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Game News inXile admit that Torment stretch goal content has been cut, including companions

Discussion in 'RPG News & Content' started by Infinitron, Jan 28, 2017.

  1. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Brother None; Eric Schwarz; InXile Entertainment; Torment: Tides of Numenera

    The Torment: Tides of Numenera Kickstarter campaign in 2013 was a merry affair, with numerous stretch goals fulfilled. Now, nearly four years later and with indications that the game's development may have been troubled, some people have begun to wonder about the state of those stretch goals.

    It started when local inXile sceptic Fairfax claimed earlier this month that The Toy, a unique "living ball of goo" companion who was a $2M stretch goal, had probably been cut from the game, based on its near-total absence from decompiled beta files and promotional footage. Another companion named Riastrad had also probably been cut. These claims were strengthened by the absence of said companions from Torment's Playstation 4 trophy list (spoiler alert). Faced with this evidence and the subsequent unrest on their official forums, inXile's Eric Schwarz was finally compelled to respond a couple of days ago:

    Hi guys,

    The companion roster has been slightly reduced from our initial plans. Throughout development on Torment, our philosophy has always emphasized depth and reactivity in our storyline and in our characters. We know you would not be satisfied with anything else. During development, we found that the more far reaching and reactive our companions were, the better they felt and the more justice it did to the original Planescape: Torment. This trade-off meant we were able to add more companion conversations, banter, voice-over, quests, and story endings. We did not want to leave some companions feeling shallow, with storylines that felt incomplete, or be forced to shove them into the late game.

    That said, we certainly haven't shut the door on Torment’s development. We still have a lot of early work done on other companions and are open to continuing to work on the game. We can say that any DLCs or expansions that we put out will always be free to our backers of that game, so there is no need to worry about paying for any additional content in Torment.
    But before that happened, Fairfax raised the possibility that another piece of content, the Oasis of M'ra Jolios, had also been cut from the game. The Oasis was to be Torment's "second major city" and was a $4M stretch goal. Unlike The Toy, areas from the Oasis had appeared in recent promotional material from inXile, but it was still suspiciously absent from beta files and the PS4 trophy list. To this claim, Thomas Beekers responded on the inXile forums:

    Hey everyone. The Oasis is still represented in the game, and as some of you have pointed out, we've shown it several times before in screenshots and media.

    You may have noticed we've been showing off the Bloom a lot lately, and that's no coincidence. Despite being one of the earliest locations we showed, the Bloom was originally intended to be smaller than it ended up being. Though we initially planned for the Oasis to be our second major story hub, over time our fascination with the Bloom's darker, more Tormenty feel, led to it being recast as the game's second major city hub instead. We felt creatively this was the right thing to do, and the change did not shorten the gameplay experience.

    As a result, the Oasis ended up taking on a smaller role, but you will still be able to visit it during the game.
    Finally, realizing that something was up, a user on the inXile forums asked about the state of yet another piece of stretch goal content - the Voluminous Codex, a kind of fancy customizable in-game journal/lore compendium that was added to the game when the Kickstarter campaign reached $4.25M. Eric Schwarz replied briefly:

    We're still going to release the Voluminous Codex, but we're now planning to offer it as a separate lore compendium outside of the game.
    Regardless of how you feel about their responses, it's now clear that despite an extended development cycle, a ready-made engine from Obsidian, an existing ruleset and a simple, restricted combat model, inXile have had significant issues with the management of Torment's development. There's no telling which of the game's many other stretch goals they may have also backed out of. I would strongly recommend that they publish a Kickstarter update clarifying this matter. People paid money for these.
     
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  2. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    I bet you enjoyed writing these lines :D
     
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  3. Infinitron I post news Patron

    Infinitron
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    P.S. The reason why I didn't post this earlier?

    1) I was waiting to see if any other stuff would show up, like the Voluminous Codex response. (Nah.)

    2) I wanted to shill for the game, but Fairfax convinced me not to. (Nope.)

    3) I was lazy. (Ding ding ding!)
     
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  4. Volourn Pretty Princess Pretty Princess

    Volourn
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    Well.. at least I didn't KS this EPIC FAIL... I won't eb so tormented.


    Now, WL2 and BT4... *shudder* I'm gonna need to be wasted to tell my tale of woe to all bards in every land. :(
     
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  5. Somberlain Arcane Zionist Agent

    Somberlain
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    inEptile does it again.

    [​IMG]
     
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  6. Fairfax Arcane

    Fairfax
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    UPDATE 1: Crafting is gone. Labyrinth+extra features and expanded epilogue confirmed.

    Confirmed to be cancelled/changed:

    Supposedly replaced by the Bloom as a major city. One are confirmed to be in the game, along with a couple of Meres.

    May be offered as a "separate lore compendium outside of the game".

    Unless you consider the Spectre an actual companion, which doesn't seem to be the case.

    Italian localization has been cancelled. InXile is offerring refunds.

    Brian Fargo also promised the PC version would be released before any potential console releases, but it'll be simultaneous instead.

    Possibly cut/delayed:


    Said he's focusing on TTON, but still going to do it.

    The live orchestra hasn't been confirmed.

    AFAIK there's no information whatsoever regarding his contribution as a writer.

    I think they've said it's still in, but haven't shown anything yet.

    The two novellas are still planned.
     
    Last edited: Jan 29, 2017
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  7. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Fairfax If you want to go crusading with this, you need to be more plausible. The Oasis is in the game - you'll be dismissed as a troll if you just say "it's gone". Also, for example, Rothfuss is actually credited as a main writer (not additional writer) so he probably did write his companion, right?

    re: the novellas, you don't need to link to my post, here's the recent Kickstarter update that mentioned them: https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1744425
     
    Last edited: Jan 28, 2017
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  8. FeelTheRads Arcane Patron

    FeelTheRads
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    I even forgot about that Codex thing. Funny to read this now:

    :lol:

    The "codex" made way for exactly that kind of journal in the end.
     
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  9. nil Cipher

    nil
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    What does one lie matter?
     
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  10. Durwyn Prophet

    Durwyn
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    In before Fargo makes a french exit (with a moustache and perverted smile)
     
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  11. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    What's that?
     
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  12. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    By that I mean that combat generally only takes place in certain times and places. Easily controllable, no unintended side effects, no need to take care of the consequences of any NPC in the game getting killed.
     
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  13. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    But hey, you can play the game on your PlayStation(TM)!
     
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  14. FeelTheRads Arcane Patron

    FeelTheRads
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    sea's dream, afaik.

    Anyway, with all these problems it's pretty obvious that they had to take a shitty deal with Techland because they ran out of money. At this point Techland are literally wiping their dicks on Fargo's face while he keeps on babbling about how they're in control and independent.
     
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  15. Jim The Dinosaur II Prophet

    Jim The Dinosaur II
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    The way I remember this game being pitched it was insanely ambitious, with AoD-style xtreme scripting inserted into every combat encounter, and quest states changing over time as you took naps. A systemic "complex" combat model would've been a development cakewalk compared to that.
     
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  16. Fairfax Arcane

    Fairfax
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    I was updating the list. :M

    As for Rothfuss: it's just based on his own work and lack of information. I looked for blog updates and interviews, and Rothfuss himself hasn't mentioned TTON since 2013.
    The only confirmation we have is that he wrote what the "Companion Design Document":
    Doesn't say confirm that he (and MCA) wrote any dialogue, designed their quest, etc. I guess the CDD counts as writing a companion depending on how you look at it, so I'll remove it from the list for now.
     
    Last edited: Jan 28, 2017
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  17. duanth123 Arcane

    duanth123
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    Good job Fairfax

    Who knows when they were planning on telling customers all this, if ever
     
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  18. Sannom Savant

    Sannom
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    I'm a bit confused by the Voluminous Codex, I can understand why they would cut the "extremely customizable" part, but an in-game encyclopedia can't have been that hard to create, right? Unless they wanted to go further than what PoE did, perhaps include a better editor for journal entries and a search engine?
     
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  19. Ovplain Arcane

    Ovplain
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    I really do not know how to feel about this. I'm really excited about the game, but part of me does feel a bit agitated. I mean, some content got cut, fine. It happens, I understand. Or I would have understood, if the game didn't go from 'PC Exclusive' to 'multi-platform' at launch. That bothers me. The thought that they might've diverted funds/time away from making 'the best computer gaming experience possible' and towards making it a multi-platform title at launch. That'd suck. Nothing against multi-platform games, but that wasn't what was promised!

    And yeah, the game's a month away and this is the first time we're hearing any of this?
     
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  20. Morality Games Arcane Patron

    Morality Games
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    You should feel like inXile mismanaged a crowdfunded project, took a bad deal with a publisher, and has since been engaged in a spin heavy damage control mode where backers get the shaft and the Codex gets blacklisted. The customer comes last, the same as with AAA publishing.

    As far as emotions go, I recommend cold indifference.
     
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  21. Darkzone Arcane

    Darkzone
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    The entire project seems to have been mismanaged from the beginning till the end. 5 millions backer raised funds, Wasteland 2 income, Techland money and then still this cuts. This is like if Trump would allocate 20 billions for the wall and in the end the it would result in building a 1 meter fence on the mexican border. The inXile employees seem not to be that productive.
     
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  22. Infinitron I post news Patron

    Infinitron
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    For the Codex, the uncomfortable part is that it's probably mainly ksaun's fault. (not for being a dick and hiding them, but for the cuts being necessary in the first place)
     
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  23. Lurker King Self-Ejected The Real Fanboy

    Self-Ejected
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    Fixed.
     
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  24. AMG Arbiter

    AMG
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    Codex vs inEptile war in full swing I see.:hero:


    Wasn't it pitched like that from the beginning? I thought they called fights "crises" to highlight the fact that combat only takes place as specific scenarios and that there is no "freeform" murdering.
     
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  25. Fairfax Arcane

    Fairfax
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    How so? He was fired/let go in October 2015. It was early in the game's development, and he wasn't responsible for decisions such as holding the game's production back so that half the team could work on WL2 DC.
     
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