Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview Inon Zur Interview

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Apr 26, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,390
    Location:
    Deutschland
    Tags: Inon Zur

    Inon Zur, the man who brought us a lot of game soundtracks, gave an <a href="http://game-central.org/2010/editorials/interview-with-composer-inon-zur/">interview</a> to Game Central.
    <br>
    <br>
    <p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>GC: So when it comes to actually recording the music, is it kind of a traditional way of recording? I mean, to our knowledge, video game music has lots of parts recorded, and aren’t really like full songs. Compared to more traditional recording, an album or anything like that, is it at all different to the process in video games?</b>
    <br>
    <br>
    Inon: Well, you know, it really depends on the budget that we have for production. You got to understand that most of the music is created—like for example, for TV or movies it’s the same thing—the music is being created first in the studio with synthesizers and samplers to do a mockup. Now, sometimes the mockup is so good that there is no additional recording needed.
    <br>
    <br>
    Many times when we talk about orchestral music then we do like to bring a real orchestra to either overdub or replace the mockup score. And in this way, yes, it feels pretty much like recording an album. After you’re done, basically, with all of the preparation then you go two, three days into the studio and record the orchestra, go back to the studio, open all the tracks and start mixing everything, and there you go.
    <br>
    </p>
    <br>
    Spotted at: <A HREF="http://www.gamebanshee.com/news/97656-inon-zur-interview.html">GB</A>
     
    ^ Top  
  2. Wyrmlord Arcane

    Wyrmlord
    Joined:
    Feb 3, 2008
    Messages:
    28,880
    So these synthesizers and samplers - that sort of explains how they work to match the music with the ongoing situation in the game, because I used wonder how else they mentally conceive the music for the situation and go straight to orchestra.
     
    ^ Top  
  3. StrangeCase Educated

    StrangeCase
    Joined:
    Apr 9, 2010
    Messages:
    252
    Location:
    A trite metaphor near you
    He came across as very genuine. It's nice to see that when so many "interviews" are thinly-veiled excuses to hype the shit out of some project or other. I thought he was informative and personable. Interesting interview. :incline:
     
    ^ Top  
  4. Fat Dragon Arbiter

    Fat Dragon
    Joined:
    May 24, 2007
    Messages:
    3,499
    Location:
    local brothel
    Too bad his soundtracks always suck.
     
    ^ Top  
  5. -=DarlSephiroth666=- Educated

    -=DarlSephiroth666=-
    Joined:
    Apr 16, 2010
    Messages:
    250
    Dunno, Fallout 3's soundtrack was pretty impressive.
     
    ^ Top  
  6. phanboy_iv Scholar

    phanboy_iv
    Joined:
    Jul 19, 2008
    Messages:
    443
    Location:
    City of Misplaced Optimism
    Ahaha, I get it, that's satire isn't it.
     
    ^ Top  
  7. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    1,868,850
    Nah, just Drog doing his stuff.
     
    ^ Top  
  8. Phelot Arcane

    Phelot
    Joined:
    Mar 28, 2009
    Messages:
    17,916
    His music never changes throughout his career. Same epic blah over and over again. It isn't terribly bad and it's just his style, but its a shame that he and Jeremy Soule have to be the only composers around and they sound the same. I wish developers would have in house people do the music again or at least have other folks work on stuff. I love the music from the HoMMs, why not get that guy again?
     
    ^ Top  
  9. phanboy_iv Scholar

    phanboy_iv
    Joined:
    Jul 19, 2008
    Messages:
    443
    Location:
    City of Misplaced Optimism
    That was actually a couple of guys collaborating, IIRC. And yeah, that was some goodness. HOMM4 had some of the best game music I've ever heard.
     
    ^ Top  
  10. Andyman Messiah Mr. Ed-ucated

    Andyman Messiah
    Joined:
    Jan 27, 2004
    Messages:
    9,931
    Location:
    Narnia
    Are you talking about his shitty exploration tunes or the great jazz? Cuz let me tell ya, Inon Zur had nothing to do with that great jazz, man.
     
    ^ Top  
  11. Fat Dragon Arbiter

    Fat Dragon
    Joined:
    May 24, 2007
    Messages:
    3,499
    Location:
    local brothel
    Eh, Jeremy Soule's soundtracks are usually pretty good, I really liked Icewind Dale, Guild Wars, and Morrowind (especially the main theme that has the Lorkhan heart beating in the background). Good stuff imo.

    Inon Zur, on the other hand...I can't really think of anything good from him, his work just ranges from mediocre to just plain shitty.
     
    ^ Top  
  12. Gragt Arcane Patron

    Gragt
    Joined:
    Nov 1, 2007
    Messages:
    1,864,860
    Location:
    Dans Ton Cul
    Serpent in the Staglands Divinity: Original Sin
    The only Inon Zur soundtrack I remember enjoying was Throne of Bhaal.
     
    ^ Top  
  13. Zeros Novice

    Zeros
    Joined:
    Feb 27, 2008
    Messages:
    76
    Mark Morgan, who did FO1+2's and Torment's music (and mobygames also says descent2), seems like capable of a different style...
     
    ^ Top  
  14. phanboy_iv Scholar

    phanboy_iv
    Joined:
    Jul 19, 2008
    Messages:
    443
    Location:
    City of Misplaced Optimism
    This, exactly. Soule at least has some memorable themes.
     
    ^ Top  
  15. Arcanoix Scholar

    Arcanoix
    Joined:
    Dec 12, 2008
    Messages:
    574
    Chance Thomas > Hans Zimmer > Jeremy Soule >>>>>>>>>>>>>>>>>>>>>>>>>Everyone Else But Inon Zur >>>>>>>>>>>>> Inon Zur
     
    ^ Top  
  16. phanboy_iv Scholar

    phanboy_iv
    Joined:
    Jul 19, 2008
    Messages:
    443
    Location:
    City of Misplaced Optimism
     
    ^ Top  
  17. Think big! Smoking Dicks

    Think big!
    Joined:
    Oct 29, 2008
    Messages:
    10,628
    The same way that a composer writing an original orchestra piece goes straight to orchestra (unless he wrote it on piano first).

    Oh, and I thought Fallout 3's soundtrack was good. Did a good job of matching the ambient music of the first two.
     
    ^ Top  
  18. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    No he didn't.
     
    ^ Top  
  19. Phelot Arcane

    Phelot
    Joined:
    Mar 28, 2009
    Messages:
    17,916
    Yeah that's true. I do like Total Annihilations music so I guess his early stuff was very good. IWD was nice. I never really cared for Morrowinds music. A lot of his newer stuff... I can't say I like
     
    ^ Top  
  20. -=DarlSephiroth666=- Educated

    -=DarlSephiroth666=-
    Joined:
    Apr 16, 2010
    Messages:
    250
    Bah, truth to be told, only the main menu theme was any good. Everything else was just 'blah'.

    And yeah, Jeremy Soule is a way better composer.
     
    ^ Top  
  21. deranged Cipher

    deranged
    Joined:
    Nov 8, 2008
    Messages:
    508
    Location:
    Governed by clowns
    ^ Top  
  22. Think big! Smoking Dicks

    Think big!
    Joined:
    Oct 29, 2008
    Messages:
    10,628
    lolwut? The main theme was the only one that was "epic" and thus didn't fit the setting.
     
    ^ Top  
  23. -=DarlSephiroth666=- Educated

    -=DarlSephiroth666=-
    Joined:
    Apr 16, 2010
    Messages:
    250
    Why not? The game has its fair share of epic large scale battles.
     
    ^ Top  
  24. Ed123 Arcane Patron

    Ed123
    Joined:
    Apr 24, 2010
    Messages:
    13,100
    Location:
    banal
    Serpent in the Staglands Wasteland 2
    Soule is the master of atmospheric, other-worldly ambience, but when forced to do generic fantasy tunes or action scenes he tends to fall down, with stuff ranging from slightly-above-average to flat-out irritating.

    I loved Zur's work on IWD2, but F3 just sounded like a downbeat Oblivion track. Then again that's probably what he was instructed to do.
     
    ^ Top  
  25. Humanophage Arcane

    Humanophage
    Joined:
    Dec 20, 2005
    Messages:
    2,018
    I'd say Michael Hoenig was the better of the two when it comes to Baldur's Gate. At any rate, I have trouble naming a good RPG with a decidedly bad and bland soundtrack. Unlike films, games can almost always offer a couple of decent ambient tracks. Michael Hoenig, Inon Zur, Ben Houge, Mark Morgan, Kevin Manthei, Matt Uelmen, Kirill Pokrovsky, M&M people, etc. So much better than ordinary ambient albums.

    P.S. I've just discovered that a musician from one of my favourite bands, Clan of Xymox, composed the soundtrack to one of my favourite action-RPGs, Revenant. What a pleasant coincidence.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)