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Information InSomnia, a Dieselpunk RPG - Kickstarter Edition

Discussion in 'RPG Codex News & Content Comments' started by Angthoron, Jun 25, 2014.

  1. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    Tags: InSomnia; Studio Mono

    With all the buzz surrounding the upcoming release of Divinity: Original Sin some of the new Kickstarter projects may try slipping through the cracks. However, letting InSomnia do that without ending up in the spotlight would be a crying shame, after all, it is a self-professed RPG set in a brutal Dieselpunk universe.

    So, here it is - a would-be vapourware Dieselpunk RPG.



    On a colossal spaceship, a character awakens from cryogenic sleep—unknowingly holding humanity’s last best hope in his bare hands...

    InSomnia is a Dieselpunk RPG that transports you to a retro-futuristic space station on a 400- year journey in search of a new home.

    Explore the world as a warrior—or hide in the shadows as an outcast. Perhaps you’ll be a charismatic leader—or maybe you’ll become an apex predator with bloodshot eyes and a thrill for the kill. Either way, you will have to muster the strength to survive in order to find out why mankind has embarked on such a risky journey through uncharted space. InSomnia offers an epic, non-linear storyline with many ‘points of no return’ (think of them as forks in the road) and deep, immersive gameplay. The fate of the space station’s many inhabitants will depend on your choices.

    Join us in the metal corridors and crumbling machinery of InSomnia!

    Main Features
    • Experience a dieselpunk RPG with Noir stylings featuring man made apocalyptic landscapes imbued with a dark, ambient soundtrack and echoes of a post-war civilization.
    • Play through the atmospheric single-player campaign alone or co-op with friends.
    • Develop your character through tactical real-time combat in single player and co-op scenarios, combining hundreds of skills and abilities, along with managing a huge amount of customizable items and equipment for an experience unique to every player
    • Survive starvation, extreme weather conditions and injuries directly affecting your character’s well-being. Search for valuable technology and resources and find them in unexpected places.
    • Break free from leveling systems, character classes and unwanted grind with a flexible classless system and storytelling encouraging unorthodox approaches.
    • Enjoy randomly generated events and missions in both single player and co-op that makes each of your playthroughs more unique and interesting.
    • FREE post-release support - we will regularly release minor content updates, which will allow you to participate in various additional scenarios, each of them will add more depth and details to mysterious world of InSomnia, with rich storylines updated every 2-3 months with both single player and co-op in mind.
    • Embark on non-linear quests and missions -each of them can be solved by using a variety of different (and sometimes unexpected) solutions.
    • DRM Free & Steam version - backers will recieve both DRM Free and Steam versions of the game
    Estimated release is Q4 2015 for PC, Mac and Linux.

    Sounds promising and looks good so far - though PR Speechcraft of these guys could use a little improvement. Head more to the InSomnia Kickstarter page to find out lots of additional details and check out the visuals, or talk to the devs directly in our own thread here.
     
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  2. Kem0sabe Arcane

    Kem0sabe
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    Looks good, but will it play good?

    1. Considering their exposition skills on the Kickstarter, i highly doubt their ingame writing will be much better;
    2. Real time combat doesnt sound very interesting;
    3. Their FREE DLC plan doesnt look to be in any way achievable;
    4. Their random non-linear quest and world design sounds like Diablo.
     
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  3. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    Well, with the KS money, they could hire an editor to fix their stuff for them, so 1. isn't such a big issue as long as they're aware of their shortcomings. Real-time is a bit more iffy though, definitely, I suspect it to play like Fallout Tactics or Planet Alcatraz. Free DLC is a hit and miss thing, if they don't sell enough copies, they probably won't deliver more than one or two of those. Don't see anything wrong with 4, I think they meant that just some elements will be randomized, or rather, there'll probably be a pool of available quests, but they'll randomize which you'll be able to do in a given playthrough. Of course, clarification wouldn't hurt. Guyduk?
     
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  4. whitepony Educated

    whitepony
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    Dafuk is dieselpunk anyway?
     
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  5. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    It is like steampunk, but with diesel instead of steam!
     
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  6. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
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    Game really seems like it has a lot of interesting potential, just not entirely sure where that will end up.
     
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  7. Decado Prestigious Gentleman Old time handsome face wrecker Patron

    Decado
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    Did you see the first Captain America movie? That was kinda of dieselpunk.
     
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  8. Decado Prestigious Gentleman Old time handsome face wrecker Patron

    Decado
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    So which is it? Space ship? Station? And then this:

    What the fuck are extreme weather conditions on a space ship? Or a space station? I feel like I have no idea where this game actually takes place.
     
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  9. thesheeep Arcane

    thesheeep
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    And the funny thing is that pretty much everyone agrees with this.
    Usually, projects are met with praise or screams of impossibility, but this one gets an "Well, this is interesting. Let's see" from almost everybody.
    I really wonder why.
     
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  10. Onholyservicebound Arcane

    Onholyservicebound
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    I can't wait to get immersed in that atmospheric atmosphere.
     
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  11. thesheeep Arcane

    thesheeep
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    Space weather!
     
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  12. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    Think most of the action will be taking place on the ground. There might be some chapters IN SPACE though, as far as I've understood some chapters will be showing a totally different perspective.
     
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  13. karfhud Savant

    karfhud
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    I'm really tempted to back this one, but because I'm a storyfag, I'd need some pointers about the narrative aspect - so far all I know is that it's planned to be non-linear.
     
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  14. Onholyservicebound Arcane

    Onholyservicebound
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    Probably because people are interested in a "fresh" setting/theme and some of the features sound nice, yet the video is sort of all over the place. Basically what I get from this is that it's an action(ish) game where you can totally play strategically(or not) and experience loads of hand crafted randomly generated content.
     
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  15. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Backed for now.
     
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  16. WhiteGuts Arcane

    WhiteGuts
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    Around WW1 era, more or less.
     
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  17. Kz3r0 Arcane

    Kz3r0
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  18. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    Kz3r0, in what way are the two related? I was kinda trying to follow your train of thought there but probably missed a crucial link.

    Edit: Oh, I see. Yeah, different groups. Hopefully.
     
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  19. Davaris Australian Game Developers Developer

    Davaris
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    Its the professional art. ;)
     
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  20. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Love the art and setting on this.

    A shame it is not turn based. But I wish them good luck on the project. :salute:
     
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  21. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Nice graphics. I hope the gameplay is good!

    Will back, should we do a Codex fund raiser ?
     
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  22. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    I hope this game goes well.
     
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  23. CyberWhale Arcane

    CyberWhale
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    Guyduk what about that demo you've promised?
     
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  24. Guyduk Studio Mono Developer

    Guyduk
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    Actually, I mentioned it a while back. We don't have any illusions regarding our ability to get a competent translation going without outside help, so a lot of those KS money are going to go into hiring some competent authors/editors to adapt our dialogue and storyline.

    You're right, it's a pool of randomised quests/encounters, plus some minor stuff, like prop/cover placement.

    Actually, the first thrid of the game is going to take place on Earth pre-Exodus. Then you get stuffed into a cryo chamber and awakened just in time to see the consequences bite you right in ass.

    Too little time to test it, so it's getting delayed for a bit.

    Well, I have to say presentation is not our strongest suit for sure. That being said, we're willing to take our cues from the audience, so if there's anything you folks want to see in the next updates, tell us about it and we'll try to work it in.
     
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  25. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    Thanks, Guyduk, that sounds pretty good. Do I get it right that we'll see some consequences to our choices after awakening from cryo?
     
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