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Incredible pictures from an era of games we never got to experience

Discussion in 'jRPG Weeaboo Discussion' started by eric__s, Sep 30, 2012.

  1. dnf Pedophile Dumbfuck Shitposter

    dnf
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    Thanks Helly
     
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  2. eric__s ass hater Developer

    eric__s
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    Yeah, the palette limitations really lead to some incredible art.

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    That first picture is like 4 or 5 colors and that second one is only 1. Just incredible technical ability.
     
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  3. eric__s ass hater Developer

    eric__s
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    This isn't Japanese or from a game, but it's an absolutely amazing example of what you can do with just 4 colors.

    [​IMG]

    I'd like to see more artists attempting stuff like this. What makes games so interesting to me is that they've developed an aesthetic that is completely unique to the medium - there was no pixel art or chip music before computer games. These artforms were developed out of necessity and because of the limitations of early hardware. We've expanded beyond the limitations and we're leaving these artforms behind for art that's not immediately distinguishable as video game art.

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    Braid is a very nice looking game, but this could be anything. It could be a clip from a movie or a children's book or a flash ad or a television show or anything really, but the pictures in the first post are undeniably from video games. Entire subcultures like the demo scene and the chiptune scene were built around beating the limitations of computer hardware and the stuff they've made is arguably as good or better than the things being produced with modern technology. It's the limitations of the medium that bred the creativity and skill we see in these games.

    I think games should continue to explore aesthetics and take them in new directions but to me, the best looking games will always be the ones from the 80s and 90s that pushed its hardware to the limits. A lot of people on this site seem to give indie games a lot of shit for LOOKING LIKE INDIE GAMES or whatever, but I think it's an aesthetic that should be celebrated and proliferated not because it's cool or trendy, but because until very recently, that is just what games looked like.
     
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  4. Kattze Andhaira

    Andhaira
    Andhaira
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    Can anyone tell me what game corresponds to which picture in the op and if there is an English translation (official or otherwise) of these games? This is such an awesome thread, if only Nip-hating codexians venture into this subforum.

    I also wanted to see 1eyedking 's opinion on the op pics.
     
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  5. DraQ Prestigious Gentleman Arcane

    DraQ
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    I think it's not as much limitations leading to art, as limitations discouraging talentless/ill motivated hacks.
    You can make something look awesome in 8 or even 4 bit colour. But it'll take some effort.

    New visuals age, good visuals don't.

    P.S. I find it very amusing that current desaturating and colourizing filters sometimes produce stuff that looks strikingly similar to 8-bit colour images.
     
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  6. abnaxus Arcane Patron

    abnaxus
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  7. damicore Scholar

    damicore
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    Those aren't just your average panties, those are godzilla's!
     
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  8. fizzelopeguss Arcane

    fizzelopeguss
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    [​IMG]
     
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  9. sorrowofwind Novice

    sorrowofwind
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    The white robot with blue streak is from power dolls. You can get the first game (translated) from abandonia
     
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  10. 1eyedking Erudite

    1eyedking
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    Well...they aren't bad, but they're definitely nothing to write home about.

    Japs are a p. dark people and as such display a great interest on anything dystopian, post-apocalyptic, hellish, medieval dark ages, Nazi, etc., but they've got no artistic talent whatsoever. I mean, lots of them have got great technical skills (amazing eye-hand coordination, good spatial intelligence, absolute pitch, abstract thinking capacity) but they don't have soul, nor truly creative imagination.

    Think of slant-eyed, less ugly Jews.
     
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  11. Helly Translating for brofists Patron

    Helly
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    Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    For the most weeaboos of us, here is a link for some (all ? dunno) of the FM Towns games
    http://bitsnoop.com/fm-towns-q31291125.html
    66gig, fuck yeah. There is currently like 1,2 seeders so get it while it's still here :)
     
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  12. damicore Scholar

    damicore
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    [​IMG]

    :flamesaw:
     
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  13. good little toastboy Scholar Patron

    good little toastboy
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    Dead State Project: Eternity Wasteland 2
    I think you're talking about North Koreans and the word is Seoul. (couldn't resist)
     
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  14. groke Arcane

    groke
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    SAVE THIS CHARACTER? NO.
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech
    PC88/98 was dithering king.

    [​IMG]
     
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  15. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Awesome stuff. Makes me want to play Syndicate+.
     
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  16. abnaxus Arcane Patron

    abnaxus
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    I can confirm this is from YU-N0 which has a Windows version as well and a fan translation a few years back.
     
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  17. Nihilism Educated

    Nihilism
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    All these games make me wonder if Final Fantasy was as good as everyone thought it was. Looks like there were plenty of games like it before and after it came out.
     
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  18. groke Arcane

    groke
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    SAVE THIS CHARACTER? NO.
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech
    I don't imagine many PC users (Japanese included) have ever considered Final Fantasy to be as good as everyone thought it was. Particularly the first three Ultima/Wizardry mutants.

    Incidentally, it also has a fantastic FM soundtrack.
     
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  19. Gragt Arcane Patron

    Gragt
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    Serpent in the Staglands Divinity: Original Sin
    I played them recently, and found the first one to be an ok but not too special dungeon crawler (unlike Wizardry I which is fantastic), 2 to be annoying with its leveling system that makes the game either too hard or too easy, and 3 to be actually good.
     
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  20. DwarvenFood Arcane Patron

    DwarvenFood
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    Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Don't forget the ASCII and ANSI scene, also amazing stuff that was done with limited resources:

    [​IMG]
     
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  21. agentorange Arcane Patron

    agentorange
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    Codex 2012
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    This enemy is called a Bitch Hose.

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    You've died. Please insert the first disc and start an entirely new character because we just erased your save data.
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  22. toro Arcane

    toro
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    Herve's gift to humanity.

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  23. Johannes Arcane

    Johannes
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    Damn I played the shit out of that game.
     
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  24. abnaxus Arcane Patron

    abnaxus
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  25. eric__s ass hater Developer

    eric__s
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    Did you actually play The Screamer? What did you think of it? It's really weird, but it's a game that has c.o.n.s.u.m.e.d. m.y. b.r.a.i.n. I've never played it, but I've watched a couple videos of it and researched it a bunch and it seems like the coolest and weirdest thing ever. It has an incredible aesthetic and great graphics - it's hard to believe it's from 1984. How did it play?

    To be honest, I don't really even care how it played. "Dehumanize yourself and face to bloodshed" is one of the craziest things I've ever read. It's amazing that something that's the product of mistranslation can be so meaningful and powerful. There was a guy who was translating it a while back and I contacted him to make sure he didn't change the intro. I bet he never finished the translation though.

    [​IMG]

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    awesome
     
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