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Incline Ion Fury (formerly Ion Maiden) - Build Engine powered FPS by Duke Nukem 3D mappers - now with Aftershock DLC

DeepOcean

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Nov 8, 2012
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It's called being an homage. Lo Wang is also nothing but a collection of cliches but that was the point. Both characters succeed because they were very good at imitating the "stereotypes" they were based on.
So if this game did more of the same, you assert that it would perforce be a resounding success on that basis?
You play John O'Connor, retired veteran cop from the future, trying to save humanity from the ruthless AI regime while fighting its cyborgs, brainwashed humans and criminals from the future to free humanity by himself against SJWNet and the traitor general Beta Soy 01, just throw in every Robocop and Terminator cliches as possible and you have a much more interesting thing. Now, Ion Fury is a gender swap copy paste of Duke on a different setting, not much different from the retarded gender swap remakes Hollywood is shitting, you change genders and don't even bother creating new characters making those characters inferior versions of old characters completely ignoring the context those old characters existed.
 

Ivan

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200.webp
:takemymoney:
 

DJOGamer PT

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Nu-Lo Wang was also beyond shit but the game was shit too so i saved myself the grief by avoiding playing it:



Eh.
Of the reboots, 2 is the best.
However the biggest problems of the game, were admittedly very stupid design choices: enemy buffs and status effects; the trash economy; loot drops; better weapons being handled like weapons in jRPG's (it's pretty much the same weapons only with damage +1 and a new skin - holy shit may the game is an A-jRPG, it all makes sense); and overall the insane RNG;
Aside from that the movement was fast, the weapons fun and felt good to blast enemies with, the spells were cool and unique from each other and the levels weren't one bit linear. But the enemy design was midling.

Nu-Lo Wang was also beyond shit
Play the first reboot, it actually resembles an FPS and one-liners are sort of good

That game suffered alot from the character upgrades. Not only were they completely needless, they detracted alot from the experience of the since only after you had most upgrades is that the game started to become fun and challenging (up until then the game was mostly a slog).

Some were also pretty dumb. I remember this skill that said something like:
"You do more damage to demons because you know were to aim and hit" :retarded:

It's a fucking shooter aiming at stuff is what the gameplay consists of.
Also the levels were way more linear than the sequel.
 

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