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If you could mod Underrail what would you add or change?

Discussion in 'Underrail' started by Sykar, Jun 22, 2019.

  1. Fader Barely Literate

    Fader
    Joined:
    Apr 27, 2020
    Messages:
    2
    1. Color code dead ends: I spent a half hour trying to figure out how to power on an electrical panel that was had no power so I could get though a door put up as a thematic dead end. It was very cool that the borders are blocked off thematically but it was frustrating to sink the time.

    2a. Crafting raw ingredients from scrap. I am a hoarder at heart and if I understand the logic and limitations of the merchants and I even respect it as a design choice but what am I supposed to do with 47 daggers!?! And don't say throw them away or don't pick them up it is obvious my my stack of 200 ratpelts crammed in my locker that isn't happening.

    2b. A faction donation location that will take anything you want to give them for another currency this currency is unlimited however you can only spend it at the donation centers and you turn in these tickets for random piece of higher level gear in appreciation for your help.

    3. Utility psionics: a very inefficient out of combat heal. A power that makes conversations easier, the ability to sense the minds in a zone you are in. A psychic recharge for gear. A teleport to set locations (basically anywhere a boat or train goes.

    4. A companion system. Even if they are a liability, even if it is just Dogs, rats and bots it would be nice to know this guy has some ability to make connections.

    5. A drone build. You take feats to unlock and upgrade progressively stronger more capable bot(s) that you can sink money into and control in combat.

    6. The a ability to see though walls where my cursor is (I have had to do so may leaps of faith I feel like Sean Connery is my dad)
     
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  2. Sweeper Learned

    Sweeper
    Joined:
    Jul 28, 2018
    Messages:
    245
    Agreed, but rather than changing crafting mechanics I'd rather see a re-balance of crafting. If you ignore crafting you're basically shooting yourself in the foot cause crafted gear really is OP compared to the shit you find.
    It's fine as is. Pillars of Eternity was basically perfectly balanced and it was dreadfully boring. Having a clear power imbalance between builds or classes, figuring those out, and which ones are viable on the hardest difficulties is honestly a big part of why Underrail and games like it are fun.
    This would require re-balancing other areas of the game. The reason why feats that only affect controlled zones aren't useful is because, well, there's plenty of money and loot to be had. I don't really see this as necessary.
    Yes.

    There's not really a lot I'd want to change about Underrail, it's the near perfect game. Probably a redesign of unique weapons to make them actually usable over crafted gear by adding unique mechanics to them, perhaps even making them build enabling. That's one area Pillars of Eternity really shines in.
    Too many useless/empty areas. Either remove 'em, or spruce 'em up with some quests or unique gear or challenging encounters or something.
     
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  3. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,123
    This sounds like an extremely painful medical condition and I salute you, sir, for suffering through it

    Companions, even of a limited kind, would really disrupt and dilute UR's combat system. Either your dog will just get in the way and trip over your carefully placed traps and shit, or it'll be a meatshield that makes the game way, way easier.
     
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  4. Metronome Educated

    Metronome
    Joined:
    Jan 2, 2020
    Messages:
    79
    1.Rebalancing to reduce the benefits of save-scumming and meta-gaming.
    2.Make it so that you can change the skin color of the player.
    3.Allow pacifism and change everything about the end-game.

    Though I'm not a big fan of mods, and playing with them usually feels like cheating to me. If I had the skills/support, I would probably just go and make my own game at that point.
     
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  5. razvedchiki Liturgist

    razvedchiki
    Joined:
    May 25, 2015
    Messages:
    2,793
    Location:
    on the back of a T34.
    more dakka, heavy machine,guns rocket launchers etc.
    some kind of summoner skills, crafting robots to fight for you/hacking them to join you.
     
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  6. Fader Barely Literate

    Fader
    Joined:
    Apr 27, 2020
    Messages:
    2
    Thank you I am trying to get a charity started.

    I guess what I mean by companions is either a setup for a build where your primary deal is having followers (caravan guards, some robot minions that sort of thing) think fallout 1 and 2 basically a reason to either play a high charisma character or a high intellect character without psionics.

    It might slow down combat a little but could be fun to make a character that just cheers people on in the background while brusiers do their job.
     
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  7. Twiglard Savant

    Twiglard
    Joined:
    Aug 6, 2014
    Messages:
    793
    Location:
    wild pale yonder
    1. Shop restock time.
    2. Way more expensive, but plentiful 120+ quality gear at the top-tier shops.
     
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  8. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
    Joined:
    Dec 31, 2007
    Messages:
    10,232
    Recycle them into scrap metal and then make advanced mechanical repair kits that can be sold individually and also repair guns and other metal stuff to sell them at full price.

    Obviously this doesn't completely solve the problems of a hoarder, but for further help ask Al Fabet for admittance to anonymous hoarders assassination.
     
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  9. Nito Educated Patron

    Nito
    Joined:
    May 5, 2020
    Messages:
    88
    I'd make the inventory icons bigger and more readable, as it's difficult to tell at a glance what you have.
     
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  10. Trashos Arcane

    Trashos
    Joined:
    Dec 28, 2015
    Messages:
    2,427
    Crafting is a HUUGE investment skillwise, and it is also quite a bit of work for the player. It does not make sense not to be the most OP thing in the game (and I am not even sure that it is).
     
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  11. Black Angel Arcane

    Black Angel
    Joined:
    Jun 23, 2016
    Messages:
    2,526
    Location:
    Wonderland
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  12. Citizen Arcane

    Citizen
    Joined:
    Sep 10, 2019
    Messages:
    1,064
    Location:
    iggy bin
    Something very cool and completely random like... JETSKIS!?!?!

    wait a minute
     
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  13. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    25,137
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    Controllable party members.

    Barefoot sormirbaeren outfit for female player char :M
     
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  14. Thac0 Maybe we have trash taste ... Patron

    Thac0
    Joined:
    Apr 30, 2020
    Messages:
    326
    Location:
    Between Elysium and Limbo
    If I had the time I would add a reputation system and rework the different factions to be much more like Gothic 1+2 or Elex. Basically make it so that you have to choose a faction to do quests for that heavily modifies the game and locks you out of other factions. This would encourage replaying the game, something that Underrails character builder system would be perfect for. Current reputation mechanics in the game follow an awfull system where they count kills from faction members and nothing else.

    Also more dialogue skill checks. Maybe a simple negotiation minigame.
     
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  15. Trashos Arcane

    Trashos
    Joined:
    Dec 28, 2015
    Messages:
    2,427
    Thac0, choosing an oligarch at Core City locks you out from other oligarchs, and also in the Protectorate/Free Drones questline choosing one locks you out from the other. It is not clear what you mean?
     
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  16. Thac0 Maybe we have trash taste ... Patron

    Thac0
    Joined:
    Apr 30, 2020
    Messages:
    326
    Location:
    Between Elysium and Limbo
    Thats some stuff I like the most of the game, but what I intent would be a bit more radical. In Gothic there are multiple cities which only give you quests if you join them, and you can only join one. Later you can do some quests of some other cities, but usually as the ambassador of your city. So I would change it that if you represent Foundry as an example you cant take quests in Junkyard at all, that is for a new playthrough. But you may get a new unique quest where you raid Junkyard as Foundry for raw materials for the forges. It would be very experimental but I think it would suit the system.
     
    Last edited: May 16, 2020
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