runs perfectly fine in wineHow about fixing support on Linux/macs before releasing mods?
You know how your cursor doesn't register an enemy if his sprite is covered by an object or a wall, even if he's within your line of sight? I'd change that.
If you could mod Underrail what would you add or change?
The reason this will never happen is explained by a character in the early game, but I can't remember who it was. He was basically laughing at some guy who wanted to sell him every piece of junk he had on him.Make merchant have endless amount of money. I am a fucking pack rat and like selling all that garbage i had got!
Oh i know that mate,even asked Styx about it and got no . Still the question is about make believe shit.The reason this will never happen is explained by a character in the early game, but I can't remember who it was. He was basically laughing at some guy who wanted to sell him every piece of junk he had on him.Make merchant have endless amount of money. I am a fucking pack rat and like selling all that garbage i had got!
Also, it's not the money limitation, but the limitation on the merchant's demand for a type of item that prevents you from selling everything.
An Unlimited Weight carry/Unlimited Inventory, especially since I already finished the game and don't want to deal with it on a replay.
I haven't played it since one of the earlier versions, so this might already be in, but... an improvement to the Fast Travel options. Either something more than the train/boat, or adding a lot of possible unlockable destinations to those two.
is dumb and unnecessary and you have only yourself to blame.backtracking back to my house to store shit
To me, personally, the idea is not only good, the implementation also works. It's one of the major reasons why the game is so easily replayable for me. On Steam, I clocked ~300 hours, but it should be nearing 400 hours now because I've been playing it without launching Steam. And in the span of that ~400 hours, I've replayed the game countless time, way more than literally every RPGs I've ever played. Meanwhile, on Steam I clocked ~400 hours for Underrail, and in the span of that time I've only finished the game twice(!), with a couple of incomplete playthroughs I abandoned because my laptop died at some point and so the saves with it, and the most recent one I abandoned because I'm waiting for the expansion now.[AOD tried to reduce this dead/useless time spent on travel and ended up being criticized for teleporting the character around everywhere. Maybe because in AOD's case this was implemented automatically most of the time and your character jumped from place to place, from conversation to conversation, without the player having to open the travel system to choose the next destination. But I'd say the heart of the idea was in the right place.
Get a load of Al-Fabet over hereMake merchant have endless amount of money. I am a fucking pack rat and like selling all that garbage i had got!
This isn't the fault of the game, this is the fault of the players. Why would you pick up every single piece of loot, knowing full well that traders won't just buy anything from you, have limited cash, AND your character having limited carry capacity? Also, after 90 hours you should realize before then that different items with different weight sells for different prices, which means items with low weight AND high prices are better for picking, instead of heavier weight with same prices, or worst, lower prices. Also, just completing quests AND doing trade runs while you're at it are more than enough to make you swimming in cash, so going all out and picking up every single piece of loot is dumb.As a rule, I clear every location and pick up every single piece of loot. It was fine for some time, but after 55-60 hours into the game, I started using cheat engine to grant myself unlimited carry capacity, because going back after every fight has become too tedious (CE was recommended on forums by many veterans).
I'm a pack rat and demand the game caters to my pack rat needsThis isn't the fault of the game, this is the fault of the players. Why would you pick up every single piece of loot, knowing full well that traders won't just buy anything from you, have limited cash, AND your character having limited carry capacity? Also, after 90 hours you should realize before then that different items with different weight sells for different prices, which means items with low weight AND high prices are better for picking, instead of heavier weight with same prices, or worst, lower prices. Also, just completing quests AND doing trade runs while you're at it are more than enough to make you swimming in cash, so going all out and picking up every single piece of loot is dumb.As a rule, I clear every location and pick up every single piece of loot. It was fine for some time, but after 55-60 hours into the game, I started using cheat engine to grant myself unlimited carry capacity, because going back after every fight has become too tedious (CE was recommended on forums by many veterans).
Fixed.I'm a pack rathound and demand the game caters to my pack rathound needsThis isn't the fault of the game, this is the fault of the players. Why would you pick up every single piece of loot, knowing full well that traders won't just buy anything from you, have limited cash, AND your character having limited carry capacity? Also, after 90 hours you should realize before then that different items with different weight sells for different prices, which means items with low weight AND high prices are better for picking, instead of heavier weight with same prices, or worst, lower prices. Also, just completing quests AND doing trade runs while you're at it are more than enough to make you swimming in cash, so going all out and picking up every single piece of loot is dumb.As a rule, I clear every location and pick up every single piece of loot. It was fine for some time, but after 55-60 hours into the game, I started using cheat engine to grant myself unlimited carry capacity, because going back after every fight has become too tedious (CE was recommended on forums by many veterans).
Because you play a crafting heavy character (70%+ of his points go to crafting and merchandise) that needs resources and who scraps half of his loot anyway. BTW. Im fine with merchants buying limited sets of items and possesing finite resources. I think it's a nice mechanic (you can always take ammo/parts instead). However, after recent patch, selling on hard difficulty grants you only 50% of the default item value. You need to sell quite a lot of stuff in order to get the resources necessary to buy ammo, parts, super steel plates etc.Why would you pick up every single piece of loot, knowing full well that traders won't just buy anything from you, have limited cash, AND your character having limited carry capacity?
A player politely voices his opinion and suggests what he would change as per the thread title. The stuff could be optional, so you could play the way you enjoy. Just like dificulty options. Just like character stats and perks. There is a reason why people do love mods.I'm a pack rat and demand the game caters to my pack rat needs.
And still you don't need to, as you admitted, literally pick up every single piece of loot if you're a crafting character. I played a crafter for my second playthrough, and I don't pick every single piece of loot nor did I have trouble with resources, because I planned what kind of items I want to craft in advance and only really pick up relevant components on the way.Because you play a crafting heavy character (70%+ of his points go to crafting and merchandise) that needs resources and who scraps half of his loot anyway. BTW. Im fine with merchants buying limited sets of items and possesing finite resources. I think it's a nice mechanic (you can always take ammo/parts instead). However, after recent patch, selling on hard difficulty grants you only 50% of the default item value. You need to sell quite a lot of stuff in order to get the resources necessary to buy ammo, parts, super steel plates etc.
I agree with you, and it's fine if you get to enjoy this thanks to mods. But criticizing the game's aspect for your own OCD hobo mentality is something that baffles me to no end. If you go to such length that 'OCD hobo mentality' became a 'playstyle', then go ahead and revel in your own madness, picking up every single piece of loot and face the consequence of being encumbered that you moves even slower in an already slow-moving game, and do it ad nauseum because of backtracking. But don't come complain to devs and ask them to cater to your own mentality. Not saying you personally do, but I've read some thread in Underrail forum where a guy/gal/it goes on to crusade against this particular design aspect of Underrail, to the point that Styg (iirc) put Al Fabet into the game because of him/her/it, and that guy/gal/it still gets salty to no end.A player politely voices his opinion and suggests what he would change as per the thread title. The stuff could be optional, so you could play the way you enjoy. Just like dificulty options. Just like character stats and perks. There is a reason why people do love mods.
See, the game actually caters to pack rathounds more than what people think. A high quality of this boots, Rathound Regalia which grant a +1 STR bonus which is +10 carry capacity, Power Fist if you want to go all out with another +1 STR, AND Pack Rathound means even a 3 STR character shouldn't really have problems with carry capacity.
I'm a pack rat and demand the game caters to my pack rat needs.
This felt like a misrepresentantion/misinterpretation. I'm not whining nor demanding anything, like you guys did imply. These were, again, just sugestions and own preferences... basicaly what this thread is about ("If you could mod Underrail, what would you add or change?"). I even wrote "flaws" in quotation marks to underline this.(...) criticizing the game's aspect for your own OCD hobo mentality is something that baffles me to no end. If you go to such length that 'OCD hobo mentality' became a 'playstyle', then go ahead and revel in your own madness, picking up every single piece of loot and face the consequence of being encumbered that you moves even slower in an already slow-moving game, and do it ad nauseum because of backtracking. But don't come complain to devs and ask them to cater to your own mentality. Not saying you personally do.
I apologize if you saw my post that way, but it wasn't that as I made it clear before that part you quoted with, "I agree with you, and it's fine if you get to enjoy this thanks to mods."This felt like a misrepresentantion/misinterpretation. I'm not whining nor demanding anything, like you guys did suggest. These were, again, just sugestions and own preferences... basicaly what this thread is about ("If you could mod Underrail, what would you add or change?"). I even wrote "flaws" in quotation marks to underline this.