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Interview inXile's Torment successor officially announced on RPS, will use Monte Cook's Numenera setting

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Jan 9, 2013.

  1. hiver Guest

    hiver
    I dont see why the hell they wouldnt use Wasteland 2 turn based combat.
    Preferably a bit improved based on feedback from W2 then adapted slightly to the new setting.
    Hoping for those Baldurs gate - project Eternity fans?
    Get 3 million based on making a Turn based game and then immediately go to RtwP for the next?

    What kind of half assed logic is that?



    Besides that, great to see so many original devs working on this.

    And the setting doesnt sound half bad either. Complete with some kinds of gates or "portals" to places where different laws operate.. - which hopefully will be presented mechanically too, rather than just in flavor.



     
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  2. dibens as seen on shoutbox Patron

    dibens
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    Thank fucking God for ditching DnD ruleset- maybe playing a fighter will actually be fun this time around.
     
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  3. Rake Arcane

    Rake
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    Wasteland 2 was for "oldschool" fans as it was a sequel to wasteland and Fallout.It makes sense to have TB
    Torment2 will be for Torment and BIS fans,and the ultimate storyfag game.And most of the IE fans don't think that RTwP=autoshit.
    These 2 games haven't 100% the same target audience
     
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  4. Shadenuat Arcane

    Shadenuat
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    Lived storyfag will die a storyfag :obviously:
    But if this is what future of RPGs hold for me, then I'm okay with living just a bit longer
     
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  5. hiver Guest

    hiver
    For Torment fans - yes. And all of US thought how that combat was bad or barely passable and wished for TB system.
    Bis fans love Fallout and Torment more than their mothers.
    Not IE or RtwP.

    Dont fake me that cheaply, sonny boy.


    Luckily they seem not to be decided on this. We need to help them think straight.

    Also, i cant seem to sign up on formspring... for some weird reason. Anyone having problems with it?
     
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  6. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Formspring might be a Serbian conspiracy. :eek:
     
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  7. dibens as seen on shoutbox Patron

    dibens
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    Actually the ultimate storyfag game has turn based combat :smug:

    [​IMG]
     
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  8. Roguey Arcane Sawyerite

    Roguey
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    I'm disappointed that the hack Monte Cook is involved in this in any way. The surface details of the setting aren't anything inspiring either.

    Fallout disproves this for many people itf. Deliver funny descriptions and animations and no one cares too much if it isn't hardcore as long as you don't have to deal with extraordinarily long battles.
     
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  9. hiver Guest

    hiver
    The point is that they will already have a new working and tested TB system.

    Why waste time and money to make rtwp?
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Too true.


    They'll just borrow Obsidian's implementation. :smug:
     
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  11. St. Toxic Arcane

    St. Toxic
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    Start with an adventure game as a base and add combat that's more akin to puzzle-solving than strategizing. At least, that's probably what I would do for Torment. No filler combat, a few situational 'easy' engagements to prepare you for more important and difficult battles and a number of game-defining combat encounters. Have the option to avoid or engage in more combat and that's about it. As everyone keeps reiterating, it's a game primarily about branching storylines and world-exploration and combat seems to exist mainly because it's a viable problem-solving mechanic out of a story perspective, rather than the meat and potatoes of the 'Torment experience'. Though, who knows, maybe they'll turn it into a hack & slash.
     
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  12. hiver Guest

    hiver
    Sure thing. Just copy paste eh? Not to mention all the waiting for PE to actually come out.
     
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  13. Excidium P. banal

    Self-Ejected
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    What do you people care if it's TB or RT? The developers don't care about combat, it's going to suck either way.
     
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  14. St. Toxic Arcane

    St. Toxic
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    Buggy pos dota-inspired Torment sequel confirmed.

    EDIT: Holy shit, did that post make me Prophet? :eek:
     
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  15. Alex betthurt

    Alex
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    I know most people aren't overly fond of it, but I think fallout like combat could fit well in this kind of game. The thing about Fallout's combat is that there isn't much for you to do in it.The tactics you need to know are very simple. Sometimes it is better to use armor piercing ammo, and depending on your build you may prefer to use burst shots instead of aimed ones. But getting the necessary elements to win a combat (skills, weapons, armor, ammo) are potentially interesting. In fact, I think that with a bit more work, you could make fallout very strategic, and add interesting consequences to the player's choices and explorations in the form of what fights the player could win and what price he might need to pay for that.

    I think combat like this would fall like a glove in an exploration heavy game like Planescape. I mean, it is awesome that you can learn those special spells from Ignus or with Dak'kon. But it would be interesting if those spells could mean the difference between having to let an NPC die or save him, between having to go along a more powerful enemy's plan or turning the tables on him. At the same time, the game wouldn't be too much about combat, but preparing for it and what you can achieve with it.
     
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  16. Ismaul Citizen First Class #3333 Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    Exactly.
    I wish that devs doing story-based cRPGs realize that combat might not be necessary and release one with none, except for action in dialogues like in Torment. Action and holding a gun would become drama instead of a tactical or button-mashing mini-game.
     
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  17. Surf Solar cannot into womynz

    Surf Solar
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    Fallouts combat was bearable because it had those beefy animations going on, the nice text descriptions how you just ended the childbearing days of some enemy of yours etc.
    Strip those things away and you would end with very boring gameplay. I won't say that I didn't enjoy Fallout and its combat, but it is hardly something to strive for in a new game IMO.
     
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  18. LeStryfe79 Deal Breaker Patron

    LeStryfe79
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    I think it should have blobber combat like an old JRPG.
     
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  19. Alex betthurt

    Alex
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    Well, like I said, the combat itself may not be all that fun. But getting a power armor, and then seeing how effective it can be. Or rigging the fighting area with explosives and seeing an impossible fight become easy is. The game doesn't emphasize the execution of a plan, but coming up with a plan in first place. Of course, the system as it is needed some work. A lot of fights have nothing interesting about them. Good equipment is usually good for any situations. It is rare when you need to change your best damage weapon for something else. And while I have nothing against a skill being better than other, I really think the devs should have thought of ways to make some of the skills matter more in some situations. Like having unarmed allow you to capture an enemy instead of killing him, or having social situations where you wouldn't be able to sneak a weapon, but could use a makeshift weapons such as a chair or a pipe. Stuff like that could be fixed though, and I think the result could be a lot of fun, if a little more close to adventure games than tactics ones.
     
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  20. Tzaero DEPARTED Patron

    Tzaero
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    Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong
    So uh, Inxile has brought Brenda on, to make Shaker: The Torment game
     
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  21. The Bishop Arbiter

    The Bishop
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    And I rather care more about substance than form. Any rule set or setting is fine as long as it's capable of delivering that substance (and there is something to deliver of course).
     
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  22. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    What do you mean, make?
    What about your Fallout 3 prediction in caricature form that came true completely?
     
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  23. dibens as seen on shoutbox Patron

    dibens
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    I think it is safe to assume that the game will be "2d", or rather, "top down view" as it is much more controlled environment. Creating a 3rd or 1st person view game that would be up to today's standards would be too much of an undertaking for such a relatively small studio.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Duh. That's not what we're talking about here. The question is if it will have 2D backgrounds.
     
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  25. zioburosky13 Educated

    zioburosky13
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    What can change the nature of this game? :eek:
     
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