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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Mebrilia the Viera Queen

Guest
The last post were quality.... heck..

Beside i find requiem a bit too much on the base settings of the mod.. Skyrim will never be dark souls the movement is clunky and the attacks don't hit well is how the game is... I enjoy progression even hard games but having a mage sniping me from 10km with a fireball always hitting at the first shot is just dumb as it sound.. What i liked about requiem is how it changed encounters but again i can recreate that installing some mods and other mods to rip off with acid the stupid perk system of vanilla skyrim in something that actually allows for different built of characters and progression.

Of course weapons and armors mods is a must..
Immersive armors and weapons. Weapon of the thir era. Are a must.

Apocalypse spell of skyrim is a must for magic users.

As perk system i use ordinator i like the different effect you can take in a perk tree that catually can change the gameplay depending on your build.

Immersive citizen helps a lot to make the npc behave more like people and less like robot along

Wildcat allow the ennemy to approach you more tactically parrying dodging and even counter attacking you while mages and archer will stay at distance and when you step closer they will walk away to allow melee companions to keep you busy it also modify how sperk works when you are at full magicka or when you are almost drained.. and stamina of course.

Skytest realistic animals simulates pretty good animal behaviour neat things like draw a torch to keep the wolves at distance or if a pack attacks you usually killing 3/5 wolf will bring the survivos tu run like hell to stay alive.

To this add Frostfall and campfire if you want some survival elements.. You need to keep yourself warm in some frosty regions. No more swimming in the ice sea and walking around like you don't feel temperature at all. Campfire allows you to craft tents,campfire and has a progression system that with frostfall will help you to get better to adapt to the harsh climate of skyrim.

If you feel more survivalist add wet and cold and Ineed.. Wet and cold makes people find shelter when it rains wear fur mantles and hood when is cold Ineed is a food thirs sytem.

Then when you finally have your setup run ASIS that will scan every file in your skyrim directory and will add perks and new spells you get with the mods to the npcs.
 
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Make equipment (or tables), glass vials, and time to brew points a requirement for realism or in order to prevent autism from compelling you to mix shit at random all day long, but not to balance anything.

That just makes things slightly more inconvenient. Making homemade viagra juice unsellable is both believable and nips the problem in the bud since characters who aren't investing in alchemy will simply sell collected ingredients to alchemists instead of waiting until they can crush it all into random sludge for massive profit and minimal effort.
 

a cut of domestic sheep prime

Guest
That just makes things slightly more inconvenient. Making homemade viagra juice unsellable is both believable and nips the problem in the bud since characters who aren't investing in alchemy will simply sell collected ingredients to alchemists instead of waiting until they can crush it all into random sludge for massive profit and minimal effort.
It's not realistic at all. This isn't modern day America where big pharma will stop you from selling your scam, this is a setting where people openly peddle snake oil in the street - see the thieves guild's first quest.

Once again, all your spergy ideas about balance can't fix this steaming turd's bad writing and lackluster worldbuilding. Crap is crap and it will stay crap, no matter how many "improvements" you try to make to it.
 

Yosharian

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There's a website out there that'll calculate the most profitable way to dump all those ingredients. Just plug in your ingredients and make whatever it tells you, boom instantly get reams of cash and Alchemy levelups. It's a little out of date but it still works.
 
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The snake oil guy just proves my point. His "falmer elixir" is just crushed berries with animal parts, but you can't tell because it looks like purple slime. It is realistic that NPCs wouldn't want to buy that, even if that guy convinces some retards. We could have a system where you can use your reputation or speech to convince them to believe the potion is what you claim it to be but that's too complicated and goes against the point of the change - preventing the player from getting rich with minimal effort and preventing shopkeepers from acting like lunatics who will pay 500 gold for a bottle of poisonous 15 stamina recharge but only 40 gold for the rare ingredients I used to craft that shit in their own table right in front of them.
 

a cut of domestic sheep prime

Guest
There's a website out there that'll calculate the most profitable way to dump all those ingredients. Just plug in your ingredients and make whatever it tells you, boom instantly get reams of cash and Alchemy levelups. It's a little out of date but it still works.
there's this other thing you can google called cheat engine that gets you reems of cash without even needing to gather all those ingredients. shocking, I know.
It is realistic that NPCs wouldn't want to buy that
then why was everyone interested and so spellbound that you could rob them blind?

even if that guy convinces some retards
these are literally NPCs that you could trade with, aren't they? what makes the others immune to your speechcraft skill?
preventing the player from getting rich with minimal effort
who freaking cares? if they want to break their game by googling exploits, that's their choice. they'd still need to they can also google the cheat codes or use cheat engine. do you want to prevent that?
preventing the player from getting rich with minimal effort and preventing shopkeepers from acting like lunatics who will pay 500 gold for a bottle of poisonous stamina recharge but only 40 gold for the rare ingredients I used to craft that in their own table right in front of them.
you can buy steel cheaply and craft it into whatever you want and charge whatever people will pay. that's reality. maybe you should try "balancing" that first.

having negative statuses etc affect the price is another concept though, but again, crap is crap.
 
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these are literally NPCs that you could trade with, aren't they? what makes the others immune to your speechcraft skill?

Just to simplify things, Skyrim is an ARPG and it's not worth introducing a mechanic to convince NPCs your enchanted items are legit. It is worth introducing one that makes a certain type of easy-to-acquire item non sellable to prevent the economy from being fucked even harder.

who freaking cares? if they want to break their game by googling exploits, that's their choice. they'd still need to they can also google the cheat codes or use cheat engine. do you want to prevent that?

Yes, I will personally go to their house and install a mod on their game that does just that, if needed.

you can buy steel cheaply and craft it into whatever you want and charge whatever people will pay. that's reality. maybe you should try "balancing" that first.

Blacksmiths are pretty crazy too but I consider alchemy to be a bigger problem, you can make an easy 1000 septims just picking up flowers around whiterun (but only if you crush them into yellow juice before).
 

Yosharian

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Just make potions of all types worth a lot less. The worst that can happen is you make potions actually worth buying from merchants, wow that's definitely gonna ruin game balance, NOT

Like, a LOT less

If we were able to go back to the development stage, which of course we can't, I would make it so that potions that have multiple conflicting effects are worth a lot less. E.g. if I craft a sick poison but it has some positive thing on it as a side effect, it ends up virtually worthless.

This would make Alchemy still decent for specialists but require more investment into those perks that remove side effects
 

mastroego

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So.
I'm tempted to go SE and build the "definitive" mod setup (LOL).
I want to get the 64bit improvements, access to Beyond Skyrim mods, and so on.

I've been essentially out of the loop so I'd need help.
I do know that Requiem (which I've really, really loved) has been updated recently, that it's being updated again, BUT it's still only for Oldrim.
Yes, I also know about the Conversion guide on loverslab, but it's scary stuff (I mean, shit), and the thing is, Requiem does need several patches and adjustment mods for use with other mods and I'm pretty sure this will complicate things exponentially.

As much as it would pain me to drop Requiem, I'm looking for easier_to_install_and_maintain SE alternatives.
Goal would be to get a cohesive experience of similar quality (I know. I know).
I mean with Requiem I did feel that cohesive, immersive rules were set for good at the start and from there I had to go and slowly conquer the world.
Mod setups which need constant tinkering will kill immersion, I know that for a fact by now and I intend to avoid that route at all costs.
I'm sure it'll be hard to do it without Requiem, but I'm asking and hoping.
:despair:

Another thing to mention is that THIS time, I'd like to bring around fully integrated companions like Vilja and Inigo, since I've played lonely Skyrim more than long enough.
Point is, the difficulty curve and overall balancing should work even with a "party".

Shit, I'd really miss Requiem though.
Shouts were great with it, for one thing. I highly doubt I'll find anything like it elsewhere.

What would veterans like Mexi and DraQ say about all this?

EDIT: what about Omega?
 
Last edited:
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Enderal is out on steam apparently. Played it for a bit, writing is better than skyrim (faint praise I know) and that's about it, still plays like skyrim for the most part, still crashes randomly and drops frames while looking like shit, them dudes at SureAI should make their own game at this point.
 

InD_ImaginE

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Pathfinder: Wrath
Treat Skyrim as you would GTA

It is a Sandbox game to do stupid shit. Ranting about balance is dumb. Go play Kingdom Comerade game for more fun balanced experience
 

Turjan

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So.
As much as it would pain me to drop Requiem, I'm looking for easier_to_install_and_maintain SE alternatives.

Mebrilia mentioned a few things a few posts back, like Wildcat. Look through these options if anything strikes your fancy:
https://www.nexusmods.com/skyrimspecialedition/users/3959191?tab=user+files

Those are all from the same modder, which means they integrate nicely, but look at the descriptions for exceptions.

Another thing to mention is that THIS time, I'd like to bring around fully integrated companions like Vilja and Inigo, since I've played lonely Skyrim more than long enough.
Point is, the difficulty curve and overall balancing should work even with a "party".
You have to adjust them somewhat, but they definitely make things much easier. Inigo starts already out very strong, and he uses ebony tier stuff from the beginning by default. Basically, if you hit him by accident, like when using a flame cloak, he will most likely one-hit-kill you. You can adjust him though: There's a steel set in a chest in his cell you can give him instead.

I'm not sure whether you used those mods in the past, but having both Inigo and Vilja installed makes the latter mod look painfully amateurish. It's not particularly suprising, given the quality of the Inigo mod, but the direct contrast is crass.
 

mastroego

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Thanks for your suggestions, Turjan, unfortunately I don't like Enai's mods very much. It's massive work but it deviates from Skyrim too much imho.
I've had Vilja for some time and Inigo just to check him out.
I say compared to the vanilla companions they're both very impressive - though I do see your point.
 

Mexi

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Thanks for your suggestions, Turjan, unfortunately I don't like Enai's mods very much. It's massive work but it deviates from Skyrim too much imho.
I've had Vilja for some time and Inigo just to check him out.
I say compared to the vanilla companions they're both very impressive - though I do see your point.
I'm not a veteran of finishing, though. I start my setup then I stop playing because I forget to install something then restart, or I start playing another game like CK2, BG2, or PoE again. I've never beaten the damn game because I keep restarting.

Anyways, 64-bit is impressively stable. I was running tons of mods that I wasn't able to do with 32-bit really well. Plus, you don't really need an ENB like you do with 32-bit. Wildcat and vigor work well with YASH because they're all modular. You can add or take things away in the MCM menu. I added all 3 and I was killed by a fucking mudcrab. It's overkill, but if you're running with a legit party, it might help to balance out the game to where your party isn't super powerful. You might just add Wildcat or Vigor for the stagger effect (I think it's one of those that adds that, but I could be wrong). I really like having the stagger effect you like it does the NPC where you can't block or whatever. This is definitely where YASH didn't get it right since it tries to copy on you what it does for the NPC, but for some reason it didn't add this effect.

As I said, YASH is modular so you can really do whatever the hell you want with it. I've not played OMEGA, but someone on this thread said it doesn't do much.

Now, it seems like this thread really seems to like Requiem, so I'm not at all saying YASH is a substitute for Requiem. YASH feels more like a hardcore Skyrim while Requiem feels like a different game altogether.

Also, I'd learn how to do patches in TESVedit for Inigo and Vilja. I don't think they have a YASH patch, but you can make one yourself by adding the YASH perk-patch with TESVedit. I did it for all the companions I added. In my playthrough, I didn't get to Inigo before I ended up quitting for like the 100th time, so I didn't know that he was overpowered. Skyrim is very addictive for adding shit but not finishing.

I just learned TESVedit for the 64-bit because there aren't many patches for a lot of the stuff since everything is so new. It's a pretty cool tool. I was able to make some of those custom NPC companions less powerful. FFS, the mod authors seems to love making these companions ridiculously overpowered. I think one of the companions had like a ridiculous magicka regen.
 

mastroego

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I'm not a veteran of finishing, though. I start my setup then I stop playing because I forget to install something then restart, or I start playing another game like CK2, BG2, or PoE again. I've never beaten the damn game because I keep restarting.
I know the feeling, my friend....


Now, it seems like this thread really seems to like Requiem, so I'm not at all saying YASH is a substitute for Requiem. YASH feels more like a hardcore Skyrim while Requiem feels like a different game altogether.
Honestly, I did some research, and it sadly seems that there's really no substitute for Requiem.
Whatever I could try in that regard, I'd end up having the usual patchwork of mods with balance and gameplay needing constant tinkering.
The only solution seems to be that dreaded conversion process.
The good news is that the already converted files seem to be available for easy download.
What I don't understand, yet, is how one is supposed to deal with the various mod specific Requiem patches and stuff like that.
Yet there's no real alternative to this route...
 

Mexi

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I'm not a veteran of finishing, though. I start my setup then I stop playing because I forget to install something then restart, or I start playing another game like CK2, BG2, or PoE again. I've never beaten the damn game because I keep restarting.
I know the feeling, my friend....


Now, it seems like this thread really seems to like Requiem, so I'm not at all saying YASH is a substitute for Requiem. YASH feels more like a hardcore Skyrim while Requiem feels like a different game altogether.
Honestly, I did some research, and it sadly seems that there's really no substitute for Requiem.
Whatever I could try in that regard, I'd end up having the usual patchwork of mods with balance and gameplay needing constant tinkering.
The only solution seems to be that dreaded conversion process.
The good news is that the already converted files seem to be available for easy download.
What I don't understand, yet, is how one is supposed to deal with the various mod specific Requiem patches and stuff like that.
Yet there's no real alternative to this route...
I wouldn't even try it, honestly. I hate when the game breaks mid-playthrough. Plus, Requiem seems like a more involved thing to convert over. It messes with everything. I'm not one to be messing with scripts and outside files, so I'd say fuck it.

Plus, I think it's worth it to try out 64-bit, and vanilla Skyrim is absolutely no way to play the game. I'd at least try out YASH if you are that curious about 64-bit.
 

Funposter

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64-bit is worth it because any mods involving decent amounts of NPCs are less likely to cause massive drops to the framerate. It also plays better with Ryzen CPUs, which run vanilla Skyrim quite poorly. If you're deadset on using Requiem, obviously it's a no-go, but 99% of the mods worth using have been converted to SE by now, or you can do so yourself if it's something obscure that seems like you might want to use it.
 

mastroego

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Yeah, it boils down to two choices

- Try the unofficial Requiem port procedure.
- Stay with Oldrim, giving up Beyond Skyrim mods and stuff. Ultimate Skyrim might be worth it, though.
 
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Speaking of Ultimate Skyrim, is there an actual pack out there (or any other good packs)? 1 click installer I mean without all of the hassle, got an itch for some hobo sim goodness, but I just can't go through the mod installation process again.
 

Mebrilia the Viera Queen

Guest
Frankly i think Falskaar was a lot overrated i did try it and uninstalled after 20 minutes... It is just that bad.
Not a fan of requiem tho.
Install ultimate combat and some other mods and skyrim will become fun again.
 

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