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Interview Interview with Swen Vincke at Gamespot

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Sep 8, 2014.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Divinity: Original Sin; Larian Studios; Swen Vincke

    Ever since it became clear back in early July that Divinity: Original Sin was a huge success, the folks at Larian Studios have mostly kept to themselves. Yesterday, Swen Vincke broke that silence with a short interview over at GameSpot. No, there are no updated sales numbers, but he does have a bit to say about the future of Divinity, and of Larian. Here's an excerpt:

    Being PC-exclusive was a good thing

    Although some games in the Divinity series have made it onto console in the past, Original Sin was developed exclusively with the PC and Mac in mind. Vicke said the omission of a console release lifted a lot of restrictions in the development phase and allowed the team to make alterations on the game "until the very last moment," which would not have been possible for a console release.

    "It puts a lot of constraints for you as a developer if you work for console. At the end phase of a project deadlines are very rigid, and you need to go through the procedures at Microsoft or Sony with the dreaded [certification] checks." Vincke said, adding that the costs involved in making a console game were "much higher" than that of developing a PC-only game.

    No more Kickstarter please

    Divinity: Original Sin's Kickstarter campaign was met with generous support, amassing $944,282 in funding by the end of its run and allowing Larian Studios to self-publish the game.

    Vincke was grateful for the support from the Kickstarter community, but hesitant about utilizing such a model again.

    "I hate to think what the game would've been if we didn't have Kickstarter… if you asked me before Original Sin was released I would've said yes… I don't think it would be correct to go and fish in the pool of crowdfunding investment again, I think that there's others that could use that investment," he said. However, he expressed a desire to harness community involvement once again in the development process, dubbing the community which the Kickstarter campaign brought as "invaluable."

    "I think that is a very great positive for the gameplay experience that results at the end of the day," he said.

    Future updates

    Vincke laughs when I ask him about where the Divinity series may be going next, but is coy about revealing finer details. "I can't say. There's nothing yet to announce, it will be very calm on the announcement front for a couple of months, as we're preparing our new things," he said.

    His comment refers to the two new companions and new skills on their way to the game and end-game balances for the ranger and warrior classes, of course. In addition to this, Vincke mentions that the studio is working on bringing out a "much better, harder, difficulty level" in which all encounters will be different, as well as fine-tuning the game's inventory management.

    Regardless, Vincke promises fans that a breadth of new content is still in the works for Original Sin. "There's definitely a lot of stuff coming," he said.
    Larian is now looking into doing a console port of Original Sin. Meh...I guess that's all right. Just be careful you don't end up like CD Projekt almost did.
     
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  2. t Arcane Patron

    t
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    Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Link for the original interview?

    Probably takes me more time to type this than it would to google it, but I'm feeling particularly nitpicky.
     
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  3. VonVentrue Cipher Patron

    VonVentrue
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    Hi Larian, about those once-promised NPC schedules and the day&night cycle...
     
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  4. Tramboi Cipher

    Tramboi
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    The game needs more than "fine-tuning" the inventory management.
    One-click sorting through pressing a button instead of the combo box would be a great first step.
    A small "equipped" icon overlaid on said objects in the grid view would be nice too.
     
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  5. Jack Dandy Arcane

    Jack Dandy
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    Ahhh, I was hoping that by time time I finished Trails, the patch will be up. Looks like I gotta wait longer...
     
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  6. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I was hoping they would make an expansion pack/another campaign rather than a console port, but I guess it might be more financially viable to do the port (?). I am happy with whatever gives them funds for that promised Big RPG That Shall Dwarf Them All.
     
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  7. murloc_gypsy Arbiter

    murloc_gypsy
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    So how about that D&D 3.5 Total Overhaul mod?
     
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  8. twincast Learned Patron In My Safe Space

    twincast
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  9. Paul_cz Arcane

    Paul_cz
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    Frankly, I hope they make console ports (I want people to give them money no matter the platform), but even more than that, I hope they will bring the TV interface + controller support to PC version.
    And maybe adapt the interface to suit plasmas (being transparent etc). I would love to be able to play DOS on my TV on PC.
     
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  10. flabbyjack Arcane

    flabbyjack
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    Uhh... no kickstarter? That's the dumbest thing he could have said.

    Kickstarter was largely responsible for D:OS's success. It contributed a lot more than just money.
     
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  11. Jaesun Fabulous Moderator

    Jaesun
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    I agree somewhat, but the game did not actually need it (nor did I miss it).

    But for the Big RPG That Shall Dwarf Them All it better fucking have it.....

    And where the hell is my Isle Of Serpents Expansion....? :M
     
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  12. Thane Solus LW Games Developer

    Thane Solus
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    all great, but while i understand them they want some jew money, they have no reason to go on consoles, the players they make games for, are not there, only a smart percentage, the rest will want a dumb down Diablo III.

    Once you go on consoles, its hard to turn back, the retarded limitation on design and development it doesn't worth it. More over, the one awesome button console mentality may take you over and you become the next Molyneux...

    I really dont understand some developers, yes they are some money in those shity consoles, but overall its not worth it, unless you are shitty gamer/designer which is not the case. I wish them well, but they should stay away from it, they will looose a lot of money from what they earned now...
     
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  13. Jaesun Fabulous Moderator

    Jaesun
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    So basically you didn't even read what he said?
     
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  14. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    He actually says the non-monetary contributions were a huge help and wants to figure out how to continue that.

    I suspect he'll go back to ks though because why give up sales at 10% cost vs 30% on online stores.
     
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  15. Mangoose Arcane Patron

    Mangoose
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    Divinity: Original Sin Project: Eternity
    They didn't meet the stretch goal. Swen said he would add them in as a favor despite that fact. They were able to put in a weather system, which is 1/3 of a stretch goal that was not met.
     
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  16. Rohit_N Prophet Patron

    Rohit_N
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    Serpent in the Staglands Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
    Waiting on a Linux version, Larian.
     
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  17. :Flash: Arcane

    :Flash:
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    10% is Kickstarter alone, the question is, how much do Steam and GOG take if you hand out keys?
    If it was a lot less than 30%, developers could just start selling keys in their online stores.
     
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  18. Black Arcane

    Black
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    Gamespot can't even decide if it's Vincke or Vicke.
     
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  19. Infinitron I post news Patron

    Infinitron
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    They actually take 0%. But you're probably not allowed to sell them.
     
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  20. Cadmus Arcane

    Cadmus
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    Read what he said. He worded it so that he's grateful for the kickstarter and feels like it would be taking an advantage of it since they now have enough money.
     
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  21. Mangoose Arcane Patron

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    If you listen to the guy, a sane person would guess he's not a Belgian of German ancestry, which Vicke sounds like it may be. From intuition Vicke also sounds English, but he's clearly not English. That leaves French and Flemish Dutch (in terms of the major Belgian ethnic groups). Vincke nor Vicke would probably not be a French surname. Which leaves Dutch. Where Vincke would fit, by my intuition.

    It's really just process of elimination (with lots of guesswork). Swen doesn't sound or act German. Vicke nor Vincke sound French. That leaves Dutch, which Vincke reminds me more-so of Dutch than Vicke.

    All of this is based on spelling, btw. I'm sure there are alternate spellings of "Vincke" that are common in other ethnic groups. My guesses would be "Vicke" in England, "Vikke" in Scandinavia.. never heard of any similar names in "mainland" Germany.

    And of course this disregards intermarrying and what not. But seriously. If you're going to make a simplistic guess a la Occam's Razor, if you listen to Swen for 2 minutes the best guess is Vincke, not Vicke.

    ---

    Now I just realize that the first name of "Swen" already clearly shows to be non-German. German variation would be "Sven," which actually would be rare and more common in Scandinavia.

    And I am a Kwanzanian who knows like 0.01% of these languages. 99% of this is completely off the top of my head. But it's clear if you fucking read anything outside of the little Kwan bubble that you can pick up these patterns. Not at all praising myself. This should be common though process for anybody.

    Fucking Kwanzanians.
     
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  22. Black Arcane

    Black
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    Or you just to Swen's twitter to see how it's spelled.
     
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  23. HiddenX The Elder Spy Patron

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    Vincke is an old noble family out of Westphalia in Germany.

    The name comes from the word Fink - a class of birds.

    (There's even a Vincke Watchtower in my neigborhood)
     
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  24. Shannow Waster of Time

    Shannow
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    :hmmm:
     
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  25. Mangoose Arcane Patron

    Mangoose
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    So Vicke would probably be Anglo while Vincke is Dutch/German since I guess Dutch is mongrel German.
     
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