Think of a good CRPG as a delicious steak, made well done so it's grey all the way through.
Throwback to quality posts such as these when it comes to video game graphics and art direction.
https://rpgcodex.net/forums/index.php?threads/the-importance-of-color.122985/#post-5716138
https://rpgcodex.net/forums/index.php?threads/the-importance-of-color.122985/page-2#post-5716171
https://rpgcodex.net/forums/index.php?threads/the-importance-of-color.122985/page-2#post-5716211
https://rpgcodex.net/forums/index.php?threads/the-importance-of-color.122985/page-2#post-5716414
In the case of PC EGA graphics, the problem is that you can't choose your colors at all, and the fixed palette is ugly as fuck (obviously no artsy consideration have been done during the engineering of these graphics cards). I think that, considering this limitation, Loom should be studied in art classes-The problem with older PC games is not that they have "too much color", it's that color is everywhere in those games, in the weirdest of places, and more often than not saturated to hell and back.
There are early ugly 3D games... and there are fantastic early 3D games. Lands of Lore is a beautiful 3D game while its sequel Lands of Lore 2 is an extremely ugly 3D game. Ultima Underworld was very good, while a lot of games inspired by UU were pretty crappy.The problem with graphics is that you need to have been there playing the absurdly ugly early 3d game X otherwise you're gonna retch
2d ages gracefully in comparison
In the case of PC EGA graphics, the problem is that you can't choose your colors at all, and the fixed palette is ugly as fuck (obviously no artsy consideration have been done during the engineering of these graphics cards).The problem with older PC games is not that they have "too much color", it's that color is everywhere in those games, in the weirdest of places, and more often than not saturated to hell and back.
I wish it was 2d though.I like the Age of Decadence graphics.
I wish it was 2d though.I like the Age of Decadence graphics.
I wish it was 2d though.I like the Age of Decadence graphics.
aweigh's Wizardry (I/II/III/IV) screenshots are Super Famicom (SNES) and Playstation; the Famicom/NES version of the original Wizardry had a mundane appearance:The Famicom ports of Wizardry have insanely beautiful graphics. Probably the best-looking dungeon crawlers ever made.
If you're referring to EGA PC graphics, it allowed 16 colors (in low resolution mode) from a total palette of just 64 colors, which meant the resulting images were often garish due to poor color selection. However, the screenshots from Loom posted by Nifft Batuff above show that it was capable of beautiful art, provided the artist made discerning choices in color selection.The problem with older PC games is not that they have "too much color", it's that color is everywhere in those games, in the weirdest of places, and more often than not saturated to hell and back.
If you're referring to EGA PC graphics, it allowed 16 colors (in low resolution mode) from a total palette of just 64 colors, which meant the resulting images were often garish due to poor color selection. However, the screenshots from Loom posted by Nifft Batuff above show that it was capable of beautiful art, provided the artist made discerning choices in color selection.
Of course, EGA was no match for the power of the Commodore Amiga:
What mods are you using? It looks gorgeous.One more for the road: