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KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,040
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
What a shame this whole mess is.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,960
It's very sad, because they're so close to the finish line. A proper team spending a few weeks fixing this up and you'd end up with a decent scifi rpg with excellent atmosphere, something we're very short on.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
It's very sad, because they're so close to the finish line. A proper team spending a few weeks fixing this up and you'd end up with a decent scifi rpg with excellent atmosphere, something we're very short on.
The story is not over. They are still supporting the game. Maybe we'll get the finished product in coming months.
 
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Benthran

Novice
Joined
Aug 14, 2018
Messages
17
Location
Uganda
Update v1.4 preview
16 NOVEMBER - VAULT_13
1c668cdb7e7f06a74e657b1d115c4776e1380c09.png

Hello everyone! As we’ve previously mentioned, this week we are bringing you additional info regarding the upcoming update to version 1.4 (ETA: 2 weeks.). Patch #4 aims to address quite a few problems with the main quests and locations, inventory/item management and various sound-related issues. So without further adieu, we bring you the list of improvements planned for the next patch!

Settings menu and Sound-related issues:
  • The main menu stops responding in full screen mode.
  • Regular background music keeps playing during cutscenes / intros.
  • Sound effects can still be heard even when the volume level is set to a
    minimum amount in the Settings menu.
  • Low FPS sometimes caused by a memory leak.
Inventory / Items:
  • Inventory sorting doesn’t work as expected.
  • Previously equipped items overlay other items inside the inventory.
  • The hint regarding picking the sword in the Prologue (the tutorial part of the game) stays on screen if the sword was already picked.
  • RGD grenades don’t cause damage.
f26955a6e846b27c5175d6a10b304dcca306d590.png

Localization / Fonts:
  • Small fonts in credits.
  • Inappropriate translations for the controls in the Settings menu.
Quest fixes:
  • Lack of the option to talk to Riebel in order to complete the “Bane of Mills” quest.
  • “Hot Blooded” can’t be completed if a quest item (a letter) has been picked up by the player in an older version of the game.
  • No dialogue option to “give the gun” to The Dowel is available.
  • “Collector” quest cannot be completed.
  • Character finds himself in a doctor’s office after completing “At the Bottom” quest and entering Vulture’s Nest (without an option to leave).
  • A quest item (a TV set) stays inside the inventory after completing the “Blue Screen” quest.
1627fa06a02b63badb0e9491481736dba4f6f5d8.png

Locations:
  • Wrong enemy types enter the pool in the Rusty Arena.
  • Random encounter with Kazim keeps repeating itself.
  • Game crashes after exiting Urb Perimeter during the “Enemy Behind the Walls” quest.
  • End game location lacks specific textures and models after saving and reloading.
  • Character is automatically transferred to the Adaptation Block if any save file has been loaded while being at ‘Seaside’.
Misc:
  • Game crashes during long continuous playing sessions.
  • Morty gets stuck in textures while the player uses a ladder.
Please keep in mind that this list is not final and is subject to change and expand. We are also in the process of evaluation and considering an option to update the version of the Unreal Engine 4 that INSOMNIA currently uses to the latest one. This should automatically solve quite a few issues like missing textures for specific in-game models etc. As always, we will keep you posted regarding our progress.

Stay tuned!
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,930
Hey, all you Insomniacs out there! You know that "patch" released three weeks ago that made the game a barely playable mess, and that you've been eagerly waiting to be remedied? Well, we've got great news for you!

Update v1.4 preview
9:55am
1c668cdb7e7f06a74e657b1d115c4776e1380c09.png

Hello everyone! As we’ve previously mentioned, this week we are bringing you additional info regarding the upcoming update to version 1.4 (ETA: 2 weeks.). Patch #4 aims to address quite a few problems with the main quests and locations, inventory/item management and various sound-related issues. So without further adieu, we bring you the list of improvements planned for the next patch!


Stay tuned!

That's right! Only an estimated 2 weeks (but really, let's shoot for 3 or 4) until the game you bought and supported will reportedly be nearing an enjoyable playable state! Anyway, that's all for now. Hope you all enjoyed this update, uninstalling the game, and trying to forget about its existence for several months!
 
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filpan

Scholar
Joined
Sep 20, 2017
Messages
140
Location
Serbia
I might buy this in few months, I like the premise. I tried the pirated version. Will definitely buy it one day if they fix the game.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,017
Location
SERPGIA
I'd say chances of this game being patched up to playable state are equal to it getting an option to play with its restored UI (which was love child of gorgeous disel punk esthetics and practicality), new Troika game being announced at the next State of the Union Address and Sawyer making balanced yet fun and better then DnD ruleset.

In other words: if you lay down and dream in weed field.

Pity, I followed all its Kickstarters, swollowed every broken promise, knew from the start it's doomed to never reach its full potential yet I hoped. I hope no more
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,758
Dear god
We are also in the process of evaluation and considering an option to update the version of the Unreal Engine 4 that INSOMNIA currently uses to the latest one. This should automatically solve quite a few issues like missing textures for specific in-game models etc.
Did they hire novice programmers? Engine upgrades are never this simple, and always bring about new bugs and incompatibilities.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,023
I'd say chances of this game being patched up to playable state are equal to it getting an option to play with its restored UI (which was love child of gorgeous disel punk esthetics and practicality), new Troika game being announced at the next State of the Union Address and Sawyer making balanced yet fun and better then DnD ruleset.

In other words: if you lay down and dream in weed field.

Pity, I followed all its Kickstarters, swollowed every broken promise, knew from the start it's doomed to never reach its full potential yet I hoped. I hope no more

This was so close it's infuriating.

Better translations, more polish for gameplay, no broken quests and the game would have been great.

That's like 1 month of work.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,017
Location
SERPGIA
This was so close it's infuriating.

Better translations, more polish for gameplay, no broken quests and the game would have been great.

That's like 1 month of work.

Add to "better" list UI too, and toss 2 decent sized apple pies into offer and you have me convinced!
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Hello everyone! As we’ve previously mentioned, this week we are bringing you additional info regarding the upcoming update to version 1.4 (ETA: 2 weeks.).
Jesus Christ. When I saw the update text I assumed the game was finally patched.

We are also in the process of evaluation and considering an option to update the version of the Unreal Engine 4 that INSOMNIA currently uses to the latest one. This should automatically solve quite a few issues like missing textures for specific in-game models etc.
And cause twice as many new and exciting issues, also automatically. It's like they don't want the game to do well.
 

Shackleton

Arcane
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Joined
Dec 29, 2011
Messages
1,301
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Knackers Yard
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
So we got a backer update today, surprised no-one has posted it yet.

https://www.kickstarter.com/project...ivers/posts/2349276?ref=backer_project_update

Nov 20 2018

INSOMNIA: The Ark status update
0 Comments

Hello everyone! Today we will cover quite a few topics regarding the current state of the game, our plans for the future and the rewards that were initially promised during our Kickstarter campaign.

Linux, Mac & DRM-free version of the game
We've been asked about the Linux and Mac versions of the game ever since INSOMNIA launched. First of all, we can assure you that this is still a thing and we haven’t changed our plans regarding these platforms.

However, since we are currently working on fixing and improving core parts of the game, bringing two more versions of INSOMNIA to the table would mean even more time spent on testing and bug fixes before each game update. Even now, with only the Windows version available, the patch release process is taking longer than we would like to.

f422a4874a5c818341c89e7303e94e8f_original.jpg

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Our current goals are making sure INSOMNIA meets the expectations of our backers and fixing the remaining issues by February of next year and then consider the Linux and Mac versions.

This will also help us provide a proper DRM-free version of INSOMNIA faster, since GOG have come back to us with a request to improve the game and submit the best version possible for review.

We are sorry that it's taking us much longer than expected to bring the game to all of the expected platforms. Sometimes (see the GOG situation) the decision is not up to us. But what we can control and improve is the state of the game that you look forward to playing. As always, we will keep you posted on any progress made regarding this topic.

Digital and physical rewards
We have previously mentioned that there were some technical Steam related issues that prevented us from distributing the Digital Deluxe Set in a manner that we planned to. We are happy to let you know that this issue has been solved and everyone who has activated the Steam key for INSOMNIA (which we have distributed before the game’s release) by October 15th should have automatically received the Deluxe version of the game in their library.


-

The Deluxe Set includes a digital art-book, a comic book, original soundtrack, bonus starting equipment, as well as a set of avatars and wallpapers. If for some reason you weren't able to activate the Steam key for the game — let us know and we will sort this out for you.

In other related news — we have started the production of physical rewards and will have an update for everyone that is eligible to get those (hopefully, early) next year. The same goes for the rest of the digital rewards that we haven’t introduced so far.

More news will be coming your way in the following weeks, so stay tuned!

Emphasis mine. So there we are, we have a timescale. They're hoping to have the game fixed by February 2019. :(

Seems like a long time, but you can't fault them for honesty. Just hope they have enough money to last until then...
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,930
Another exciting update from our friends at Mono Studio! Two weeks ago we got an ETA for the release of the much anticipated basic stabilizing 1.4 patch that it would be released this week.

Patch v1.4 status update + more fixes coming
NOVEMBER 29 - VAULT_13
7af1a0072a8e460ac13869ecc6a3e9731ffc9db7.jpg

Hello everyone! Today we’d like to share information about the launch time frame for the upcoming patch, as well as 2 new and highly requested improvements coming with the next patch.

In addition to the list of bugs mentioned in one of the previous posts, we’ve managed to narrow down and fix the issue concerning the endgame dialogue with Thel. It prevented players from getting all of the possible story outcomes based on the decisions made throughout the game.

Patch v1.4 will also introduce another highly requested feature since day #1 - key remapping:

0a1e975a7fc6472d69f872ac904ef3171b77baf3.gif

Even though we haven’t considered adding this option to the Settings menu before higher priority issues were addressed, one of our team members was able to make this happen without sacrificing other tasks.

The feedback we’ve received since INSOMNIA’s release made it clear that the lack of a key remapping option made the exploration of Object 6 less comfortable and exciting for quite a few players out there. So making it available as soon as possible sounded like a reasonable thing to do.

With that said, our publisher’s QA team found a few critical issues while testing the current patch that will require some additional time to make sure v1.4 will work as intended. You can expect the next patch to be delivered on December 6th or earlier, if possible.

Both HeroCraft and our team feel that it is important to release higher quality updates for INSOMNIA, rather than release a patch that will cause more issues for players and distract us from improving the game further.

Again, thank you for your continuous support and patience. See you next week!

Sorry once again for the delay. Revolutionary features being added, such as key-rebindings, non-gamebreaking bugs, and being able to finish the game in English, only 10+ weeks after release!

Looks like we're on track to be out of early access by March, 2019! Oh, wait....
 
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