Is it good? How does it compare to Fallout?
Is it good? How does it compare to Fallout?
Wish I knew. Not too keen on Early Access yet though. Not when there are still so many classics to play.
Is it good? How does it compare to Fallout?
Wish I knew. Not too keen on Early Access yet though. Not when there are still so many classics to play.
Classics usually lack any sort of choices & consequences and have too much unavoidable combat.
Is it good? How does it compare to Fallout?
Why not just download the demo and try it out for yourself?
Where Bioware, the industry and the gamers misstep is in how they define C&C. The confusion is in defining the player contribution. On the surface that's relatively obvious if you just list those words C&C as they stand, so I don't begrudge them their claim. C&C to me on the other hand is more about character based C&C. If you create a stupid character it can only make stupid choice. ME type C&C on the other hand depends on tugging on the heartstrings of the player and not the character.Is it good? How does it compare to Fallout?
Wish I knew. Not too keen on Early Access yet though. Not when there are still so many classics to play.
Classics usually lack any sort of choices & consequences and have too much unavoidable combat.
As mrbtongue said, "choice and consequence" used to form part of a larger design maxim described as "simulation." It was seamless with setting and story and thus a quiet, rarely noticed feature.
The form it takes now draws so much attention and expectation that it can never live up to the hype. Ala, Mass Effect.
Not necessarily bad, but not intrinsically superior either.
It's good. It's pretty decently hardcore though. Don't expect to have your hand held - at all. Great dialog, excellent C&C. Combat ranges from strategic to nearly impossible. Don't expect a cakewalk even if your are a combat build. Some paths are easier than others. If you run into every situation looking for a fight and not thinking you will die.Is it good? How does it compare to Fallout?
I think you are exaggerating the feel of it. There are weapon sounds etc. No real ambient noises, but the music is pretty awesome and atmospheric, so I rarely noticed. If you go into it expecting Dragon Age sounds, forget it, but it's a lot better than Geneforge or Avernum etc in the sound department.Cons: Hardly any sounds at all - I don't mean voice overs, I'm talking about crowd sounds, footsteps, weather effects etc. It seems like there's nothing.
The free demo that's been around for almost a year (?) has hours of gameplay. Been playing the early access demo and I haven't even gotten to the new stuff yet. Hiver's right, it's a game that's meant to be replayed many times over, so even the small area that was available in the free demo has a ton of content. Playing with different backgrounds gives you different perspectives on quests, and even playing the same background multiple times will give you pretty wildly different experiences, in part due to the brutally unforgiving combat.Why not just download the demo and try it out for yourself?
It wasn't up yesterday. I also assumed it was just a combat demo or some short thing you couldn't get much of an idea about the game from.
So? What does that have to do with what i said?Yes, it is designed to be replayed, but it is also enjoyable to play as just one class. I never go through a play-through with a class and go, "Wow. So boring. I can't enjoy this without switching to another class." I could go through an entire playthrough with a merc and say, "That was enjoyable." and not play it again for a few days.
Both. But this time the scales are tipped more towards character skills and stats then anyone is usually accustomed to.How does the C&C work? Is it automatic and based on character or is it more player-centered?