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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Discussion in 'Bethesda Game Studios' started by Crispy, Nov 18, 2011.

  1. I want the Bethestard tag, not sure why I haven't gotten it yet. :)
     
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  2. Grauken Arcane Patron

    Grauken
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    Standard procedure is to go to DU and ask for it
     
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  3. Dawkinsfan69 Dumbfuck! Dumbfuck Bethestard

    Dawkinsfan69
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    the way you ask is make a thread in site feedback saying "please don't give me bethtard tag DU-kun I hate bethsda!"
     
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  4. Dawkinsfan69 Dumbfuck! Dumbfuck Bethestard

    Dawkinsfan69
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    and he'll be like

    "LOL IM LE EPIC TROLL I GIVE HIM TARD TAG ANYWAY MWA AHA AHA A I SO TROLL"
     
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  5. Wyatt_Derp Scholar

    Wyatt_Derp
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    Wait until the first check clears.
     
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  6. Morgoth Arcane Patron

    Morgoth
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    I recently discovered Enderal. I actually knew/heard about it for years but then must have gone senile and forgot about it completely. Now I have finally installed it, and it's pretty damn impressive. Todd must feel depressed.

    Also, the writing is actually tolerable so far. No more stuff like this:



    Finally the full price I paid for Skyrim is paying off.
     
    Last edited: Sep 8, 2019
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  7. anvi Cipher Village Idiot

    anvi
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    Todd doesn't feel a damn thing. They made the same sort of mod for Oblivion too, if Todd felt any sort of regret he wouldn't have made Skyrim such a sack of shit. He does what he is told to do which is to make the lowest budget AAA dumbass action RPG possible. He nails it every time and is well compensated.
     
    Last edited: Sep 13, 2019
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  8. Funposter Savant

    Funposter
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    Yep, and significant development on a project like this is a way to get your foot in the door in the industry, or at least something to pad out a portfolio.
     
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  9. Agame Liturgist Patron

    Agame
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    Correct. And the 'evul plan' was revealed in all its glory with F76, which is an EPIC level of experiment in "what can we get away with". Re-re-re-used engine, remove NPCs cos now the other players are NPCs, barest minimum of 'quests', slap in some 'current year trends' like battle royale, spend all your dev money on the in game store while very slowly trickling in pay-to-win items amongst the over-priced cosmetics for real monies.

    Regardless of how you feel about earlier Bethesda stuff, at least there was always some amount of effort to make an entertaining game for the sake of being a game. F76 is a crude and barely functional framework of a game draped over an online service with one purpose: to milk money out of the Fallout 3/4 fanboy whales for the next X amount of years until they make Fallout 5.
     
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  10. Dawkinsfan69 Dumbfuck! Dumbfuck Bethestard

    Dawkinsfan69
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    Honestly F76 was a good idea they just made it poorly. You complain about lack of NPCs and quests, but bethesda NPCs and quests always suck dick. If they had made Fallout 5, a single player sequel to FO4, it would have just had a bunch of shitty lifeless NPCs and shitty "go to this location and kill raiders" quests like every other bethesda game.

    Creating a big sandbox with base-building elements and emergent gameplay arising from the playerbase was a theoretical step in the right direction but they somehow managed to fuck up the sandbox, building, and emergent elements so the game sucked. I'm not sure if there's anything that modern bethesda can do well at this point..
     
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  11. deuxhero Arcane

    deuxhero
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    Any patch or equivalent for Character Creation Overhaul with Requiem?
     
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  12. PorkyThePaladin Arcane

    PorkyThePaladin
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    To be fair, Bethesda has always been terrible at implementation. What changed over the years is their ambition. Daggerfall was a massively ambitious game that was actually quite dull (mostly empty space and cardboard NPCs dispensing procedural quests), Morrowind was fairly ambitious but pretty dull (Sleeping Sickness-level combat, wiki-NPCs, copy-paste dungeons).

    Now, their incompetence at implementation is coupled to their newfound lack of ambition: boys, let's just create a bunch of silly towns, some fetch quests, and copy paste dungeons. Maybe their theory going into this was that if they simplify their goals, their untalented workers will succeed more with a lower bar. But that definitely has not worked.
     
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  13. DJOGamer PT Arcane

    DJOGamer PT
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    Nah, Morrowind was great.
    Of those 3, only the copy-pasta dungeons are a valid point.
    Combat while not certantely Severance or Dark Messiah, is however pretty hilarious once you have a good grasp on the system works and how to bask in it's broken ridiculousness.
    And get the fuck out, wiki style dialogue system is amazing. I wish RPG devs would do then more often and stoped wasting money on full voice-overs for every goddamn NPC, and used that money on better gameplay.
     
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  14. Puukko Arcane

    Puukko
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    Am I the only one with a heavy preference for mods that make the game darker? Nights are properly dark but navigation without a lantern or light emitting spells is still possible thanks to the snow and the celestially populated sky while dungeons are VERY dark to the point where even ambient spell effects can be valuable for navigation purposes. I do have a lantern, but is disabled when crouching as well as in vampire lord form, while I dislike how ugly light spells make the game look so I only use them when I absolutely have to. This way light sources in the dungeon itself become very valuable as well.

    [​IMG]

    Taken a couple minutes before I fainted due to frostbite and was dragged to an inn.
     
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  15. Hirato Purse-Owner Patron

    Hirato
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    Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
    I don't mind it too much for interiors even if I don't find it very fun, the AI doesn't care about light and as you yourself said, the light spells look fugly.

    But for the outdoors it just isn't realistic (as currently implemented in mods), and it's just more frustrating than fun because of it.

    Take your screenshot for example
    1. You have 2 full moons in the sky - it's too dark for how much light this should be contributing.
    2. There's a giant green aurora in the air - It's way too dark for how much green light this should be contributing
    3. The snow particles don't adjust to nighttime lighting (for whatever reason) - so you just see white speckles everywhere - especially under heavy snowfall - as it stops your eyes and the game's tone mapping from adjusting properly for the darkness.
     
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  16. Yosharian Cipher

    Yosharian
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    For bandits and the like it is very unimmersive the way AI ignores light, however for other monsters such as Falmer, Draugr, and so on, you can explain it away by imagining that they possess some sort of low-light vision or darkvision.

    It's still frustrating though
     
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  17. Luzur Prestigious Gentleman Good Sir

    Luzur
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    Beyond Skyrim team walks around 3 provinces.
     
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  18. groke Arcane Patron

    groke
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    SAVE THIS CHARACTER? NO.
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech
    :lol:
     
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  19. deuxhero Arcane

    deuxhero
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    Free weekend on Steam. Curiously not paired with a sale (maybe it's waiting till the weekened proper). Sadly Enderal won't work with free weekend.
     
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  20. Butter Magister

    Butter
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    I think even starving African children in Cambodia have played Skyrim by now.
     
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  21. deuxhero Arcane

    deuxhero
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    And Bethesda ends the free weekend 2 hours after it starts.
    https://steamdb.info/sub/409625/history/
    Note this has been planned for at least 10 days. My best guess is they accidentally set it to start a day early. That explains lack of sale, but also shows Bethesda can't accomplish even the most basic tasks correctly.
     
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  22. GarfunkeL Racism Expert

    GarfunkeL
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    Has anyone encountered an issue where the notification messages stop showing up? The ones that appear in the top left corner. They show up normally when I start a game, but after ~10 minutes or so they stop and do not come back unless I completely shut SSE down and restart. It's not SkyUI, SkyHUD or iHud behind it, because I've been using them for ages without any issues, this just recently started happening. I have been fiddling with mods, adding - testing - removing them, so that's why I can't just simply remove one to make it go away. Any ideas where to start diagnosing the issue?

    Load Order: https://pastebin.com/XJqGDDi5 Plugins: https://pastebin.com/Hj5g4zm4

    UPDATE:

    it's a bug with CCOR and will be fixed soon. A workaround is to open the console and write:

    setini "bShowHUDMessages:Interface" 1
     
    Last edited: Dec 13, 2019
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  23. Mark.L.Joy Savant

    Mark.L.Joy
    Joined:
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    The evolution of skyrim modding[​IMG]
     
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  24. racofer Thread Incliner

    racofer
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    Modders are pushing tech limits faster than Bethesda.
     
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  25. Mexi Dumbfuck! Dumbfuck

    Mexi
    Joined:
    Jan 6, 2015
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    2,151
    Any plans to patch Requiem into Special Edition yet? I've read they have no plans, but since the SKSE came out, is it in the works? I don't want to scroll back and look for updates on this. I'll probably finally finish a run if they get Requiem into SE.
     
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