect games are the culmination of this trend. Their voice acting sounds like a movie, the camera angles look like a movie, the storyline is divided into movie scenes, and thanks to the film effect, it even has the visual feel of a movie. And this, I think, is what makes many RPG fans react so emotionally to its occasional placement in the role-playing genre. Mass Effect's surprising popularity seems to say that RPGs aren't novels, they're movies now.

Watching the Mass Effect 3 trailer, it looks like it follows exactly the conventions of a trailer showcasing a summer blockbuster action movie. The Bioware crew have gotten pretty good at emulating cinema in a lot of aspects. Problem is, that doesn't mesh too well with the rest of Bioware's design decisions. Action movies want a quick pace, not the plodding speed of a Bioware RPG, complete with lots of sidequests that take away from any urgency in the main plot. It's hard to feel like the Reapers/Collectors/Geth are a credibler threat if you have time to work out Yvonne Whatershernameowski's family issues and always arrive in the nick of time to stop dem' bad dudes. And the actual "action" isn't up to snuff. Did Ahhnuld, Stallone, JCVD, or others slog through tons of filler encounters to pad out movie length? Nope, but Shepard has to. Basically, they want to be like movies in that they have big budgets, high production values, star actors, and all that, but all the while using the exact same game design as they have for the better part of the previous decade. Doesn't work too well.

If they really want to make "cinematic" stuff, they need to radically rethink design. Try looking at Way of the Samurai for how (action) RPGs could really do a "movie-like" experience. Make the game shorter, with lots of room for player choice, and with most fights being against unique opponents as part of the story (there actually isn't a lot of fighting in these games unless you decide to go random slasher on everyone in the gameworld). But Bioware will likely continue to try and stick the square peg of their "four hubs" design into the round hole of cinematic style until they no longer bring in adequate returns and are consolidated/liquidated by EA.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom