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Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

Discussion in 'Codex Workshop' started by non, Aug 6, 2011.

  1. non Infra Arcana Developer

    non
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    Oct 28, 2008
    Messages:
    286
    Congratulations. But what version are you playing? That doesn't look like 19.2.
     
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  2. Bocian Arcane

    Bocian
    Joined:
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    19.0, I wasn't aware a new version was released. Downloaded it now.
     
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  3. non Infra Arcana Developer

    non
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    Two new "minor versions", but they have tons of improvements.
     
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  4. buffalo bill Savant

    buffalo bill
    Joined:
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    Messages:
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    non Any idea of the ETA for the next version? I've been putting off playing any more until it's released.
     
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  5. non Infra Arcana Developer

    non
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    I will probably put something up that I'll call v20.0 within a couple of months.

    However I can highly recommend the latest builds (based on the 'master' branch of the repo). They are very much playable, and WAY ahead of v19.2. Here's what I say about them on the IA web page:

    Persistent download links:

    Windows
    https://gitlab.com/martin-tornqvist/ia/-/jobs/artifacts/master/download?job=build-windows

    Linux
    https://gitlab.com/martin-tornqvist/ia/-/jobs/artifacts/master/download?job=build-linux

    Although I understand if you want an actual release with a version number.
     
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  6. Deadman Arcane Patron

    Deadman
    Joined:
    Nov 15, 2010
    Messages:
    3,440
    Pathfinder: Kingmaker
    Any plans on releasing this game on steam or other shops?
     
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  7. non Infra Arcana Developer

    non
    Joined:
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    Yeah a steam version is in the back of my head (partly because I started using it more myself only about a year ago, and I can see the point of wanting to have the game in your collection there). Although before going commercial I would have to do more cleaning, like making sure all sound effects, fonts, monster names and descriptions etc are okay to use. I didn't know or care enough about this stuff in the beginning, so there's a bunch of stuff needs to be replaced/renamed. I've made a lot of progress with that recently, but it's really boring work so I only tend to do it sporadically.
     
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  8. buffalo bill Savant

    buffalo bill
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    I think there is a bug in the current build that won't let me finish the game, unless there has been a change to what you have to do on level 32. When I get to the shining trapezohedron, normally I can end the game by bumping it. Now, my character can walk onto it, and I don't think there is a way to trigger the endgame slide. I admit I may be missing something, but never had this issue before.

    Show Spoiler
    [​IMG]
     
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  9. non Infra Arcana Developer

    non
    Joined:
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    I'm pretty sure you've always had to "pick it up" (with "g")?
     
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  10. buffalo bill Savant

    buffalo bill
    Joined:
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    That worked, but I don't recall ever having to do that before. I admit that I may be remembering incorrectly.

    Also:
    Show Spoiler
    [​IMG][​IMG]
     
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  11. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
    Messages:
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    That's not very nice :P. I'll fix it.
     
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  12. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
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    v20.0 is finally out now!

    Downloads:
    https://sites.google.com/site/infraarcana/downloads

    Changelog:
    https://gitlab.com/martin-tornqvist/ia/raw/v20.0/installed_files/release_history.txt

     
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  13. Matador Erudite

    Matador
    Joined:
    Jun 14, 2016
    Messages:
    679
    I have tried some builds from time to time, and I found the game to be harder than when I beat it in 19.2. Gotta sharp my skills and learn the new stuff!

    Congrats on the release, your game is fantastic. Only for the new map generation the update is huge.
     
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  14. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
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    286
    Thank you!

    Yeah I think just making the maps larger and quadratic immediately made the maps much nicer. And then there's hand designed room templates, and randomized rotating and shifting of designed levels, etc.
     
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  15. eXalted Cipher

    eXalted
    Joined:
    Dec 16, 2014
    Messages:
    921
    :bounce::bounce::bounce:

    I was watching some Lovecraft stuff yesterday and I was going to delve again today in the game and now there is this. Thanks![/QUOTE]
     
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  16. Deadman Arcane Patron

    Deadman
    Joined:
    Nov 15, 2010
    Messages:
    3,440
    Pathfinder: Kingmaker
    On closing the doors in monster face:
    make monster attack the door if player closes it in their face. Uf attack is powerful enough the door is destroyed, player takes damage and is pushed back.
    Just an idea.
     
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  17. janior Arcane

    janior
    Joined:
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    Location:
    Cafe Del Mar
    does wiki for this game exist?
     
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  18. non Infra Arcana Developer

    non
    Joined:
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    No, the game is designed to not require a wiki. All information should be in the user interface and manual.

    Is there any information in particular that you think is missing?
     
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  19. buffalo bill Savant

    buffalo bill
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    Trait progression trees, unless you want those to be something the player has to find out by playing.
     
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  20. non Infra Arcana Developer

    non
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    Did you see that you can press tab in the trait selection menu to view traits you haven't unlocked yet?
     
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  21. buffalo bill Savant

    buffalo bill
    Joined:
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    402
    Wah!!

    I've been going by an outdated, years-old japanese jpeg all this time!

    my god I am such an idiot for not seeing the info on the top of that screen
     
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  22. janior Arcane

    janior
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    yeah, what the potions you find do? or if you can attack a ghost(?) or whatever it is, usually they pop out of tombs but i cant seem to identify them. The only way found to deal with those is to shut the door.
     
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  23. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
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    Regarding the potions, there are in-game descriptions of every item, that you can view by selecting them in your inventory (scrolling to that item). This info is supposed to be sufficient by itself. For potions, you have to identify them to learn what they do, or hold on to them for a while to learn if they are benign or malign (their unidentified description should hint about this).

    Regarding the ghosts, in that case yes I can see how it could be hard or impossible to know if you are supposed to attack them. But you can, they are just very hard to hit. The best strategy is usually to get away from the area they roam in.

    Discovering and learning about the monsters is supposed to be part of the game though.
     
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  24. mankind Barely Literate

    mankind
    Joined:
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    Location:
    Mother Russia
    This new user data system doesn't work on my win7 x64. Btw the game is really great.
     
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  25. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
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    I wonder what the problem could be? The directory is not writable? Maybe the game needs to detect this and fall back to writing in the game directory instead?
     
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