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KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

Discussion in 'General RPG Discussion' started by Guyduk, Jun 3, 2014.

  1. CyberWhale Arcane

    CyberWhale
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    That problem isn't tied to rolling per se, but rather the imperfect execution of it. The biggest problem with InSomnia is that they have no idea what kind of combat system they really want - first it was MMO/HNS mouseclick/autoattack, and now it's full real-time. In both of those iterations it looked fucking horrible. These guys have an amazing art direction, a decent looking game from a technical standpoint (for an indie developer at least) but dear God Almighty no one in that team knows anything about gameplay mechanics and combat/encounter design at all.
     
    Last edited: Oct 22, 2016
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  2. grimace Erudite

    grimace
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    Guyduk was last seen: Aug 7, 2014

    I kickstarted InSomnia. Hoping for some fun exploration. Someday.
     
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  3. toro Arcane

    toro
    Joined:
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    Guyduk probably checked-out for good.

    And they posted some useless KS update (arena and combat changes).

    To be honest, I don't understand why they didn't go with TB combat. It's simply retarded.
     
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  4. StaticSpine Arcane Patron

    StaticSpine
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    Shadorwun: Hong Kong
    Pre-New Year InSomnia update
    Posted by Studio MONO (Creator)
    Hello everyone! It's been a while since we last spoke, and knowing this is the last Friday of 2016 we will try to make this update worthy.

    [​IMG]

    The final game will feature many nasty creatures to play with
    To give you some more activity options during the weekend time we are offering you the latest build of InSomnia Fighting Arena, which includes many updates and fixes that represent the current combat system status of the whole game itself.

    With this new build we have put much effort into improving the close combat mechanics: all animations related to melee fighting and characters behaviour were reworked, while melee weapons were also rebalanced. This means that you will be able to experience a much more energetic and believable close combat system than we had before.

    [​IMG]

    We have finalized all story content for the game
    As usual we have also introduced different improvements regarding the interfaces and other less obvious elements of the game. So get your machine-gun from the locker and show them what you've got! The new build can be downloaded here (Windows version). We will finally publish Mac and Linux versions earlier next month as they still require some love before giving it to you.

    [​IMG]

    Translation of all game text (~600k words) will start next month
    We will come back shortly with new update and additional details regarding InSomnia progress in January, so stay tuned. Have a happy New Year everyone and thanks for all the support you showed us so far!
     
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  5. ColCol Arcane

    ColCol
    Joined:
    Jul 12, 2012
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    1,661
    [​IMG]



    :prosper:
     
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  6. Barnabas Self-Ejected Patron Shitposter

    Self-Ejected
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    Last edited: Dec 31, 2016
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  7. Beautiful Clown Painting Arcane

    Beautiful Clown Painting
    Joined:
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    How can this shitty sub-Eminem can earn his life? Well, people are strange.
     
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  8. grimace Erudite

    grimace
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    I'm not sure what combat will be like in this game as I have not ready any of the updates.

    Ignorance is bliss afterall.
     
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  9. toro Arcane

    toro
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    • Informative Informative x 1
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  10. Mustawd Arcane

    Mustawd
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    Truly....wtf did I just watch?
     
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  11. toro Arcane

    toro
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    One retarded combat system.
     
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  12. Ninjerk Arcane

    Ninjerk
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    That cycling sound the robots make is going to haunt my nightmares.
     
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  13. jungl Learned

    jungl
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    this reminds me of hellgate london but if it was actually worth investing time in.
     
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  14. vortex Fabulous Optimist

    vortex
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    Gameplay sure does need some improvements. It feels like you could get bored really fast. Doom fun gameplay formula with more RPG elements could help in this game.
     
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  15. StaticSpine Arcane Patron

    StaticSpine
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    Shadorwun: Hong Kong
     
    • Thanks! Thanks! x 1
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  16. oneself Arcane Shitposter

    oneself
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    Looks like real RTwP without a underlying turn system.

    What is the difference then between this and TFS with inventory pause?
     
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  17. Thonius Erudite

    Thonius
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    There are also lvl system so there is that, oh and dialogs.
     
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  18. StaticSpine Arcane Patron

    StaticSpine
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    • Thanks! Thanks! x 1
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  19. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    Jersey for now
    Hmmmm, interesting.
     
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  20. StaticSpine Arcane Patron

    StaticSpine
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    And yet again - digital rewards reminder
    Posted by Studio MONO (Creator)
    [​IMG]Owls are not what they seem...
    Hello everyone! First thing goes first - as we move closer to the release with each day we can no longer afford waiting for backers to submit their preferences regarding in-game rewards.

    And of course if you have participated in Fallen of Object 6 initiative and still didn't send us the name you want to give to your personal lovely digital corpse - please do so as soon as possible. Drop us a line here in the comments section, send us a message via Kickstarter or support[at]insomnia-project.com (don't forget to replace [at] with @ before sending) - it's all good.

    We will distribute one last notification regarding this matter today, June 12th, and expect you to reply no later than June 18th. After that point we will be forced to create these rewards without your involvement as all this custom content has to be finished by the end of this month.

    [​IMG]Roam Object 6 with style
    One of the latest things some of you were concerned with is the current status of our website that has been "under maintenance" for quite some time now. The reason why this is happening has nothing to do with the development progress. Internet can be a nasty place and sometimes web servers get infected with viruses which eventually happened with us as well.

    However there's nothing to worry about - no information is lost or leaked. Everything is safe and sound and it's just a matter of time it goes back online. Anyway we are truly sorry if this made/makes you feel uncomfortable or uncertain about the game status in any particular way.

    [​IMG]You will never stop being surprised with things you find here
    Next week we will also decide which publisher will suite our common needs the best which also means finally setting in stone the Steam EA launch, release date and all other things we all so eager to know about. So next update from us should led some light on this question and bring a number of long awaited information to digest.

    [​IMG]Start your day with blowing up everything around during the gun fight
    If you still feel unsure about why exactly we would need a publisher and not just launch Steam EA right away, we recommend to refer to our lengthy comment we left for our previous update.

    [​IMG]Add some sparkles here and there and get spectacular looking fighting scene as a result
    We are almost there, so stay tuned to our next update. Thank you everyone for support and patience!
     
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  21. StaticSpine Arcane Patron

    StaticSpine
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    63
    New screenshots and progress report
    Posted by Studio MONO (Creator)
    Hello everyone! Today we will show you some new in-game screenshots and give you more information on where we at right now (click on images to see full resolution).
    [​IMG]
    Make sure they will stay down
    Much of our work these days consists of testing of all the new game levels and especially the combat system behaviour, light and sound effects (radio, loudspeakers music etc.).
    [​IMG]
    Desolate pathways of Object 6
    We continue to add unique content such as in-game rewards for backers and also work on balancing the craft system (as you might remember you will need resources to craft stuff and we are heading towards lack of those to make the whole process more complex and rewarding).
    [​IMG]
    Ghetters always get in trouble

    We also started the process of scripting the cut-scenes for the end of the game and lets say there will be quite a few of those. Other than that we are expanding on boss fights which means adding new types of enemies and all necessary animations.
    [​IMG]
    That should be quite painful
    Plus we have finally started to work with the publisher who is helping with translating all the text content of the game at the moment. We still have to solve a few legal questions before starting a full-fledged cooperation and as soon as it's done you'll be the first one to know all the details.
    [​IMG]
    Browse junk and who knows what you might find
    Other than that the process of character development and achievement system testing has also started. These achievements will not only add some cool looking icons to your Steam account but will also slightly affect the gameplay itself (and not always in a benefiting way).
    [​IMG]
    Dark are the veils of death
    Generally we feel quite good about the current state of InSomniaand will be able to finish the biggest chunk of development by the end of September. We will continue to tune the balance and improve each and every aspect of the game until it's humanly possible. So it's safe to say we will be ready to name release dates for different versions of the game (closed beta, Steam EA, final release) in September.
    [​IMG]
    Almost there
    We do realize the game release has been postponed far more than anyone could expect but we are moving forward to this goal each day. We are very happy to have you as our backers and will do everything possible to satisfy you with the final game.
    https://soundcloud.com/headshotlab/arena
    -

    More news to be revealed next month, stay tuned!
     
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  22. YES! Hi, I'm Roqua Dumbfuck

    YES!
    Joined:
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    I'm definitely looking forward to this. And I think you underestimate your audience if you really think this game, or any rpg, could be postponed more than expected. The only thing we expect is releases to be postponed.
     
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  23. Deadman Arcane Patron

    Deadman
    Joined:
    Nov 15, 2010
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    3,535
    Pathfinder: Kingmaker
    I am ready to buy the game.
     
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  24. StaticSpine Arcane Patron

    StaticSpine
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    I am not the developer.
     
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  25. toro Arcane

    toro
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    The site is down or they changed the url.

    September is next month. I guess this will come out in 2018.
     
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