Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview IotD inquiries at GameZone

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Feb 6, 2004.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: I of the Dragon; Primal Soft

    <A href="http://www.gamezone.com">GameZone</a> has posted an <A href="http://www.gamezone.com/news/02_05_04_11_47AM.htm">interview</a> with several members of <A href="http://www.primal-soft.com/">Primal Soft</A> about their dragon centered action CRPG, <A href="http://www.primal-soft.com/">I of the Dragon</a>. Here's a bit on the RPG nature of the thing:
    <br>
    <br>
    <blockquote><b>Q: What elements of RPGs are essential to an immersive game and how does I of the Dragon meet those?
    <br>
    <br>
    Slava:</b> There is no simple answer to such a grand question. Most things in good games are so interconnected that there is no way to remove even one and keep the gameplay and fun factor intact. For “I of The Dragon” we had to balance its action part (you get to fight with your natural weapons, such as fire breath, and an extensive array of spells), RPG part (you improve your dragon abilities, solve quests, help local people) and strategy part (you have to keep all the towns that you built well-protected, to move forward only knowing that they won’t succumb to enemy assaults). This creates a highly immersive game that always keeps you doing something new and interesting.</blockquote>
    <br>
    <br>
    But I want to <b>eat</b> the local people!
    <br>
    <br>
    Spotted at: <A HREF="http://www.gengamers.com">GernGamers</A>
     
    ^ Top  
  2. Realbumpbert Liturgist

    Realbumpbert
    Joined:
    Jun 12, 2003
    Messages:
    197
    Why can't it be more like Black and White? Why can't you be a tyrant-dragon that demands monthly virgin donation?
     
    ^ Top  
  3. Spazmo Erudite

    Spazmo
    Joined:
    Nov 9, 2002
    Messages:
    5,752
    Location:
    Monkey Island
    FIRST LAW OF GAME DESIGN: Nothing should ever be more like Black & White.
     
    ^ Top  
  4. Realbumpbert Liturgist

    Realbumpbert
    Joined:
    Jun 12, 2003
    Messages:
    197
    It was boring as heck, but it did have some cool features.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)