Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Introducing Titan Outpost

Discussion in 'Titan Outpost' started by MF, Jul 25, 2017.

  1. MF The Boar Studio Developer

    MF
    Joined:
    Dec 8, 2002
    Messages:
    535
    Location:
    Amsterdam
    Hello everyone!

    I'm building an RPG called Titan Outpost.

    You manage a mining outpost in Saturn’s sixth moon Titan.

    You manage a base on Titan, Saturn’s 6th moon. The initial mission is to mine hydrocarbons there. The gameplay mechanics revolve largely around this logistical element. It’s sort of a cross between Fallout, the original Dune adventure game, the strategic layer of X-Com and AoD as a recent inspiration with some survivalism thrown in.

    It doesn’t have combat in the traditional RPG sense, but it is still quite heavy on mechanics. My dialogue trees are huge and it plays like an AoD talker playthrough with sim elements driven by the character system. The logistical part and trying to manage a mining enterprise on your own while using the skillset of your character provides most of the other main gameplay element. Your biggest enemy is Titan itself.

    I will be posting regular updates on the progress of the game here, once every two weeks at first, and I will need beta testers in a couple of months time so I hope some of you will be keen on that.

    Here are two screenshots to give you an idea. These are already on the website. I'll post more soon. Hope you like it!

    [​IMG] [​IMG]
     
    Last edited by a moderator: Feb 9, 2018
    • Brofist x 20
    • incline x 3
    • Salute x 3
    • Informative x 3
    • Participation Award x 1
    • Acknowledge this user's Agenda x 1
    • Friendly x 1
    • Doggy x 1
    ^ Top  
  2. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    74,018
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    It's weird that you have a subforum but not a devtag.

    :salute:
     
    • it is a mystery it is a mystery x 2
    • Balanced Balanced x 1
    ^ Top  
  3. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,870,870
    Location:
    Djibouti
    i consider myself introduced

    oh


    Well, good luck in any case :hero:
     
    • Funny Funny x 3
    • butthurt butthurt x 2
    • Racist Racist x 1
    • :M :M x 1
    ^ Top  
  4. MF The Boar Studio Developer

    MF
    Joined:
    Dec 8, 2002
    Messages:
    535
    Location:
    Amsterdam
    I've been working on this full time for quite some time in complete silence and I wanted to open my work up to public scrutiny and more importantly, see if I could get some people on board with this. I've got plenty of ideas on design, but I'm building this on my own and I need some input every now and then. What better place for that than the Codex?

    Thanks.

    I should have worded that the other way around. I myself like playing AoD as a talker, but Titan Outpost's primary mechanic early on is resource gathering, survival and exploration, not talking and scheming. Although you can talk your way out of missing a shipment or double-cross people if your charisma and negotiation is high enough.

    For example, one of the early quests involves getting the first few tons of methane into orbit.

    You will need to explore suitable locations for harvesting liquid methane and set up a hydropump, a tank and a drone to ferry it to and from your base where it can be put on the space elevator.
    - The exploration and logistics skills determine the ease of finding suitable locations and gathering rate respectively. You can also improve this by researching new technology, as the game features a tech tree (science skill) and a construction queue (construction skill, executed by a 3d printing robot which will be your primary companion.)
    -If something breaks down, your character can fix it if the construction skill is high enough. Otherwise you will have to spend hard earned cash, build new equipment from raw materials or talk your way into getting an independent contractor in the game to do things for you.
    - Alternatively, you can ignore this mission and start working as an independent agent or join the Chinese faction in the game.
    Show Spoiler
    Your employer will screw you over big time if you're not careful.


    I'll have a more in-depth explanation of the mechanics soon.

    PS It doesn't have lorecrafting ;)
     
    Last edited: Jul 25, 2017
    • Brofist Brofist x 5
    • Informative Informative x 3
    ^ Top  
  5. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    13,696
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Good luck men.
     
    • Friendly Friendly x 1
    ^ Top  
  6. Gondolin Arcane

    Gondolin
    Joined:
    Oct 6, 2007
    Messages:
    3,930
    Location:
    In the Playground, reading LPs
    This actually sounds interesting.
     
    • Brofist Brofist x 1
    ^ Top  
  7. Jaesun Fabulous Moderator Patron

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,895
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Sounds interesting! Looking forward to more info.

    :salute:
     
    • Brofist Brofist x 1
    ^ Top  
  8. Janise Unwanted

    Unwanted
    Joined:
    May 14, 2017
    Messages:
    727
    [​IMG] <- whats this?
     
    ^ Top  
  9. HoboForEternity Arcane Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    4,533
    Location:
    inside your mom
    So it is no truce with the furries in space.

    Interesting and will follow
     
    • Brofist Brofist x 2
    ^ Top  
  10. MF The Boar Studio Developer

    MF
    Joined:
    Dec 8, 2002
    Messages:
    535
    Location:
    Amsterdam
    If Fallout is 1950s retro sci-fi, this is 1970s retro sci-fi. Not as strict, there are plenty of modern elements and another faction is more like us, but the colors, clothing, trends and a lot of the concepts are from 1970's sci-fi. It even plays into the oil crisis. There are many examples as it was a prolific decade for the genre, but think Star Trek: The Motion Picture. Not the best film, but I like the look. Coincidentally, the game starts in 2077.
     
    • Brofist Brofist x 4
    • Informative Informative x 1
    ^ Top  
  11. Icewater Ice ice baby Patron Dumbfuck

    Icewater
    Joined:
    Jun 12, 2011
    Messages:
    1,686
    Location:
    Freedomland
    Project: Eternity Wasteland 2
    mite b cool
     
    ^ Top  
  12. TZ3K Arcane

    TZ3K
    Joined:
    May 5, 2014
    Messages:
    962
    A retro hard-sf setting?

    Fuck yeah.
    :salute:
     
    • Agree Agree x 3
    ^ Top  
  13. Taliensin Educated

    Taliensin
    Joined:
    Mar 30, 2016
    Messages:
    78
    Location:
    Secret Moon Base
    looks very interesting,how far into development are you?
     
    ^ Top  
  14. epeli Prophet

    epeli
    Joined:
    Aug 17, 2014
    Messages:
    661
    This has potential. Are you planning to release a playabl...
    Excellent. :love:
     
    • Friendly Friendly x 3
    ^ Top  
  15. MF The Boar Studio Developer

    MF
    Joined:
    Dec 8, 2002
    Messages:
    535
    Location:
    Amsterdam
    Hard to tell right now. Anywere between a third of the way and halfway through. I've got most of the systems in place and about ten locations ready. Sometimes I move through my to-do list very quickly and make major leaps, sometimes I get stuck on something for days on end. I'm doing everything on my own and I've been at this full-time for about half year now, with a lot of pre-production, design and writing done in years prior. I was initially aiming for the end of this year, but that was too ambitious. Definitely sometime next year, though, probably the first quarter.
     
    • Brofist Brofist x 6
    • Salute Salute x 1
    ^ Top  
  16. Viata Arcane

    Viata
    Joined:
    Nov 11, 2014
    Messages:
    3,221
    Location:
    Water Play Catarinense
    I like what I see, man.
    Since you mentioned the Dune game, are you taking inspiration in any sci-fi book?
    Btw, on technical part, what engine are you using?


    Show Spoiler
    That is pt-br slang for penis or something great.
     
    ^ Top  
  17. buru5 Very Grumpy Dragon Patron

    Self-Ejected
    Joined:
    Apr 9, 2017
    Messages:
    2,048
    Hard Sci-Fi RPGs are rarely made. Followed.
     
    ^ Top  
  18. MF The Boar Studio Developer

    MF
    Joined:
    Dec 8, 2002
    Messages:
    535
    Location:
    Amsterdam
    Thanks! I'll explain Pica in the first update ;)

    Plenty of influences, but not one in particular. Arthur C. Clarke's Imperial Earth comes to mind, a lot of Philip K. Dick, Heinlein...so many. I even pulled some stuff from Jules Verne. Dune's primary influence would be that there is a celestial body with a resource that people covet. Some political scheming might be Herbert-esque come to think of it, as society has coalesced into oligarchies similar to Dune's Great Houses, but that was not intentional. As far as movies go, Silent Running, Logan's Run, Moon, Omega Man, Star Trek: TMP, Damnation Alley -The rover was inspired by the Landmaster- and a lot more.

    I'm using Unity, ever since version 5 it's been an incredibly powerful tool as long as you know your C#.
     
    • Brofist Brofist x 3
    • Informative Informative x 1
    ^ Top  
  19. YES! Hi, I'm Roqua Dumbfuck

    YES!
    Joined:
    Feb 26, 2017
    Messages:
    2,088
    This looks really good.
     
    • Agree Agree x 2
    ^ Top  
  20. InD_ImaginE Savant

    InD_ImaginE
    Joined:
    Aug 23, 2015
    Messages:
    911
    Will definitely betray my white capitalist scum of an employer to the glorious Chairman Mao the 4th 10/10 :bounce::incline::bounce:
     
    • Brofist Brofist x 1
    ^ Top  
  21. Aqualung Liturgist

    Aqualung
    Joined:
    Jul 6, 2017
    Messages:
    498
    Location:
    a park bench
    I'd rate this whole subforum :huygenian:. Followed.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)